mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/LegacyNetherFork.git
synced 2026-06-08 17:03:32 +00:00
192 lines
4.2 KiB
C++
192 lines
4.2 KiB
C++
#include "stdafx.h"
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#include "com.mojang.nbt.h"
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#include "net.minecraft.world.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.entity.ai.attributes.h"
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#include "net.minecraft.world.entity.ai.goal.target.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.entity.monster.h"
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#include "net.minecraft.world.entity.npc.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.effect.h"
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#include "net.minecraft.world.item.enchantment.h"
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#include "net.minecraft.world.entity.item.h"
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#include "net.minecraft.world.damagesource.h"
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#include "Husk.h"
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#include "SharedConstants.h"
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#include "..\Minecraft.Client\Textures.h"
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#include "SoundTypes.h"
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void Husk::_init()
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{
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registerAttributes();
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}
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Husk::Husk(Level *level) : Zombie( level )
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{
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_init();
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targetSelector.addGoal(1, new HurtByTargetGoal(this, true));
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targetSelector.addGoal(2, new NearestAttackableTargetGoal(this, typeid(Player), 0, true));
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targetSelector.addGoal(2, new NearestAttackableTargetGoal(this, typeid(Villager), 0, false));
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fireImmune = false;
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}
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void Husk::registerAttributes()
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{
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Zombie::registerAttributes();
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getAttribute(SPAWN_REINFORCEMENTS_CHANCE)->setBaseValue(0);
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getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.5f);
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getAttribute(SharedMonsterAttributes::ATTACK_DAMAGE)->setBaseValue(3);
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}
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bool Husk::useNewAi()
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{
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return false;
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}
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void Husk::tick()
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{
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Zombie::tick();
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}
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bool Husk::canSpawn()
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{
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return level->difficulty > Difficulty::PEACEFUL && level->isUnobstructed(bb) && level->getCubes(shared_from_this(), bb)->empty() && !level->containsAnyLiquid(bb);
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}
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shared_ptr<Entity> Husk::findAttackTarget()
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{
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#ifndef _FINAL_BUILD
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#ifdef _DEBUG_MENUS_ENABLED
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if(app.GetMobsDontAttackEnabled())
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{
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return shared_ptr<Player>();
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}
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#endif
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#endif
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return Zombie::findAttackTarget();
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}
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bool Husk::hurt(DamageSource *source, float dmg)
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{
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return Zombie::hurt(source, dmg);
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}
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int Husk::getAmbientSound()
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{
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return eSoundType_MOB_ZOMBIE_AMBIENT;
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}
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int Husk::getHurtSound()
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{
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return eSoundType_MOB_ZOMBIE_HURT;
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}
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int Husk::getDeathSound()
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{
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return eSoundType_MOB_ZOMBIE_DEATH;
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}
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void Husk::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
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{
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int count = random->nextInt(2 + playerBonusLevel);
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for (int i = 0; i < count; i++)
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{
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spawnAtLocation(Item::rotten_flesh_Id, 2);
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}
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}
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bool Husk::mobInteract(shared_ptr<Player> player)
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{
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return false;
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}
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void Husk::dropRareDeathLoot(int rareLootLevel)
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{
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switch (random->nextInt(3))
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{
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case 0:
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spawnAtLocation(Item::ironIngot_Id, 1);
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break;
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case 1:
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spawnAtLocation(Item::carrots_Id, 1);
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break;
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case 2:
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spawnAtLocation(Item::potato_Id, 1);
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break;
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}
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}
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int Husk::getDeathLoot()
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{
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return Item::rotten_flesh_Id;
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}
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MobGroupData *Husk::finalizeMobSpawn(MobGroupData *groupData, int extraData /*= 0*/) // 4J Added extraData param
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{
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Zombie::finalizeMobSpawn(groupData);
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setVillager(false);
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return groupData;
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}
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bool Husk::doHurtTarget(shared_ptr<Entity> target)
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{
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if (Zombie::doHurtTarget(target))
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{
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if ( target->instanceof(eTYPE_LIVINGENTITY) )
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{
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dynamic_pointer_cast<LivingEntity>(target)->addEffect(new MobEffectInstance(MobEffect::hunger->id, 600, 0));
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}
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return true;
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}
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return false;
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}
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void Husk::populateDefaultEquipmentSlots()
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{
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Monster::populateDefaultEquipmentSlots();
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if (random->nextFloat() < (level->difficulty == Difficulty::HARD ? 0.05f : 0.01f))
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{
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int rand = random->nextInt(3);
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if (rand == 0)
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{
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setEquippedSlot(SLOT_WEAPON, std::make_shared<ItemInstance>(Item::sword_iron));
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}
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else
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{
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setEquippedSlot(SLOT_WEAPON, std::make_shared<ItemInstance>(Item::shovel_iron));
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}
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}
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}
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void Husk::aiStep()
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{
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if (level->isDay() && !level->isClientSide)
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{
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float br = getBrightness(1);
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if (br > 0.5f && random->nextFloat() * 30 < (br - 0.4f) * 2 && level->canSeeSky(Mth::floor(x), static_cast<int>(floor(y + 0.5)), Mth::floor(z)))
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{
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bool burn = false;
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if (burn)
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{
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setOnFire(8);
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}
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}
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}
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Monster::aiStep();
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}
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int Husk::decreaseAirSupply(int currentSupply)
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{
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// infinite air supply
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return currentSupply;
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}
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