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https://git.huckle.dev/Huckles-Minecraft-Archive/LegacyNetherFork.git
synced 2026-05-22 01:18:21 +00:00
726 lines
22 KiB
C++
726 lines
22 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.entity.item.h"
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#include "net.minecraft.world.entity.animal.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.level.redstone.h"
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#include "net.minecraft.world.level.tile.entity.h"
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#include "net.minecraft.world.phys.h"
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#include "ChestTile.h"
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#include "ChestPair.h"
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#include "Facing.h"
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namespace
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{
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// Fireblade - bunch of functions once again cause mc only got this ever in 1.13 w/ a new block nbt / blockstate system i think is what its called
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// dont quote me on that
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enum class ChestAxis
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{
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X,
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Z,
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};
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struct PendingChestPlacementIntent
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{
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bool hasValue;
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int placeX;
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int placeY;
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int placeZ;
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int targetX;
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int targetY;
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int targetZ;
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};
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PendingChestPlacementIntent pendingChestPlacementIntent = { false, 0, 0, 0, 0, 0, 0 };
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void setPendingChestPlacementIntent(int placeX, int placeY, int placeZ, int targetX, int targetY, int targetZ)
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{
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pendingChestPlacementIntent.hasValue = true;
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pendingChestPlacementIntent.placeX = placeX;
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pendingChestPlacementIntent.placeY = placeY;
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pendingChestPlacementIntent.placeZ = placeZ;
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pendingChestPlacementIntent.targetX = targetX;
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pendingChestPlacementIntent.targetY = targetY;
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pendingChestPlacementIntent.targetZ = targetZ;
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}
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inline bool isChestBlock(LevelSource *level, int chestId, int x, int y, int z)
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{
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return level->getTile(x, y, z) == chestId;
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}
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ChestAxis getChestAxis(LevelSource *level, int chestId, int x, int y, int z)
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{
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int data = level->getData(x, y, z);
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if (data == Facing::NORTH || data == Facing::SOUTH) return ChestAxis::X;
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if (data == Facing::WEST || data == Facing::EAST) return ChestAxis::Z;
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bool hasX = isChestBlock(level, chestId, x - 1, y, z) || isChestBlock(level, chestId, x + 1, y, z);
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bool hasZ = isChestBlock(level, chestId, x, y, z - 1) || isChestBlock(level, chestId, x, y, z + 1);
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if (hasZ && !hasX) return ChestAxis::Z;
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return ChestAxis::X;
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}
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bool hasOtherChestOnAxis(LevelSource *level, int chestId, int x, int y, int z, ChestAxis axis, int exceptX, int exceptZ)
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{
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if (axis == ChestAxis::X)
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{
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if (isChestBlock(level, chestId, x - 1, y, z) && !(x - 1 == exceptX && z == exceptZ)) return true;
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if (isChestBlock(level, chestId, x + 1, y, z) && !(x + 1 == exceptX && z == exceptZ)) return true;
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return false;
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}
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if (isChestBlock(level, chestId, x, y, z - 1) && !(x == exceptX && z - 1 == exceptZ)) return true;
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if (isChestBlock(level, chestId, x, y, z + 1) && !(x == exceptX && z + 1 == exceptZ)) return true;
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return false;
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}
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bool isRightCandidateFirst(LevelSource *level, int x, int y, int z, ChestAxis axis, int firstX, int firstZ)
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{
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int data = level->getData(x, y, z);
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if (axis == ChestAxis::X)
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{
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int rightX = x + 1;
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if (data == Facing::SOUTH) rightX = x - 1;
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else if (data == Facing::NORTH) rightX = x + 1;
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return firstX == rightX;
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}
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int rightZ = z + 1;
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if (data == Facing::WEST) rightZ = z - 1;
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else if (data == Facing::EAST) rightZ = z + 1;
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return firstZ == rightZ;
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}
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static bool useCandidateForAxis(LevelSource *level, int chestId, int x, int y, int z, ChestAxis axis, shared_ptr<ChestTileEntity> neighbor, int &outX, int &outZ)
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{
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if (neighbor == nullptr) return false;
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int nx = neighbor->x;
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int nz = neighbor->z;
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bool isAdjacent = (nx == x - 1 && nz == z) || (nx == x + 1 && nz == z) || (nx == x && nz == z - 1) || (nx == x && nz == z + 1);
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if (!isAdjacent) return false;
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if (axis == ChestAxis::X && nz != z) return false;
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if (axis == ChestAxis::Z && nx != x) return false;
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if (!isChestBlock(level, chestId, nx, y, nz)) return false;
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outX = nx;
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outZ = nz;
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return true;
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}
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bool getCachedChestNeighborOnAxis(LevelSource *level, int chestId, int x, int y, int z, ChestAxis axis, int &outX, int &outZ)
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{
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shared_ptr<ChestTileEntity> chestEntity = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z));
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if (chestEntity == nullptr) return false;
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chestEntity->checkNeighbors();
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if (useCandidateForAxis(level, chestId, x, y, z, axis, chestEntity->n.lock(), outX, outZ)) return true;
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if (useCandidateForAxis(level, chestId, x, y, z, axis, chestEntity->e.lock(), outX, outZ)) return true;
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if (useCandidateForAxis(level, chestId, x, y, z, axis, chestEntity->w.lock(), outX, outZ)) return true;
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if (useCandidateForAxis(level, chestId, x, y, z, axis, chestEntity->s.lock(), outX, outZ)) return true;
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return false;
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}
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bool candidateCommittedElsewhere(LevelSource *level, int chestId, int x, int y, int z, int candidateX, int candidateZ)
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{
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int partnerX = candidateX;
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int partnerZ = candidateZ;
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ChestAxis candidateAxis = getChestAxis(level, chestId, candidateX, y, candidateZ);
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if (!getCachedChestNeighborOnAxis(level, chestId, candidateX, y, candidateZ, candidateAxis, partnerX, partnerZ)) return false;
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return !(partnerX == x && partnerZ == z);
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}
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bool candidateMatchesFacingData(LevelSource *level, int x, int y, int z, int candidateX, int candidateZ)
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{
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int selfFacingData = level->getData(x, y, z);
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if (selfFacingData == 0) return false;
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return level->getData(candidateX, y, candidateZ) == selfFacingData;
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}
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ChestPair::CandidateDecision buildCandidateDecision(LevelSource *level, int chestId, int x, int y, int z, ChestAxis axis, int candidateX, int candidateZ)
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{
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ChestPair::CandidateDecision decision = { false, false, false, false };
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int partnerX = candidateX;
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int partnerZ = candidateZ;
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ChestAxis candidateAxis = getChestAxis(level, chestId, candidateX, y, candidateZ);
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bool hasPartner = getCachedChestNeighborOnAxis(level, chestId, candidateX, y, candidateZ, candidateAxis, partnerX, partnerZ);
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decision.prefersThisChest = hasPartner && partnerX == x && partnerZ == z;
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decision.committedElsewhere = hasPartner && !decision.prefersThisChest;
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decision.matchesFacingData = candidateMatchesFacingData(level, x, y, z, candidateX, candidateZ);
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decision.available = !hasOtherChestOnAxis(level, chestId, candidateX, y, candidateZ, axis, x, z);
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return decision;
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}
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struct IsCommittedElsewhereSelector
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{
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LevelSource *level;
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int chestId;
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int x;
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int y;
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int z;
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bool operator()(int candidateX, int candidateZ) const
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{
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return candidateCommittedElsewhere(level, chestId, x, y, z, candidateX, candidateZ);
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}
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};
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struct BuildCandidateDecisionSelector
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{
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LevelSource *level;
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int chestId;
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int x;
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int y;
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int z;
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ChestAxis axis;
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ChestPair::CandidateDecision operator()(int candidateX, int candidateZ) const
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{
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return buildCandidateDecision(level, chestId, x, y, z, axis, candidateX, candidateZ);
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}
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};
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bool getPreferredChestNeighbor(LevelSource *level, int chestId, int x, int y, int z, int &outX, int &outZ)
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{
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ChestAxis axis = getChestAxis(level, chestId, x, y, z);
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int firstX = x;
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int firstZ = z;
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int secondX = x;
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int secondZ = z;
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if (axis == ChestAxis::X)
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{
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firstX = x - 1;
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secondX = x + 1;
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}
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else
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{
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firstZ = z - 1;
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secondZ = z + 1;
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}
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bool hasFirst = isChestBlock(level, chestId, firstX, y, firstZ);
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bool hasSecond = isChestBlock(level, chestId, secondX, y, secondZ);
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bool hasPlacementIntent = false;
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int intendedPartnerX = x;
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int intendedPartnerY = y;
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int intendedPartnerZ = z;
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bool strictPlacementIntent = false;
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shared_ptr<ChestTileEntity> preferenceEntity = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z));
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if (preferenceEntity != nullptr)
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{
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hasPlacementIntent = preferenceEntity->getPlacementPartnerIntent(intendedPartnerX, intendedPartnerY, intendedPartnerZ, strictPlacementIntent);
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if (hasPlacementIntent && !isChestBlock(level, chestId, intendedPartnerX, intendedPartnerY, intendedPartnerZ))
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{
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if (strictPlacementIntent) return false;
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preferenceEntity->clearPlacementPartnerIntent();
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hasPlacementIntent = false;
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}
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}
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int cachedX = x;
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int cachedZ = z;
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bool hasCachedPartner = getCachedChestNeighborOnAxis(level, chestId, x, y, z, axis, cachedX, cachedZ);
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bool rightIsFirst = isRightCandidateFirst(level, x, y, z, axis, firstX, firstZ);
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ChestPair::PreferredNeighborInput input =
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{
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firstX,
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firstZ,
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secondX,
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secondZ,
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hasFirst,
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hasSecond,
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hasPlacementIntent,
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intendedPartnerX,
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intendedPartnerY,
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intendedPartnerZ,
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y,
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strictPlacementIntent,
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hasCachedPartner,
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cachedX,
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cachedZ,
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rightIsFirst,
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};
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IsCommittedElsewhereSelector isCommittedElsewhere = { level, chestId, x, y, z };
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BuildCandidateDecisionSelector candidateDecisionSelector = { level, chestId, x, y, z, axis };
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return ChestPair::choosePreferredNeighbor(
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input,
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isCommittedElsewhere,
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candidateDecisionSelector,
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outX,
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outZ);
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}
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bool getMutualChestNeighbor(LevelSource *level, int chestId, int x, int y, int z, int &outX, int &outZ)
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{
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int neighborX = x;
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int neighborZ = z;
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if (!getPreferredChestNeighbor(level, chestId, x, y, z, neighborX, neighborZ)) return false;
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int backX = neighborX;
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int backZ = neighborZ;
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if (!getPreferredChestNeighbor(level, chestId, neighborX, y, neighborZ, backX, backZ)) return false;
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if (backX != x || backZ != z) return false;
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outX = neighborX;
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outZ = neighborZ;
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return true;
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}
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}
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ChestTile::ChestTile(int id, int type) : BaseEntityTile(id, Material::wood, isSolidRender() )
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{
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random = new Random();
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this->type = type;
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setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
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}
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ChestTile::~ChestTile()
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{
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delete random;
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}
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bool ChestTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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bool ChestTile::isCubeShaped()
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{
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return false;
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}
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int ChestTile::getRenderShape()
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{
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return Tile::SHAPE_ENTITYTILE_ANIMATED;
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}
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// fix chest hitbox [https://discord.com/channels/1482443865754701868/1494370281073016953]
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AABB *ChestTile::getTileAABB(Level *level, int x, int y, int z)
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{
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updateShape(level, x, y, z, -1, shared_ptr<TileEntity>());
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return Tile::getTileAABB(level, x, y, z);
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}
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AABB *ChestTile::getAABB(Level *level, int x, int y, int z)
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{
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updateShape(level, x, y, z, -1, shared_ptr<TileEntity>());
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return Tile::getAABB(level, x, y, z);
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}
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int ChestTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
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{
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int clickedX = x;
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int clickedY = y;
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int clickedZ = z;
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if (face == Facing::DOWN) clickedY = y + 1;
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else if (face == Facing::UP) clickedY = y - 1;
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else if (face == Facing::NORTH) clickedZ = z + 1;
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else if (face == Facing::SOUTH) clickedZ = z - 1;
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else if (face == Facing::WEST) clickedX = x + 1;
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else if (face == Facing::EAST) clickedX = x - 1;
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setPendingChestPlacementIntent(x, y, z, clickedX, clickedY, clickedZ);
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return itemValue;
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}
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// Fireblade - recalculate facing direction + relation to neighboring chests
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void ChestTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
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{
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int partnerX = x;
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int partnerZ = z;
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if (getMutualChestNeighbor(level, id, x, y, z, partnerX, partnerZ))
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{
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if (partnerZ < z)
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{
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setShape(1 / 16.0f, 0, 0, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
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return;
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}
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if (partnerZ > z)
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{
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setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 1);
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return;
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}
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if (partnerX < x)
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{
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setShape(0, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
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return;
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}
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if (partnerX > x)
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{
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setShape(1 / 16.0f, 0, 1 / 16.0f, 1, 14 / 16.0f, 15 / 16.0f);
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return;
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}
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}
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setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
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}
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void ChestTile::onPlace(Level *level, int x, int y, int z)
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{
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BaseEntityTile::onPlace(level, x, y, z);
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recalcLockDir(level, x, y, z);
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int partnerX = x;
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int partnerZ = z;
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// Fireblade - recalculate neighbor on place
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if (getMutualChestNeighbor(level, id, x, y, z, partnerX, partnerZ))
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{
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recalcLockDir(level, partnerX, y, partnerZ);
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}
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}
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void ChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
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{
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auto neighborCanRetargetToPlacedChest = [&](int neighborX, int neighborZ) -> bool
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{
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if (level->getTile(neighborX, y, neighborZ) != id) return false;
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int partnerX = neighborX;
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int partnerZ = neighborZ;
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if (!getMutualChestNeighbor(level, id, neighborX, y, neighborZ, partnerX, partnerZ)) return true;
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return partnerX == x && partnerZ == z;
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};
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int explicitPartnerX = 0;
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int explicitPartnerY = 0;
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int explicitPartnerZ = 0;
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bool hasExplicitPartnerTarget =
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pendingChestPlacementIntent.hasValue &&
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pendingChestPlacementIntent.placeX == x &&
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pendingChestPlacementIntent.placeY == y &&
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pendingChestPlacementIntent.placeZ == z;
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if (hasExplicitPartnerTarget)
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{
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explicitPartnerX = pendingChestPlacementIntent.targetX;
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explicitPartnerY = pendingChestPlacementIntent.targetY;
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explicitPartnerZ = pendingChestPlacementIntent.targetZ;
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}
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pendingChestPlacementIntent.hasValue = false;
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bool strictTargetSelection = hasExplicitPartnerTarget && by != nullptr && by->isSneaking();
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bool explicitTargetCanPairWithPlaced = false;
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if (strictTargetSelection && explicitPartnerY == y)
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{
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bool adjacentX = (explicitPartnerX == x - 1 || explicitPartnerX == x + 1) && explicitPartnerZ == z;
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bool adjacentZ = (explicitPartnerZ == z - 1 || explicitPartnerZ == z + 1) && explicitPartnerX == x;
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explicitTargetCanPairWithPlaced = adjacentX || adjacentZ;
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}
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// Fireblade - clear + set relation intents
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if (explicitTargetCanPairWithPlaced && level->getTile(explicitPartnerX, explicitPartnerY, explicitPartnerZ) == id)
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{
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shared_ptr<ChestTileEntity> explicitTargetEntity = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(explicitPartnerX, explicitPartnerY, explicitPartnerZ));
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if (explicitTargetEntity != nullptr)
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{
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explicitTargetEntity->clearPlacementPartnerIntent();
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explicitTargetEntity->clearCache();
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}
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}
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shared_ptr<ChestTileEntity> placedChestEntity = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z));
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if (placedChestEntity != nullptr)
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{
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if (strictTargetSelection)
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{
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placedChestEntity->setPlacementPartnerIntent(explicitPartnerX, explicitPartnerY, explicitPartnerZ, true);
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}
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else
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{
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placedChestEntity->clearPlacementPartnerIntent();
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}
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}
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int facing = 0;
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int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3;
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if (dir == 0) facing = Facing::NORTH;
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if (dir == 1) facing = Facing::EAST;
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if (dir == 2) facing = Facing::SOUTH;
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if (dir == 3) facing = Facing::WEST;
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// Fireblade - make chest face player [idk why but it didnt work half the time before]
|
|
level->setData(x, y, z, facing, Tile::UPDATE_ALL);
|
|
|
|
int partnerX = x;
|
|
int partnerZ = z;
|
|
bool hasMutualPartner = getMutualChestNeighbor(level, id, x, y, z, partnerX, partnerZ);
|
|
if (hasMutualPartner && neighborCanRetargetToPlacedChest(partnerX, partnerZ))
|
|
{
|
|
level->setData(partnerX, y, partnerZ, facing, Tile::UPDATE_ALL);
|
|
}
|
|
|
|
if (itemInstance->hasCustomHoverName() && placedChestEntity != nullptr)
|
|
{
|
|
placedChestEntity->setCustomName(itemInstance->getHoverName());
|
|
}
|
|
|
|
if (placedChestEntity != nullptr)
|
|
{
|
|
// Fireblade - shift right click selection, failure to attach to the selected block forces the placed chest to be single
|
|
if (!strictTargetSelection || hasMutualPartner)
|
|
{
|
|
placedChestEntity->clearPlacementPartnerIntent();
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void ChestTile::recalcLockDir(Level *level, int x, int y, int z)
|
|
{
|
|
if (level->isClientSide)
|
|
{
|
|
return;
|
|
}
|
|
|
|
int n = level->getTile(x, y, z - 1); // face = 2
|
|
int s = level->getTile(x, y, z + 1); // face = 3
|
|
int w = level->getTile(x - 1, y, z); // face = 4
|
|
int e = level->getTile(x + 1, y, z); // face = 5
|
|
|
|
int partnerX = x;
|
|
int partnerZ = z;
|
|
bool hasPartner = getMutualChestNeighbor(level, id, x, y, z, partnerX, partnerZ);
|
|
|
|
// Long!
|
|
int lockDir = 4;
|
|
if (hasPartner && partnerZ != z)
|
|
{
|
|
int w2 = level->getTile(x - 1, y, partnerZ);
|
|
int e2 = level->getTile(x + 1, y, partnerZ);
|
|
|
|
lockDir = 5;
|
|
|
|
int otherDir = level->getData(x, y, partnerZ);
|
|
if (otherDir == 4) lockDir = 4;
|
|
|
|
if ((Tile::solid[w] || Tile::solid[w2]) && !Tile::solid[e] && !Tile::solid[e2]) lockDir = 5;
|
|
if ((Tile::solid[e] || Tile::solid[e2]) && !Tile::solid[w] && !Tile::solid[w2]) lockDir = 4;
|
|
}
|
|
else if (hasPartner && partnerX != x)
|
|
{
|
|
int n2 = level->getTile(partnerX, y, z - 1);
|
|
int s2 = level->getTile(partnerX, y, z + 1);
|
|
|
|
lockDir = 3;
|
|
int otherDir = level->getData(partnerX, y, z);
|
|
if (otherDir == 2) lockDir = 2;
|
|
|
|
if ((Tile::solid[n] || Tile::solid[n2]) && !Tile::solid[s] && !Tile::solid[s2]) lockDir = 3;
|
|
if ((Tile::solid[s] || Tile::solid[s2]) && !Tile::solid[n] && !Tile::solid[n2]) lockDir = 2;
|
|
}
|
|
else
|
|
{
|
|
lockDir = 3;
|
|
if (Tile::solid[n] && !Tile::solid[s]) lockDir = 3;
|
|
if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2;
|
|
if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5;
|
|
if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4;
|
|
}
|
|
|
|
level->setData(x, y, z, lockDir, Tile::UPDATE_ALL);
|
|
}
|
|
|
|
bool ChestTile::mayPlace(Level *level, int x, int y, int z)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void ChestTile::neighborChanged(Level *level, int x, int y, int z, int type)
|
|
{
|
|
BaseEntityTile::neighborChanged(level, x, y, z, type);
|
|
shared_ptr<ChestTileEntity> cte = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z));
|
|
if (cte != nullptr) cte->clearCache();
|
|
}
|
|
|
|
void ChestTile::onRemove(Level *level, int x, int y, int z, int id, int data)
|
|
{
|
|
shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) );
|
|
if (container != nullptr )
|
|
{
|
|
for (unsigned int i = 0; i < container->getContainerSize(); i++)
|
|
{
|
|
shared_ptr<ItemInstance> item = container->getItem(i);
|
|
if (item != nullptr)
|
|
{
|
|
float xo = random->nextFloat() * 0.8f + 0.1f;
|
|
float yo = random->nextFloat() * 0.8f + 0.1f;
|
|
float zo = random->nextFloat() * 0.8f + 0.1f;
|
|
|
|
while (item->count > 0)
|
|
{
|
|
int count = random->nextInt(21) + 10;
|
|
if (count > item->count) count = item->count;
|
|
item->count -= count;
|
|
|
|
shared_ptr<ItemInstance> newItem = std::make_shared<ItemInstance>(item->id, count, item->getAuxValue());
|
|
newItem->set4JData( item->get4JData() );
|
|
shared_ptr<ItemEntity> itemEntity = std::make_shared<ItemEntity>(level, x + xo, y + yo, z + zo, newItem);
|
|
float pow = 0.05f;
|
|
itemEntity->xd = static_cast<float>(random->nextGaussian()) * pow;
|
|
itemEntity->yd = static_cast<float>(random->nextGaussian()) * pow + 0.2f;
|
|
itemEntity->zd = static_cast<float>(random->nextGaussian()) * pow;
|
|
if (item->hasTag())
|
|
{
|
|
itemEntity->getItem()->setTag(static_cast<CompoundTag *>(item->getTag()->copy()));
|
|
}
|
|
|
|
level->addEntity(itemEntity);
|
|
}
|
|
|
|
// 4J Stu - Fix for duplication glitch
|
|
container->setItem(i,nullptr);
|
|
}
|
|
}
|
|
level->updateNeighbourForOutputSignal(x, y, z, id);
|
|
}
|
|
BaseEntityTile::onRemove(level, x, y, z, id, data);
|
|
}
|
|
|
|
// 4J-PB - Adding a TestUse for tooltip display
|
|
bool ChestTile::TestUse()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// 4J-PB - changing to 1.5 equivalent
|
|
bool ChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
|
|
{
|
|
if( soundOnly ) return true;
|
|
|
|
if (level->isClientSide)
|
|
{
|
|
return true;
|
|
}
|
|
shared_ptr<Container> container = getContainer(level, x, y, z);
|
|
|
|
if (container != nullptr)
|
|
{
|
|
player->openContainer(container);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
shared_ptr<Container> ChestTile::getContainer(Level *level, int x, int y, int z)
|
|
{
|
|
shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) );
|
|
if (container == nullptr) return nullptr;
|
|
|
|
if (level->isSolidBlockingTile(x, y + 1, z)) return nullptr;
|
|
if (isCatSittingOnChest(level,x, y, z)) return nullptr;
|
|
|
|
|
|
// Fireblade - check for + combine with neighbor if applicable
|
|
int partnerX = x;
|
|
int partnerZ = z;
|
|
if (!getMutualChestNeighbor(level, id, x, y, z, partnerX, partnerZ)) return container;
|
|
|
|
if (level->isSolidBlockingTile(partnerX, y + 1, partnerZ)) return nullptr;
|
|
if (isCatSittingOnChest(level, partnerX, y, partnerZ)) return nullptr;
|
|
|
|
shared_ptr<Container> partnerContainer = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(partnerX, y, partnerZ));
|
|
if (partnerContainer == nullptr) return container;
|
|
|
|
if (partnerX < x || partnerZ < z)
|
|
{
|
|
container = std::make_shared<CompoundContainer>(IDS_CHEST_LARGE, partnerContainer, container);
|
|
}
|
|
else
|
|
{
|
|
container = std::make_shared<CompoundContainer>(IDS_CHEST_LARGE, container, partnerContainer);
|
|
}
|
|
|
|
return container;
|
|
}
|
|
|
|
shared_ptr<TileEntity> ChestTile::newTileEntity(Level *level)
|
|
{
|
|
MemSect(50);
|
|
shared_ptr<TileEntity> retval = std::make_shared<ChestTileEntity>();
|
|
MemSect(0);
|
|
return retval;
|
|
}
|
|
|
|
bool ChestTile::isSignalSource()
|
|
{
|
|
return type == TYPE_TRAP;
|
|
}
|
|
|
|
int ChestTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
|
|
{
|
|
if (!isSignalSource()) return Redstone::SIGNAL_NONE;
|
|
|
|
int openCount = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z))->openCount;
|
|
return Mth::clamp(openCount, Redstone::SIGNAL_NONE, Redstone::SIGNAL_MAX);
|
|
}
|
|
|
|
int ChestTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir)
|
|
{
|
|
if (dir == Facing::UP)
|
|
{
|
|
return getSignal(level, x, y, z, dir);
|
|
}
|
|
else
|
|
{
|
|
return Redstone::SIGNAL_NONE;
|
|
}
|
|
}
|
|
|
|
bool ChestTile::isCatSittingOnChest(Level *level, int x, int y, int z)
|
|
{
|
|
vector<shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Ocelot), AABB::newTemp(x, y + 1, z, x + 1, y + 2, z + 1));
|
|
if ( entities )
|
|
{
|
|
for (auto& it : *entities)
|
|
{
|
|
shared_ptr<Ocelot> ocelot = dynamic_pointer_cast<Ocelot>(it);
|
|
if ( ocelot && ocelot->isSitting())
|
|
{
|
|
delete entities;
|
|
return true;
|
|
}
|
|
}
|
|
delete entities;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool ChestTile::hasAnalogOutputSignal()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
int ChestTile::getAnalogOutputSignal(Level *level, int x, int y, int z, int dir)
|
|
{
|
|
return AbstractContainerMenu::getRedstoneSignalFromContainer(getContainer(level, x, y, z));
|
|
}
|
|
|
|
void ChestTile::registerIcons(IconRegister *iconRegister)
|
|
{
|
|
// Register wood as the chest's icon, because it's used by the particles
|
|
// when destroying the chest
|
|
icon = iconRegister->registerIcon(L"planks_oak");
|
|
} |