Files
2026-04-30 10:10:35 -04:00

25 lines
735 B
C++

#pragma once
#include "MobRenderer.h"
class EvupulDark;
class EvupulModel;
class EvupulRenderer : public MobRenderer
{
private:
static ResourceLocation EVUPUL_LOCATION;
static ResourceLocation EVUPUL_OVERLAY_LOCATION;
static ResourceLocation EVUPULDARK_LOCATION;
static ResourceLocation EVUPULDARK_OVERLAY_LOCATION;
static ResourceLocation EVUPULGOLD_LOCATION;
static ResourceLocation EVUPULGOLD_OVERLAY_LOCATION;
public:
EvupulRenderer();
virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
protected:
virtual int prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a);
};