Files
itsRevela-LCE_Revelations/Minecraft.Server/Security/CipherHandshakeEnforcer.cpp
itsRevela ba3ebe666c feat: dedicated server security hardening
Comprehensive security system to protect against packet-sniffing attacks,
XUID harvesting, privilege escalation, bot flooding, and XUID impersonation.

- Stream cipher: per-session XOR cipher with 4-message handshake via
  CustomPayloadPacket (MC|CKey, MC|CAck, MC|COn). Negotiated per-connection,
  backwards compatible (old clients/servers fall back to plaintext).
- Security gate: buffers all game data until cipher handshake completes,
  preventing unsecured clients from receiving any XUIDs or game state.
- Cipher handshake enforcer: kicks clients that don't complete the handshake
  within 5 seconds (configurable via require-secure-client).
- Identity tokens: persistent per-XUID tokens in identity-tokens.json,
  issued over the encrypted channel, verified on reconnect. Prevents XUID
  replay attacks. Client stores server-specific tokens.
- PROXY protocol v1: parses real client IPs from playit.gg tunnel headers
  so rate limiting, IP bans, and XUID spoof detection work per-player.
- Rate limiting: per-IP sliding window (default 5 connections/30s) with
  pending connection cap (default 10).
- Privilege hardening: OP requires ops.json, live checks on every command
  and privilege packet. Host-only server settings changes.
- XUID stripping: PreLoginPacket response sends INVALID_XUID placeholders.
- Packet validation: readUtf global string cap, reduced max packet size,
  stream desync protection on oversized strings.
- OpManager: persistent ops.json with XUID-based OP list.
- Whitelist improvements: whitelist add accepts player names with ambiguity
  detection, XUID cache from login attempts.
- revoketoken command: revoke identity tokens for players who lost theirs.
- server.log: persistent log file written alongside console output with
  flush-per-write to survive crashes.
- CLI security logging: consolidated per-join security summary with cipher
  status, token status, XUID, and real IP. Security warnings for kicks,
  spoofing, and unauthorized commands.
2026-03-28 19:18:06 -05:00

61 lines
1.4 KiB
C++

#include "stdafx.h"
#include "CipherHandshakeEnforcer.h"
#include "ConnectionCipher.h"
namespace ServerRuntime
{
namespace Security
{
CipherHandshakeEnforcer::CipherHandshakeEnforcer()
{
memset(m_sentTick, 0, sizeof(m_sentTick));
memset(m_tracked, 0, sizeof(m_tracked));
}
CipherHandshakeEnforcer::~CipherHandshakeEnforcer()
{
}
void CipherHandshakeEnforcer::OnCipherKeySent(unsigned char smallId, unsigned int currentTick)
{
m_sentTick[smallId] = currentTick;
m_tracked[smallId] = true;
}
void CipherHandshakeEnforcer::CheckTimeouts(unsigned int currentTick,
std::vector<unsigned char> &outExpired,
std::vector<unsigned char> &outCompleted)
{
auto &registry = GetCipherRegistry();
for (int i = 0; i < MAX_CONNECTIONS; ++i)
{
if (!m_tracked[i])
continue;
if (registry.IsCipherActive(static_cast<unsigned char>(i)))
{
outCompleted.push_back(static_cast<unsigned char>(i));
m_tracked[i] = false;
}
else if ((currentTick - m_sentTick[i]) > static_cast<unsigned int>(kGraceTicks))
{
outExpired.push_back(static_cast<unsigned char>(i));
m_tracked[i] = false;
}
}
}
void CipherHandshakeEnforcer::OnDisconnected(unsigned char smallId)
{
m_tracked[smallId] = false;
}
CipherHandshakeEnforcer &GetHandshakeEnforcer()
{
static CipherHandshakeEnforcer s_instance;
return s_instance;
}
}
}