Files
deadvoxelx-HellishEnds/Minecraft.World/EndactusFeature.cpp
2026-04-09 13:27:11 -04:00

28 lines
765 B
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "EndactusFeature.h"
#include "net.minecraft.world.level.tile.h"
bool EndactusFeature::place(Level *level, Random *random, int x, int y, int z)
{
for (int i = 0; i < 10; i++) {
int x2 = x + random->nextInt(8) - random->nextInt(8);
int y2 = y + random->nextInt(4) - random->nextInt(4);
int z2 = z + random->nextInt(8) - random->nextInt(8);
if (level->isEmptyTile(x2, y2, z2))
{
int h = 2 + random->nextInt(random->nextInt(9) + 1);
for (int yy = 0; yy < h; yy++)
{
if (Tile::endactus->canSurvive(level, x2, y2+yy, z2))
{
level->setTileAndData(x2, y2+yy, z2, Tile::endactus_Id, 0, Tile::UPDATE_CLIENTS);
}
}
}
}
return true;
}