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https://git.revela.dev/itsRevela/LCE-Revelations.git
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Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.
Build layout:
Minecraft.Server vanilla, no plugin support, no .NET dep
Minecraft.Server.FourKit FourKit-enabled, ships with bundled
.NET 10 self-contained runtime in runtime/
and an empty plugins/ folder
Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.
Native bridge (Minecraft.Server/FourKit*.{cpp,h}):
* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
(the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
stubs for the standalone build so gameplay code can call them
unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers
Managed plugin host (Minecraft.Server.FourKit/):
* Bukkit-style API: Player, World, Block, Inventory, Command,
Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
always live next to Minecraft.Server.exe regardless of where the
managed assembly itself is loaded from
Engine hooks (Minecraft.Client/, Minecraft.World/):
* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
Teleport, Portal, Death) wired into PendingConnection and
PlayerConnection without disturbing the cipher handshake or
identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
teleport hooks
Regression fixes preserved while applying donor diffs:
* ServerPlayer::die() retains the LCE-Revelations hardcore branch
(setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
loop required by the client's handleAddMob offset, fixing Ender
Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
cached frictionTile, both Revelations perf wins that the donor
silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
bounds-check are intact
Build system:
* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
subdirectory and pulls in the new shared cmake/ServerTarget.cmake
helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
_MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
rollforward
Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.
CI:
* nightly.yml builds both server flavours, ships
LCE-Revelations-Server-Win64.zip and
LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
publish step works in PR validation
* All zip artifacts and the client zip are renamed from
LCREWindows64 to LCE-Revelations-{Client,Server}-Win64
Documentation:
* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
events FourKit fires
Docker:
* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
at the vanilla CMake output. The FourKit Docker image is
intentionally NOT shipped yet because hosting .NET 10 self
contained inside Wine has not been smoke-tested
167 lines
4.9 KiB
C#
167 lines
4.9 KiB
C#
namespace Minecraft.Server.FourKit.Block;
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/// <summary>
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/// Represents a block. This is a live object, and only one Block may exist for
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/// any given location in a world.
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/// </summary>
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public class Block
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{
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private readonly World _world;
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private readonly int _x;
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private readonly int _y;
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private readonly int _z;
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internal Block(World world, int x, int y, int z)
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{
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_world = world;
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_x = x;
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_y = y;
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_z = z;
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}
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/// <summary>
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/// Gets the Location of the block.
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/// </summary>
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/// <returns>Location of the block.</returns>
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public Location getLocation()
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{
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return new Location(_world, _x, _y, _z, 0f, 0f);
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}
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/// <summary>
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/// Gets the type of this block.
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/// </summary>
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/// <returns>Block type.</returns>
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public Material getType()
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{
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int id = getTypeId();
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return Enum.IsDefined(typeof(Material), id) ? (Material)id : Material.AIR;
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}
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/// <summary>
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/// Gets the type ID of this block.
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/// </summary>
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/// <returns>Block type ID.</returns>
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public int getTypeId()
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{
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if (NativeBridge.GetTileId != null)
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return NativeBridge.GetTileId(_world.getDimensionId(), _x, _y, _z);
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return 0;
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}
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/// <summary>
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/// Gets the world which contains this Block.
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/// </summary>
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/// <returns>World containing this block.</returns>
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public World getWorld() => _world;
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/// <summary>
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/// Gets the x-coordinate of this block.
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/// </summary>
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/// <returns>X-coordinate.</returns>
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public int getX() => _x;
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/// <summary>
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/// Gets the y-coordinate of this block.
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/// </summary>
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/// <returns>Y-coordinate.</returns>
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public int getY() => _y;
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/// <summary>
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/// Gets the z-coordinate of this block.
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/// </summary>
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/// <returns>Z-coordinate.</returns>
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public int getZ() => _z;
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/// <summary>
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/// Sets the type of this block.
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/// </summary>
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/// <param name="type">Material to change this block to.</param>
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public void setType(Material type)
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{
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setTypeId((int)type);
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}
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/// <summary>
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/// Sets the type ID of this block.
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/// </summary>
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/// <param name="type">Type ID to change this block to.</param>
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/// <returns>Whether the change was successful.</returns>
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public bool setTypeId(int type)
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{
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NativeBridge.SetTile?.Invoke(_world.getDimensionId(), _x, _y, _z, type, 0);
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return true;
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}
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/// <summary>
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/// Gets the metadata value for this block.
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/// </summary>
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/// <returns>Block specific metadata.</returns>
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public byte getData()
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{
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return (byte)NativeBridge.GetTileData(_world.getDimensionId(), _x, _y, _z);
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}
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/// <summary>
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/// Sets the metadata value for this block.
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/// </summary>
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/// <param name="data">New block specific metadata.</param>
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public void setData(byte data)
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{
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NativeBridge.SetTileData?.Invoke(_world.getDimensionId(), _x, _y, _z, data);
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}
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/// <summary>
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/// Breaks the block and spawns items as if a player had digged it.
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/// </summary>
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/// <returns>true if the block was destroyed.</returns>
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public bool breakNaturally()
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{
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if (NativeBridge.BreakBlock != null)
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return NativeBridge.BreakBlock(_world.getDimensionId(), _x, _y, _z) != 0;
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return false;
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}
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/// <summary>
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/// Gets the block at the given offsets
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/// </summary>
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/// <param name="modX">X offset</param>
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/// <param name="modY">Y offset</param>
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/// <param name="modZ">Z offset</param>
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/// <returns>Block at the given offsets</returns>
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public Block getRelative(int modX, int modY, int modZ)
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{
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return getWorld().getBlockAt(getX() + modX, getY() + modY, getZ() + modZ);
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}
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/// <summary>
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/// Gets the block at the given face
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/// <para>This method is equal to getRelative(face, 1)</para>
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/// </summary>
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/// <param name="face">BlockFace to get relative to</param>
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/// <returns>Block at the given face</returns>
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public Block getRelative(BlockFace face)
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{
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return getRelative(face, 1);
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}
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/// <summary>
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/// Gets the block at the given distance of the given face
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/// <para>For example, the following method places water at 100,102,100; two
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/// blocks above 100,100,100.</para>
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/// <code>
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/// Block block = world.getBlockAt(100, 100, 100);
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/// Block shower = block.getRelative(BlockFace.UP, 2);
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/// shower.setType(Material.WATER);
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/// </code>
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/// </summary>
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/// <param name="face">BlockFace to get relative to</param>
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/// <param name="distance">Distance to get relative to</param>
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/// <returns>Block at the given distance of the given face</returns>
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public Block getRelative(BlockFace face, int distance)
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{
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return getRelative(face.getModX() * distance, face.getModY() * distance, face.getModZ() * distance);
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}
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}
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