# Copyright (C) 2010-2016 JPEXS, All rights reserved.
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 3.0 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library.

#String for whole list generation
ui.list.heading = Seznam AVM2 instrukc\u00ed
ui.list.pageTitle = Seznam AVM2 instrukc\u00ed
ui.list.documentTitle = Seznam AVM2 instrukc\u00ed
ui.list.pageDescription = Seznam v\u0161ech zn\u00e1m\u00fdch ActionScript 3 - AVM2 instrukc\u00ed s jejich operandy a hodnotami na z\u00e1sobn\u00edku

#various strings in UI:
ui.unknown = ???
ui.stack = Z\u00e1sobn\u00edk:\u0020
ui.stack.before = ...,\u0020
ui.stack.before.empty = ...
ui.stack.to = \u0020\u279e\u0020
ui.flags = P\u0159\u00edznaky:\u0020
ui.description = Popis:\u0020
ui.filter.hide = Skr\u00fdt:\u0020
ui.filter.byname = Hledat podle n\u00e1zvu:\u0020
ui.filter.order = Se\u0159adit podle:\u0020
ui.filter.order.code = k\u00f3du
ui.filter.order.name = n\u00e1zvu

#----------------------- Flags of the instructions
instructionFlag.undocumented = Nedokumentovan\u00e9
instructionFlag.unknownStack = Nezn\u00e1m\u00fd z\u00e1sobn\u00edk
instructionFlag.es4NumericsMinor = ES4 numerika (ABC minor 17)
instructionFlag.floatMajor = Float hodnoty (ABC major 47)
instructionFlag.unknownOperands = Nezn\u00e1m\u00e9 operandy
instructionFlag.noFlashPlayer = Nen\u00ed v standardn\u00edm Flash Playeru
instructionFlag.deprecated = P\u0159ekonan\u00e9
instructionFlag.domainMemory = Operace s dom\u00e9novou pam\u011bt\u00ed

#----------------------- Operand types
operandType.multinameIndex = Index multiname
operandType.multinameIndex.description = Index do seznamu multiname konstant
operandType.multinameIndex.name = multinameIndex
operandType.multinameIndex.uiName = multiname

operandType.argCount = Po\u010det argument\u016f
operandType.argCount.description = Po\u010det argument\u016f, kter\u00e9 n\u00e1sleduj\u00ed
operandType.argCount.name = argCount
operandType.argCount.uiName = uint


operandType.methodIndex = Index metody
operandType.methodIndex.description = Index metody v ABC
operandType.methodIndex.name = methodIndex
operandType.methodIndex.uiName = methodIndex

operandType.stringIndex = Index \u0159et\u011bzce
operandType.stringIndex.description = Index do seznamu \u0159et\u011bzcov\u00fdch konstant
operandType.stringIndex.name = stringIndex
operandType.stringIndex.uiName = string


operandType.debugType = Typ lad\u011bn\u00ed
operandType.debugType.description = Typ lad\u00edc\u00ed informace. Moment\u00e1ln\u011b je pou\u017eita pouze hodnota 1.
operandType.debugType.name = debugType
operandType.debugType.uiName = debugType


operandType.registerIndex = Index registru
operandType.registerIndex.description = Index lok\u00e1ln\u00edho registru (0-255)
operandType.registerIndex.name = registerIndex
operandType.registerIndex.uiName = uint

operandType.linenum = \u010c\u00edslo \u0159\u00e1dku
operandType.linenum.description = \u010c\u00edslo \u0159\u00e1dku v souboru
operandType.linenum.name = linenum
operandType.linenum.uiName = linenum


#similar as registerIndex, but U30 instead of U8
operandType.localRegIndex = Index registru
operandType.localRegIndex.description = Index lok\u00e1ln\u00edho registru
operandType.localRegIndex.name = localRegIndex
operandType.localRegIndex.uiName = uint


operandType.slotIndex = Index slotu
operandType.slotIndex.description = Index slotu v objektu
operandType.slotIndex.name = slotIndex
operandType.slotIndex.uiName = slotIndex

operandType.scopeIndex = Index na scope z\u00e1sobn\u00edku
operandType.scopeIndex.description = Index na scope z\u00e1sobn\u00edku
operandType.scopeIndex.name = scopeIndex
operandType.scopeIndex.uiName = scopeIndex

operandType.offset = Ofset
operandType.offset.description = Ofset na jinou pozici
operandType.offset.name = ofset
operandType.offset.uiName = n\u00e1zevLabelu

operandType.exceptionIndex = Index v\u00fdjimky
operandType.exceptionIndex.description = Index v\u00fdjimky v aktu\u00e1ln\u00edm methodinfo
operandType.exceptionIndex.name = exceptionIndex
operandType.exceptionIndex.uiName = exceptionIndex


operandType.classIndex = Index t\u0159\u00eddy
operandType.classIndex.description = Index t\u0159\u00eddy v ABC
operandType.classIndex.name = classIndex
operandType.classIndex.uiName = classIndex

operandType.intIndex = Index int
operandType.intIndex.description = Index do seznamu cel\u00fdch int \u010d\u00edsel
operandType.intIndex.name = intIndex
operandType.intIndex.uiName = int

operandType.uintIndex = Inde uint
operandType.uintIndex.description = Index do seznamu int \u010d\u00edsel bez znam\u00e9nka
operandType.uintIndex.name = uintIndex
operandType.uintIndex.uiName = uint


operandType.doubleIndex = Index double
operandType.doubleIndex.description = Index do seznamu double \u010d\u00edsel
operandType.doubleIndex.name = doubleIndex
operandType.doubleIndex.uiName = double

operandType.decimalIndex = Index decimal
operandType.decimalIndex.description = Index do seznamu decimal \u010d\u00edsel (128bit \u010d\u00edsla se znam\u00e9nkem)
operandType.decimalIndex.name = decimalIndex
operandType.decimalIndex.uiName = decimal

operandType.caseBaseoffset = Z\u00e1kladn\u00ed ofset
operandType.caseBaseoffset.description = Z\u00e1kladn\u00ed ofset lookupswitche spu\u0161ten\u00fd kdy\u017e \u017e\u00e1dn\u00e1 hodnota neodpov\u00edd\u00e1
operandType.caseBaseoffset.name = ofset
operandType.caseBaseoffset.uiName = n\u00e1zevLabelu

operandType.numberContext = \u010c\u00edseln\u00fd kontext (ES4)
operandType.numberContext.description = Kontext v\u00fdpo\u010dt\u016f p\u0159i pou\u017e\u00edv\u00e1n\u00ed EcmaScript 4 numeriky (ABC minorVersion 17).\nBity 0-2 typ,3-5 typ zaokrouhlen\u00ed, 6-12 p\u0159esnost.\nTyp: 0=number,1=decimal,2=double,3=int,4=uint\nZaokrouhlen\u00ed: 0=ceiling,1=up,2=half_up,3=half_even,4=half_down,5=down,6=floor\nP\u0159esnost:0-34
operandType.numberContext.name = \u010d\u00edseln\u00fdKontext
operandType.numberContext.uiName = uint

operandType.dispatchId = Dispatch id
operandType.dispatchId.description = Dispatch id metody
operandType.dispatchId.name = dispatchId
operandType.dispatchId.uiName = uint

operandType.floatIndex = Index float
operandType.floatIndex.description = Index do seznamu float hodnot
operandType.floatIndex.name = floatIndex
operandType.floatIndex.uiName = float

operandType.float4Index = Index float4
operandType.float4Index.description = Index do seznamu float4 hodnot
operandType.float4Index.name = float4Index
operandType.float4Index.uiName = float4

operandType.namespaceIndex = Index namespace
operandType.namespaceIndex = Index do seznamu namespace
operandType.namespaceIndex.name = namespaceIndex
operandType.namespaceIndex.uiName = namespace


#----------------------- Instructions
#TODO... maybe(?)