Files
deadvoxelx-HellishEnds/Minecraft.World/EndactusTile.cpp
2026-04-09 13:27:11 -04:00

116 lines
2.7 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.material.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.damagesource.h"
#include "net.minecraft.h"
#include "net.minecraft.world.h"
#include "EndactusTile.h"
EndactusTile::EndactusTile(int id) : Tile(id, Material::wood,isSolidRender())
{
setTicking(true);
iconTop = nullptr;
iconBottom = nullptr;
}
void EndactusTile::tick(Level *level, int x, int y, int z, Random *random)
{
if (level->isEmptyTile(x, y + 1, z))
{
int height = 1;
while (level->getTile(x, y - height, z) == id)
{
height++;
}
if (height < 9)
{
int age = level->getData(x, y, z);
if (age == 15)
{
level->setTileAndUpdate(x, y + 1, z, id);
level->setData(x, y, z, 0, Tile::UPDATE_NONE);
neighborChanged(level, x, y + 1, z, id);
}
else
{
level->setData(x, y, z, age + 1, Tile::UPDATE_NONE);
}
}
}
}
AABB *EndactusTile::getAABB(Level *level, int x, int y, int z)
{
float r = 1 / 16.0f;
return AABB::newTemp(x + r, y, z + r, x + 1 - r, y + 1 - r, z + 1 - r);
}
AABB *EndactusTile::getTileAABB(Level *level, int x, int y, int z)
{
float r = 1 / 16.0f;
return AABB::newTemp(x + r, y, z + r, x + 1 - r, y + 1, z + 1 - r);
}
Icon *EndactusTile::getTexture(int face, int data)
{
if (face == Facing::UP) return iconTop;
if (face == Facing::DOWN) return iconBottom;
else return icon;
}
bool EndactusTile::isCubeShaped()
{
return false;
}
bool EndactusTile::isSolidRender(bool isServerLevel)
{
return false;
}
int EndactusTile::getRenderShape()
{
return Tile::SHAPE_CACTUS;
}
bool EndactusTile::mayPlace(Level *level, int x, int y, int z)
{
if (!Tile::mayPlace(level, x, y, z)) return false;
return canSurvive(level, x, y, z);
}
void EndactusTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
if (!canSurvive(level, x, y, z))
{
level->destroyTile(x, y, z, true);
}
}
bool EndactusTile::canSurvive(Level *level, int x, int y, int z)
{
int below = level->getTile(x, y - 1, z);
return below == Tile::endactus_Id || below == Tile::endSand_Id;
}
void EndactusTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
{
entity->hurt(DamageSource::cactus, 1);
}
void EndactusTile::registerIcons(IconRegister *iconRegister)
{
icon = iconRegister->registerIcon(L"endactus_side");
iconTop = iconRegister->registerIcon(L"endactus_top");
iconBottom = iconRegister->registerIcon(L"endactus_bottom");
}
bool EndactusTile::shouldTileTick(Level *level, int x,int y,int z)
{
return level->isEmptyTile(x, y + 1, z);
}