calculate only the necessary outlines while moving the mouse over the internal player area

This commit is contained in:
honfika@gmail.com
2016-02-06 09:23:50 +01:00
parent f9bdb8a35a
commit 09a7f68583
19 changed files with 204 additions and 204 deletions

View File

@@ -1824,7 +1824,7 @@ public class Graph {
pos++;
continue;
}*/
//if (p != defaultPart)
//if (p != defaultPart)
{
if (vis.contains(p)) {
valueMappings.add(caseCommands.size() - 1);
@@ -1849,7 +1849,7 @@ public class Graph {
if (next != p) {
//if (p == defaultPart && !defaultCommands.isEmpty()) {
//ignore
//} else
//} else
{
TranslateStack s2 = (TranslateStack) stack.clone();
s2.clear();
@@ -1890,7 +1890,7 @@ public class Graph {
}
}
}
//remove last break from last section
//remove last break from last section
if (!caseCommands.isEmpty()) {
List<GraphTargetItem> lastc = caseCommands.get(caseCommands.size() - 1);
if (!lastc.isEmpty() && (lastc.get(lastc.size() - 1) instanceof BreakItem)) {