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https://git.huckle.dev/Huckles-Minecraft-Archive/jpexs-decompiler.git
synced 2026-06-12 19:22:12 +00:00
reformat ttf source
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@@ -1,6 +1,6 @@
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package fontastic;
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/**
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/*
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* Fontastic
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* A font file writer to create TTF and WOFF (Webfonts).
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* http://code.andreaskoller.com/libraries/fontastic
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@@ -11,75 +11,71 @@ package fontastic;
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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*
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* You should have received a copy of the GNU Lesser General
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* Public License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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* Boston, MA 02111-1307 USA
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*
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* @author Andreas Koller http://andreaskoller.com
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* @modified 06/19/2013
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* @version 0.4 (4)
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* Boston, MA 02111-1307 USA
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*
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* @author Andreas Koller http://andreaskoller.com
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* @modified 06/19/2013
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* @version 0.4 (4)
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*/
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/**
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* Class FPoint extends PVector
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*
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* Stores a point with x and y coordinates and optional PVector controlPoint1 and controlPoint2.
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*
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*
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* Stores a point with x and y coordinates and optional PVector controlPoint1
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* and controlPoint2.
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*
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*/
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public class FPoint {
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public double x;
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public double y;
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public double x;
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public FPoint controlPoint;
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private boolean hasControlPoint;
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public double y;
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public FPoint() {
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}
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public FPoint(FPoint point) {
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this.x = point.x;
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this.y = point.y;
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this.hasControlPoint = false;
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}
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public FPoint(double x, double y) {
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this.x = x;
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this.y = y;
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this.hasControlPoint = false;
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}
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public FPoint(FPoint point, FPoint controlPoint) {
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this.x = point.x;
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this.y = point.y;
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this.controlPoint = controlPoint;
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this.hasControlPoint = true;
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}
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public void setControlPoint(FPoint controlPoint1) {
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this.controlPoint = controlPoint1;
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this.hasControlPoint = true;
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}
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public FPoint controlPoint;
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public void setControlPoint(float x, float y) {
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this.controlPoint = new FPoint(x, y);
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this.hasControlPoint = true;
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}
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private boolean hasControlPoint;
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public boolean hasControlPoint1() {
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return hasControlPoint;
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}
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public FPoint() {
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}
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}
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public FPoint(FPoint point) {
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this.x = point.x;
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this.y = point.y;
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this.hasControlPoint = false;
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}
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public FPoint(double x, double y) {
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this.x = x;
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this.y = y;
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this.hasControlPoint = false;
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}
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public FPoint(FPoint point, FPoint controlPoint) {
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this.x = point.x;
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this.y = point.y;
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this.controlPoint = controlPoint;
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this.hasControlPoint = true;
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}
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public void setControlPoint(FPoint controlPoint1) {
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this.controlPoint = controlPoint1;
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this.hasControlPoint = true;
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}
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public void setControlPoint(float x, float y) {
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this.controlPoint = new FPoint(x, y);
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this.hasControlPoint = true;
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}
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public boolean hasControlPoint1() {
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return hasControlPoint;
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}
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}
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