mirror of
https://git.revela.dev/itsRevela/LCE-Revelations.git
synced 2026-05-22 11:44:37 +00:00
Move StorageManager.AllocateSaveData() back under the save lock (called on the game thread before releasing). Background thread now only does pure zlib compression with no StorageManager calls. Add CommitPendingAsyncSave() to both the game thread tick and TickCoreSystems() to ensure saves commit during bootstrap, normal gameplay, and shutdown.
1296 lines
39 KiB
C++
1296 lines
39 KiB
C++
#include "stdafx.h"
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#include "StringHelpers.h"
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#include "ConsoleSaveFileOriginal.h"
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#include "File.h"
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#include <xuiapp.h>
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#include "compression.h"
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#include "..\Minecraft.Client\Minecraft.h"
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#include "..\Minecraft.Client\MinecraftServer.h"
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#include "..\Minecraft.Client\ServerLevel.h"
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#include "..\Minecraft.World\net.minecraft.world.level.h"
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#include "..\Minecraft.World\LevelData.h"
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#include "..\Minecraft.Client\Common\GameRules\LevelGenerationOptions.h"
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#include "..\Minecraft.World\net.minecraft.world.level.chunk.storage.h"
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#ifdef _WINDOWS64
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#include <thread>
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#include <atomic>
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#include <mutex>
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extern bool g_Win64DedicatedServer;
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static std::atomic<bool> s_asyncSaveInFlight{false};
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// Pending async save: background thread fills this, main thread commits it.
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struct PendingAsyncSave
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{
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ConsoleSaveFile *self;
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PBYTE thumbData;
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DWORD thumbSize;
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BYTE textMetadata[88];
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int textMetadataBytes;
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bool ready;
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};
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static std::mutex s_pendingSaveMutex;
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static PendingAsyncSave s_pendingSave = {};
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#endif
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#ifdef _XBOX
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#define RESERVE_ALLOCATION MEM_RESERVE | MEM_LARGE_PAGES
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#define COMMIT_ALLOCATION MEM_COMMIT | MEM_LARGE_PAGES
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#else
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#define RESERVE_ALLOCATION MEM_RESERVE
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#define COMMIT_ALLOCATION MEM_COMMIT
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#endif
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unsigned int ConsoleSaveFileOriginal::pagesCommitted = 0;
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void *ConsoleSaveFileOriginal::pvHeap = nullptr;
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ConsoleSaveFileOriginal::ConsoleSaveFileOriginal(const wstring &fileName, LPVOID pvSaveData /*= nullptr*/, DWORD dFileSize /*= 0*/, bool forceCleanSave /*= false*/, ESavePlatform plat /*= SAVE_FILE_PLATFORM_LOCAL*/)
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{
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InitializeCriticalSectionAndSpinCount(&m_lock,5120);
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// One time initialise of static stuff required for our storage
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if( pvHeap == nullptr )
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{
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// Reserve a chunk of 64MB of virtual address space for our saves, using 64KB pages.
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// We'll only be committing these as required to grow the storage we need, which will
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// the storage to grow without having to use realloc.
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// AP - The Vita doesn't have virtual memory so a pretend system has been implemented in PSVitaStubs.cpp.
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// All access to the memory must be done via the access function as the pointer returned from VirtualAlloc
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// can't be used directly.
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pvHeap = VirtualAlloc(nullptr, MAX_PAGE_COUNT * CSF_PAGE_SIZE, RESERVE_ALLOCATION, PAGE_READWRITE );
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}
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pvSaveMem = pvHeap;
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m_fileName = fileName;
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DWORD fileSize = dFileSize;
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// Load a save from the game rules
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bool bLevelGenBaseSave = false;
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LevelGenerationOptions *levelGen = app.getLevelGenerationOptions();
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if( pvSaveData == nullptr && levelGen != nullptr && levelGen->requiresBaseSave())
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{
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pvSaveData = levelGen->getBaseSaveData(fileSize);
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if(pvSaveData && fileSize != 0) bLevelGenBaseSave = true;
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}
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if( pvSaveData == nullptr || fileSize == 0)
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fileSize = StorageManager.GetSaveSize();
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if( forceCleanSave )
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fileSize = 0;
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DWORD heapSize = max( fileSize, (DWORD)(1024 * 1024 * 2)); // 4J Stu - Our files are going to be bigger than 2MB so allocate high to start with
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// Initially committ enough room to store headSize bytes (using CSF_PAGE_SIZE pages, so rounding up here). We should only ever have one save file at a time,
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// and the pages should be decommitted in the dtor, so pages committed should always be zero at this point.
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if( pagesCommitted != 0 )
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{
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#ifndef _CONTENT_PACKAGE
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__debugbreak();
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#endif
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}
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unsigned int pagesRequired = ( heapSize + (CSF_PAGE_SIZE - 1 ) ) / CSF_PAGE_SIZE;
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void *pvRet = VirtualAlloc(pvHeap, pagesRequired * CSF_PAGE_SIZE, COMMIT_ALLOCATION, PAGE_READWRITE);
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if( pvRet == nullptr )
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{
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#ifndef _CONTENT_PACKAGE
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// Out of physical memory
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__debugbreak();
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#endif
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}
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pagesCommitted = pagesRequired;
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if( fileSize > 0)
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{
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bool AllocData = false;
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if(pvSaveData != nullptr)
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{
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#ifdef __PSVITA__
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// AP - use this to access the virtual memory
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VirtualCopyTo(pvSaveMem, pvSaveData, fileSize);
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#else
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memcpy(pvSaveMem, pvSaveData, fileSize);
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if(bLevelGenBaseSave)
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{
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levelGen->deleteBaseSaveData();
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}
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#endif
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}
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else
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{
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unsigned int storageLength;
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#ifdef __PSVITA__
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// create a buffer to hold the compressed data
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pvSaveData = malloc(fileSize);
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AllocData = true;
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StorageManager.GetSaveData( pvSaveData, &storageLength );
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#else
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StorageManager.GetSaveData( pvSaveMem, &storageLength );
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#endif
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#ifdef __PS3__
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StorageManager.FreeSaveData();
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#endif
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app.DebugPrintf("Filesize - %d, Adjusted size - %d\n",fileSize,storageLength);
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fileSize = storageLength;
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}
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#ifdef __PSVITA__
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if(plat == SAVE_FILE_PLATFORM_PSVITA)
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{
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// AP - decompress via the access function. This uses a special RLE format
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VirtualDecompress((unsigned char *)pvSaveData+8, fileSize-8 );
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if( AllocData )
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{
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// free the compressed data buffer if required
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free( pvSaveData );
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}
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else if(bLevelGenBaseSave)
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{
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levelGen->deleteBaseSaveData();
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}
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}
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else
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#endif
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{
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#ifdef __PSVITA__
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void* pvSourceData = pvSaveData;
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#else
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void* pvSourceData = pvSaveMem;
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#endif
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int compressed = *static_cast<int *>(pvSourceData);
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if( compressed == 0 )
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{
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unsigned int decompSize = *( static_cast<int *>(pvSourceData)+1 );
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if(isLocalEndianDifferent(plat)) System::ReverseULONG(&decompSize);
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// An invalid save, so clear the memory and start from scratch
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if(decompSize == 0)
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{
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// 4J Stu - Saves created between 2/12/2011 and 7/12/2011 will have this problem
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app.DebugPrintf("Invalid save data format\n");
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ZeroMemory( pvSourceData, fileSize );
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// Clear the first 8 bytes that reference the header
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header.WriteHeader( pvSourceData );
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}
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else
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{
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unsigned char *buf = new unsigned char[decompSize];
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#ifndef _XBOX
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if(plat == SAVE_FILE_PLATFORM_PSVITA)
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{
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Compression::VitaVirtualDecompress(buf, &decompSize, static_cast<unsigned char *>(pvSourceData)+8, fileSize-8 );
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}
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else
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#endif
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{
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Compression::getCompression()->SetDecompressionType(plat); // if this save is from another platform, set the correct decompression type
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Compression::getCompression()->Decompress(buf, &decompSize, static_cast<unsigned char *>(pvSourceData)+8, fileSize-8 );
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Compression::getCompression()->SetDecompressionType(SAVE_FILE_PLATFORM_LOCAL); // and then set the decompression back to the local machine's standard type
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}
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// Only ReAlloc if we need to (we might already have enough) and align to 512 byte boundaries
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DWORD currentHeapSize = pagesCommitted * CSF_PAGE_SIZE;
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DWORD desiredSize = decompSize;
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if( desiredSize > currentHeapSize )
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{
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unsigned int pagesRequired = ( desiredSize + (CSF_PAGE_SIZE - 1 ) ) / CSF_PAGE_SIZE;
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void *pvRet = VirtualAlloc(pvHeap, pagesRequired * CSF_PAGE_SIZE, COMMIT_ALLOCATION, PAGE_READWRITE);
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if( pvRet == nullptr )
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{
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// Out of physical memory
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__debugbreak();
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}
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pagesCommitted = pagesRequired;
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}
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#ifdef __PSVITA__
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VirtualCopyTo(pvSaveMem, buf, decompSize);
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#else
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memcpy(pvSaveMem, buf, decompSize);
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#endif
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delete[] buf;
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}
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}
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}
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header.ReadHeader( pvSaveMem, plat );
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}
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else
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{
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// Clear the first 8 bytes that reference the header
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header.WriteHeader( pvSaveMem );
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}
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}
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ConsoleSaveFileOriginal::~ConsoleSaveFileOriginal()
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{
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VirtualFree( pvHeap, MAX_PAGE_COUNT * CSF_PAGE_SIZE, MEM_DECOMMIT );
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pagesCommitted = 0;
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// Make sure we don't have any thumbnail data still waiting round - we can't need it now we've destroyed the save file anyway
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#if defined _XBOX
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app.GetSaveThumbnail(NULL,NULL);
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#elif defined __PS3__
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app.GetSaveThumbnail(nullptr,nullptr, nullptr,nullptr);
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#endif
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DeleteCriticalSection(&m_lock);
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}
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// Add the file to our table of internal files if not already there
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// Open our actual save file ready for reading/writing, and the set the file pointer to the start of this file
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FileEntry *ConsoleSaveFileOriginal::createFile( const ConsoleSavePath &fileName )
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{
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LockSaveAccess();
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FileEntry *file = header.AddFile( fileName.getName() );
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ReleaseSaveAccess();
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return file;
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}
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void ConsoleSaveFileOriginal::deleteFile( FileEntry *file )
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{
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if( file == nullptr ) return;
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LockSaveAccess();
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DWORD numberOfBytesRead = 0;
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DWORD numberOfBytesWritten = 0;
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const int bufferSize = 4096;
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int amountToRead = bufferSize;
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byte buffer[bufferSize];
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DWORD bufferDataSize = 0;
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char *readStartOffset = static_cast<char *>(pvSaveMem) + file->data.startOffset + file->getFileSize();
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char *writeStartOffset = static_cast<char *>(pvSaveMem) + file->data.startOffset;
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char *endOfDataOffset = static_cast<char *>(pvSaveMem) + header.GetStartOfNextData();
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while(true)
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{
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// Fill buffer from file
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if( readStartOffset + bufferSize > endOfDataOffset )
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{
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amountToRead = static_cast<int>(endOfDataOffset - readStartOffset);
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}
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else
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{
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amountToRead = bufferSize;
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}
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if( amountToRead == 0 )
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break;
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#ifdef __PSVITA__
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// AP - use this to access the virtual memory
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VirtualCopyFrom( buffer, readStartOffset, amountToRead );
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#else
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memcpy( buffer, readStartOffset, amountToRead );
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#endif
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numberOfBytesRead = amountToRead;
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bufferDataSize = amountToRead;
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readStartOffset += numberOfBytesRead;
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// Write buffer to file
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#ifdef __PSVITA__
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// AP - use this to access the virtual memory
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VirtualCopyTo( (void *)writeStartOffset, buffer, bufferDataSize );
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#else
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memcpy( (void *)writeStartOffset, buffer, bufferDataSize );
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#endif
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numberOfBytesWritten = bufferDataSize;
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writeStartOffset += numberOfBytesWritten;
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}
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header.RemoveFile( file );
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finalizeWrite();
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ReleaseSaveAccess();
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}
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void ConsoleSaveFileOriginal::setFilePointer(FileEntry *file,LONG lDistanceToMove,PLONG lpDistanceToMoveHigh,DWORD dwMoveMethod)
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{
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LockSaveAccess();
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file->currentFilePointer = file->data.startOffset + lDistanceToMove;
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if( dwMoveMethod == FILE_END)
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{
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file->currentFilePointer += file->getFileSize();
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}
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ReleaseSaveAccess();
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}
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// If this file needs to grow, move the data after along
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void ConsoleSaveFileOriginal::PrepareForWrite( FileEntry *file, DWORD nNumberOfBytesToWrite )
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{
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int bytesToGrowBy = ( (file->currentFilePointer - file->data.startOffset) + nNumberOfBytesToWrite) - file->getFileSize();
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if( bytesToGrowBy <= 0 )
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return;
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// 4J Stu - Not forcing a minimum size, it is up to the caller to write data in sensible amounts
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// This lets us keep some of the smaller files small
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//if( bytesToGrowBy < 1024 )
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// bytesToGrowBy = 1024;
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// Move all the data beyond us
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MoveDataBeyond(file, bytesToGrowBy);
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// Update our length
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if( file->data.length < 0 )
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file->data.length = 0;
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file->data.length += bytesToGrowBy;
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// Write the header with the updated data
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finalizeWrite();
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}
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BOOL ConsoleSaveFileOriginal::writeFile(FileEntry *file,LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite, LPDWORD lpNumberOfBytesWritten)
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{
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assert( pvSaveMem != nullptr );
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if( pvSaveMem == nullptr )
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{
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return 0;
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}
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LockSaveAccess();
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PrepareForWrite( file, nNumberOfBytesToWrite );
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char *writeStartOffset = static_cast<char *>(pvSaveMem) + file->currentFilePointer;
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//printf("Write: pvSaveMem = %0xd, currentFilePointer = %d, writeStartOffset = %0xd\n", pvSaveMem, file->currentFilePointer, writeStartOffset);
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#ifdef __PSVITA__
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// AP - use this to access the virtual memory
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VirtualCopyTo((void *)writeStartOffset, (void*)lpBuffer, nNumberOfBytesToWrite);
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#else
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memcpy( (void *)writeStartOffset, lpBuffer, nNumberOfBytesToWrite );
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#endif
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*lpNumberOfBytesWritten = nNumberOfBytesToWrite;
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if(file->data.length < 0)
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file->data.length = 0;
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file->currentFilePointer += *lpNumberOfBytesWritten;
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//wprintf(L"Wrote %d bytes to %s, new file pointer is %I64d\n", *lpNumberOfBytesWritten, file->data.filename, file->currentFilePointer);
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file->updateLastModifiedTime();
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ReleaseSaveAccess();
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return 1;
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}
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BOOL ConsoleSaveFileOriginal::zeroFile(FileEntry *file, DWORD nNumberOfBytesToWrite, LPDWORD lpNumberOfBytesWritten)
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{
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assert( pvSaveMem != nullptr );
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if( pvSaveMem == nullptr )
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{
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return 0;
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}
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LockSaveAccess();
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PrepareForWrite( file, nNumberOfBytesToWrite );
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char *writeStartOffset = static_cast<char *>(pvSaveMem) + file->currentFilePointer;
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//printf("Write: pvSaveMem = %0xd, currentFilePointer = %d, writeStartOffset = %0xd\n", pvSaveMem, file->currentFilePointer, writeStartOffset);
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#ifdef __PSVITA__
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// AP - use this to access the virtual memory
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VirtualMemset( (void *)writeStartOffset, 0, nNumberOfBytesToWrite );
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#else
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memset( (void *)writeStartOffset, 0, nNumberOfBytesToWrite );
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#endif
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*lpNumberOfBytesWritten = nNumberOfBytesToWrite;
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if(file->data.length < 0)
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file->data.length = 0;
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file->currentFilePointer += *lpNumberOfBytesWritten;
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//wprintf(L"Wrote %d bytes to %s, new file pointer is %I64d\n", *lpNumberOfBytesWritten, file->data.filename, file->currentFilePointer);
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file->updateLastModifiedTime();
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ReleaseSaveAccess();
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return 1;
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}
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BOOL ConsoleSaveFileOriginal::readFile( FileEntry *file, LPVOID lpBuffer, DWORD nNumberOfBytesToRead, LPDWORD lpNumberOfBytesRead)
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{
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DWORD actualBytesToRead;
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assert( pvSaveMem != nullptr );
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if( pvSaveMem == nullptr )
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{
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return 0;
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}
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LockSaveAccess();
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char *readStartOffset = static_cast<char *>(pvSaveMem) + file->currentFilePointer;
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//printf("Read: pvSaveMem = %0xd, currentFilePointer = %d, readStartOffset = %0xd\n", pvSaveMem, file->currentFilePointer, readStartOffset);
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assert( nNumberOfBytesToRead <= file->getFileSize() );
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actualBytesToRead = nNumberOfBytesToRead;
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if( file->currentFilePointer + nNumberOfBytesToRead > file->data.startOffset + file->data.length )
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{
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actualBytesToRead = (file->data.startOffset + file->data.length) - file->currentFilePointer;
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}
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#ifdef __PSVITA__
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// AP - use this to access the virtual memory
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VirtualCopyFrom( lpBuffer, readStartOffset, actualBytesToRead );
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#else
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memcpy( lpBuffer, readStartOffset, actualBytesToRead );
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#endif
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*lpNumberOfBytesRead = actualBytesToRead;
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file->currentFilePointer += *lpNumberOfBytesRead;
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//wprintf(L"Read %d bytes from %s, new file pointer is %I64d\n", *lpNumberOfBytesRead, file->data.filename, file->currentFilePointer);
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ReleaseSaveAccess();
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return 1;
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}
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BOOL ConsoleSaveFileOriginal::closeHandle( FileEntry *file )
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{
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LockSaveAccess();
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finalizeWrite();
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ReleaseSaveAccess();
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return TRUE;
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}
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void ConsoleSaveFileOriginal::finalizeWrite()
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{
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LockSaveAccess();
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// Ensure buffer is large enough for the full file including header table.
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// New file entries (e.g. from RegionFile creation) increase GetFileSize()
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// without triggering MoveDataBeyond, so the committed pages may be short.
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DWORD currentHeapSize = pagesCommitted * CSF_PAGE_SIZE;
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DWORD desiredSize = header.GetFileSize();
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if( desiredSize > currentHeapSize )
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{
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unsigned int pagesRequired = ( desiredSize + (CSF_PAGE_SIZE - 1 ) ) / CSF_PAGE_SIZE;
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void *pvRet = VirtualAlloc(pvHeap, pagesRequired * CSF_PAGE_SIZE, COMMIT_ALLOCATION, PAGE_READWRITE);
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if( pvRet == NULL )
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{
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__debugbreak();
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}
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pagesCommitted = pagesRequired;
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}
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header.WriteHeader( pvSaveMem );
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ReleaseSaveAccess();
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}
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void ConsoleSaveFileOriginal::MoveDataBeyond(FileEntry *file, DWORD nNumberOfBytesToWrite)
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{
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DWORD numberOfBytesRead = 0;
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DWORD numberOfBytesWritten = 0;
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const DWORD bufferSize = 4096;
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DWORD amountToRead = bufferSize;
|
|
//assert( nNumberOfBytesToWrite <= bufferSize );
|
|
static byte buffer1[bufferSize];
|
|
static byte buffer2[bufferSize];
|
|
DWORD buffer1Size = 0;
|
|
DWORD buffer2Size = 0;
|
|
|
|
// Only ReAlloc if we need to (we might already have enough) and align to 512 byte boundaries
|
|
DWORD currentHeapSize = pagesCommitted * CSF_PAGE_SIZE;
|
|
|
|
DWORD desiredSize = header.GetFileSize() + nNumberOfBytesToWrite;
|
|
|
|
if( desiredSize > currentHeapSize )
|
|
{
|
|
unsigned int pagesRequired = ( desiredSize + (CSF_PAGE_SIZE - 1 ) ) / CSF_PAGE_SIZE;
|
|
void *pvRet = VirtualAlloc(pvHeap, pagesRequired * CSF_PAGE_SIZE, COMMIT_ALLOCATION, PAGE_READWRITE);
|
|
if( pvRet == nullptr )
|
|
{
|
|
// Out of physical memory
|
|
__debugbreak();
|
|
}
|
|
pagesCommitted = pagesRequired;
|
|
}
|
|
|
|
// This is the start of where we want the space to be, and the start of the data that we need to move
|
|
char *spaceStartOffset = static_cast<char *>(pvSaveMem) + file->data.startOffset + file->getFileSize();
|
|
|
|
// This is the end of where we want the space to be
|
|
char *spaceEndOffset = spaceStartOffset + nNumberOfBytesToWrite;
|
|
|
|
// This is the current end of the data that we want to move
|
|
char *beginEndOfDataOffset = static_cast<char *>(pvSaveMem) + header.GetStartOfNextData();
|
|
|
|
// This is where the end of the data is going to be
|
|
char *finishEndOfDataOffset = beginEndOfDataOffset + nNumberOfBytesToWrite;
|
|
|
|
// This is where we are going to read from (with the amount we want to read subtracted before we read)
|
|
char *readStartOffset = beginEndOfDataOffset;
|
|
|
|
// This is where we can safely write to (with the amount we want write subtracted before we write)
|
|
char *writeStartOffset = finishEndOfDataOffset;
|
|
|
|
//printf("\n******* MOVEDATABEYOND *******\n");
|
|
//printf("Space start: %d, space end: %d\n", spaceStartOffset - (char *)pvSaveMem, spaceEndOffset - (char *)pvSaveMem);
|
|
//printf("Current end of data: %d, new end of data: %d\n", beginEndOfDataOffset - (char *)pvSaveMem, finishEndOfDataOffset - (char *)pvSaveMem);
|
|
|
|
// Optimisation for things that are being moved in whole region file sector (4K chunks). We could generalise this a bit more but seems safest at the moment to identify this particular type
|
|
// of move and code explicitly for this situation
|
|
if( ( nNumberOfBytesToWrite & 4095 ) == 0 )
|
|
{
|
|
if( nNumberOfBytesToWrite > 0 )
|
|
{
|
|
// Get addresses for start & end of the region we are copying from as uintptr_t, for easier maths
|
|
uintptr_t uiFromStart = (uintptr_t)spaceStartOffset;
|
|
uintptr_t uiFromEnd = (uintptr_t)beginEndOfDataOffset;
|
|
|
|
// Round both of these values to get 4096 byte chunks that we will need to at least partially move
|
|
uintptr_t uiFromStartChunk = uiFromStart & ~static_cast<uintptr_t>(4095);
|
|
uintptr_t uiFromEndChunk = (uiFromEnd - 1 ) & ~static_cast<uintptr_t>(4095);
|
|
|
|
// Loop through all the affected source 4096 chunks, going backwards so we don't overwrite anything we'll need in the future
|
|
for( uintptr_t uiCurrentChunk = uiFromEndChunk; uiCurrentChunk >= uiFromStartChunk; uiCurrentChunk -= 4096 )
|
|
{
|
|
// Establish chunk we'll need to copy
|
|
uintptr_t uiCopyStart = uiCurrentChunk;
|
|
uintptr_t uiCopyEnd = uiCurrentChunk + 4096;
|
|
// Clamp chunk to the bounds of the full region we are trying to copy
|
|
if( uiCopyStart < uiFromStart )
|
|
{
|
|
// Needs to be clampged against the start of our region
|
|
uiCopyStart = uiFromStart;
|
|
}
|
|
if ( uiCopyEnd > uiFromEnd )
|
|
{
|
|
// Needs to be clamped to the end of our region
|
|
uiCopyEnd = uiFromEnd;
|
|
}
|
|
#ifdef __PSVITA__
|
|
// AP - use this to access the virtual memory
|
|
VirtualMove( (void *)(uiCopyStart + nNumberOfBytesToWrite), ( void *)uiCopyStart, uiCopyEnd - uiCopyStart);
|
|
#else
|
|
XMemCpy( (void *)(uiCopyStart + nNumberOfBytesToWrite), ( void *)uiCopyStart, uiCopyEnd - uiCopyStart );
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
while(true)
|
|
{
|
|
// Copy buffer 1 to buffer 2
|
|
memcpy( buffer2, buffer1, buffer1Size);
|
|
buffer2Size = buffer1Size;
|
|
|
|
// Fill buffer 1 from file
|
|
if( (readStartOffset - bufferSize) < spaceStartOffset )
|
|
{
|
|
amountToRead = static_cast<DWORD>(readStartOffset - spaceStartOffset);
|
|
}
|
|
else
|
|
{
|
|
amountToRead = bufferSize;
|
|
}
|
|
|
|
// Push the read point back by the amount of bytes that we are going to read
|
|
readStartOffset -= amountToRead;
|
|
|
|
//printf("About to read %u from %d\n", amountToRead, readStartOffset - (char *)pvSaveMem );
|
|
#ifdef __PSVITA__
|
|
// AP - use this to access the virtual memory
|
|
VirtualCopyFrom(buffer1, readStartOffset, amountToRead);
|
|
#else
|
|
memcpy( buffer1, readStartOffset, amountToRead );
|
|
#endif
|
|
numberOfBytesRead = amountToRead;
|
|
|
|
buffer1Size = amountToRead;
|
|
|
|
// Move back the write pointer by the amount of bytes we are going to write
|
|
writeStartOffset -= buffer2Size;
|
|
|
|
// Write buffer 2 to file
|
|
if( (writeStartOffset + buffer2Size) <= finishEndOfDataOffset)
|
|
{
|
|
//printf("About to write %u to %d\n", buffer2Size, writeStartOffset - (char *)pvSaveMem );
|
|
#ifdef __PSVITA__
|
|
// AP - use this to access the virtual memory
|
|
VirtualCopyTo((void *)writeStartOffset, buffer2, buffer2Size);
|
|
#else
|
|
memcpy( (void *)writeStartOffset, buffer2, buffer2Size );
|
|
#endif
|
|
numberOfBytesWritten = buffer2Size;
|
|
}
|
|
else
|
|
{
|
|
assert((writeStartOffset + buffer2Size) <= finishEndOfDataOffset);
|
|
numberOfBytesWritten = 0;
|
|
}
|
|
|
|
if( numberOfBytesRead == 0 )
|
|
{
|
|
//printf("\n************** MOVE COMPLETED *************** \n\n");
|
|
assert( writeStartOffset == spaceEndOffset );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
header.AdjustStartOffsets( file, nNumberOfBytesToWrite );
|
|
}
|
|
|
|
bool ConsoleSaveFileOriginal::doesFileExist(ConsoleSavePath file)
|
|
{
|
|
LockSaveAccess();
|
|
bool exists = header.fileExists( file.getName() );
|
|
ReleaseSaveAccess();
|
|
|
|
return exists;
|
|
}
|
|
|
|
void ConsoleSaveFileOriginal::Flush(bool autosave, bool updateThumbnail )
|
|
{
|
|
LockSaveAccess();
|
|
|
|
#ifdef __PSVITA__
|
|
// On Vita we've had problems with saves being corrupted on rapid save/save-exiting so seems prudent to wait for idle
|
|
while( StorageManager.GetSaveState() != C4JStorage::ESaveGame_Idle )
|
|
{
|
|
app.DebugPrintf("Flush wait\n");
|
|
Sleep(10);
|
|
}
|
|
#endif
|
|
|
|
finalizeWrite();
|
|
|
|
// Get the frequency of the timer
|
|
LARGE_INTEGER qwTicksPerSec, qwTime, qwNewTime, qwDeltaTime;
|
|
float fElapsedTime = 0.0f;
|
|
QueryPerformanceFrequency( &qwTicksPerSec );
|
|
float fSecsPerTick = 1.0f / static_cast<float>(qwTicksPerSec.QuadPart);
|
|
|
|
unsigned int fileSize = header.GetFileSize();
|
|
|
|
#ifdef _WINDOWS64
|
|
// --- Dedicated server async flush path ---
|
|
// Snapshot pvSaveMem while holding the lock (fast memcpy), then release
|
|
// the lock immediately so the main thread can continue ticking. Compression
|
|
// and disk write happen on a detached background thread.
|
|
if (g_Win64DedicatedServer)
|
|
{
|
|
// If a previous async save is still compressing, fall through to the
|
|
// synchronous path to avoid queuing unbounded background work.
|
|
if (s_asyncSaveInFlight.load(std::memory_order_acquire))
|
|
{
|
|
app.DebugPrintf("Async save: previous still in flight, falling back to sync\n");
|
|
goto sync_flush;
|
|
}
|
|
|
|
// Snapshot: copy the entire save buffer so we can release the lock
|
|
QueryPerformanceCounter(&qwTime);
|
|
byte *snapshot = new (std::nothrow) byte[fileSize];
|
|
if (snapshot == nullptr)
|
|
{
|
|
app.DebugPrintf("Async save: failed to allocate %u byte snapshot, falling back to sync\n", fileSize);
|
|
goto sync_flush;
|
|
}
|
|
memcpy(snapshot, pvSaveMem, fileSize);
|
|
QueryPerformanceCounter(&qwNewTime);
|
|
qwDeltaTime.QuadPart = qwNewTime.QuadPart - qwTime.QuadPart;
|
|
fElapsedTime = fSecsPerTick * static_cast<FLOAT>(qwDeltaTime.QuadPart);
|
|
app.DebugPrintf("Async save: snapshot %u bytes in %.3f sec\n", fileSize, fElapsedTime);
|
|
|
|
// Gather metadata while still on the main thread
|
|
PBYTE pbThumbnailData = nullptr;
|
|
DWORD dwThumbnailDataSize = 0;
|
|
app.GetSaveThumbnail(&pbThumbnailData, &dwThumbnailDataSize);
|
|
|
|
BYTE bTextMetadata[88];
|
|
ZeroMemory(bTextMetadata, 88);
|
|
int64_t seed = 0;
|
|
bool hasSeed = false;
|
|
if (MinecraftServer::getInstance() != nullptr && MinecraftServer::getInstance()->levels[0] != nullptr)
|
|
{
|
|
seed = MinecraftServer::getInstance()->levels[0]->getLevelData()->getSeed();
|
|
hasSeed = true;
|
|
}
|
|
int iTextMetadataBytes = app.CreateImageTextData(bTextMetadata, seed, hasSeed,
|
|
app.GetGameHostOption(eGameHostOption_All), Minecraft::GetInstance()->getCurrentTexturePackId());
|
|
|
|
INT saveOrCheckpointId = 0;
|
|
StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId);
|
|
TelemetryManager->RecordLevelSaveOrCheckpoint(ProfileManager.GetPrimaryPad(), saveOrCheckpointId, fileSize);
|
|
|
|
// Allocate compression buffer while still on the game thread and
|
|
// holding the lock (StorageManager is not thread-safe).
|
|
byte *compData = static_cast<byte *>(StorageManager.AllocateSaveData(fileSize + 8));
|
|
if (compData == nullptr)
|
|
{
|
|
app.DebugPrintf("Async save: failed to allocate compression buffer, falling back to sync\n");
|
|
delete[] snapshot;
|
|
goto sync_flush;
|
|
}
|
|
|
|
// Release the lock -- main thread and chunk trickle saves can resume
|
|
ReleaseSaveAccess();
|
|
|
|
// Pack context for the background thread
|
|
struct AsyncSaveContext
|
|
{
|
|
byte *snapshot;
|
|
byte *compData;
|
|
unsigned int fileSize;
|
|
ConsoleSaveFile *self;
|
|
PBYTE thumbData;
|
|
DWORD thumbSize;
|
|
BYTE textMetadata[88];
|
|
int textMetadataBytes;
|
|
};
|
|
|
|
auto *ctx = new AsyncSaveContext();
|
|
ctx->snapshot = snapshot;
|
|
ctx->compData = compData;
|
|
ctx->fileSize = fileSize;
|
|
ctx->self = this;
|
|
ctx->thumbData = pbThumbnailData;
|
|
ctx->thumbSize = dwThumbnailDataSize;
|
|
memcpy(ctx->textMetadata, bTextMetadata, 88);
|
|
ctx->textMetadataBytes = iTextMetadataBytes;
|
|
|
|
s_asyncSaveInFlight.store(true, std::memory_order_release);
|
|
|
|
std::thread([ctx]()
|
|
{
|
|
unsigned int compLength = ctx->fileSize + 8;
|
|
Compression::getCompression()->Compress(
|
|
ctx->compData + 8, &compLength, ctx->snapshot, ctx->fileSize);
|
|
|
|
ZeroMemory(ctx->compData, 8);
|
|
int saveVer = 0;
|
|
memcpy(ctx->compData, &saveVer, sizeof(int));
|
|
unsigned int fs = ctx->fileSize;
|
|
memcpy(ctx->compData + 4, &fs, sizeof(int));
|
|
|
|
app.DebugPrintf("Async save: compressed %u -> %u bytes\n", ctx->fileSize, compLength);
|
|
|
|
// Queue for the main thread to commit via StorageManager
|
|
{
|
|
std::lock_guard<std::mutex> lock(s_pendingSaveMutex);
|
|
s_pendingSave.self = ctx->self;
|
|
s_pendingSave.thumbData = ctx->thumbData;
|
|
s_pendingSave.thumbSize = ctx->thumbSize;
|
|
memcpy(s_pendingSave.textMetadata, ctx->textMetadata, 88);
|
|
s_pendingSave.textMetadataBytes = ctx->textMetadataBytes;
|
|
s_pendingSave.ready = true;
|
|
}
|
|
|
|
delete[] ctx->snapshot;
|
|
delete ctx;
|
|
}).detach();
|
|
|
|
return;
|
|
}
|
|
sync_flush:
|
|
#endif
|
|
|
|
// --- Original synchronous flush path (game client / non-server) ---
|
|
|
|
// Assume that the compression will make it smaller so initially attempt to allocate the current file size
|
|
// We add 4 bytes to the start so that we can signal compressed data
|
|
// And another 4 bytes to store the decompressed data size
|
|
unsigned int compLength = fileSize+8;
|
|
|
|
// 4J Stu - Added TU-1 interim
|
|
|
|
#ifdef __PS3__
|
|
// On PS3, don't compress the data as we can't really afford the extra memory this requires for the output buffer. Instead we'll be writing
|
|
// directly from the save data.
|
|
StorageManager.SetSaveData(pvSaveMem,fileSize);
|
|
byte *compData = (byte *)pvSaveMem;
|
|
#else
|
|
// Attempt to allocate the required memory
|
|
// We do not own this, it belongs to the StorageManager
|
|
byte *compData = static_cast<byte *>(StorageManager.AllocateSaveData(compLength));
|
|
|
|
#ifdef __PSVITA__
|
|
// AP - make sure we always allocate just what is needed so it will only SAVE what is needed.
|
|
// If we don't do this the StorageManager will save a file of uncompressed size unnecessarily.
|
|
compData = nullptr;
|
|
#endif
|
|
|
|
// If we failed to allocate then compData will be nullptr
|
|
// Pre-calculate the compressed data size so that we can attempt to allocate a smaller buffer
|
|
if(compData == nullptr)
|
|
{
|
|
// Length should be 0 here so that the compression call knows that we want to know the length back
|
|
compLength = 0;
|
|
|
|
// Pre-calculate the buffer size required for the compressed data
|
|
PIXBeginNamedEvent(0,"Pre-calc save compression");
|
|
// Save the start time
|
|
QueryPerformanceCounter( &qwTime );
|
|
#ifdef __PSVITA__
|
|
// AP - get the compressed size via the access function. This uses a special RLE format
|
|
VirtualCompress(nullptr,&compLength,pvSaveMem,fileSize);
|
|
#else
|
|
Compression::getCompression()->Compress(nullptr,&compLength,pvSaveMem,fileSize);
|
|
#endif
|
|
QueryPerformanceCounter( &qwNewTime );
|
|
|
|
qwDeltaTime.QuadPart = qwNewTime.QuadPart - qwTime.QuadPart;
|
|
fElapsedTime = fSecsPerTick * static_cast<FLOAT>(qwDeltaTime.QuadPart);
|
|
|
|
app.DebugPrintf("Check buffer size: Elapsed time %f\n", fElapsedTime);
|
|
PIXEndNamedEvent();
|
|
|
|
// We add 4 bytes to the start so that we can signal compressed data
|
|
// And another 4 bytes to store the decompressed data size
|
|
compLength = compLength+8;
|
|
|
|
// Attempt to allocate the required memory
|
|
compData = static_cast<byte *>(StorageManager.AllocateSaveData(compLength));
|
|
}
|
|
#endif
|
|
|
|
if(compData != nullptr)
|
|
{
|
|
// No compression on PS3 - see comment above
|
|
#ifndef __PS3__
|
|
// Re-compress all save data before we save it to disk
|
|
PIXBeginNamedEvent(0,"Actual save compression");
|
|
// Save the start time
|
|
QueryPerformanceCounter( &qwTime );
|
|
#ifdef __PSVITA__
|
|
// AP - compress via the access function. This uses a special RLE format
|
|
VirtualCompress(compData+8,&compLength,pvSaveMem,fileSize);
|
|
#else
|
|
Compression::getCompression()->Compress(compData+8,&compLength,pvSaveMem,fileSize);
|
|
#endif
|
|
QueryPerformanceCounter( &qwNewTime );
|
|
|
|
qwDeltaTime.QuadPart = qwNewTime.QuadPart - qwTime.QuadPart;
|
|
fElapsedTime = fSecsPerTick * static_cast<FLOAT>(qwDeltaTime.QuadPart);
|
|
|
|
app.DebugPrintf("Compress: Elapsed time %f\n", fElapsedTime);
|
|
PIXEndNamedEvent();
|
|
|
|
ZeroMemory(compData,8);
|
|
int saveVer = 0;
|
|
memcpy( compData, &saveVer, sizeof(int) );
|
|
memcpy( compData+4, &fileSize, sizeof(int) );
|
|
|
|
app.DebugPrintf("Save data compressed from %d to %d\n", fileSize, compLength);
|
|
#endif
|
|
|
|
PBYTE pbThumbnailData=nullptr;
|
|
DWORD dwThumbnailDataSize=0;
|
|
|
|
PBYTE pbDataSaveImage=nullptr;
|
|
DWORD dwDataSizeSaveImage=0;
|
|
|
|
#if ( defined _XBOX || defined _DURANGO || defined _WINDOWS64 )
|
|
app.GetSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize);
|
|
#elif ( defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ )
|
|
app.GetSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize,&pbDataSaveImage,&dwDataSizeSaveImage);
|
|
#endif
|
|
|
|
BYTE bTextMetadata[88];
|
|
ZeroMemory(bTextMetadata,88);
|
|
|
|
int64_t seed = 0;
|
|
bool hasSeed = false;
|
|
if(MinecraftServer::getInstance()!= nullptr && MinecraftServer::getInstance()->levels[0]!=nullptr)
|
|
{
|
|
seed = MinecraftServer::getInstance()->levels[0]->getLevelData()->getSeed();
|
|
hasSeed = true;
|
|
}
|
|
|
|
int iTextMetadataBytes = app.CreateImageTextData(bTextMetadata, seed, hasSeed, app.GetGameHostOption(eGameHostOption_All), Minecraft::GetInstance()->getCurrentTexturePackId());
|
|
|
|
INT saveOrCheckpointId = 0;
|
|
bool validSave = StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId);
|
|
TelemetryManager->RecordLevelSaveOrCheckpoint(ProfileManager.GetPrimaryPad(), saveOrCheckpointId, compLength+8);
|
|
|
|
#ifdef _XBOX
|
|
StorageManager.SaveSaveData( compLength+8,pbThumbnailData,dwThumbnailDataSize,bTextMetadata,iTextMetadataBytes );
|
|
delete [] pbThumbnailData;
|
|
#ifndef _CONTENT_PACKAGE
|
|
if( app.DebugSettingsOn())
|
|
{
|
|
if(app.GetWriteSavesToFolderEnabled() )
|
|
{
|
|
DebugFlushToFile(compData, compLength+8);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
// We have failed to allocate the memory required to save this file. Now what?
|
|
}
|
|
|
|
ReleaseSaveAccess();
|
|
#elif (defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ || defined _DURANGO || defined _WINDOWS64)
|
|
// set the icon and save image
|
|
StorageManager.SetSaveImages(pbThumbnailData,dwThumbnailDataSize,pbDataSaveImage,dwDataSizeSaveImage,bTextMetadata,iTextMetadataBytes);
|
|
app.DebugPrintf("Save thumbnail size %d\n",dwThumbnailDataSize);
|
|
|
|
// save the data
|
|
StorageManager.SaveSaveData( &ConsoleSaveFileOriginal::SaveSaveDataCallback, this );
|
|
#ifndef _CONTENT_PACKAGE
|
|
if( app.DebugSettingsOn())
|
|
{
|
|
if(app.GetWriteSavesToFolderEnabled() )
|
|
{
|
|
DebugFlushToFile(compData, compLength+8);
|
|
}
|
|
}
|
|
#endif
|
|
ReleaseSaveAccess();
|
|
}
|
|
#else
|
|
}
|
|
ReleaseSaveAccess();
|
|
#endif
|
|
}
|
|
|
|
#if (defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ || defined _DURANGO || defined _WINDOWS64)
|
|
|
|
int ConsoleSaveFileOriginal::SaveSaveDataCallback(LPVOID lpParam,bool bRes)
|
|
{
|
|
ConsoleSaveFile *pClass=static_cast<ConsoleSaveFile *>(lpParam);
|
|
|
|
#ifdef _WINDOWS64
|
|
// 4J Added: After save completes, capture the save folder name for hardcore world deletion
|
|
if (bRes && app.GetCurrentSaveFolderName().empty())
|
|
{
|
|
// Try 1: Ask the library for the folder name
|
|
char szSaveFolder[MAX_SAVEFILENAME_LENGTH] = {};
|
|
if (StorageManager.GetSaveUniqueFilename(szSaveFolder) && szSaveFolder[0] != '\0')
|
|
{
|
|
wchar_t wFolder[MAX_SAVEFILENAME_LENGTH] = {};
|
|
mbstowcs(wFolder, szSaveFolder, MAX_SAVEFILENAME_LENGTH - 1);
|
|
app.SetCurrentSaveFolderName(wFolder);
|
|
app.DebugPrintf("SaveSaveDataCallback: captured save folder '%s'\n", szSaveFolder);
|
|
}
|
|
// Try 2: Scan GameHDD for the newest folder — right after save, it's guaranteed to be ours
|
|
if (app.GetCurrentSaveFolderName().empty())
|
|
{
|
|
WIN32_FIND_DATAW fd;
|
|
HANDLE hFind = FindFirstFileW(L"Windows64\\GameHDD\\*", &fd);
|
|
if (hFind != INVALID_HANDLE_VALUE)
|
|
{
|
|
FILETIME newestTime = {};
|
|
wchar_t newestFolder[MAX_PATH] = {};
|
|
do
|
|
{
|
|
if ((fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) &&
|
|
wcscmp(fd.cFileName, L".") != 0 && wcscmp(fd.cFileName, L"..") != 0)
|
|
{
|
|
if (CompareFileTime(&fd.ftLastWriteTime, &newestTime) > 0)
|
|
{
|
|
newestTime = fd.ftLastWriteTime;
|
|
wcscpy_s(newestFolder, MAX_PATH, fd.cFileName);
|
|
}
|
|
}
|
|
} while (FindNextFileW(hFind, &fd));
|
|
FindClose(hFind);
|
|
if (newestFolder[0] != L'\0')
|
|
{
|
|
app.SetCurrentSaveFolderName(newestFolder);
|
|
app.DebugPrintf("SaveSaveDataCallback: captured save folder via scan '%ls'\n", newestFolder);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifndef _CONTENT_PACKAGE
|
|
void ConsoleSaveFileOriginal::DebugFlushToFile(void *compressedData /*= nullptr*/, unsigned int compressedDataSize /*= 0*/)
|
|
{
|
|
LockSaveAccess();
|
|
|
|
finalizeWrite();
|
|
|
|
unsigned int fileSize = header.GetFileSize();
|
|
|
|
DWORD numberOfBytesWritten = 0;
|
|
#ifdef _XBOX
|
|
File targetFileDir(L"GAME:\\Saves");
|
|
#else
|
|
File targetFileDir(L"Saves");
|
|
#endif // _XBOX
|
|
|
|
if(!targetFileDir.exists())
|
|
targetFileDir.mkdir();
|
|
|
|
wchar_t *fileName = new wchar_t[XCONTENT_MAX_FILENAME_LENGTH+1];
|
|
|
|
SYSTEMTIME t;
|
|
GetSystemTime( &t );
|
|
|
|
//14 chars for the digits
|
|
//11 chars for the separators + suffix
|
|
//25 chars total
|
|
wstring cutFileName = m_fileName;
|
|
if(m_fileName.length() > XCONTENT_MAX_FILENAME_LENGTH - 25)
|
|
{
|
|
cutFileName = m_fileName.substr(0, XCONTENT_MAX_FILENAME_LENGTH - 25);
|
|
}
|
|
swprintf(fileName, XCONTENT_MAX_FILENAME_LENGTH+1, L"\\v%04d-%ls%02d.%02d.%02d.%02d.%02d.mcs",VER_PRODUCTBUILD,cutFileName.c_str(), t.wMonth, t.wDay, t.wHour, t.wMinute, t.wSecond);
|
|
|
|
#ifdef _UNICODE
|
|
wstring wtemp = targetFileDir.getPath() + wstring(fileName);
|
|
LPCWSTR lpFileName = wtemp.c_str();
|
|
#else
|
|
LPCSTR lpFileName = wstringtofilename( targetFileDir.getPath() + wstring(fileName) );
|
|
#endif
|
|
#ifndef __PSVITA__
|
|
HANDLE hSaveFile = CreateFile( lpFileName, GENERIC_WRITE, 0, nullptr, OPEN_ALWAYS, FILE_FLAG_RANDOM_ACCESS, nullptr);
|
|
#endif
|
|
|
|
if(compressedData != nullptr && compressedDataSize > 0)
|
|
{
|
|
#ifdef __PSVITA__
|
|
// AP - Use the access function to save
|
|
VirtualWriteFile( lpFileName, compressedData, compressedDataSize, &numberOfBytesWritten, nullptr);
|
|
#else
|
|
WriteFile( hSaveFile,compressedData,compressedDataSize,&numberOfBytesWritten,nullptr);
|
|
#endif
|
|
assert(numberOfBytesWritten == compressedDataSize);
|
|
}
|
|
else
|
|
{
|
|
#ifdef __PSVITA__
|
|
// AP - Use the access function to save
|
|
VirtualWriteFile( lpFileName, compressedData, compressedDataSize, &numberOfBytesWritten, nullptr);
|
|
#else
|
|
WriteFile(hSaveFile,pvSaveMem,fileSize,&numberOfBytesWritten,nullptr);
|
|
#endif
|
|
assert(numberOfBytesWritten == fileSize);
|
|
}
|
|
#ifndef __PSVITA__
|
|
CloseHandle( hSaveFile );
|
|
#endif
|
|
|
|
delete[] fileName;
|
|
|
|
ReleaseSaveAccess();
|
|
}
|
|
#endif
|
|
|
|
unsigned int ConsoleSaveFileOriginal::getSizeOnDisk()
|
|
{
|
|
return header.GetFileSize();
|
|
}
|
|
|
|
wstring ConsoleSaveFileOriginal::getFilename()
|
|
{
|
|
return m_fileName;
|
|
}
|
|
|
|
vector<FileEntry *> *ConsoleSaveFileOriginal::getFilesWithPrefix(const wstring &prefix)
|
|
{
|
|
return header.getFilesWithPrefix( prefix );
|
|
}
|
|
|
|
vector<FileEntry *> *ConsoleSaveFileOriginal::getRegionFilesByDimension(unsigned int dimensionIndex)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
|
|
wstring ConsoleSaveFileOriginal::getPlayerDataFilenameForLoad(const PlayerUID& pUID)
|
|
{
|
|
return header.getPlayerDataFilenameForLoad( pUID );
|
|
}
|
|
wstring ConsoleSaveFileOriginal::getPlayerDataFilenameForSave(const PlayerUID& pUID)
|
|
{
|
|
return header.getPlayerDataFilenameForSave( pUID );
|
|
}
|
|
vector<FileEntry *> *ConsoleSaveFileOriginal::getValidPlayerDatFiles()
|
|
{
|
|
return header.getValidPlayerDatFiles();
|
|
}
|
|
#endif
|
|
|
|
int ConsoleSaveFileOriginal::getSaveVersion()
|
|
{
|
|
return header.getSaveVersion();
|
|
}
|
|
|
|
int ConsoleSaveFileOriginal::getOriginalSaveVersion()
|
|
{
|
|
return header.getOriginalSaveVersion();
|
|
}
|
|
|
|
void ConsoleSaveFileOriginal::LockSaveAccess()
|
|
{
|
|
EnterCriticalSection(&m_lock);
|
|
}
|
|
|
|
void ConsoleSaveFileOriginal::ReleaseSaveAccess()
|
|
{
|
|
LeaveCriticalSection(&m_lock);
|
|
}
|
|
|
|
ESavePlatform ConsoleSaveFileOriginal::getSavePlatform()
|
|
{
|
|
return header.getSavePlatform();
|
|
}
|
|
|
|
bool ConsoleSaveFileOriginal::isSaveEndianDifferent()
|
|
{
|
|
return header.isSaveEndianDifferent();
|
|
}
|
|
|
|
void ConsoleSaveFileOriginal::setLocalPlatform()
|
|
{
|
|
header.setLocalPlatform();
|
|
}
|
|
|
|
void ConsoleSaveFileOriginal::setPlatform(ESavePlatform plat)
|
|
{
|
|
header.setPlatform(plat);
|
|
}
|
|
|
|
ByteOrder ConsoleSaveFileOriginal::getSaveEndian()
|
|
{
|
|
return header.getSaveEndian();
|
|
}
|
|
|
|
ByteOrder ConsoleSaveFileOriginal::getLocalEndian()
|
|
{
|
|
return header.getLocalEndian();
|
|
}
|
|
|
|
void ConsoleSaveFileOriginal::setEndian(ByteOrder endian)
|
|
{
|
|
header.setEndian(endian);
|
|
}
|
|
|
|
bool ConsoleSaveFileOriginal::isLocalEndianDifferent( ESavePlatform plat )
|
|
{
|
|
return getLocalEndian() != header.getEndian(plat);
|
|
}
|
|
|
|
|
|
void ConsoleSaveFileOriginal::ConvertRegionFile(File sourceFile)
|
|
{
|
|
DWORD numberOfBytesWritten = 0;
|
|
DWORD numberOfBytesRead = 0;
|
|
|
|
RegionFile sourceRegionFile(this, &sourceFile);
|
|
|
|
for(unsigned int x = 0; x < 32; ++x)
|
|
{
|
|
for(unsigned int z = 0; z < 32; ++z)
|
|
{
|
|
DataInputStream *dis = sourceRegionFile.getChunkDataInputStream(x,z);
|
|
|
|
if(dis)
|
|
{
|
|
byteArray inData(1024*1024);
|
|
int read = dis->read(inData);
|
|
dis->close();
|
|
dis->deleteChildStream();
|
|
delete dis;
|
|
|
|
DataOutputStream *dos = sourceRegionFile.getChunkDataOutputStream(x,z);
|
|
dos->write(inData, 0, read);
|
|
|
|
|
|
dos->close();
|
|
dos->deleteChildStream();
|
|
delete dos;
|
|
delete inData.data;
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
sourceRegionFile.writeAllOffsets(); // saves all the endian swapped offsets back out to the file (not all of these are written in the above processing).
|
|
|
|
}
|
|
|
|
void ConsoleSaveFileOriginal::ConvertToLocalPlatform()
|
|
{
|
|
if(getSavePlatform() == SAVE_FILE_PLATFORM_LOCAL)
|
|
{
|
|
// already in the correct format
|
|
return;
|
|
}
|
|
// convert each of the region files to the local platform
|
|
vector<FileEntry *> *allFilesInSave = getFilesWithPrefix(wstring(L""));
|
|
if ( allFilesInSave )
|
|
{
|
|
for (FileEntry* fe : *allFilesInSave)
|
|
{
|
|
wstring fName(fe->data.filename);
|
|
wstring suffix(L".mcr");
|
|
if (fName.compare(fName.length() - suffix.length(), suffix.length(), suffix) == 0)
|
|
{
|
|
app.DebugPrintf("Processing a region file: %ls\n", fName.c_str());
|
|
ConvertRegionFile(File(fe->data.filename));
|
|
}
|
|
else
|
|
{
|
|
app.DebugPrintf("%ls is not a region file, ignoring\n", fName.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
setLocalPlatform(); // set the platform of this save to the local platform, now that it's been coverted
|
|
}
|
|
|
|
void *ConsoleSaveFileOriginal::getWritePointer(FileEntry *file)
|
|
{
|
|
return static_cast<char *>(pvSaveMem) + file->currentFilePointer;;
|
|
}
|
|
|
|
#ifdef _WINDOWS64
|
|
void ConsoleSaveFileOriginal::CommitPendingAsyncSave()
|
|
{
|
|
std::lock_guard<std::mutex> lock(s_pendingSaveMutex);
|
|
if (!s_pendingSave.ready)
|
|
return;
|
|
|
|
StorageManager.SetSaveImages(
|
|
s_pendingSave.thumbData, s_pendingSave.thumbSize,
|
|
nullptr, 0, s_pendingSave.textMetadata, s_pendingSave.textMetadataBytes);
|
|
StorageManager.SaveSaveData(
|
|
&ConsoleSaveFileOriginal::SaveSaveDataCallback, s_pendingSave.self);
|
|
|
|
s_pendingSave.ready = false;
|
|
s_asyncSaveInFlight.store(false, std::memory_order_release);
|
|
}
|
|
#endif
|