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109 lines
2.5 KiB
C++
109 lines
2.5 KiB
C++
#include "stdafx.h"
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#include "TheOuterEndDimension.h"
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//#include "TheOuterEndLevelRandomLevelSource.h"
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#include "FixedBiomeSource.h"
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#include "net.minecraft.world.level.storage.h"
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#include "net.minecraft.world.level.levelgen.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "..\Minecraft.Client\Minecraft.h"
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#include "..\Minecraft.Client\Common\Colours\ColourTable.h"
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void TheOuterEndDimension::init()
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{
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biomeSource = new FixedBiomeSource(Biome::outerIslands, 0.5f, 0);
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id = 2;
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hasCeiling = true;
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}
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float TheOuterEndDimension::getTimeOfDay(int64_t time, float a) const
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{
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return 0.0f;
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}
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float *TheOuterEndDimension::getSunriseColor(float td, float a)
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{
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return nullptr;
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}
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Vec3 *TheOuterEndDimension::getFogColor(float td, float a) const
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{
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int fogColor = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_End_Fog_Colour ); //0xa080a0;
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float br = Mth::cos(td * PI * 2) * 2 + 0.5f;
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if (br < 0.0f) br = 0.0f;
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if (br > 1.0f) br = 1.0f;
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float r = ((fogColor >> 16) & 0xff) / 255.0f;
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float g = ((fogColor >> 8) & 0xff) / 255.0f;
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float b = ((fogColor) & 0xff) / 255.0f;
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r *= br * 0.0f + 0.15f;
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g *= br * 0.0f + 0.15f;
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b *= br * 0.0f + 0.15f;
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return Vec3::newTemp(r, g, b);
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}
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bool TheOuterEndDimension::hasGround()
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{
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return false;
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}
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bool TheOuterEndDimension::mayRespawn() const
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{
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return false;
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}
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bool TheOuterEndDimension::isNaturalDimension()
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{
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return false;
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}
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float TheOuterEndDimension::getCloudHeight()
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{
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return 8;
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}
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bool TheOuterEndDimension::isValidSpawn(int x, int z) const
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{
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int topTile = level->getTopTile(x, z);
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if (topTile == 0) return false;
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return Tile::tiles[topTile]->material->blocksMotion();
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}
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Pos *TheOuterEndDimension::getSpawnPos()
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{
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return new Pos(0, 80, 0);
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}
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ChunkSource *TheOuterEndDimension::createRandomLevelSource() const
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{
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if (level == nullptr)
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{
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return nullptr; // prevents crashes if init order is wrong
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}
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return new TheOuterEndLevelRandomLevelSource(level, level->getSeed());
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}
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bool TheOuterEndDimension::isFoggyAt(int x, int z)
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{
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return false;
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}
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int TheOuterEndDimension::getSpawnYPosition()
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{
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return 80;
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}
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/*void TheOuterEndDimension::updateLightRamp()
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{
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float ambientLight = 0.10f;
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for (int i = 0; i <= Level::MAX_BRIGHTNESS; i++)
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{
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float v = (1 - i / (float) (Level::MAX_BRIGHTNESS));
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brightnessRamp[i] = ((1 - v) / (v * 3 + 1)) * (1 - ambientLight) + ambientLight;
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}
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}*/
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