Files
itsRevela-LCE_Revelations/Update-NightlyRelease.ps1
itsRevela 28d997a8d0 chore: rename project from MinecraftConsoles to LCE-Revelations
The personal repo was renamed from itsRevela/MinecraftConsoles to itsRevela/LCE-Revelations, so this sweeps the rest of the codebase to match. In-game, the credits screen now shows "LCE-Revelations" instead of "MinecraftConsoles" as the project heading. In the README, the Nightly client and dedicated server download links point at the new repo URL, and the Docker image reference is now ghcr.io/itsrevela/lce-revelations-dedicated-server. The dedicated server's generated server.properties file also picks up a new header comment reflecting the rename.

For folks building from source: the CMake project name was renamed, so when you configure the build the generated solution file is now LCE-Revelations.sln instead of MinecraftConsoles.sln. The Nix flake description and the Nightly release uploader script were updated to match, and a historical FourKit port reconnaissance document was removed since that port is already complete.

Also restored the Fluxer server link at the top of the README, which was lost when the repo was fast-forwarded from the upstream that got griefed.
2026-04-11 01:38:35 -05:00

317 lines
12 KiB
PowerShell

#Requires -Version 5.1
<#
.SYNOPSIS
Builds zips for client and server, updates their Nightly GitHub releases, and archives locally.
.DESCRIPTION
1. Fetches the latest commit hash.
2. Zips client (build\Minecraft.Client\Release) and server (build\Minecraft.Server\Release) builds into the archive folder.
3. Updates the Nightly release: deletes old assets, uploads client zip + exe + pdb, updates title.
4. Updates the Nightly-Dedicated-Server release: deletes old assets, uploads server zip, updates title.
.NOTES
Requires GITHUB_TOKEN environment variable to be set.
#>
Set-StrictMode -Version Latest
$ErrorActionPreference = "Stop"
# --- Configuration ---
$RepoOwner = "itsRevela"
$RepoName = "LCE-Revelations"
$ReleaseTag = "Nightly"
$ReleaseDir = Join-Path $PSScriptRoot "build\Minecraft.Client\Release"
$ZipName = "LCREWindows64.zip"
$ServerReleaseTag = "Nightly-Dedicated-Server"
$ServerReleaseDir = Join-Path $PSScriptRoot "build\Minecraft.Server\Release"
$ServerZipName = "LCREServerWindows64.zip"
$ArchiveRoot = "C:\Users\revela\Documents\Minecraft\itsRevelaReleases"
$ApiBase = "https://api.github.com/repos/$RepoOwner/$RepoName"
$Token = $env:GITHUB_TOKEN
if (-not $Token) {
Write-Error "GITHUB_TOKEN environment variable is not set. Generate a token at https://github.com/settings/tokens with 'repo' scope."
exit 1
}
$Headers = @{
Authorization = "token $Token"
Accept = "application/vnd.github+json"
}
# --- Step 1: Get latest commit hash (needed for archive folder and title) ---
Write-Host "==> Fetching latest commit hash..." -ForegroundColor Cyan
$latestCommit = Invoke-RestMethod -Uri "$ApiBase/commits?per_page=1" -Headers $Headers -Method Get
$fullHash = $latestCommit[0].sha
$shortHash = $fullHash.Substring(0, 7)
Write-Host " Latest commit: $shortHash"
# --- Step 2: Create archive folder and zip directly into it ---
Write-Host "==> Creating $ZipName in archive folder..." -ForegroundColor Cyan
$dateStr = (Get-Date).ToString("MM-dd-yyyy")
$archiveFolder = Join-Path $ArchiveRoot "${dateStr}_${shortHash}"
if (-not (Test-Path $archiveFolder)) {
New-Item -ItemType Directory -Path $archiveFolder -Force | Out-Null
}
$ZipPath = Join-Path $archiveFolder $ZipName
if (Test-Path $ZipPath) {
Remove-Item $ZipPath -Force
}
Add-Type -AssemblyName System.IO.Compression
Add-Type -AssemblyName System.IO.Compression.FileSystem
$topLevelFolder = "LCREWindows64"
$fs = [System.IO.File]::Open($ZipPath, [System.IO.FileMode]::Create)
try {
$zip = New-Object System.IO.Compression.ZipArchive($fs, [System.IO.Compression.ZipArchiveMode]::Create)
try {
$basePath = (Resolve-Path $ReleaseDir).Path
# Add empty directories so they exist when extracted
Get-ChildItem -Path $basePath -Recurse -Directory | ForEach-Object {
$dirFullPath = $_.FullName
$relativePath = $dirFullPath.Substring($basePath.Length).TrimStart('\','/')
$entryName = ($topLevelFolder + "/" + ($relativePath -replace '\\','/') + "/")
# Creating an entry with a trailing slash makes an empty directory in the zip
$zip.CreateEntry($entryName) | Out-Null
}
Get-ChildItem -Path $basePath -Recurse -File | ForEach-Object {
$fullPath = $_.FullName
if ($_.Extension -ieq ".pch" -or $_.Extension -ieq ".zip") {
return
}
$relativePath = $fullPath.Substring($basePath.Length).TrimStart('\','/')
$entryName = ($topLevelFolder + "/" + ($relativePath -replace '\\','/'))
Write-Host " Adding: $entryName"
[System.IO.Compression.ZipFileExtensions]::CreateEntryFromFile(
$zip,
$fullPath,
$entryName,
[System.IO.Compression.CompressionLevel]::Optimal
) | Out-Null
}
}
finally {
$zip.Dispose()
}
}
finally {
$fs.Dispose()
}
Write-Host " Created: $ZipPath" -ForegroundColor Green
# --- Step 2b: Zip the server build into the same archive folder ---
Write-Host "==> Creating $ServerZipName in archive folder..." -ForegroundColor Cyan
$ServerZipPath = Join-Path $archiveFolder $ServerZipName
if (Test-Path $ServerZipPath) {
Remove-Item $ServerZipPath -Force
}
$serverTopLevelFolder = "LCREServerWindows64"
$sfs = [System.IO.File]::Open($ServerZipPath, [System.IO.FileMode]::Create)
try {
$szip = New-Object System.IO.Compression.ZipArchive($sfs, [System.IO.Compression.ZipArchiveMode]::Create)
try {
$serverBasePath = (Resolve-Path $ServerReleaseDir).Path
# Add empty directories so they exist when extracted
Get-ChildItem -Path $serverBasePath -Recurse -Directory | ForEach-Object {
$dirFullPath = $_.FullName
$relativePath = $dirFullPath.Substring($serverBasePath.Length).TrimStart('\','/')
$entryName = ($serverTopLevelFolder + "/" + ($relativePath -replace '\\','/') + "/")
$szip.CreateEntry($entryName) | Out-Null
}
Get-ChildItem -Path $serverBasePath -Recurse -File | ForEach-Object {
$fullPath = $_.FullName
if ($_.Extension -ieq ".pch" -or $_.Extension -ieq ".zip") {
return
}
$relativePath = $fullPath.Substring($serverBasePath.Length).TrimStart('\','/')
$entryName = ($serverTopLevelFolder + "/" + ($relativePath -replace '\\','/'))
Write-Host " Adding: $entryName"
[System.IO.Compression.ZipFileExtensions]::CreateEntryFromFile(
$szip,
$fullPath,
$entryName,
[System.IO.Compression.CompressionLevel]::Optimal
) | Out-Null
}
}
finally {
$szip.Dispose()
}
}
finally {
$sfs.Dispose()
}
Write-Host " Created: $ServerZipPath" -ForegroundColor Green
# --- Step 3: Delete and recreate the Nightly-Dedicated-Server release (first, so client is most recent) ---
Write-Host "==> Fetching Nightly-Dedicated-Server release info..." -ForegroundColor Cyan
$serverRelease = Invoke-RestMethod -Uri "$ApiBase/releases/tags/$ServerReleaseTag" -Headers $Headers -Method Get
$serverReleaseId = $serverRelease.id
$serverCurrentTitle = $serverRelease.name
$serverReleaseBody = if ($serverRelease.body) { $serverRelease.body } else { "" }
Write-Host " Release ID: $serverReleaseId"
Write-Host " Current title: $serverCurrentTitle"
# Compute new title
$serverNewTitle = $serverCurrentTitle -replace '(?<=Server:\s{1,4})[0-9a-f]{7}', $shortHash
if ($serverNewTitle -eq $serverCurrentTitle -and $serverCurrentTitle -notmatch $shortHash) {
$serverNewTitle = "Server: $shortHash"
Write-Host " Warning: Could not parse existing title format, using fallback." -ForegroundColor Yellow
}
Write-Host "==> Deleting old Nightly-Dedicated-Server release..." -ForegroundColor Cyan
Invoke-RestMethod -Uri "$ApiBase/releases/$serverReleaseId" -Headers $Headers -Method Delete
Write-Host " Deleted." -ForegroundColor Green
# Force-update the server tag to point to the latest commit
Write-Host "==> Updating $ServerReleaseTag tag to $shortHash..." -ForegroundColor Cyan
$serverTagRefBody = @{ sha = $fullHash; force = $true } | ConvertTo-Json
Invoke-RestMethod -Uri "$ApiBase/git/refs/tags/$ServerReleaseTag" -Headers $Headers -Method Patch -Body $serverTagRefBody -ContentType "application/json" | Out-Null
Write-Host " Tag updated." -ForegroundColor Green
# Create fresh release
Write-Host "==> Creating new Nightly-Dedicated-Server release..." -ForegroundColor Cyan
$serverCreateBody = @{
tag_name = $ServerReleaseTag
name = $serverNewTitle
body = $serverReleaseBody
draft = $false
prerelease = $false
} | ConvertTo-Json
$newServerRelease = Invoke-RestMethod -Uri "$ApiBase/releases" -Headers $Headers -Method Post -Body $serverCreateBody -ContentType "application/json"
$serverReleaseId = $newServerRelease.id
Write-Host " Created release ID: $serverReleaseId" -ForegroundColor Green
Write-Host " Title: $serverNewTitle"
# --- Step 4: Upload server zip ---
Write-Host "==> Uploading server assets..." -ForegroundColor Cyan
$serverUploadBase = "https://uploads.github.com/repos/$RepoOwner/$RepoName/releases/$serverReleaseId/assets"
if (-not (Test-Path $ServerZipPath)) {
Write-Error "File not found: $ServerZipPath"
exit 1
}
$serverUploadUrl = "$serverUploadBase`?name=$ServerZipName"
$serverFileBytes = [System.IO.File]::ReadAllBytes($ServerZipPath)
$serverSizeMB = [math]::Round($serverFileBytes.Length / 1MB, 2)
Write-Host " Uploading: $ServerZipName ($serverSizeMB MB)..."
Invoke-RestMethod -Uri $serverUploadUrl -Headers @{
Authorization = "token $Token"
Accept = "application/vnd.github+json"
"Content-Type" = "application/zip"
} -Method Post -Body $serverFileBytes | Out-Null
Write-Host " Uploaded: $ServerZipName" -ForegroundColor Green
# --- Step 5: Delete and recreate the Nightly release (last, so it shows as most recent) ---
# Deleting and recreating gives a fresh "released just now" timestamp.
Write-Host "==> Fetching Nightly release info..." -ForegroundColor Cyan
$release = Invoke-RestMethod -Uri "$ApiBase/releases/tags/$ReleaseTag" -Headers $Headers -Method Get
$releaseId = $release.id
$currentTitle = $release.name
$releaseBody = if ($release.body) { $release.body } else { "" }
Write-Host " Release ID: $releaseId"
Write-Host " Current title: $currentTitle"
# Compute new title
$newTitle = $currentTitle -replace '(?<=Client:\s{1,4})[0-9a-f]{7}', $shortHash
if ($newTitle -eq $currentTitle -and $currentTitle -notmatch $shortHash) {
$newTitle = "Latest: $shortHash"
Write-Host " Warning: Could not parse existing title format, using fallback." -ForegroundColor Yellow
}
Write-Host "==> Deleting old Nightly release..." -ForegroundColor Cyan
Invoke-RestMethod -Uri "$ApiBase/releases/$releaseId" -Headers $Headers -Method Delete
Write-Host " Deleted." -ForegroundColor Green
# Force-update the tag to point to the latest commit
Write-Host "==> Updating $ReleaseTag tag to $shortHash..." -ForegroundColor Cyan
$tagRefBody = @{ sha = $fullHash; force = $true } | ConvertTo-Json
Invoke-RestMethod -Uri "$ApiBase/git/refs/tags/$ReleaseTag" -Headers $Headers -Method Patch -Body $tagRefBody -ContentType "application/json" | Out-Null
Write-Host " Tag updated." -ForegroundColor Green
# Create fresh release
Write-Host "==> Creating new Nightly release..." -ForegroundColor Cyan
$createBody = @{
tag_name = $ReleaseTag
name = $newTitle
body = $releaseBody
draft = $false
prerelease = $false
} | ConvertTo-Json
$newRelease = Invoke-RestMethod -Uri "$ApiBase/releases" -Headers $Headers -Method Post -Body $createBody -ContentType "application/json"
$releaseId = $newRelease.id
Write-Host " Created release ID: $releaseId" -ForegroundColor Green
Write-Host " Title: $newTitle"
# --- Step 6: Upload new assets ---
Write-Host "==> Uploading new assets..." -ForegroundColor Cyan
$uploadBase = "https://uploads.github.com/repos/$RepoOwner/$RepoName/releases/$releaseId/assets"
$filesToUpload = @(
@{ Path = $ZipPath; Name = $ZipName; ContentType = "application/zip" }
@{ Path = Join-Path $ReleaseDir "Minecraft.Client.exe"; Name = "Minecraft.Client.exe"; ContentType = "application/octet-stream" }
)
foreach ($file in $filesToUpload) {
$filePath = $file.Path
if (-not (Test-Path $filePath)) {
Write-Error "File not found: $filePath"
exit 1
}
$uploadUrl = "$uploadBase`?name=$($file.Name)"
$fileBytes = [System.IO.File]::ReadAllBytes($filePath)
$sizeMB = [math]::Round($fileBytes.Length / 1MB, 2)
Write-Host " Uploading: $($file.Name) ($sizeMB MB)..."
Invoke-RestMethod -Uri $uploadUrl -Headers @{
Authorization = "token $Token"
Accept = "application/vnd.github+json"
"Content-Type" = $file.ContentType
} -Method Post -Body $fileBytes | Out-Null
Write-Host " Uploaded: $($file.Name)" -ForegroundColor Green
}
# --- Done ---
Write-Host ""
Write-Host "==> Nightly releases updated successfully!" -ForegroundColor Green
Write-Host " Commit: $shortHash"
Write-Host " Client title: $newTitle"
Write-Host " Client assets: $ZipName, Minecraft.Client.exe"
Write-Host " Server title: $serverNewTitle"
Write-Host " Server assets: $ServerZipName"
Write-Host " Archive: $archiveFolder"