# Copyright (C) 2010-2016 JPEXS
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

menu.file = Soubor
menu.file.open = Otev\u0159\u00edt...
menu.file.save = Ulo\u017eit
menu.file.saveas = Ulo\u017eit jako...
menu.file.export.fla = Exportovat do FLA
menu.file.export.all = Exportovat v\u0161e
menu.file.export.selection = Exportovat vybran\u00e9
menu.file.exit = Ukon\u010dit

menu.tools = N\u00e1stroje
menu.tools.searchas = Prohledat ActionScript...
menu.tools.proxy = Proxy
menu.tools.deobfuscation = Deobfuskace
menu.tools.deobfuscation.pcode = Deobfuskace P-k\u00f3du...
menu.tools.deobfuscation.globalrename = Glob\u00e1ln\u011b p\u0159ejmenovat identifik\u00e1tor
menu.tools.deobfuscation.renameinvalid = P\u0159ejmenovat neplatn\u00e9 identifik\u00e1tory
menu.tools.gotoDocumentClass = P\u0159ej\u00edt na hlavn\u00ed t\u0159\u00eddu dokumentu

menu.settings = Nastaven\u00ed
menu.settings.autodeobfuscation = Automatick\u00e1 deobfuskace
menu.settings.internalflashviewer = Pou\u017e\u00edvat vlastn\u00ed prohl\u00ed\u017ee\u010d Flashe
menu.settings.parallelspeedup = Paraleln\u00ed zrychlen\u00ed
menu.settings.disabledecompilation = Zak\u00e1zat dekompilaci (Pouze P-k\u00f3d)
menu.settings.addtocontextmenu = P\u0159idat FFDec do kontextov\u00e9ho menu SWF
menu.settings.language = Zm\u011bnit jazyk
menu.settings.cacheOnDisk = Pou\u017e\u00edvat cache na disku
menu.settings.gotoMainClassOnStartup = Zv\u00fdraznit hlavn\u00ed t\u0159\u00eddu po startu

menu.help = N\u00e1pov\u011bda
menu.help.checkupdates = Zkontrolovat novou verzi...
menu.help.helpus = Pomo\u017ete n\u00e1m!
menu.help.homepage = Nav\u0161t\u00edvit domovskou str\u00e1nku
menu.help.about = O aplikaci...

contextmenu.remove = Odebrat

button.save = Ulo\u017eit
button.edit = Upravit
button.cancel = Storno
button.replace = Nahradit...

notavailonthisplatform = N\u00e1hled tohoto objektu nen\u00ed dostupn\u00fd na t\u00e9to platform\u011b. (pouze Windows)

swfpreview = n\u00e1hled SWF
swfpreview.internal = n\u00e1hled SWF (vlastn\u00ed prohl\u00ed\u017ee\u010d)

parameters = Parametry

rename.enternew = Zadejte nov\u00fd n\u00e1zev:

rename.finished.identifier = Identifik\u00e1tor p\u0159ejmenov\u00e1n.
rename.finished.multiname = %count% multiname p\u0159ejmenov\u00e1no.

node.texts = texty
node.images = obr\u00e1zky
node.movies = videa
node.sounds = zvuky
node.binaryData = bin\u00e1rn\u00ed data
node.fonts = p\u00edsma
node.sprites = sprity
node.shapes = tvary
node.morphshapes = morphshapes
node.buttons = tla\u010d\u00edtka
node.frames = sn\u00edmky
node.scripts = skripty

message.warning = Varov\u00e1n\u00ed
message.confirm.experimental = N\u00e1sleduj\u00edc\u00ed procedura m\u016f\u017ee po\u0161kodit SWF soubor kter\u00fd mo\u017en\u00e1 nep\u016fjde p\u0159ehr\u00e1t.\r\nPOU\u017d\u00cdVAT NA VLASTN\u00cd RIZIKO. Chcete pokra\u010dovat?
message.confirm.parallel = parallelismus m\u016f\u017ee urychlit na\u010d\u00edt\u00e1n\u00ed a dekompilaci ale pou\u017e\u00edv\u00e1 v\u00edce pam\u011bti.
message.confirm.on = Chcete to ZAPNOUT?
message.confirm.off = Chcete to VYPNOUT?
message.confirm = Potvrzen\u00ed

message.confirm.autodeobfuscate = Automatick\u00e1 deobfuskace je zp\u016fsob jak dekompilovat obfuskovan\u00fd k\u00f3d.\r\nDeobfuskace vede k pomalej\u0161\u00ed dekompilaci a n\u011bkter\u00fd nepou\u017eit\u00fd k\u00f3d m\u016f\u017ee b\u00fdt odstran\u011bn.\r\nPokud k\u00f3d nen\u00ed obfuskovan\u00fd, je lep\u0161\u00ed autodeobfuskaci vypnout.

message.parallel = parallelismus
message.trait.saved = Vlastnost \u00fasp\u011b\u0161n\u011b ulo\u017eena

message.constant.new.string = \u0158et\u011bzec "%value%" neexistuje v tabulce konstant. Chcete ho p\u0159idat?
message.constant.new.string.title = P\u0159idat \u0158et\u011bzec
message.constant.new.integer = Cel\u00e9 \u010d\u00edslo "%value%" neexistuje v tabulce konstant. Chcete ho p\u0159idat?
message.constant.new.integer.title = P\u0159idat Cel\u00e9 \u010d\u00edslo
message.constant.new.unsignedinteger = P\u0159irozen\u00e9 \u010d\u00edslo "%value%" neexistuje v tabulce konstant. Chcete ho p\u0159idat?
message.constant.new.unsignedinteger.title = P\u0159idat P\u0159irozen\u00e9 \u010d\u00edslo
message.constant.new.double = Racion\u00e1ln\u00ed \u010d\u00edslo "%value%" neexistuje v tabulce konstant. Chcete ho p\u0159idat?
message.constant.new.double.title = P\u0159idat Racion\u00e1ln\u00ed \u010d\u00edslo

work.buffering = Na\u010d\u00edt\u00e1n\u00ed
work.waitingfordissasembly = \u010cek\u00e1n\u00ed na disassemblaci
work.gettinghilights = Z\u00edsk\u00e1v\u00e1n\u00ed zv\u00fdraz\u011bn\u00ed
work.disassembling = Disassemblov\u00e1n\u00ed
work.exporting = Exportov\u00e1n\u00ed
work.searching = Vyhled\u00e1v\u00e1n\u00ed
work.renaming = P\u0159ejmenov\u00e1n\u00ed
work.exporting.fla = Exportov\u00e1n\u00ed FLA
work.renaming.identifiers = P\u0159ejmenov\u00e1n\u00ed identifik\u00e1tor\u016f
work.deobfuscating = Deobfuskov\u00e1n\u00ed
work.decompiling = Dekompilov\u00e1n\u00ed
work.gettingvariables = Z\u00edsk\u00e1v\u00e1m prom\u011bnn\u00e9
work.reading.swf = \u010cten\u00ed SWF
work.creatingwindow = Vytv\u00e1\u0159en\u00ed okna
work.buildingscripttree = Vytv\u00e1\u0159en\u00ed stromu skript\u016f

work.deobfuscating.complete = Deobfuskace kompletn\u00ed

message.search.notfound = \u0158et\u011bzec "%searchtext%" nenalezen.
message.search.notfound.title = Nenalezeno

message.rename.notfound.multiname = Na m\u00edst\u011b kurzoru nen\u00ed \u017e\u00e1dn\u00e9 multiname
message.rename.notfound.identifier = Na m\u00edst\u011b kurzoru nen\u00ed \u017e\u00e1dn\u00fd identifik\u00e1tor
message.rename.notfound.title = Nenalezeno
message.rename.renamed = Po\u010det p\u0159ejmenovan\u00fdch identifik\u00e1tor\u016f: %count%

filter.images = Obr\u00e1zky (%extensions%)
filter.fla = Dokument %version% (*.fla)
filter.xfl = Nekomprimovan\u00fd Dokument %version% (*.xfl)
filter.swf = SWF soubory (*.swf)

error = Chyba
error.image.invalid = Neplatn\u00fd obr\u00e1zek.

error.text.invalid = Neplatn\u00fd text: %text% na \u0159\u00e1dku %line%
error.file.save = Nelze ulo\u017eit soubor
error.file.write = Nelze zapisovat do souboru
error.export = Chyba b\u011bhem exportu

export.select.directory = Vyberte adres\u00e1\u0159 pro export
export.finishedin = Exportov\u00e1no za %time%

update.check.title = Vyhled\u00e1n\u00ed aktualizac\u00ed
update.check.nonewversion = Nov\u011bj\u0161\u00ed verze nebyla nalezena.

message.helpus = Pros\u00edm nav\u0161tivte\r\n%url%\r\npro detaily.
message.homepage = Nav\u0161tivte domovskou str\u00e1nku na: \r\n%url%

proxy = Proxy
proxy.start = Spustit proxy
proxy.stop = Zastavit proxy
proxy.show = Zobrazit proxy
exit = Ukon\u010den\u00ed

panel.disassembled = Zdrojov\u00fd P-k\u00f3d
panel.decompiled = Zdrojov\u00fd ActionScript

search.info = Hlead\u00e1n\u00ed "%text%" :
search.script = Skript

constants = Konstanty
traits = Vlastnosti

pleasewait = Pros\u00edm \u010dekejte

abc.detail.methodtrait = Vlastnost Metoda/Getter/Setter
abc.detail.unsupported = -
abc.detail.slotconsttrait = Vlastnost Slot/Konstanta
abc.detail.traitname = N\u00e1zev:

abc.detail.body.params.maxstack = Maxim\u00e1ln\u00ed stack:
abc.detail.body.params.localregcount = Po\u010det lok\u00e1ln\u00edch registr\u016f:
abc.detail.body.params.minscope = Min\u00e1ln\u00ed hloubka scope :
abc.detail.body.params.maxscope = Maxim\u00e1ln\u00ed hloubka scope :
abc.detail.body.params.autofill = Automaticky vyplnit p\u0159i ulo\u017een\u00ed (GLOB\u00c1LN\u00cd NASTAVEN\u00cd)
abc.detail.body.params.autofill.experimental = ...EXPERIMENT\u00c1LN\u00cd

abc.detail.methodinfo.methodindex = Index metody:
abc.detail.methodinfo.parameters = Parametry:
abc.detail.methodinfo.returnvalue = Typ n\u00e1vratov\u00e9 hodnoty:

error.methodinfo.params = Chyba parametr\u016f MethodInfo
error.methodinfo.returnvalue = Chyba n\u00e1vrat\u00e9ho typu MethodInfo

abc.detail.methodinfo = MethodInfo
abc.detail.body.code = MethodBody K\u00f3d
abc.detail.body.params = MethodBody parametry

abc.detail.slotconst.typevalue = Typ a Hodnota:

error.slotconst.typevalue = Chyba typu a hodnoty SlotConst

message.autofill.failed = Nelze z\u00edskat statistiky k\u00f3du pro automatick\u00e9 parametry body.\r\nOd\u0161krtn\u011bte automatick\u00e9 vypl\u0148ov\u00e1n\u00ed pro zamezen\u00ed t\u00e9to zpr\u00e1vy.
info.selecttrait = Vyberte t\u0159\u00eddu a klikn\u011bte na vlastnost v zdrojov\u00e9m ActionScriptu pro \u00fapravy.

button.viewgraph = Zobrazit Graf
button.viewhex = Zobrazit Hex

action.edit.experimental = (Experiment\u00e1ln\u00ed)

message.action.saved = K\u00f3d \u00fasp\u011b\u0161n\u011b ulo\u017een

error.action.save = %error% na \u0159\u00e1dku %line%

message.confirm.remove = Opravdu chcete odebrat %item%\n a v\u0161echny objekty kter\u00e9 na t\u00e9to polo\u017ece z\u00e1vis\u00ed ?

#after version 1.6.5u1:

button.ok = OK
button.cancel = Storno

font.name = N\u00e1zev p\u00edsma:
font.isbold = Je tu\u010dn\u00e9:
font.isitalic = Je kurz\u00edvou:
font.ascent = Horn\u00ed dotah (ascent):
font.descent = Doln\u00ed dotah (descent):
font.leading = \u0158\u00e1dkov\u00fd proklad (leading):
font.characters = Znaky:
font.characters.add = P\u0159idat znaky:
value.unknown = ?

yes = ano
no = ne

errors.present = V logu jsou CHYBY. Klikn\u011bte pro zobrazen\u00ed.
errors.none = V logu nejsou \u017e\u00e1dn\u00e9 chyby

#after version 1.6.6:

dialog.message.title = Zpr\u00e1va
dialog.select.title = Vyberte si

button.yes = Ano
button.no = Ne

FileChooser.openButtonText = Otev\u0159\u00edt
FileChooser.openButtonToolTipText = Otev\u0159\u00edt
FileChooser.lookInLabelText = Vyhledat v:
FileChooser.acceptAllFileFilterText = V\u0161echny soubory
FileChooser.filesOfTypeLabelText = Soubory typu:
FileChooser.fileNameLabelText = N\u00e1zev souboru:
FileChooser.listViewButtonToolTipText = Seznam
FileChooser.listViewButtonAccessibleName = Seznam
FileChooser.detailsViewButtonToolTipText = Detaily
FileChooser.detailsViewButtonAccessibleName = Detaily
FileChooser.upFolderToolTipText = O \u00farove\u0148 v\u00fd\u0161
FileChooser.upFolderAccessibleName = O \u00farove\u0148 v\u00fd\u0161
FileChooser.homeFolderToolTipText = Domovsk\u00e1 slo\u017eka
FileChooser.homeFolderAccessibleName = Dom\u016f
FileChooser.fileNameHeaderText = N\u00e1zev
FileChooser.fileSizeHeaderText = Velikost
FileChooser.fileTypeHeaderText = Typ
FileChooser.fileDateHeaderText = Datum
FileChooser.fileAttrHeaderText = Vlastnosti
FileChooser.openDialogTitleText = Otev\u0159\u00edt
FileChooser.directoryDescriptionText = Slo\u017eka
FileChooser.directoryOpenButtonText = Otev\u0159\u00edt
FileChooser.directoryOpenButtonToolTipText = Otev\u0159\u00edt vybranou slo\u017eku
FileChooser.fileDescriptionText = Obecn\u00fd soubor
FileChooser.helpButtonText = N\u00e1pov\u011bda
FileChooser.helpButtonToolTipText = N\u00e1pov\u011bda v\u00fdb\u011bru souboru
FileChooser.newFolderAccessibleName = Nov\u00e1 slo\u017eka
FileChooser.newFolderErrorText = Chyba p\u0159i vytv\u00e1\u0159en\u00ed nov\u00e9 slo\u017eky
FileChooser.newFolderToolTipText = Vytvo\u0159it novou slo\u017eku
FileChooser.other.newFolder = NovaSlozka
FileChooser.other.newFolder.subsequent = NovaSlozka.{0}
FileChooser.win32.newFolder = Nov\u00e1 Slo\u017eka
FileChooser.win32.newFolder.subsequent = Nov\u00e1 Slo\u017eka ({0})
FileChooser.saveButtonText = Ulo\u017eit
FileChooser.saveButtonToolTipText = Ulo\u017eit vybran\u00fd soubor
FileChooser.saveDialogTitleText = Ulo\u017eit
FileChooser.saveInLabelText = Ulo\u017eit do:
FileChooser.updateButtonText = Obnoven\u00ed
FileChooser.updateButtonToolTipText = Obnoven\u00ed v\u00fdpisu adres\u00e1\u0159e

#after version 1.6.6u2:

FileChooser.detailsViewActionLabel.textAndMnemonic = Detaily
FileChooser.detailsViewButtonToolTip.textAndMnemonic = Detaily
FileChooser.fileAttrHeader.textAndMnemonic = Vlastnosti
FileChooser.fileDateHeader.textAndMnemonic = Zm\u011bn\u011bno
FileChooser.fileNameHeader.textAndMnemonic = N\u00e1zev
FileChooser.fileNameLabel.textAndMnemonic = N\u00e1zev souboru:
FileChooser.fileSizeHeader.textAndMnemonic = Velikost
FileChooser.fileTypeHeader.textAndMnemonic = Typ
FileChooser.filesOfTypeLabel.textAndMnemonic = Soubory typu:
FileChooser.folderNameLabel.textAndMnemonic = N\u00e1zev slo\u017eky:
FileChooser.homeFolderToolTip.textAndMnemonic = Dom\u016f
FileChooser.listViewActionLabel.textAndMnemonic = Seznam
FileChooser.listViewButtonToolTip.textAndMnemonic = Seznam
FileChooser.lookInLabel.textAndMnemonic = Vyhledat v:
FileChooser.newFolderActionLabel.textAndMnemonic = Nov\u00e1 slo\u017eka
FileChooser.newFolderToolTip.textAndMnemonic = Vytvo\u0159it novou slo\u017eku
FileChooser.refreshActionLabel.textAndMnemonic = Obnovit
FileChooser.saveInLabel.textAndMnemonic = Vyhledat v:
FileChooser.upFolderToolTip.textAndMnemonic = O \u00farove\u0148 v\u00fd\u0161
FileChooser.viewMenuButtonAccessibleName = Menu Zobrazit
FileChooser.viewMenuButtonToolTipText = Menu Zobrazit
FileChooser.viewMenuLabel.textAndMnemonic = Zobrazit
FileChooser.newFolderActionLabelText = Nov\u00e1 slo\u017eka
FileChooser.listViewActionLabelText = Seznam
FileChooser.detailsViewActionLabelText = Detaily
FileChooser.refreshActionLabelText = Obnovit
FileChooser.sortMenuLabelText = Se\u0159adit ikony podle
FileChooser.viewMenuLabelText = Zobrazit
FileChooser.fileSizeKiloBytes = {0} KB
FileChooser.fileSizeMegaBytes = {0} MB
FileChooser.fileSizeGigaBytes = {0} GB
FileChooser.folderNameLabelText = N\u00e1zev slo\u017eky:

error.occured = Do\u0161lo k chyb\u011b : %error%
button.abort = P\u0159eru\u0161it
button.retry = Znovu
button.ignore = Ignorovat

font.source = Zdrojov\u00e9 p\u00edsmo:

#after version 1.6.7:

menu.export = Export
menu.general = Hlavn\u00ed
menu.language = Jazyk

startup.welcometo = V\u00edtejte v programu
startup.selectopen = Pro za\u010d\u00e1tek klikn\u011bte na otev\u0159\u00edt v horn\u00edm panelu nebo p\u0159et\u00e1hn\u011bte SWF soubor p\u0159\u00edmo do tohoto okna.

error.font.nocharacter = Vybran\u00e9 zdrojov\u00e9 p\u00edsmo neobsahuje znak "%char%".

warning.initializers = Statick\u00e9 atributy a konstanty jsou \u010dasto inicializov\u00e1ny pomoc\u00ed inicializ\u00e1tor\u016f.\nPokud to uprav\u00edte zde, obvykle to nesta\u010d\u00ed!

#after version 1.7.0u1:

menu.tools.searchMemory = Hledat SWF v pam\u011bti
menu.file.reload = Znovu na\u010d\u00edst
message.confirm.reload = Tato akce zru\u0161\u00ed v\u0161echny neulo\u017een\u00e9 zm\u011bny a znovu na\u010dte SWF soubor.\nChcete pokra\u010dovat?

dialog.selectbkcolor.title = Vyberte barvu pozad\u00ed pro zobrazen\u00ed SWF
button.selectbkcolor.hint = Vybrat barvu pozad\u00ed

ColorChooser.okText = OK
ColorChooser.cancelText = Storno
ColorChooser.resetText = Obnovit
ColorChooser.previewText = N\u00e1hled
ColorChooser.swatchesNameText = Vzorn\u00edk
ColorChooser.swatchesRecentText = Ned\u00e1vn\u00e9:
ColorChooser.sampleText = Vzorov\u00fd Text  Vzorov\u00fd Text

#after version 1.7.1:

preview.play = P\u0159ehr\u00e1t
preview.pause = Pauza
preview.stop = Zastavit

message.confirm.removemultiple = Opravdu chcete odebrat %count% polo\u017eek\n a v\u0161echny objekty kter\u00e9 na nich z\u00e1vis\u00ed?

menu.tools.searchCache = Prohledat cache prohl\u00ed\u017ee\u010d\u016f

#after version 1.7.2u2

error.trait.exists = Vlastnost s n\u00e1zvem "%name%" ji\u017e existuje.
button.addtrait = P\u0159idat vlastnost
button.font.embed = Vlo\u017eit...
button.yes.all = Ano v\u0161em
button.no.all = Ne v\u0161em
message.font.add.exists = Znak %char% ji\u017e v tagu p\u00edsma existuje.\nChcete ho nahradit?

filter.gfx = ScaleForm GFx soubory (*.gfx)
filter.supported = V\u0161echny podporovan\u00e9 typy

work.canceled = Stornov\u00e1no
work.restoringControlFlow = Obnovuji control flow
menu.advancedsettings.advancedsettings = Pokro\u010dil\u00e1 nastaven\u00ed
menu.recentFiles = Ned\u00e1vno otev\u0159en\u00e9

#after version 1.7.4
work.restoringControlFlow.complete = Control flow obnoven
message.confirm.recentFileNotFound = Soubor nenalezen. Chcete jej odebrat ze seznamu ned\u00e1vno otev\u0159en\u00fdch?
contextmenu.closeSwf = Zav\u0159\u00edt SWF
menu.settings.autoRenameIdentifiers = Automaticky p\u0159ejmenovat identifik\u00e1tory
menu.file.saveasexe = Ulo\u017eit jako Exe...
filter.exe = Spustiteln\u00e9 soubory (*.exe)

#after version 1.8.0
font.updateTexts = Aktualizovat texty

#after version 1.8.0u1
menu.file.close = Zav\u0159\u00edt
menu.file.closeAll = Zav\u0159\u00edt v\u0161e
menu.tools.otherTools = Dal\u0161\u00ed
menu.tools.otherTools.clearRecentFiles = Vymazat ned\u00e1vno otev\u0159en\u00e9
fontName.name = N\u00e1zev pro zobrazen\u00ed:
fontName.copyright = Copyright p\u00edsma:
button.preview = N\u00e1hled
button.reset = Reset
errors.info = V logu jsou INFORMACE. Klikn\u011bte pro zobrazen\u00ed.
errors.warning = V logu jsou VAROV\u00c1N\u00cd. Klikn\u011bte pro zobrazen\u00ed.

decompilationError = Chyba dekompilace

disassemblingProgress.toString = toString
disassemblingProgress.reading = \u010cten\u00ed
disassemblingProgress.deobfuscating = Deobfuskace

contextmenu.moveTag = P\u0159esunout tag do

filter.swc = SWC soubory komponent (*.swc)
filter.zip = ZIP komprimovan\u00e9 soubory (*.zip)
filter.binary = Bin\u00e1rn\u00ed vyhled\u00e1v\u00e1n\u00ed - v\u0161echny soubory (*.*)

open.error = Chyba
open.error.fileNotFound = Soubor nenalezen
open.error.cannotOpen = Soubor nelze otev\u0159\u00edt

node.others = ostatn\u00ed

#after version 1.8.1
menu.tools.search = Hled\u00e1n\u00ed Textu

#after version 1.8.1u1
menu.tools.timeline = \u010casov\u00e1 osa

dialog.selectcolor.title = Vyberte barvu
button.selectcolor.hint = Kliknut\u00edm vyberete barvu

#default item name, will be used in following sentences
generictag.array.item = polo\u017eku
generictag.array.insertbeginning = Vlo\u017eit %item% na za\u010d\u00e1tek
generictag.array.insertbefore = Vlo\u017eit %item% p\u0159ed
generictag.array.remove = Odstranit %item%
generictag.array.insertafter = Vlo\u017eit %item% za
generictag.array.insertend = Vlo\u017eit %item% na konec

#after version 2.0.0
contextmenu.expandAll = Rozbalit v\u0161e

filter.sounds = Podporovan\u00e9 zvukov\u00e9 form\u00e1ty (*.wav, *.mp3)
filter.sounds.wav = Wave form\u00e1t (*.wav)
filter.sounds.mp3 = MP3 komprimovan\u00fd form\u00e1t (*.mp3)

error.sound.invalid = Neplatn\u00fd zvuk.

button.prev = P\u0159edchoz\u00ed
button.next = Dal\u0161\u00ed

#after version 2.1.0
message.action.playerglobal.title = Vy\u017eadov\u00e1na knihovna PlayerGlobal
message.action.playerglobal.needed = Pro p\u0159\u00edmou editaci ActionScriptu 3 je pot\u0159eba knihovna "PlayerGlobal.swc", kterou lze stahnout ze str\u00e1nek Adobe\r\n%adobehomepage%\r\nStiskn\u011bte OK pro p\u0159echod na stahovac\u00ed str\u00e1nku.
message.action.playerglobal.place = St\u00e1hn\u011bte knihovnu nazvanou PlayerGlobal(.swc), a um\u00edst\u011bte j\u00ed do adres\u00e1\u0159e\r\n%libpath%\r\n Stiskn\u011bte OK pro pokra\u010dov\u00e1n\u00ed.

message.confirm.experimental.function = Tato funkce je EXPERIMENT\u00c1LN\u00cd. To znamen\u00e1, \u017ee byste nem\u011bli v\u011b\u0159it jej\u00edm v\u00fdsledk\u016fm a SWF soubor m\u016f\u017ee po ulo\u017een\u00ed p\u0159estat fungovat.
message.confirm.donotshowagain = P\u0159\u00ed\u0161t\u011b nezobrazovat

menu.import = Import
menu.file.import.text = Import textu
import.select.directory = Vyberte adres\u00e1\u0159 pro import
error.text.import = Chyba b\u011bhem importu textu. Chcete pokra\u010dovat?

#after version 2.1.1
contextmenu.removeWithDependencies = Odstranit se z\u00e1vislostmi

abc.action.find-usages = Naj\u00edt pou\u017eit\u00ed
abc.action.find-declaration = Naj\u00edt deklaraci

contextmenu.rawEdit = P\u0159\u00edm\u00e1 editace
contextmenu.jumpToCharacter = Skok na charakter

menu.settings.dumpView = Zobrazit Dump

menu.view = Zobrazen\u00ed
menu.file.view.resources = Zdroje
menu.file.view.hex = Hex dump

node.header = hlavi\u010dka

header.signature = Signatura:
header.compression = Komprese:
header.compression.lzma = LZMA
header.compression.zlib = ZLIB
header.compression.none = Bez komprese
header.version = Verze SWF:
header.gfx = GFX:
header.filesize = Velikost souboru:
header.framerate = Frekvence sn\u00edmk\u016f:
header.framecount = Po\u010det sn\u00edmk\u016f:
header.displayrect = Zobrazen\u00fd obd\u00e9ln\u00edk:
header.displayrect.value.twips = %xmin%,%ymin% => %xmax%,%ymax% twip\u016f
header.displayrect.value.pixels = %xmin%,%ymin% => %xmax%,%ymax% pixel\u016f

contextmenu.saveToFile = Ulo\u017eit do souboru
contextmenu.parseActions = Naparsovat akce
contextmenu.parseABC = Naparsovat ABC
contextmenu.parseInstructions = Naparsovat AVM2 instrukce

menu.deobfuscation = Deobfuskace
menu.file.deobfuscation.old = Star\u00fd zp\u016fsob
menu.file.deobfuscation.new = Nov\u00fd zp\u016fsob

contextmenu.openswfinside = Otev\u0159\u00edt SWF uvnit\u0159
binarydata.swfInside = Vypad\u00e1 to, \u017ee uvnit\u0159 v tomto BinaryData tagu se nach\u00e1z\u00ed SWF soubor. Klikn\u011bte zde pro jeho na\u010dten\u00ed jako podstrom.

#after version 3.0.0
button.zoomin.hint = P\u0159ibl\u00ed\u017eit
button.zoomout.hint = Odd\u00e1lit
button.zoomfit.hint = Rozt\u00e1hnout
button.zoomnone.hint = M\u011b\u0159\u00edtko 1:1
button.snapshot.hint = Sn\u00edmek do schr\u00e1nky

editorTruncateWarning = Text je o\u0159\u00edznut na pozici %chars% v lad\u00edc\u00edm m\u00f3du.

font.name.intag = N\u00e1zev p\u00edsma v tagu:

menu.debugger = Debugger
menu.debugger.switch = Debugger
menu.debugger.replacetrace = Nahradit vol\u00e1n\u00ed trace
menu.debugger.showlog = Zobrazit Log

message.debugger = Tento SWF Debugger slou\u017e\u00ed jen k pos\u00edl\u00e1n\u00ed zpr\u00e1v do okna logu, konzole prohl\u00ed\u017ee\u010de nebo alert oken.\r\nNEN\u00cd ur\u010den pro krokov\u00e1n\u00ed k\u00f3du, breakpointy atd.

contextmenu.addTag = P\u0159idat tag

deobfuscation.comment.tryenable = Tip: m\u016f\u017eete zkusit povolit "Automatickou deobfuskaci" v nastaven\u00ed
deobfuscation.comment.failed = Deobfuskace je aktivn\u00ed, ale dekompilace p\u0159esto selhala. Pokud soubor NEN\u00cd obfuskov\u00e1n, zaka\u017ete "Automatickou deobfuskaci" pro lep\u0161\u00ed v\u00fdsledky.

#after version 4.0.2
preview.nextframe = Dal\u0161\u00ed sn\u00edmek
preview.prevframe = P\u0159ede\u0161l\u00fd sn\u00edmek
preview.gotoframe = P\u0159ej\u00edt na sn\u00edmek...

preview.gotoframe.dialog.title = P\u0159ej\u00edt na sn\u00edmek
preview.gotoframe.dialog.message = Zadejte \u010d\u00edslo sn\u00edmku (%min% - %max%)
preview.gotoframe.dialog.frame.error = Neplatn\u00e9 \u010d\u00edslo sn\u00edmku. Mus\u00ed to b\u00fdt \u010d\u00edslo v rozmez\u00ed %min% a %max%.

error.text.invalid.continue = Neplatn\u00fd text: %text% na \u0159\u00e1dku %line%. Chcete pokra\u010dovat?

#after version 4.0.5
contextmenu.copyTag = Zkop\u00edrovat tag do
fit = p\u0159izp\u016fsobit
button.setAdvanceValues = Nastavit hodnoty advance

menu.tools.replace = Nahrazen\u00ed textu

message.confirm.close = Existuj\u00ed neulo\u017een\u00e9 zm\u011bny. Opravdu chcete zav\u0159\u00edt {swfName}?
message.confirm.closeAll = Existuj\u00ed neulo\u017een\u00e9 zm\u011bny. Opravdu chcete zav\u0159\u00edt v\u0161echny SWF?

contextmenu.exportJavaSource = Exportovat zdroj\u00e1k Javy
contextmenu.exportSwfXml = Exportovat SWF jako XML
contextmenu.importSwfXml = Importovat SWF XML

filter.xml = XML

#after version 4.1.0
contextmenu.undo = Zp\u011bt

text.align.left = Zarovnat vlevo
text.align.right = Zarovnat vpravo
text.align.center = Zarovnat na st\u0159ed
text.align.justify = Zarovnat do bloku

text.undo = Vr\u00e1tit zm\u011bny

menu.file.import.xml = Import SWF XML
menu.file.export.xml = Export SWF XML

#after version 4.1.1
text.align.translatex.decrease = Sn\u00ed\u017eit TranslateX
text.align.translatex.increase = Zv\u00fd\u0161it TranslateX
selectPreviousTag = Vybrat p\u0159edchoz\u00ed tag
selectNextTag = Vybrat dal\u0161\u00ed tag
button.ignoreAll = Ignorovat V\u0161e
menu.file.import.symbolClass = Import Symbol-Class
text.toggleCase = P\u0159epnout mal\u00e1/velk\u00e1

#after version 5.0.2
preview.loop = Opakovat
menu.file.import.script = Importovat skripty
contextmenu.copyTagWithDependencies = Kop\u00edrovat tagy se z\u00e1vislostmi do
button.replaceWithTag = Nahradit jin\u00fdm charakterov\u00fdm tagem
button.resolveConstants = Resolvovat konstanty

#after version 5.1.0
button.viewConstants = Zobrazit konstanty
work.exported = Exportov\u00e1no
button.replaceAlphaChannel = Nahradit alfa kan\u00e1l...

tagInfo.header.name = N\u00e1zev
tagInfo.header.value = Hodnota
tagInfo.tagType = Typ tagu
tagInfo.characterId = Id charakteru
tagInfo.offset = Offset
tagInfo.length = D\u00e9lka
tagInfo.bounds = Meze
tagInfo.width = \u0160\u00ed\u0159ka
tagInfo.height = V\u00fd\u0161ka
tagInfo.neededCharacters = Pot\u0159ebn\u00e9 charaktery

button.viewhexpcode = Zobrazit Hex s instrukcemi
taginfo.header = Z\u00e1kladn\u00ed informace o tagu

tagInfo.dependentCharacters = Z\u00e1visl\u00e9 charaktery

#after version 5.3.0
header.uncompressed = Bez komprese
header.warning.unsupportedGfxCompression = GFX podporuje pouze soubor se Zlib nebo \u017e\u00e1dnou kompres\u00ed.
header.warning.minimumZlibVersion = Zlib komprese vy\u017eaduje SWF verze 6 \u010di vy\u0161\u0161\u00ed.
header.warning.minimumLzmaVersion = LZMA komprese vy\u017eaduje SWF verze 13 \u010di vy\u0161\u0161\u00ed.

tagInfo.codecName = N\u00e1zev kodeku
tagInfo.exportFormat = Form\u00e1t exportu
tagInfo.samplingRate = Vzorkovac\u00ed frekvence
tagInfo.stereo = Stereo
tagInfo.sampleCount = Po\u010det vzork\u016f

filter.dmg = Spustieln\u00e9 soubory Macu (*.dmg)
filter.linuxExe = Linuxov\u00e9 spustiteln\u00e9 soubory

import.script.result = %count% skript\u016f importov\u00e1no.
import.script.as12warning = Import skript\u016f funguje jen pro AS1/2 skripty.

error.constantPoolTooBig = Seznam konstant je moc velk\u00fd index=%index%, velikost=%size%
error.image.alpha.invalid = Neplatn\u00e1 data alpha kan\u00e1lu.

#after version 6.0.2
contextmenu.saveUncompressedToFile = Ulo\u017eit nekomprimovan\u011b
menu.settings.autoOpenLoadedSWFs = Otev\u00edrat na\u010d\u00edtan\u00e1 SWF b\u011bhem p\u0159ehr\u00e1v\u00e1n\u00ed

#after version 6.1.1
menu.file.start = Start
menu.file.start.run = Spustit
menu.file.start.stop = Zastavit
menu.file.start.debug = Ladit
menu.debugging = Lad\u011bn\u00ed
menu.debugging.debug = Lad\u011bn\u00ed
menu.debugging.debug.stop = Ukon\u010dit
menu.debugging.debug.pause = Pauza
menu.debugging.debug.stepOver = Step over
menu.debugging.debug.stepInto = Step into
menu.debugging.debug.stepOut = Step out
menu.debugging.debug.continue = Pokra\u010dovat
menu.debugging.debug.stack = Stack...
menu.debugging.debug.watch = New watch...

message.playerpath.notset = Flash Player projector nenalezen. Pros\u00edm nastavte cestu k n\u011bmu v Pokro\u010dil\u00e1 nastaven\u00ed / Cesty (1).
message.playerpath.debug.notset = Flash Player projector content debugger nenalezen. Pros\u00edm nastavte cestu k n\u011bmu v Pokro\u010dil\u00e1 nastaven\u00ed / Cesty (2).
message.playerpath.lib.notset = PlayerGlobal (.SWC) nenalezen. Pros\u00edm nastavte cestu k n\u011bmu v Pokro\u010dil\u00e1 nastaven\u00ed / Cesty (3).

debugpanel.header = Lad\u011bn\u00ed

variables.header.registers = Registry
variables.header.locals = Lok\u00e1ln\u00ed
variables.header.arguments = Argumenty
variables.header.scopeChain = Scope chain
variables.column.name = N\u00e1zev
variables.column.type = Typ
variables.column.value = Hodnota

callStack.header = Call stack
callStack.header.file = Soubor
callStack.header.line = \u0158\u00e1dek

stack.header = Stack
stack.header.item = Polo\u017eka

work.running = B\u011bh
work.debugging = Lad\u011bn\u00ed
work.debugging.instrumenting = P\u0159\u00edprava SWF pro lad\u011bn\u00ed
work.breakat = Pozastaveno na \u0020
work.halted = Lad\u011bn\u00ed za\u010dalo, b\u011bh je nyn\u00ed pozastaven. P\u0159idejte breakpointy a klikn\u011bte na Pokra\u010dovat (F5) pro obnoven\u00ed b\u011bhu.

debuglog.header = Z\u00e1znam
debuglog.button.clear = Vypr\u00e1znit

#after 7.0.1
work.debugging.wait = \u010cek\u00e1 se na p\u0159ipojen\u00ed Flash debug projektoru

error.debug.listen = Nelze naslouchat na portu %port%. Mo\u017en\u00e1 je spu\u0161t\u011bn n\u011bjak\u00fd jin\u00fd debugger.

debug.break.reason.unknown = (Nezn\u00e1m\u00fd d\u016fvod)
debug.break.reason.breakpoint = (Breakpoint)
debug.break.reason.watch = (Watch)
debug.break.reason.fault = (Selh\u00e1n\u00ed)
debug.break.reason.stopRequest = (Zastaveno)
debug.break.reason.step = (Step)
debug.break.reason.halt = (Halt)
debug.break.reason.scriptLoaded = (Skript na\u010dten)

menu.file.start.debugpcode = Lad\u011bn\u00ed P-k\u00f3du

#after 7.1.2
button.replaceNoFill = Nahradit - aktualizovat hranice...
message.warning.svgImportExperimental = Ne v\u0161echny SVG vlastnosti jsou podporov\u00e1ny. Pros\u00edm zkontrolujte log po importu.

message.imported.swf = SWF soubor pou\u017e\u00edv\u00e1 assety z importovan\u00e9ho SWF souboru:\n%url%\nChcete tyto assety na\u010d\u00edst z dan\u00e9ho URL?
message.imported.swf.manually = Nelze na\u010d\u00edst importovan\u00e9 SWF\n%url%\nSoubor nebo URL neexistuje.\nChcete vybrat m\u00edstn\u00ed soubor?

message.warning.hexViewNotUpToDate = Hexa pohled nen\u00ed aktu\u00e1ln\u00ed. Pros\u00edm ulo\u017ete a znovuna\u010dt\u011bte soubor pro aktualizaci hexa pohledu.
message.font.replace.updateTexts = N\u011bkter\u00e9 znaky byly nahrazeny. Chcete aktualizovat existuj\u00edc\u00ed texty?

menu.settings.simplifyExpressions = Zjednodu\u0161it v\u00fdrazy

#after 8.0.1
menu.recentFiles.empty = Seznam ned\u00e1vno otev\u0159en\u00fdch je pr\u00e1zdn\u00fd
message.warning.outOfMemory32BitJre = Nastala chyba z nedostatku pam\u011bti. M\u00e1te spu\u0161t\u011bnou 32bitovou Javu na 64bitov\u00e9m syst\u00e9mu. Pros\u00edm pou\u017eijte 64bitovou Java.

menu.file.reloadAll = Znovu na\u010d\u00edst v\u0161e
message.confirm.reloadAll = Tato akce stornuje v\u0161echny neulo\u017een\u00e9 zm\u011bny ve v\u0161ech SWF souborech a znovu na\u010dte celou aplikaci.\nChcete pokra\u010dovat?
export.script.singleFilePallelModeWarning = Export skript\u016f do jednoho souboru nen\u00ed dostupn\u00fd se zapnut\u00fdm paralleln\u00edm zrychlen\u00edm

button.showOriginalBytesInPcodeHex = Zobrazit origin\u00e1ln\u00ed bajty
button.remove = Odstranit
button.showFileOffsetInPcodeHex = Zobrazit offset v souboru

generic.editor.amf3.title = AMF3 editor
generic.editor.amf3.help = Syntaxe AMF3 hodnoty:\n\
                           ------------------\n\
                           skal\u00e1rn\u00ed typy:\n\
                           %scalar_samples%\
                           ostatn\u00ed typy:\n\
                           %nonscalar_samples%\
                            \n\
                            Pozn\u00e1mky:\n\
                           \ * Neskal\u00e1rn\u00ed datov\u00e9 typy mohou mohou b\u00fdt odkazov\u00e1ny p\u0159edem deklarovan\u00fdmi "id" atributy s pomoc\u00ed # syntaxe:\n\
                           %reference_sample%\n\
                           \ * Kl\u00ed\u010de v z\u00e1znamech Dictionary mohou b\u00fdt jak\u00e9hokoli typu\n
contextmenu.showInResources = Zobrazit ve Zdroj\u00edch
message.flexpath.notset = Flex SDK nenalezeno. Pros\u00edm nastavte cestu k n\u011bmu v Pokro\u010dil\u00e1 nastaven\u00ed / Cesty (4).


#add after panel.disassembled string
abc.detail.split = :\u0020
abc.detail.trait = Vlastnost - %trait_type%
abc.detail.trait.method = Metoda
abc.detail.trait.getter = Getter
abc.detail.trait.setter = Setter
abc.detail.trait.slot = Slot
abc.detail.trait.const = Konstanta
abc.detail.trait.class = T\u0159\u00edda
abc.detail.trait.function = Funkce

abc.detail.specialmethod = Speci\u00e1ln\u00ed metoda - %specialmethod_type%
abc.detail.specialmethod.scriptinitializer = Inicializ\u00e1tor skriptu
abc.detail.specialmethod.classinitializer = Inicializ\u00e1tor t\u0159\u00eddy
abc.detail.specialmethod.instanceinitializer = Inicializ\u00e1tor instance
abc.detail.innerfunction = Vnit\u0159n\u00ed funkce

button.edit.script.decompiled = Upravit ActionScript
button.edit.script.disassembled = Upravit P-k\u00f3d

message.font.setadvancevalues = Tato operace nastav\u00ed advance V\u0160ECH znak\u016f v tomto tagu na advance hodnoty zdrojov\u00e9ho p\u00edsma.

filter.iggy = Iggy soubory (*.iggy)

#after 11.1.0
script.seemsBroken = <b>VAROV\u00c1N\u00cd</b>: K\u00f3d dekompilace obsahuje <font color=red>\u00a7\u00a7 instrukce</font>. \
 To je obvykle zp\u016fsobeno n\u011bjakou obfuskac\u00ed (viz Nastaven\u00ed/Automatick\u00e1 deobfuskace) \
 nebo pou\u017eit\u00edm nestandardn\u00edho kompil\u00e1toru (Haxe, etc.).

#after 13.0.3
button.removetrait = Odstranit vlastnost

message.confirm.removetrait = Opravdu chcete odstranit vybranou vlastnost?

contextmenu.addScript = P\u0159idat skript

contextmenu.addClass = P\u0159idat t\u0159\u00eddu

message.confirm.remove.nodep = Opravdu chcete odebrat %item%?

message.confirm.removemultiple.nodep = Opravdu chcete odebrat %count% polo\u017eek?

menu.recentSearches = Ned\u00e1vn\u00e1 hled\u00e1n\u00ed pro aktu\u00e1ln\u00ed soubor
menu.recentSearches.empty = Seznam ned\u00e1vno hledan\u00fdch je pr\u00e1zdn\u00fd
menu.tools.otherTools.clearRecentSearches = Vymazat v\u0161echny ned\u00e1vno hledan\u00e9
menu.recentSearches.clear = vymazazat v\u00fdsledky hled\u00e1n\u00ed
message.confirm.recentSearches.clear = Opravdu chcete vymazat ned\u00e1vno hledan\u00e9 pro aktu\u00e1ln\u00ed soubor?

message.input.gotoCharacter.title = P\u0159ej\u00edt na charakter
message.input.gotoCharacter = Zadejte id charakteru

message.character.notfound = Charakter %characterid% nenalezen.

FileChooser.preview = N\u00e1hled
FileChooser.previewNotAvailable = (n\u00e1hled nen\u00ed dostupn\u00fd)

button.freetransform = Voln\u00e1 transformace

error.outOfMemory.title = Chyba - do\u0161la pam\u011b\u0165
error.outOfMemory = Dekompil\u00e1toru do\u0161la pam\u011b\u0165. Aktu\u00e1ln\u00ed maxim\u00e1ln\u00ed velikost Java Heapu je nastavena na %maxheap%.
error.outOfMemory.windows = Pokud pou\u0161t\u00edte aplikaci p\u0159es "ffdec.exe", je to ji\u017e nastavov\u00e1no na maximum mo\u017en\u00e9 pam\u011bti, \npokud p\u0159es "ffdec.bat", m\u016f\u017eete to v tomto souboru nastavit manu\u00e1ln\u011b na vy\u0161\u0161\u00ed hodnotu.
error.outOfMemory.unixmac = Toto maximum m\u016f\u017eete nav\u00fd\u0161it upraven\u00edm souboru "ffdec.sh".
error.outOfMemory.64bit = Pot\u0159ebujete 64 bitov\u00fd opera\u010dn\u00ed syst\u00e9m a 64 bitovou Javu pro pou\u017eit\u00ed v\u00edc jak zhruba 1GB.
error.outOfMemory.32BitJreOn64bitOs = VAROV\u00c1N\u00cd: Pou\u017e\u00edv\u00e1te 32bitovou Javu na 64bitov\u00e9m syst\u00e9mu. Pros\u00edm pou\u017e\u00edvejte 64bitovou Javu.

notavailable.internalviewer = N\u00e1hled tohoto objektu je dostupn\u00fd pouze s pou\u017eit\u00edtm komponenty Flash ActiveX.\n \
 M\u016f\u017eete povolit pou\u017eit\u00ed Flash ActiveX za\u0161krtnut\u00edm\n \
 Pokro\u010dil\u00e1 nastaven\u00ed / Ostatn\u00ed / (P\u0159ekon\u00e1no) Pou\u017e\u00edvat Adobe Flash player pro n\u00e1hledy objekt\u016f

notavailable.activex = N\u00e1hled tohoto objektu nen\u00ed dostupn\u00fd proto\u017ee komponenta Flash ActiveX na va\u0161em syst\u00e9mu nefunguje spr\u00e1vn\u011b\n \
 Tohle je vcelku b\u011b\u017en\u00e1 situace proto\u017ee Adobe pro n\u00ed zru\u0161il podporu od roku 2021.

notavailable.activex.disable = M\u016f\u017eete povolit pou\u017eit\u00ed intern\u00edho prohl\u00ed\u017ee\u010de od\u0161krtnut\u00edm\n \
 Pokro\u010dil\u00e1 nastaven\u00ed / Ostatn\u00ed / (P\u0159ekon\u00e1no) Pou\u017e\u00edvat Adobe Flash player pro n\u00e1hledy objekt\u016f\n \
 Ale bohu\u017eel, tohle nebude fungovat pro tagy s videi.

button.showin.flashprojector = Zobrazit ve flash projektoru

message.info = Informace

message.info.importScripts = B\u011bhem importu skript\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
 Slo\u017eka mus\u00ed obsahovat podslo\u017eku "scripts" a jej\u00ed strom mus\u00ed souhlasit s existuj\u00edc\u00edm stromem skript\u016f v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
 Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat skripty v aktu\u00e1ln\u00edm SWF souboru. \r\n\r\n \
 Tak\u00e9 nezapome\u0148te, \u017ee tento import pou\u017e\u00edv\u00e1 stejn\u00fd kompil\u00e1tor jako p\u0159i standardn\u00ed AS editaci v okn\u011b FFDec (Experiment\u00e1ln\u00ed pro AS3).

message.info.importTexts = B\u011bhem importu text\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
 Slo\u017eka mus\u00ed obsahovat podslo\u017eku "texts" a n\u00e1zvy soubor\u016f v n\u00ed mus\u00ed souhlasit s existuj\u00edc\u00edmi texty v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
 Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je  nejprve exportovat texty v aktu\u00e1ln\u00edm SWF souboru.

message.info.importSymbolClass = B\u011bhem importu Symbol-Class mus\u00edte vybrat SLO\u017dKU obsahuj\u00edc\u00ed soubor "%file%".\r\n \
 To je stejn\u00fd n\u00e1zev jako se pou\u017e\u00edv\u00e1 p\u0159i exportu.

message.info.importXml = Pro XML import je pot\u0159eba XML soubor ve speci\u00e1ln\u00edm form\u00e1tu - form\u00e1tu, ve kter\u00e9m FFDec exportuje.\r\n \
 Nejlep\u0161\u00ed zp\u016fsob jak vytvo\u0159it takov\u00e9 XML je exportovat XML z existuj\u00edc\u00edho SWF.

tagInfo.dependentFrames = Z\u00e1visl\u00e9 sn\u00edmky