Files
deadvoxelx-HellishEnds/Minecraft.World/NetherTreeFeature.cpp
2026-03-25 11:12:08 -04:00

120 lines
3.2 KiB
C++

#include "stdafx.h"
#include "NetherTreeFeature.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "JavaMath.h"
bool NetherTreeFeature::place(Level *level, Random *random, int x, int y, int z)
{
int treeHeight = random->nextInt(4) + 5;
while (level->getMaterial(x, y - 1, z) == Material::lava)
y--;
bool free = true;
if (y < 1 || y + treeHeight + 1 > Level::genDepth) return false;
for (int yy = y; yy <= y + 1 + treeHeight; yy++)
{
int r = 1;
if (yy == y) r = 0;
if (yy >= y + 1 + treeHeight - 2) r = 3;
for (int xx = x - r; xx <= x + r && free; xx++)
{
for (int zz = z - r; zz <= z + r && free; zz++)
{
if (yy >= 0 && yy < Level::genDepth)
{
int tt = level->getTile(xx, yy, zz);
if (tt != 0 && tt != Tile::netherLeaves_Id)
{
if (tt == Tile::calmLava_Id || tt == Tile::lava_Id)
{
if (yy > y) free = false;
}
else
{
free = false;
}
}
}
else
{
free = false;
}
}
}
}
if (!free) return false;
int belowTile = level->getTile(x, y - 1, z);
if ((belowTile != Tile::netherSoil_Id)) return false;
placeBlock(level, x, y - 1, z, Tile::netherSoil_Id);
for (int yy = y - 3 + treeHeight; yy <= y + treeHeight; yy++)
{
int yo = yy - (y + treeHeight);
int offs = 2 - yo / 2;
for (int xx = x - offs; xx <= x + offs; xx++)
{
int xo = xx - (x);
for (int zz = z - offs; zz <= z + offs; zz++)
{
int zo = zz - (z);
if (abs(xo) == offs && abs(zo) == offs && (random->nextInt(2) == 0 || yo == 0)) continue;
if (!Tile::solid[level->getTile(xx, yy, zz)]) placeBlock(level, xx, yy, zz, Tile::netherLeaves_Id);
}
}
}
for (int hh = 0; hh < treeHeight; hh++)
{
int t = level->getTile(x, y + hh, z);
if (t == 0 || t == Tile::netherLeaves_Id || t == Tile::lava_Id || t == Tile::calmLava_Id) placeBlock(level, x, y + hh, z, Tile::netherWood_Id);
}
for (int yy = y - 3 + treeHeight; yy <= y + treeHeight; yy++)
{
int yo = yy - (y + treeHeight);
int offs = 2 - yo / 2;
for (int xx = x - offs; xx <= x + offs; xx++)
{
for (int zz = z - offs; zz <= z + offs; zz++)
{
if (level->getTile(xx, yy, zz) == Tile::netherLeaves_Id)
{
if (random->nextInt(4) == 0 && level->getTile(xx - 1, yy, zz) == 0)
{
addVine(level, xx - 1, yy, zz, NetherVineTile::VINE_EAST);
}
if (random->nextInt(4) == 0 && level->getTile(xx + 1, yy, zz) == 0)
{
addVine(level, xx + 1, yy, zz, NetherVineTile::VINE_WEST);
}
if (random->nextInt(4) == 0 && level->getTile(xx, yy, zz - 1) == 0)
{
addVine(level, xx, yy, zz - 1, NetherVineTile::VINE_SOUTH);
}
if (random->nextInt(4) == 0 && level->getTile(xx, yy, zz + 1) == 0)
{
addVine(level, xx, yy, zz + 1, NetherVineTile::VINE_NORTH);
}
}
}
}
}
return true;
}
void NetherTreeFeature::addVine(Level *level, int xx, int yy, int zz, int dir)
{
placeBlock(level, xx, yy, zz, Tile::netherVine_Id, dir);
int maxDir = 4;
while (level->getTile(xx, --yy, zz) == 0 && maxDir > 0)
{
placeBlock(level, xx, yy, zz, Tile::netherVine_Id, dir);
maxDir--;
}
}