Files
deadvoxelx-HellishEnds/Minecraft.World/ChestTileEntity.cpp
2026-05-09 07:29:26 -04:00

743 lines
23 KiB
C++

#include "stdafx.h"
#include "com.mojang.nbt.h"
#include "net.minecraft.world.h"
#include "net.minecraft.world.level.h"
#include "TileEntity.h"
#include "net.minecraft.world.entity.item.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.inventory.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.phys.h"
#include "Facing.h" // needed for direction-dependent chest logic
#include "ChestPair.h"
#include "ChestTileEntity.h"
#include "ContainerOpenPacket.h"
#include "SoundTypes.h"
namespace
{
enum class ChestAxis
{
X,
Z,
};
struct NeighborSelectionContext
{
Level *level;
int chestType;
int selfX;
int selfY;
int selfZ;
shared_ptr<ChestTileEntity> selfEntity;
shared_ptr<ChestTileEntity> cachedN;
shared_ptr<ChestTileEntity> cachedE;
shared_ptr<ChestTileEntity> cachedW;
shared_ptr<ChestTileEntity> cachedS;
};
static bool isSameChestType(Level *level, int chestType, int x, int y, int z)
{
Tile *tile = Tile::tiles[level->getTile(x, y, z)];
if (tile == nullptr || !(dynamic_cast<ChestTile *>(tile) != nullptr)) return false;
return static_cast<ChestTile *>(tile)->type == chestType;
}
static bool isRightCandidateFirst(Level *level, int chestX, int chestY, int chestZ, ChestAxis axis, int firstX, int firstZ)
{
int data = level->getData(chestX, chestY, chestZ);
if (axis == ChestAxis::X)
{
int rightX = chestX + 1;
if (data == Facing::SOUTH) rightX = chestX - 1;
else if (data == Facing::NORTH) rightX = chestX + 1;
return firstX == rightX;
}
int rightZ = chestZ + 1;
if (data == Facing::WEST) rightZ = chestZ - 1;
else if (data == Facing::EAST) rightZ = chestZ + 1;
return firstZ == rightZ;
}
static ChestAxis getChestAxis(Level *level, int chestType, int chestX, int chestY, int chestZ)
{
int data = level->getData(chestX, chestY, chestZ);
if (data == Facing::NORTH || data == Facing::SOUTH) return ChestAxis::X;
if (data == Facing::WEST || data == Facing::EAST) return ChestAxis::Z;
bool hasX = isSameChestType(level, chestType, chestX - 1, chestY, chestZ) || isSameChestType(level, chestType, chestX + 1, chestY, chestZ);
bool hasZ = isSameChestType(level, chestType, chestX, chestY, chestZ - 1) || isSameChestType(level, chestType, chestX, chestY, chestZ + 1);
if (hasZ && !hasX) return ChestAxis::Z;
return ChestAxis::X;
}
static bool hasOtherChestOnAxis(Level *level, int chestType, int chestX, int chestY, int chestZ, ChestAxis axis, int exceptX, int exceptZ)
{
if (axis == ChestAxis::X)
{
if (isSameChestType(level, chestType, chestX - 1, chestY, chestZ) && !(chestX - 1 == exceptX && chestZ == exceptZ)) return true;
if (isSameChestType(level, chestType, chestX + 1, chestY, chestZ) && !(chestX + 1 == exceptX && chestZ == exceptZ)) return true;
return false;
}
if (isSameChestType(level, chestType, chestX, chestY, chestZ - 1) && !(chestX == exceptX && chestZ - 1 == exceptZ)) return true;
if (isSameChestType(level, chestType, chestX, chestY, chestZ + 1) && !(chestX == exceptX && chestZ + 1 == exceptZ)) return true;
return false;
}
static bool useCandidateForAxis(Level *level, int chestType, int chestX, int chestY, int chestZ, ChestAxis axis, shared_ptr<ChestTileEntity> candidate, int &outX, int &outZ)
{
if (candidate == nullptr) return false;
int candidateX = candidate->x;
int candidateZ = candidate->z;
bool isAdjacent = (candidateX == chestX - 1 && candidateZ == chestZ) || (candidateX == chestX + 1 && candidateZ == chestZ) || (candidateX == chestX && candidateZ == chestZ - 1) || (candidateX == chestX && candidateZ == chestZ + 1);
if (!isAdjacent) return false;
if (axis == ChestAxis::X && candidateZ != chestZ) return false;
if (axis == ChestAxis::Z && candidateX != chestX) return false;
if (!isSameChestType(level, chestType, candidateX, chestY, candidateZ)) return false;
outX = candidateX;
outZ = candidateZ;
return true;
}
static bool getCachedPartnerOnAxis(const NeighborSelectionContext &context, int chestX, int chestY, int chestZ, ChestAxis axis, int &outX, int &outZ)
{
if (chestX == context.selfX && chestY == context.selfY && chestZ == context.selfZ)
{
if (useCandidateForAxis(context.level, context.chestType, chestX, chestY, chestZ, axis, context.cachedN, outX, outZ)) return true;
if (useCandidateForAxis(context.level, context.chestType, chestX, chestY, chestZ, axis, context.cachedE, outX, outZ)) return true;
if (useCandidateForAxis(context.level, context.chestType, chestX, chestY, chestZ, axis, context.cachedW, outX, outZ)) return true;
if (useCandidateForAxis(context.level, context.chestType, chestX, chestY, chestZ, axis, context.cachedS, outX, outZ)) return true;
return false;
}
shared_ptr<ChestTileEntity> chestEntity = dynamic_pointer_cast<ChestTileEntity>(context.level->getTileEntity(chestX, chestY, chestZ));
if (chestEntity == nullptr) return false;
chestEntity->checkNeighbors();
if (useCandidateForAxis(context.level, context.chestType, chestX, chestY, chestZ, axis, chestEntity->n.lock(), outX, outZ)) return true;
if (useCandidateForAxis(context.level, context.chestType, chestX, chestY, chestZ, axis, chestEntity->e.lock(), outX, outZ)) return true;
if (useCandidateForAxis(context.level, context.chestType, chestX, chestY, chestZ, axis, chestEntity->w.lock(), outX, outZ)) return true;
if (useCandidateForAxis(context.level, context.chestType, chestX, chestY, chestZ, axis, chestEntity->s.lock(), outX, outZ)) return true;
return false;
}
static bool candidateCommittedElsewhere(const NeighborSelectionContext &context, int chestX, int chestY, int chestZ, int candidateX, int candidateZ)
{
int partnerX = candidateX;
int partnerZ = candidateZ;
ChestAxis candidateAxis = getChestAxis(context.level, context.chestType, candidateX, chestY, candidateZ);
if (!getCachedPartnerOnAxis(context, candidateX, chestY, candidateZ, candidateAxis, partnerX, partnerZ)) return false;
return !(partnerX == chestX && partnerZ == chestZ);
}
static ChestPair::CandidateDecision buildCandidateDecision(const NeighborSelectionContext &context, int chestX, int chestY, int chestZ, ChestAxis axis, int selfData, int candidateX, int candidateZ)
{
ChestPair::CandidateDecision decision = { false, false, false, false };
int partnerX = candidateX;
int partnerZ = candidateZ;
ChestAxis candidateAxis = getChestAxis(context.level, context.chestType, candidateX, chestY, candidateZ);
bool hasPartner = getCachedPartnerOnAxis(context, candidateX, chestY, candidateZ, candidateAxis, partnerX, partnerZ);
decision.prefersThisChest = hasPartner && partnerX == chestX && partnerZ == chestZ;
decision.committedElsewhere = hasPartner && !decision.prefersThisChest;
decision.matchesFacingData = selfData != 0 && context.level->getData(candidateX, chestY, candidateZ) == selfData;
decision.available = !hasOtherChestOnAxis(context.level, context.chestType, candidateX, chestY, candidateZ, axis, chestX, chestZ);
return decision;
}
struct IsCommittedElsewhereSelector
{
const NeighborSelectionContext &context;
int chestX;
int chestY;
int chestZ;
bool operator()(int candidateX, int candidateZ) const
{
return candidateCommittedElsewhere(context, chestX, chestY, chestZ, candidateX, candidateZ);
}
};
struct BuildCandidateDecisionSelector
{
const NeighborSelectionContext &context;
int chestX;
int chestY;
int chestZ;
ChestAxis axis;
int selfData;
ChestPair::CandidateDecision operator()(int candidateX, int candidateZ) const
{
return buildCandidateDecision(context, chestX, chestY, chestZ, axis, selfData, candidateX, candidateZ);
}
};
static bool getPreferredNeighbor(const NeighborSelectionContext &context, int chestX, int chestY, int chestZ, int &outX, int &outZ)
{
ChestAxis axis = getChestAxis(context.level, context.chestType, chestX, chestY, chestZ);
int firstX = chestX;
int firstZ = chestZ;
int secondX = chestX;
int secondZ = chestZ;
if (axis == ChestAxis::X)
{
firstX = chestX - 1;
secondX = chestX + 1;
}
else
{
firstZ = chestZ - 1;
secondZ = chestZ + 1;
}
bool hasFirst = isSameChestType(context.level, context.chestType, firstX, chestY, firstZ);
bool hasSecond = isSameChestType(context.level, context.chestType, secondX, chestY, secondZ);
bool hasPlacementIntent = false;
int intendedPartnerX = chestX;
int intendedPartnerY = chestY;
int intendedPartnerZ = chestZ;
bool strictPlacementIntent = false;
shared_ptr<ChestTileEntity> preferenceEntity = chestX == context.selfX && chestY == context.selfY && chestZ == context.selfZ
? context.selfEntity
: dynamic_pointer_cast<ChestTileEntity>(context.level->getTileEntity(chestX, chestY, chestZ));
if (preferenceEntity != nullptr)
{
hasPlacementIntent = preferenceEntity->getPlacementPartnerIntent(intendedPartnerX, intendedPartnerY, intendedPartnerZ, strictPlacementIntent);
if (hasPlacementIntent && !isSameChestType(context.level, context.chestType, intendedPartnerX, intendedPartnerY, intendedPartnerZ))
{
if (strictPlacementIntent) return false;
preferenceEntity->clearPlacementPartnerIntent();
hasPlacementIntent = false;
}
}
int cachedPartnerX = chestX;
int cachedPartnerZ = chestZ;
bool hasCachedPartner = getCachedPartnerOnAxis(context, chestX, chestY, chestZ, axis, cachedPartnerX, cachedPartnerZ);
bool rightIsFirst = isRightCandidateFirst(context.level, chestX, chestY, chestZ, axis, firstX, firstZ);
int selfData = context.level->getData(chestX, chestY, chestZ);
ChestPair::PreferredNeighborInput input =
{
firstX,
firstZ,
secondX,
secondZ,
hasFirst,
hasSecond,
hasPlacementIntent,
intendedPartnerX,
intendedPartnerY,
intendedPartnerZ,
chestY,
strictPlacementIntent,
hasCachedPartner,
cachedPartnerX,
cachedPartnerZ,
rightIsFirst,
};
IsCommittedElsewhereSelector isCommittedElsewhere = { context, chestX, chestY, chestZ };
BuildCandidateDecisionSelector candidateDecisionSelector = { context, chestX, chestY, chestZ, axis, selfData };
return ChestPair::choosePreferredNeighbor(
input,
isCommittedElsewhere,
candidateDecisionSelector,
outX,
outZ);
}
static bool getMutualNeighbor(const NeighborSelectionContext &context, int chestX, int chestY, int chestZ, int &outX, int &outZ)
{
int neighborX = chestX;
int neighborZ = chestZ;
if (!getPreferredNeighbor(context, chestX, chestY, chestZ, neighborX, neighborZ)) return false;
int backX = neighborX;
int backZ = neighborZ;
if (!getPreferredNeighbor(context, neighborX, chestY, neighborZ, backX, backZ)) return false;
if (backX != chestX || backZ != chestZ) return false;
outX = neighborX;
outZ = neighborZ;
return true;
}
}
int ChestTileEntity::getContainerType()
{
if (isBonusChest) return ContainerOpenPacket::BONUS_CHEST;
else return ContainerOpenPacket::CONTAINER;
}
void ChestTileEntity::_init(bool isBonusChest)
{
items = new ItemInstanceArray(9 * 4);
hasCheckedNeighbors = false;
hasPlacementPartnerIntent = false;
placementPartnerX = 0;
placementPartnerY = 0;
placementPartnerZ = 0;
placementPartnerStrict = false;
this->isBonusChest = isBonusChest;
openness = 0.0f;
oOpenness = 0.0f;
openCount = 0;
tickInterval = 0;
type = -1;
name = L"";
}
ChestTileEntity::ChestTileEntity(bool isBonusChest/* = false*/) : TileEntity()
{
_init(isBonusChest);
}
ChestTileEntity::ChestTileEntity(int type, bool isBonusChest/* = false*/) : TileEntity()
{
_init(isBonusChest);
this->type = type;
}
ChestTileEntity::~ChestTileEntity()
{
delete[] items->data;
delete items;
}
unsigned int ChestTileEntity::getContainerSize()
{
return 9 * 3;
}
shared_ptr<ItemInstance> ChestTileEntity::getItem(unsigned int slot)
{
return items->data[slot];
}
shared_ptr<ItemInstance> ChestTileEntity::removeItem(unsigned int slot, int count)
{
if (items->data[slot] != nullptr)
{
if (items->data[slot]->count <= count)
{
shared_ptr<ItemInstance> item = items->data[slot];
items->data[slot] = nullptr;
setChanged();
// 4J Stu - Fix for duplication glitch
if(item->count <= 0) return nullptr;
return item;
}
else
{
shared_ptr<ItemInstance> i = items->data[slot]->remove(count);
if (items->data[slot]->count == 0) items->data[slot] = nullptr;
setChanged();
// 4J Stu - Fix for duplication glitch
if(i->count <= 0) return nullptr;
return i;
}
}
return nullptr;
}
shared_ptr<ItemInstance> ChestTileEntity::removeItemNoUpdate(int slot)
{
if (items->data[slot] != nullptr)
{
shared_ptr<ItemInstance> item = items->data[slot];
items->data[slot] = nullptr;
return item;
}
return nullptr;
}
void ChestTileEntity::setItem(unsigned int slot, shared_ptr<ItemInstance> item)
{
items->data[slot] = item;
if (item != nullptr && item->count > getMaxStackSize()) item->count = getMaxStackSize();
this->setChanged();
}
wstring ChestTileEntity::getName()
{
return hasCustomName() ? name : app.GetString(IDS_TILE_CHEST);
}
wstring ChestTileEntity::getCustomName()
{
return hasCustomName() ? name : L"";
}
bool ChestTileEntity::hasCustomName()
{
return !name.empty();
}
void ChestTileEntity::setCustomName(const wstring &name)
{
this->name = name;
}
void ChestTileEntity::load(CompoundTag *base)
{
TileEntity::load(base);
ListTag<CompoundTag> *inventoryList = (ListTag<CompoundTag> *) base->getList(L"Items");
if( items )
{
delete [] items->data;
delete items;
}
items = new ItemInstanceArray(getContainerSize());
if (base->contains(L"CustomName")) name = base->getString(L"CustomName");
for (int i = 0; i < inventoryList->size(); i++)
{
CompoundTag *tag = inventoryList->get(i);
unsigned int slot = tag->getByte(L"Slot") & 0xff;
if (slot >= 0 && slot < items->length) (*items)[slot] = ItemInstance::fromTag(tag);
}
isBonusChest = base->getBoolean(L"bonus");
}
void ChestTileEntity::save(CompoundTag *base)
{
TileEntity::save(base);
ListTag<CompoundTag> *listTag = new ListTag<CompoundTag>;
for (unsigned int i = 0; i < items->length; i++)
{
if (items->data[i] != nullptr)
{
CompoundTag *tag = new CompoundTag();
tag->putByte(L"Slot", static_cast<byte>(i));
items->data[i]->save(tag);
listTag->add(tag);
}
}
base->put(L"Items", listTag);
if (hasCustomName()) base->putString(L"CustomName", name);
base->putBoolean(L"bonus", isBonusChest);
}
int ChestTileEntity::getMaxStackSize() const
{
return Container::LARGE_MAX_STACK_SIZE;
}
bool ChestTileEntity::stillValid(shared_ptr<Player> player)
{
if (level->getTileEntity(x, y, z) != shared_from_this() ) return false;
if (player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 8 * 8) return false;
return true;
}
void ChestTileEntity::setChanged()
{
TileEntity::setChanged();
}
void ChestTileEntity::clearCache()
{
TileEntity::clearCache();
hasCheckedNeighbors = false;
}
void ChestTileEntity::setPlacementPartnerIntent(int partnerX, int partnerY, int partnerZ, bool strict)
{
hasPlacementPartnerIntent = true;
placementPartnerX = partnerX;
placementPartnerY = partnerY;
placementPartnerZ = partnerZ;
placementPartnerStrict = strict;
hasCheckedNeighbors = false;
}
void ChestTileEntity::clearPlacementPartnerIntent()
{
hasPlacementPartnerIntent = false;
placementPartnerX = 0;
placementPartnerY = 0;
placementPartnerZ = 0;
placementPartnerStrict = false;
hasCheckedNeighbors = false;
}
bool ChestTileEntity::getPlacementPartnerIntent(int &partnerX, int &partnerY, int &partnerZ, bool &strict) const
{
if (!hasPlacementPartnerIntent) return false;
partnerX = placementPartnerX;
partnerY = placementPartnerY;
partnerZ = placementPartnerZ;
strict = placementPartnerStrict;
return true;
}
void ChestTileEntity::heyImYourNeighbor(shared_ptr<ChestTileEntity> neighbor, int from)
{
if (neighbor->isRemoved())
{
hasCheckedNeighbors = false;
}
else if (hasCheckedNeighbors)
{
switch (from)
{
case Direction::NORTH:
if (n.lock() != neighbor) hasCheckedNeighbors = false;
break;
case Direction::SOUTH:
if (s.lock() != neighbor) hasCheckedNeighbors = false;
break;
case Direction::EAST:
if (e.lock() != neighbor) hasCheckedNeighbors = false;
break;
case Direction::WEST:
if (w.lock() != neighbor) hasCheckedNeighbors = false;
break;
}
}
}
void ChestTileEntity::checkNeighbors()
{
if (hasCheckedNeighbors) return;
// get cached neighbors
shared_ptr<ChestTileEntity> cachedN = n.lock();
shared_ptr<ChestTileEntity> cachedE = e.lock();
shared_ptr<ChestTileEntity> cachedW = w.lock();
shared_ptr<ChestTileEntity> cachedS = s.lock();
hasCheckedNeighbors = true;
n = weak_ptr<ChestTileEntity>();
e = weak_ptr<ChestTileEntity>();
w = weak_ptr<ChestTileEntity>();
s = weak_ptr<ChestTileEntity>();
NeighborSelectionContext neighborContext =
{
level,
getType(),
x,
y,
z,
dynamic_pointer_cast<ChestTileEntity>(shared_from_this()),
cachedN,
cachedE,
cachedW,
cachedS,
};
int partnerX = x;
int partnerZ = z;
if (getMutualNeighbor(neighborContext, x, y, z, partnerX, partnerZ))
{
shared_ptr<ChestTileEntity> partner = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(partnerX, y, partnerZ));
if (partner != nullptr)
{
if (partnerZ < z) n = partner;
else if (partnerZ > z) s = partner;
else if (partnerX < x) w = partner;
else if (partnerX > x) e = partner;
}
}
shared_ptr<ChestTileEntity> cteThis = dynamic_pointer_cast<ChestTileEntity>(shared_from_this());
if (n.lock() != nullptr) n.lock()->heyImYourNeighbor(cteThis, Direction::SOUTH);
if (s.lock() != nullptr) s.lock()->heyImYourNeighbor(cteThis, Direction::NORTH);
if (e.lock() != nullptr) e.lock()->heyImYourNeighbor(cteThis, Direction::WEST);
if (w.lock() != nullptr) w.lock()->heyImYourNeighbor(cteThis, Direction::EAST);
}
bool ChestTileEntity::isSameChest(int x, int y, int z)
{
Tile *tile = Tile::tiles[level->getTile(x, y, z)];
if (tile == nullptr || !(dynamic_cast<ChestTile *>(tile) != nullptr)) return false;
return static_cast<ChestTile *>(tile)->type == getType();
}
void ChestTileEntity::tick()
{
TileEntity::tick();
checkNeighbors();
++tickInterval;
if (!level->isClientSide && openCount != 0 && (tickInterval + x + y + z) % (SharedConstants::TICKS_PER_SECOND * 10) == 0)
{
// level.tileEvent(x, y, z, Tile.chest.id, ChestTile.EVENT_SET_OPEN_COUNT, openCount);
openCount = 0;
float range = 5;
vector<shared_ptr<Entity> > *players = level->getEntitiesOfClass(typeid(Player), AABB::newTemp(x - range, y - range, z - range, x + 1 + range, y + 1 + range, z + 1 + range));
if ( players )
{
for (auto& it : *players)
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(it);
ContainerMenu* containerMenu = dynamic_cast<ContainerMenu*>(player->containerMenu);
if (containerMenu)
{
shared_ptr<Container> container = containerMenu->getContainer();
shared_ptr<Container> thisContainer = dynamic_pointer_cast<Container>(shared_from_this());
shared_ptr<CompoundContainer> compoundContainer = dynamic_pointer_cast<CompoundContainer>(container);
if ((container == thisContainer) || (compoundContainer != nullptr && compoundContainer->contains(thisContainer)))
{
openCount++;
}
}
}
delete players;
}
}
oOpenness = openness;
float speed = 0.10f;
if (openCount > 0 && openness == 0)
{
if (n.lock() == nullptr && w.lock() == nullptr)
{
double xc = x + 0.5;
double zc = z + 0.5;
if (s.lock() != nullptr) zc += 0.5;
if (e.lock() != nullptr) xc += 0.5;
// 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit
level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_OPEN, 0.2f, level->random->nextFloat() * 0.1f + 0.9f);
}
}
if ((openCount == 0 && openness > 0) || (openCount > 0 && openness < 1))
{
float oldOpen = openness;
if (openCount > 0) openness += speed;
else openness -= speed;
if (openness > 1)
{
openness = 1;
}
float lim = 0.5f;
if (openness < lim && oldOpen >= lim)
{
// Fix for #64546 - Customer Encountered: TU7: Chests placed by the Player are closing too fast.
//openness = 0;
if (n.lock() == nullptr && w.lock() == nullptr)
{
double xc = x + 0.5;
double zc = z + 0.5;
if (s.lock() != nullptr) zc += 0.5;
if (e.lock() != nullptr) xc += 0.5;
// 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit
level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_CLOSE, 0.2f, level->random->nextFloat() * 0.1f + 0.9f);
}
}
if (openness < 0)
{
openness = 0;
}
}
}
bool ChestTileEntity::triggerEvent(int b0, int b1)
{
if (b0 == ChestTile::EVENT_SET_OPEN_COUNT)
{
openCount = b1;
return true;
}
return TileEntity::triggerEvent(b0, b1);
}
void ChestTileEntity::startOpen()
{
if (openCount < 0)
{
openCount = 0;
}
openCount++;
level->tileEvent(x, y, z, getTile()->id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
level->updateNeighborsAt(x, y, z, getTile()->id);
level->updateNeighborsAt(x, y - 1, z, getTile()->id);
}
void ChestTileEntity::stopOpen()
{
if (getTile() == nullptr || !( dynamic_cast<ChestTile *>( getTile() ) != nullptr)) return;
openCount--;
level->tileEvent(x, y, z, getTile()->id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
level->updateNeighborsAt(x, y, z, getTile()->id);
level->updateNeighborsAt(x, y - 1, z, getTile()->id);
}
bool ChestTileEntity::canPlaceItem(int slot, shared_ptr<ItemInstance> item)
{
return true;
}
void ChestTileEntity::setRemoved()
{
TileEntity::setRemoved();
clearCache();
checkNeighbors();
}
int ChestTileEntity::getType()
{
if (type == -1)
{
if (level != nullptr && dynamic_cast<ChestTile *>( getTile() ) != nullptr)
{
type = static_cast<ChestTile *>(getTile())->type;
}
else
{
return ChestTile::TYPE_BASIC;
}
}
return type;
}
// 4J Added
shared_ptr<TileEntity> ChestTileEntity::clone()
{
shared_ptr<ChestTileEntity> result = std::make_shared<ChestTileEntity>();
TileEntity::clone(result);
for (unsigned int i = 0; i < items->length; i++)
{
if (items->data[i] != nullptr)
{
result->items->data[i] = ItemInstance::clone(items->data[i]);
}
}
result->hasPlacementPartnerIntent = hasPlacementPartnerIntent;
result->placementPartnerX = placementPartnerX;
result->placementPartnerY = placementPartnerY;
result->placementPartnerZ = placementPartnerZ;
result->placementPartnerStrict = placementPartnerStrict;
return result;
}