Files
deadvoxelx-HellishEnds/Minecraft.World/ChestTile.cpp
2026-05-09 07:29:26 -04:00

726 lines
22 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.entity.item.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.redstone.h"
#include "net.minecraft.world.level.tile.entity.h"
#include "net.minecraft.world.phys.h"
#include "ChestTile.h"
#include "ChestPair.h"
#include "Facing.h"
namespace
{
// Fireblade - bunch of functions once again cause mc only got this ever in 1.13 w/ a new block nbt / blockstate system i think is what its called
// dont quote me on that
enum class ChestAxis
{
X,
Z,
};
struct PendingChestPlacementIntent
{
bool hasValue;
int placeX;
int placeY;
int placeZ;
int targetX;
int targetY;
int targetZ;
};
PendingChestPlacementIntent pendingChestPlacementIntent = { false, 0, 0, 0, 0, 0, 0 };
void setPendingChestPlacementIntent(int placeX, int placeY, int placeZ, int targetX, int targetY, int targetZ)
{
pendingChestPlacementIntent.hasValue = true;
pendingChestPlacementIntent.placeX = placeX;
pendingChestPlacementIntent.placeY = placeY;
pendingChestPlacementIntent.placeZ = placeZ;
pendingChestPlacementIntent.targetX = targetX;
pendingChestPlacementIntent.targetY = targetY;
pendingChestPlacementIntent.targetZ = targetZ;
}
inline bool isChestBlock(LevelSource *level, int chestId, int x, int y, int z)
{
return level->getTile(x, y, z) == chestId;
}
ChestAxis getChestAxis(LevelSource *level, int chestId, int x, int y, int z)
{
int data = level->getData(x, y, z);
if (data == Facing::NORTH || data == Facing::SOUTH) return ChestAxis::X;
if (data == Facing::WEST || data == Facing::EAST) return ChestAxis::Z;
bool hasX = isChestBlock(level, chestId, x - 1, y, z) || isChestBlock(level, chestId, x + 1, y, z);
bool hasZ = isChestBlock(level, chestId, x, y, z - 1) || isChestBlock(level, chestId, x, y, z + 1);
if (hasZ && !hasX) return ChestAxis::Z;
return ChestAxis::X;
}
bool hasOtherChestOnAxis(LevelSource *level, int chestId, int x, int y, int z, ChestAxis axis, int exceptX, int exceptZ)
{
if (axis == ChestAxis::X)
{
if (isChestBlock(level, chestId, x - 1, y, z) && !(x - 1 == exceptX && z == exceptZ)) return true;
if (isChestBlock(level, chestId, x + 1, y, z) && !(x + 1 == exceptX && z == exceptZ)) return true;
return false;
}
if (isChestBlock(level, chestId, x, y, z - 1) && !(x == exceptX && z - 1 == exceptZ)) return true;
if (isChestBlock(level, chestId, x, y, z + 1) && !(x == exceptX && z + 1 == exceptZ)) return true;
return false;
}
bool isRightCandidateFirst(LevelSource *level, int x, int y, int z, ChestAxis axis, int firstX, int firstZ)
{
int data = level->getData(x, y, z);
if (axis == ChestAxis::X)
{
int rightX = x + 1;
if (data == Facing::SOUTH) rightX = x - 1;
else if (data == Facing::NORTH) rightX = x + 1;
return firstX == rightX;
}
int rightZ = z + 1;
if (data == Facing::WEST) rightZ = z - 1;
else if (data == Facing::EAST) rightZ = z + 1;
return firstZ == rightZ;
}
static bool useCandidateForAxis(LevelSource *level, int chestId, int x, int y, int z, ChestAxis axis, shared_ptr<ChestTileEntity> neighbor, int &outX, int &outZ)
{
if (neighbor == nullptr) return false;
int nx = neighbor->x;
int nz = neighbor->z;
bool isAdjacent = (nx == x - 1 && nz == z) || (nx == x + 1 && nz == z) || (nx == x && nz == z - 1) || (nx == x && nz == z + 1);
if (!isAdjacent) return false;
if (axis == ChestAxis::X && nz != z) return false;
if (axis == ChestAxis::Z && nx != x) return false;
if (!isChestBlock(level, chestId, nx, y, nz)) return false;
outX = nx;
outZ = nz;
return true;
}
bool getCachedChestNeighborOnAxis(LevelSource *level, int chestId, int x, int y, int z, ChestAxis axis, int &outX, int &outZ)
{
shared_ptr<ChestTileEntity> chestEntity = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z));
if (chestEntity == nullptr) return false;
chestEntity->checkNeighbors();
if (useCandidateForAxis(level, chestId, x, y, z, axis, chestEntity->n.lock(), outX, outZ)) return true;
if (useCandidateForAxis(level, chestId, x, y, z, axis, chestEntity->e.lock(), outX, outZ)) return true;
if (useCandidateForAxis(level, chestId, x, y, z, axis, chestEntity->w.lock(), outX, outZ)) return true;
if (useCandidateForAxis(level, chestId, x, y, z, axis, chestEntity->s.lock(), outX, outZ)) return true;
return false;
}
bool candidateCommittedElsewhere(LevelSource *level, int chestId, int x, int y, int z, int candidateX, int candidateZ)
{
int partnerX = candidateX;
int partnerZ = candidateZ;
ChestAxis candidateAxis = getChestAxis(level, chestId, candidateX, y, candidateZ);
if (!getCachedChestNeighborOnAxis(level, chestId, candidateX, y, candidateZ, candidateAxis, partnerX, partnerZ)) return false;
return !(partnerX == x && partnerZ == z);
}
bool candidateMatchesFacingData(LevelSource *level, int x, int y, int z, int candidateX, int candidateZ)
{
int selfFacingData = level->getData(x, y, z);
if (selfFacingData == 0) return false;
return level->getData(candidateX, y, candidateZ) == selfFacingData;
}
ChestPair::CandidateDecision buildCandidateDecision(LevelSource *level, int chestId, int x, int y, int z, ChestAxis axis, int candidateX, int candidateZ)
{
ChestPair::CandidateDecision decision = { false, false, false, false };
int partnerX = candidateX;
int partnerZ = candidateZ;
ChestAxis candidateAxis = getChestAxis(level, chestId, candidateX, y, candidateZ);
bool hasPartner = getCachedChestNeighborOnAxis(level, chestId, candidateX, y, candidateZ, candidateAxis, partnerX, partnerZ);
decision.prefersThisChest = hasPartner && partnerX == x && partnerZ == z;
decision.committedElsewhere = hasPartner && !decision.prefersThisChest;
decision.matchesFacingData = candidateMatchesFacingData(level, x, y, z, candidateX, candidateZ);
decision.available = !hasOtherChestOnAxis(level, chestId, candidateX, y, candidateZ, axis, x, z);
return decision;
}
struct IsCommittedElsewhereSelector
{
LevelSource *level;
int chestId;
int x;
int y;
int z;
bool operator()(int candidateX, int candidateZ) const
{
return candidateCommittedElsewhere(level, chestId, x, y, z, candidateX, candidateZ);
}
};
struct BuildCandidateDecisionSelector
{
LevelSource *level;
int chestId;
int x;
int y;
int z;
ChestAxis axis;
ChestPair::CandidateDecision operator()(int candidateX, int candidateZ) const
{
return buildCandidateDecision(level, chestId, x, y, z, axis, candidateX, candidateZ);
}
};
bool getPreferredChestNeighbor(LevelSource *level, int chestId, int x, int y, int z, int &outX, int &outZ)
{
ChestAxis axis = getChestAxis(level, chestId, x, y, z);
int firstX = x;
int firstZ = z;
int secondX = x;
int secondZ = z;
if (axis == ChestAxis::X)
{
firstX = x - 1;
secondX = x + 1;
}
else
{
firstZ = z - 1;
secondZ = z + 1;
}
bool hasFirst = isChestBlock(level, chestId, firstX, y, firstZ);
bool hasSecond = isChestBlock(level, chestId, secondX, y, secondZ);
bool hasPlacementIntent = false;
int intendedPartnerX = x;
int intendedPartnerY = y;
int intendedPartnerZ = z;
bool strictPlacementIntent = false;
shared_ptr<ChestTileEntity> preferenceEntity = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z));
if (preferenceEntity != nullptr)
{
hasPlacementIntent = preferenceEntity->getPlacementPartnerIntent(intendedPartnerX, intendedPartnerY, intendedPartnerZ, strictPlacementIntent);
if (hasPlacementIntent && !isChestBlock(level, chestId, intendedPartnerX, intendedPartnerY, intendedPartnerZ))
{
if (strictPlacementIntent) return false;
preferenceEntity->clearPlacementPartnerIntent();
hasPlacementIntent = false;
}
}
int cachedX = x;
int cachedZ = z;
bool hasCachedPartner = getCachedChestNeighborOnAxis(level, chestId, x, y, z, axis, cachedX, cachedZ);
bool rightIsFirst = isRightCandidateFirst(level, x, y, z, axis, firstX, firstZ);
ChestPair::PreferredNeighborInput input =
{
firstX,
firstZ,
secondX,
secondZ,
hasFirst,
hasSecond,
hasPlacementIntent,
intendedPartnerX,
intendedPartnerY,
intendedPartnerZ,
y,
strictPlacementIntent,
hasCachedPartner,
cachedX,
cachedZ,
rightIsFirst,
};
IsCommittedElsewhereSelector isCommittedElsewhere = { level, chestId, x, y, z };
BuildCandidateDecisionSelector candidateDecisionSelector = { level, chestId, x, y, z, axis };
return ChestPair::choosePreferredNeighbor(
input,
isCommittedElsewhere,
candidateDecisionSelector,
outX,
outZ);
}
bool getMutualChestNeighbor(LevelSource *level, int chestId, int x, int y, int z, int &outX, int &outZ)
{
int neighborX = x;
int neighborZ = z;
if (!getPreferredChestNeighbor(level, chestId, x, y, z, neighborX, neighborZ)) return false;
int backX = neighborX;
int backZ = neighborZ;
if (!getPreferredChestNeighbor(level, chestId, neighborX, y, neighborZ, backX, backZ)) return false;
if (backX != x || backZ != z) return false;
outX = neighborX;
outZ = neighborZ;
return true;
}
}
ChestTile::ChestTile(int id, int type) : BaseEntityTile(id, Material::wood, isSolidRender() )
{
random = new Random();
this->type = type;
setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
}
ChestTile::~ChestTile()
{
delete random;
}
bool ChestTile::isSolidRender(bool isServerLevel)
{
return false;
}
bool ChestTile::isCubeShaped()
{
return false;
}
int ChestTile::getRenderShape()
{
return Tile::SHAPE_ENTITYTILE_ANIMATED;
}
// fix chest hitbox [https://discord.com/channels/1482443865754701868/1494370281073016953]
AABB *ChestTile::getTileAABB(Level *level, int x, int y, int z)
{
updateShape(level, x, y, z, -1, shared_ptr<TileEntity>());
return Tile::getTileAABB(level, x, y, z);
}
AABB *ChestTile::getAABB(Level *level, int x, int y, int z)
{
updateShape(level, x, y, z, -1, shared_ptr<TileEntity>());
return Tile::getAABB(level, x, y, z);
}
int ChestTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
{
int clickedX = x;
int clickedY = y;
int clickedZ = z;
if (face == Facing::DOWN) clickedY = y + 1;
else if (face == Facing::UP) clickedY = y - 1;
else if (face == Facing::NORTH) clickedZ = z + 1;
else if (face == Facing::SOUTH) clickedZ = z - 1;
else if (face == Facing::WEST) clickedX = x + 1;
else if (face == Facing::EAST) clickedX = x - 1;
setPendingChestPlacementIntent(x, y, z, clickedX, clickedY, clickedZ);
return itemValue;
}
// Fireblade - recalculate facing direction + relation to neighboring chests
void ChestTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
{
int partnerX = x;
int partnerZ = z;
if (getMutualChestNeighbor(level, id, x, y, z, partnerX, partnerZ))
{
if (partnerZ < z)
{
setShape(1 / 16.0f, 0, 0, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
return;
}
if (partnerZ > z)
{
setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 1);
return;
}
if (partnerX < x)
{
setShape(0, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
return;
}
if (partnerX > x)
{
setShape(1 / 16.0f, 0, 1 / 16.0f, 1, 14 / 16.0f, 15 / 16.0f);
return;
}
}
setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
}
void ChestTile::onPlace(Level *level, int x, int y, int z)
{
BaseEntityTile::onPlace(level, x, y, z);
recalcLockDir(level, x, y, z);
int partnerX = x;
int partnerZ = z;
// Fireblade - recalculate neighbor on place
if (getMutualChestNeighbor(level, id, x, y, z, partnerX, partnerZ))
{
recalcLockDir(level, partnerX, y, partnerZ);
}
}
void ChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
{
auto neighborCanRetargetToPlacedChest = [&](int neighborX, int neighborZ) -> bool
{
if (level->getTile(neighborX, y, neighborZ) != id) return false;
int partnerX = neighborX;
int partnerZ = neighborZ;
if (!getMutualChestNeighbor(level, id, neighborX, y, neighborZ, partnerX, partnerZ)) return true;
return partnerX == x && partnerZ == z;
};
int explicitPartnerX = 0;
int explicitPartnerY = 0;
int explicitPartnerZ = 0;
bool hasExplicitPartnerTarget =
pendingChestPlacementIntent.hasValue &&
pendingChestPlacementIntent.placeX == x &&
pendingChestPlacementIntent.placeY == y &&
pendingChestPlacementIntent.placeZ == z;
if (hasExplicitPartnerTarget)
{
explicitPartnerX = pendingChestPlacementIntent.targetX;
explicitPartnerY = pendingChestPlacementIntent.targetY;
explicitPartnerZ = pendingChestPlacementIntent.targetZ;
}
pendingChestPlacementIntent.hasValue = false;
bool strictTargetSelection = hasExplicitPartnerTarget && by != nullptr && by->isSneaking();
bool explicitTargetCanPairWithPlaced = false;
if (strictTargetSelection && explicitPartnerY == y)
{
bool adjacentX = (explicitPartnerX == x - 1 || explicitPartnerX == x + 1) && explicitPartnerZ == z;
bool adjacentZ = (explicitPartnerZ == z - 1 || explicitPartnerZ == z + 1) && explicitPartnerX == x;
explicitTargetCanPairWithPlaced = adjacentX || adjacentZ;
}
// Fireblade - clear + set relation intents
if (explicitTargetCanPairWithPlaced && level->getTile(explicitPartnerX, explicitPartnerY, explicitPartnerZ) == id)
{
shared_ptr<ChestTileEntity> explicitTargetEntity = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(explicitPartnerX, explicitPartnerY, explicitPartnerZ));
if (explicitTargetEntity != nullptr)
{
explicitTargetEntity->clearPlacementPartnerIntent();
explicitTargetEntity->clearCache();
}
}
shared_ptr<ChestTileEntity> placedChestEntity = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z));
if (placedChestEntity != nullptr)
{
if (strictTargetSelection)
{
placedChestEntity->setPlacementPartnerIntent(explicitPartnerX, explicitPartnerY, explicitPartnerZ, true);
}
else
{
placedChestEntity->clearPlacementPartnerIntent();
}
}
int facing = 0;
int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3;
if (dir == 0) facing = Facing::NORTH;
if (dir == 1) facing = Facing::EAST;
if (dir == 2) facing = Facing::SOUTH;
if (dir == 3) facing = Facing::WEST;
// Fireblade - make chest face player [idk why but it didnt work half the time before]
level->setData(x, y, z, facing, Tile::UPDATE_ALL);
int partnerX = x;
int partnerZ = z;
bool hasMutualPartner = getMutualChestNeighbor(level, id, x, y, z, partnerX, partnerZ);
if (hasMutualPartner && neighborCanRetargetToPlacedChest(partnerX, partnerZ))
{
level->setData(partnerX, y, partnerZ, facing, Tile::UPDATE_ALL);
}
if (itemInstance->hasCustomHoverName() && placedChestEntity != nullptr)
{
placedChestEntity->setCustomName(itemInstance->getHoverName());
}
if (placedChestEntity != nullptr)
{
// Fireblade - shift right click selection, failure to attach to the selected block forces the placed chest to be single
if (!strictTargetSelection || hasMutualPartner)
{
placedChestEntity->clearPlacementPartnerIntent();
}
}
}
void ChestTile::recalcLockDir(Level *level, int x, int y, int z)
{
if (level->isClientSide)
{
return;
}
int n = level->getTile(x, y, z - 1); // face = 2
int s = level->getTile(x, y, z + 1); // face = 3
int w = level->getTile(x - 1, y, z); // face = 4
int e = level->getTile(x + 1, y, z); // face = 5
int partnerX = x;
int partnerZ = z;
bool hasPartner = getMutualChestNeighbor(level, id, x, y, z, partnerX, partnerZ);
// Long!
int lockDir = 4;
if (hasPartner && partnerZ != z)
{
int w2 = level->getTile(x - 1, y, partnerZ);
int e2 = level->getTile(x + 1, y, partnerZ);
lockDir = 5;
int otherDir = level->getData(x, y, partnerZ);
if (otherDir == 4) lockDir = 4;
if ((Tile::solid[w] || Tile::solid[w2]) && !Tile::solid[e] && !Tile::solid[e2]) lockDir = 5;
if ((Tile::solid[e] || Tile::solid[e2]) && !Tile::solid[w] && !Tile::solid[w2]) lockDir = 4;
}
else if (hasPartner && partnerX != x)
{
int n2 = level->getTile(partnerX, y, z - 1);
int s2 = level->getTile(partnerX, y, z + 1);
lockDir = 3;
int otherDir = level->getData(partnerX, y, z);
if (otherDir == 2) lockDir = 2;
if ((Tile::solid[n] || Tile::solid[n2]) && !Tile::solid[s] && !Tile::solid[s2]) lockDir = 3;
if ((Tile::solid[s] || Tile::solid[s2]) && !Tile::solid[n] && !Tile::solid[n2]) lockDir = 2;
}
else
{
lockDir = 3;
if (Tile::solid[n] && !Tile::solid[s]) lockDir = 3;
if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2;
if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5;
if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4;
}
level->setData(x, y, z, lockDir, Tile::UPDATE_ALL);
}
bool ChestTile::mayPlace(Level *level, int x, int y, int z)
{
return true;
}
void ChestTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
BaseEntityTile::neighborChanged(level, x, y, z, type);
shared_ptr<ChestTileEntity> cte = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z));
if (cte != nullptr) cte->clearCache();
}
void ChestTile::onRemove(Level *level, int x, int y, int z, int id, int data)
{
shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) );
if (container != nullptr )
{
for (unsigned int i = 0; i < container->getContainerSize(); i++)
{
shared_ptr<ItemInstance> item = container->getItem(i);
if (item != nullptr)
{
float xo = random->nextFloat() * 0.8f + 0.1f;
float yo = random->nextFloat() * 0.8f + 0.1f;
float zo = random->nextFloat() * 0.8f + 0.1f;
while (item->count > 0)
{
int count = random->nextInt(21) + 10;
if (count > item->count) count = item->count;
item->count -= count;
shared_ptr<ItemInstance> newItem = std::make_shared<ItemInstance>(item->id, count, item->getAuxValue());
newItem->set4JData( item->get4JData() );
shared_ptr<ItemEntity> itemEntity = std::make_shared<ItemEntity>(level, x + xo, y + yo, z + zo, newItem);
float pow = 0.05f;
itemEntity->xd = static_cast<float>(random->nextGaussian()) * pow;
itemEntity->yd = static_cast<float>(random->nextGaussian()) * pow + 0.2f;
itemEntity->zd = static_cast<float>(random->nextGaussian()) * pow;
if (item->hasTag())
{
itemEntity->getItem()->setTag(static_cast<CompoundTag *>(item->getTag()->copy()));
}
level->addEntity(itemEntity);
}
// 4J Stu - Fix for duplication glitch
container->setItem(i,nullptr);
}
}
level->updateNeighbourForOutputSignal(x, y, z, id);
}
BaseEntityTile::onRemove(level, x, y, z, id, data);
}
// 4J-PB - Adding a TestUse for tooltip display
bool ChestTile::TestUse()
{
return true;
}
// 4J-PB - changing to 1.5 equivalent
bool ChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if( soundOnly ) return true;
if (level->isClientSide)
{
return true;
}
shared_ptr<Container> container = getContainer(level, x, y, z);
if (container != nullptr)
{
player->openContainer(container);
}
return true;
}
shared_ptr<Container> ChestTile::getContainer(Level *level, int x, int y, int z)
{
shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) );
if (container == nullptr) return nullptr;
if (level->isSolidBlockingTile(x, y + 1, z)) return nullptr;
if (isCatSittingOnChest(level,x, y, z)) return nullptr;
// Fireblade - check for + combine with neighbor if applicable
int partnerX = x;
int partnerZ = z;
if (!getMutualChestNeighbor(level, id, x, y, z, partnerX, partnerZ)) return container;
if (level->isSolidBlockingTile(partnerX, y + 1, partnerZ)) return nullptr;
if (isCatSittingOnChest(level, partnerX, y, partnerZ)) return nullptr;
shared_ptr<Container> partnerContainer = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(partnerX, y, partnerZ));
if (partnerContainer == nullptr) return container;
if (partnerX < x || partnerZ < z)
{
container = std::make_shared<CompoundContainer>(IDS_CHEST_LARGE, partnerContainer, container);
}
else
{
container = std::make_shared<CompoundContainer>(IDS_CHEST_LARGE, container, partnerContainer);
}
return container;
}
shared_ptr<TileEntity> ChestTile::newTileEntity(Level *level)
{
MemSect(50);
shared_ptr<TileEntity> retval = std::make_shared<ChestTileEntity>();
MemSect(0);
return retval;
}
bool ChestTile::isSignalSource()
{
return type == TYPE_TRAP;
}
int ChestTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
{
if (!isSignalSource()) return Redstone::SIGNAL_NONE;
int openCount = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z))->openCount;
return Mth::clamp(openCount, Redstone::SIGNAL_NONE, Redstone::SIGNAL_MAX);
}
int ChestTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir)
{
if (dir == Facing::UP)
{
return getSignal(level, x, y, z, dir);
}
else
{
return Redstone::SIGNAL_NONE;
}
}
bool ChestTile::isCatSittingOnChest(Level *level, int x, int y, int z)
{
vector<shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Ocelot), AABB::newTemp(x, y + 1, z, x + 1, y + 2, z + 1));
if ( entities )
{
for (auto& it : *entities)
{
shared_ptr<Ocelot> ocelot = dynamic_pointer_cast<Ocelot>(it);
if ( ocelot && ocelot->isSitting())
{
delete entities;
return true;
}
}
delete entities;
}
return false;
}
bool ChestTile::hasAnalogOutputSignal()
{
return true;
}
int ChestTile::getAnalogOutputSignal(Level *level, int x, int y, int z, int dir)
{
return AbstractContainerMenu::getRedstoneSignalFromContainer(getContainer(level, x, y, z));
}
void ChestTile::registerIcons(IconRegister *iconRegister)
{
// Register wood as the chest's icon, because it's used by the particles
// when destroying the chest
icon = iconRegister->registerIcon(L"planks_oak");
}