#include "stdafx.h" #include "WatcherRenderer.h" #include "WatcherModel.h" #include "..\Minecraft.World\net.minecraft.world.entity.animal.h" ResourceLocation WatcherRenderer::WATCHER_LOCATION = ResourceLocation(TN_MOB_WATCHER); WatcherRenderer::WatcherRenderer() : MobRenderer(new WatcherModel(), 0.3f) { } void WatcherRenderer::render(shared_ptr _mob, double x, double y, double z, float rot, float a) { MobRenderer::render(_mob, x, y, z, rot, a); } ResourceLocation *WatcherRenderer::getTextureLocation(shared_ptr mob) { return &WATCHER_LOCATION; }