package classes { import flash.utils.ByteArray; public class TestClass3 { /*[Embed(source="image.png", mimeType="image/png")] private static var pngImg:Class; [Embed(source="image.jpg", mimeType="image/jpeg")] private static var jpegImg:Class; [Embed(source="image.gif", mimeType="image/gif")] private static var gifImg:Class; [Embed(source = "malgun.ttf", fontName="Malgun", mimeType = 'application/x-font', embedAsCFF = "false")] public static const fnt:Class; [Embed(source = "malgun.ttf", fontName="Malgun", mimeType = 'application/x-font-truetype', embedAsCFF = "false")] public static const fntttf:Class; [Embed(source="as2.swf", mimeType="application/x-shockwave-flash")] private static var swf:Class; [Embed(source="audio.mp3", mimeType="audio/mpeg")] private static var mpg:Class; [Embed(source="image.svg", mimeType="image/svg")] private static var svg:Class; [Embed(source="image.svg", mimeType="image/svg-xml")] private static var svgxml:Class; [Embed(source="text.txt", mimeType="application/octet-stream")] private static var txt:Class;*/ /*public function testContinueLevels() { loop182: for (var c = 0; c < 8; c = c + 1) { loop165: for (var d = 0; d < 25; d++) { for (var e = 0; e < 50; e++) { if (e == 9) { break loop165; } if (e == 20) { continue loop182; } if (e == 8) { break; } break loop182; } } trace("hello"); } }*/ } }