sprite export settings added to export dialog

This commit is contained in:
honfika@gmail.com
2015-06-14 11:29:28 +02:00
parent 5273ba9d1a
commit ba61e8af04
4 changed files with 24 additions and 2 deletions

View File

@@ -28,6 +28,7 @@ import com.jpexs.decompiler.flash.exporters.modes.MovieExportMode;
import com.jpexs.decompiler.flash.exporters.modes.ScriptExportMode;
import com.jpexs.decompiler.flash.exporters.modes.ShapeExportMode;
import com.jpexs.decompiler.flash.exporters.modes.SoundExportMode;
import com.jpexs.decompiler.flash.exporters.modes.SpriteExportMode;
import com.jpexs.decompiler.flash.exporters.modes.SymbolClassExportMode;
import com.jpexs.decompiler.flash.exporters.modes.TextExportMode;
import com.jpexs.decompiler.flash.gui.tagtree.TagTreeModel;
@@ -76,6 +77,7 @@ public class ExportDialog extends AppDialog {
TagTreeModel.FOLDER_SCRIPTS,
TagTreeModel.FOLDER_BINARY_DATA,
TagTreeModel.FOLDER_FRAMES,
TagTreeModel.FOLDER_SPRITES,
TagTreeModel.FOLDER_BUTTONS,
TagTreeModel.FOLDER_FONTS,
TagTreeModel.FOLDER_MORPHSHAPES,
@@ -92,6 +94,7 @@ public class ExportDialog extends AppDialog {
{ASMSource.class, ScriptPack.class},
{DefineBinaryDataTag.class},
{Frame.class},
{Frame.class},
{ButtonTag.class},
{FontTag.class},
{MorphShapeTag.class},
@@ -108,6 +111,7 @@ public class ExportDialog extends AppDialog {
ScriptExportMode.class,
BinaryDataExportMode.class,
FrameExportMode.class,
SpriteExportMode.class,
ButtonExportMode.class,
FontExportMode.class,
MorphShapeExportMode.class,