mirror of
https://git.revela.dev/itsRevela/LCE-Revelations.git
synced 2026-05-21 19:24:55 +00:00
445 lines
16 KiB
YAML
445 lines
16 KiB
YAML
name: Nightly Release
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on:
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workflow_dispatch:
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permissions:
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contents: write
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id-token: write
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attestations: write
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packages: write
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concurrency:
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group: nightly
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cancel-in-progress: true
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jobs:
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build-client:
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name: Build Client
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runs-on: windows-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v6
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with:
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submodules: recursive
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- name: Setup MSVC
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uses: ilammy/msvc-dev-cmd@v1
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- name: Setup CMake
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uses: lukka/get-cmake@latest
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- name: Run CMake
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uses: lukka/run-cmake@v10
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env:
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VCPKG_ROOT: ""
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with:
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configurePreset: windows64
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buildPreset: windows64-release
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buildPresetAdditionalArgs: "['--target', 'Minecraft.Client']"
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- name: Zip Build
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shell: pwsh
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run: |
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$source = "./build/windows64/Minecraft.Client/Release"
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$zip = "LCE-Revelations-Client-Win64.zip"
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$topLevel = "LCE-Revelations-Client-Win64"
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# Collect files, excluding unwanted extensions
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$files = Get-ChildItem -Path $source -Recurse -File |
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Where-Object { $_.Extension -notin '.pch', '.pdb', '.zip', '.ipdb', '.iobj', '.exp', '.lib' }
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Add-Type -AssemblyName System.IO.Compression
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Add-Type -AssemblyName System.IO.Compression.FileSystem
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$basePath = (Resolve-Path $source).Path
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$fs = [System.IO.File]::Open($zip, [System.IO.FileMode]::Create)
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try {
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$archive = New-Object System.IO.Compression.ZipArchive($fs, [System.IO.Compression.ZipArchiveMode]::Create)
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try {
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# Add directories
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Get-ChildItem -Path $basePath -Recurse -Directory | ForEach-Object {
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$rel = $_.FullName.Substring($basePath.Length).TrimStart('\', '/')
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$archive.CreateEntry("$topLevel/$($rel -replace '\\','/')/") | Out-Null
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}
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# Add files
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foreach ($file in $files) {
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$rel = $file.FullName.Substring($basePath.Length).TrimStart('\', '/')
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$entryName = "$topLevel/$($rel -replace '\\','/')"
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[System.IO.Compression.ZipFileExtensions]::CreateEntryFromFile(
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$archive, $file.FullName, $entryName,
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[System.IO.Compression.CompressionLevel]::Optimal
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) | Out-Null
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}
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} finally { $archive.Dispose() }
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} finally { $fs.Dispose() }
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Write-Host "Created $zip"
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- name: Stage artifacts
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shell: pwsh
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run: |
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New-Item -ItemType Directory -Force -Path staging
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Copy-Item LCE-Revelations-Client-Win64.zip staging/
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Copy-Item ./build/windows64/Minecraft.Client/Release/Minecraft.Client.exe staging/
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Copy-Item ./build/windows64/Minecraft.Client/Release/Minecraft.Client.pdb staging/
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- name: Upload artifacts
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uses: actions/upload-artifact@v6
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with:
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name: client-build
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path: staging/*
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build-server:
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name: Build Server
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runs-on: windows-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v6
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with:
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submodules: recursive
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- name: Setup MSVC
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uses: ilammy/msvc-dev-cmd@v1
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- name: Setup CMake
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uses: lukka/get-cmake@latest
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- name: Setup .NET
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uses: actions/setup-dotnet@v4
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with:
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global-json-file: global.json
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- name: Run CMake
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uses: lukka/run-cmake@v10
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env:
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VCPKG_ROOT: ""
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with:
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configurePreset: windows64
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buildPreset: windows64-release
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buildPresetAdditionalArgs: "['--target', 'Minecraft.Server', '--target', 'Minecraft.Server.FourKit']"
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- name: Zip Build (vanilla)
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shell: pwsh
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run: |
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$source = "./build/windows64/Minecraft.Server/Release"
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$zip = "LCE-Revelations-Server-Win64.zip"
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$topLevel = "LCE-Revelations-Server-Win64"
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$files = Get-ChildItem -Path $source -Recurse -File |
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Where-Object { $_.Extension -notin '.pch', '.zip', '.ipdb', '.iobj', '.exp', '.lib' }
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Add-Type -AssemblyName System.IO.Compression
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Add-Type -AssemblyName System.IO.Compression.FileSystem
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$basePath = (Resolve-Path $source).Path
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$fs = [System.IO.File]::Open($zip, [System.IO.FileMode]::Create)
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try {
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$archive = New-Object System.IO.Compression.ZipArchive($fs, [System.IO.Compression.ZipArchiveMode]::Create)
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try {
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Get-ChildItem -Path $basePath -Recurse -Directory | ForEach-Object {
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$rel = $_.FullName.Substring($basePath.Length).TrimStart('\', '/')
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$archive.CreateEntry("$topLevel/$($rel -replace '\\','/')/") | Out-Null
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}
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foreach ($file in $files) {
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$rel = $file.FullName.Substring($basePath.Length).TrimStart('\', '/')
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$entryName = "$topLevel/$($rel -replace '\\','/')"
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[System.IO.Compression.ZipFileExtensions]::CreateEntryFromFile(
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$archive, $file.FullName, $entryName,
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[System.IO.Compression.CompressionLevel]::Optimal
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) | Out-Null
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}
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} finally { $archive.Dispose() }
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} finally { $fs.Dispose() }
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Write-Host "Created $zip"
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- name: Zip Build (FourKit)
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shell: pwsh
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run: |
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$source = "./build/windows64/Minecraft.Server.FourKit/Release"
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$zip = "LCE-Revelations-Server-Win64-FourKit.zip"
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$topLevel = "LCE-Revelations-Server-Win64-FourKit"
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$files = Get-ChildItem -Path $source -Recurse -File |
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Where-Object { $_.Extension -notin '.pch', '.zip', '.ipdb', '.iobj', '.exp', '.lib' }
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Add-Type -AssemblyName System.IO.Compression
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Add-Type -AssemblyName System.IO.Compression.FileSystem
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$basePath = (Resolve-Path $source).Path
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$fs = [System.IO.File]::Open($zip, [System.IO.FileMode]::Create)
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try {
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$archive = New-Object System.IO.Compression.ZipArchive($fs, [System.IO.Compression.ZipArchiveMode]::Create)
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try {
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Get-ChildItem -Path $basePath -Recurse -Directory | ForEach-Object {
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$rel = $_.FullName.Substring($basePath.Length).TrimStart('\', '/')
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$archive.CreateEntry("$topLevel/$($rel -replace '\\','/')/") | Out-Null
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}
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foreach ($file in $files) {
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$rel = $file.FullName.Substring($basePath.Length).TrimStart('\', '/')
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$entryName = "$topLevel/$($rel -replace '\\','/')"
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[System.IO.Compression.ZipFileExtensions]::CreateEntryFromFile(
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$archive, $file.FullName, $entryName,
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[System.IO.Compression.CompressionLevel]::Optimal
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) | Out-Null
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}
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} finally { $archive.Dispose() }
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} finally { $fs.Dispose() }
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Write-Host "Created $zip"
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- name: Stage artifacts
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shell: pwsh
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run: |
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New-Item -ItemType Directory -Force -Path staging
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Copy-Item LCE-Revelations-Server-Win64.zip staging/
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Copy-Item LCE-Revelations-Server-Win64-FourKit.zip staging/
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- name: Upload artifacts
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uses: actions/upload-artifact@v6
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with:
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name: server-build
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path: staging/*
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docker:
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name: Build Docker (${{ matrix.variant }})
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needs: build-server
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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include:
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- variant: vanilla
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zip: LCE-Revelations-Server-Win64.zip
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subdir: LCE-Revelations-Server-Win64
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image: lce-revelations-dedicated-server
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- variant: fourkit
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zip: LCE-Revelations-Server-Win64-FourKit.zip
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subdir: LCE-Revelations-Server-Win64-FourKit
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image: lce-revelations-dedicated-server-fourkit
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steps:
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- name: Checkout
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uses: actions/checkout@v6
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- name: Download server artifacts
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uses: actions/download-artifact@v7
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with:
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name: server-build
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path: .artifacts/
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- name: Prepare runtime directory
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shell: bash
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run: |
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set -euo pipefail
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rm -rf runtime .extracted
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unzip -q ".artifacts/${{ matrix.zip }}" -d .extracted
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mv ".extracted/${{ matrix.subdir }}" runtime
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# Strip debug symbols to keep image small (zip includes .pdb).
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find runtime -name '*.pdb' -delete
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- name: Compute image name
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id: image
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shell: bash
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run: |
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owner="$(echo "${{ github.repository_owner }}" | tr '[:upper:]' '[:lower:]')"
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echo "image=ghcr.io/$owner/${{ matrix.image }}" >> "$GITHUB_OUTPUT"
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- name: Extract Docker metadata
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id: meta
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uses: docker/metadata-action@v5
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with:
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images: ${{ steps.image.outputs.image }}
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tags: |
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type=raw,value=nightly
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- name: Login to GHCR
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uses: docker/login-action@v3
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with:
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registry: ghcr.io
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username: ${{ github.actor }}
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password: ${{ secrets.GITHUB_TOKEN }}
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- name: Build and push image
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uses: docker/build-push-action@v6
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with:
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context: .
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file: docker/dedicated-server/Dockerfile
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push: true
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tags: ${{ steps.meta.outputs.tags }}
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labels: ${{ steps.meta.outputs.labels }}
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build-args: |
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MC_RUNTIME_DIR=runtime
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release-server:
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name: Release Server
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needs: build-server
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runs-on: ubuntu-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v6
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- name: Download server artifacts
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uses: actions/download-artifact@v7
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with:
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name: server-build
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path: artifacts
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- name: Attest artifacts
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uses: actions/attest-build-provenance@v2
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with:
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subject-path: |
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artifacts/LCE-Revelations-Server-Win64.zip
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artifacts/LCE-Revelations-Server-Win64-FourKit.zip
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- name: Get short SHA
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id: sha
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run: echo "short=$(echo '${{ github.sha }}' | cut -c1-7)" >> "$GITHUB_OUTPUT"
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- name: Delete old release
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env:
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GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: gh release delete Nightly-Dedicated-Server --yes || true
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- name: Delete old tag
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env:
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GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: gh api repos/${{ github.repository }}/git/refs/tags/Nightly-Dedicated-Server --method DELETE || true
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- name: Import GPG key
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uses: crazy-max/ghaction-import-gpg@v6
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with:
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gpg_private_key: ${{ secrets.GPG_PRIVATE_KEY }}
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passphrase: ${{ secrets.GPG_PASSPHRASE }}
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git_user_signingkey: true
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git_tag_gpgsign: true
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- name: Create signed tag
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run: |
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git tag -s -f Nightly-Dedicated-Server -m "Nightly server release ${{ steps.sha.outputs.short }}"
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git push origin Nightly-Dedicated-Server --force
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- name: Create release
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env:
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GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: |
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gh release create Nightly-Dedicated-Server artifacts/* \
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--title "Server: ${{ steps.sha.outputs.short }}" \
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--notes "Dedicated Server runtime for Windows64.
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Two flavours are attached:
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- \`LCE-Revelations-Server-Win64.zip\`: vanilla server, no plugin support, smallest download.
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- \`LCE-Revelations-Server-Win64-FourKit.zip\`: server with the FourKit plugin host, bundled .NET 10 runtime, and an empty \`plugins/\` folder ready for plugin authors to drop DLLs into.
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Pick the flavour you want and extract it to a folder where you'd like to keep the server runtime." \
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--latest=false
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release-client:
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name: Release Client
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needs: [build-client, release-server]
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runs-on: ubuntu-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v6
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- name: Download client artifacts
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uses: actions/download-artifact@v7
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with:
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name: client-build
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path: artifacts
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- name: Attest artifacts
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uses: actions/attest-build-provenance@v2
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with:
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subject-path: |
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artifacts/LCE-Revelations-Client-Win64.zip
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artifacts/Minecraft.Client.exe
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artifacts/Minecraft.Client.pdb
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- name: Get short SHA
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id: sha
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run: echo "short=$(echo '${{ github.sha }}' | cut -c1-7)" >> "$GITHUB_OUTPUT"
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- name: Delete old release
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env:
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GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: gh release delete Nightly --yes || true
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- name: Delete old tag
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env:
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GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: gh api repos/${{ github.repository }}/git/refs/tags/Nightly --method DELETE || true
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- name: Import GPG key
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uses: crazy-max/ghaction-import-gpg@v6
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with:
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gpg_private_key: ${{ secrets.GPG_PRIVATE_KEY }}
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passphrase: ${{ secrets.GPG_PASSPHRASE }}
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git_user_signingkey: true
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git_tag_gpgsign: true
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- name: Create signed tag
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run: |
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git tag -s -f Nightly -m "Nightly release ${{ steps.sha.outputs.short }}"
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git push origin Nightly --force
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- name: Write release notes
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run: |
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cat > notes.md <<'NOTES'
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# Instructions:
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**Newcomers:**
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- If this is your first time, download `LCE-Revelations-Client-Win64.zip` and extract it wherever you would like to keep it.
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- I would recommend to set your username prior to launch (create a file called `username.txt`, put your desired username into the file, and save).
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- To play, simply run `Minecraft.Client.exe`.
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**For those that wish to update their existing installation with the latest build:**
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- Download `Minecraft.Client.exe` and copy it over to your existing LCE-Revelations-Client-Win64 build (overwrite your old version of Minecraft.Client.exe).
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**For developers:**
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- `Minecraft.Client.pdb` contains debug symbols for crash analysis and development. Place it next to `Minecraft.Client.exe` for stack traces to show function names and line numbers.
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**Steam Deck & Linux:**
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- Y'all know the drill. Download the `LCE-Revelations-Client-Win64.zip`, extract it, add the `Minecraft.Client.exe` as a "Non-Steam Game" within the Steam library, turn on compatibility mode with Proton Experimental, and then run it!
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# Multiplayer instructions:
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LAN games are natively supported, and any LAN games will appear automatically on the right. However, if you'd like to play with your friends online (and if you don't want to require them to setup a vpn, and/or if you don't want to port forward), I would recommend the following setup. Please keep in mind, you do NOT need to do this to enjoy the game. This is just how I have it setup for me so my friends can join without any hassle:
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Prerequisites:
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- Premium playit.gg account, costs about $3 USD per month. This is for setting up the tunnel.
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- playit.gg agent installed on host PC.
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How-to:
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- Ensure your playit.gg agent is connected to your playit.gg account
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- On the playit.gg website, setup a new tunnel (choose TCP). Ensure the configurable settings are set to the below values, assuming your agent is installed on the same computer as your online LCE Revelations game is hosted from.
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- Configurable settings:
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- Local IP: `127.0.0.1`
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- Local Port: `25565`
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- Proxy Protocol: `None`
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- After creating your tunnel, navigate to the "Tunnels" main page. You'll see the IP address and port for your tunnel. This is what your friends will input when adding your server in order to join your online game!
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NOTES
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- name: Create release
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env:
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GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: |
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gh release create Nightly artifacts/* \
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--title "Client: ${{ steps.sha.outputs.short }}" \
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--notes-file notes.md
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cleanup:
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needs: [release-client, release-server, docker]
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if: always()
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runs-on: ubuntu-latest
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steps:
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- name: Cleanup artifacts
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uses: geekyeggo/delete-artifact@v5
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with:
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name: |
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client-build
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server-build
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