Files
deadvoxelx-HellishEnds/Minecraft.Client/EvupulRenderer.cpp
2026-04-28 09:01:35 -04:00

52 lines
1.4 KiB
C++

#include "stdafx.h"
#include "EvupulRenderer.h"
#include "EvupulModel.h"
#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
ResourceLocation EvupulRenderer::EVUPULDARK_LOCATION = ResourceLocation(TN_MOB_EVUPULDARK);
ResourceLocation EvupulRenderer::EVUPULDARK_OVERLAY_LOCATION = ResourceLocation(TN_MOB_EVUPULDARKOVERLAY);
EvupulRenderer::EvupulRenderer() : MobRenderer(new EvupulModel(), 0.6f)
{
this->setArmor(new EvupulModel());
}
void EvupulRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
{
MobRenderer::render(_mob, x, y, z, rot, a);
}
ResourceLocation *EvupulRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return &EVUPULDARK_LOCATION;
}
int EvupulRenderer::prepareArmor(shared_ptr<LivingEntity> _evupulDark, int layer, float a)
{
shared_ptr<EvupulDark> evupulDark = dynamic_pointer_cast<EvupulDark>(_evupulDark);
if (layer!=0) return -1;
MemSect(31);
bindTexture(&EVUPULDARK_OVERLAY_LOCATION);
MemSect(0);
float br = 1.0f;
glEnable(GL_BLEND);
#ifdef _XBOX
glDisable(GL_ALPHA_TEST);
#endif
glBlendFunc(GL_ONE, GL_ONE);
if (evupulDark->isInvisible()) glDepthMask(false);
else glDepthMask(true);
if (SharedConstants::TEXTURE_LIGHTING)
{
int col = 0x00f0;
int u = col % 65536;
int v = col / 65536;
glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f);
glColor4f(1, 1, 1, 1);
}
glColor4f(1, 1, 1, br);
return 1;
}