Files
jpexs-decompiler/src/com/jpexs/decompiler/flash/gui/locales/MainFrame_tr.properties
2023-10-01 18:21:38 +02:00

1520 lines
58 KiB
Properties

# Copyright (C) 2010-2016 JPEXS
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
menu.file = Dosya
menu.file.open = A\u00e7...
menu.file.save = Kaydet
menu.file.saveas = Farkl\u0131 kaydet...
menu.file.export.fla = FLA'ya d\u0131\u015fa aktar
menu.file.export.all = T\u00fcm par\u00e7alar\u0131 d\u0131\u015fa aktar
menu.file.export.selection = Se\u00e7imi d\u0131\u015fa aktar
menu.file.exit = \u00c7\u0131k\u0131\u015f
menu.tools = Ara\u00e7lar
menu.tools.searchas = T\u00fcm ActionScript'te ara ...
menu.tools.proxy = Proxy
menu.tools.deobfuscation = A\u00e7\u0131\u011fa \u00e7\u0131karma
menu.tools.deobfuscation.pcode = P kodunu a\u00e7\u0131\u011fa \u00e7\u0131karma...
menu.tools.deobfuscation.globalrename = K\u00fcresel tan\u0131mlay\u0131c\u0131y\u0131 yeniden adland\u0131r
menu.tools.deobfuscation.renameinvalid = Ge\u00e7ersiz tan\u0131mlay\u0131c\u0131lar\u0131 yeniden adland\u0131r
menu.tools.gotoDocumentClass = Belge s\u0131n\u0131f\u0131na git
menu.settings = Ayarlar
menu.settings.autodeobfuscation = Otomatik a\u00e7\u0131\u011fa \u00e7\u0131karma
menu.settings.internalflashviewer = Kendi Flash g\u00f6r\u00fcnt\u00fcleyicisini kullan
menu.settings.parallelspeedup = Paralel H\u0131zland\u0131r
menu.settings.disabledecompilation = Ayr\u0131\u015ft\u0131rmay\u0131 devre d\u0131\u015f\u0131 b\u0131rak (Yaln\u0131zca ay\u0131r)
menu.settings.addtocontextmenu = SWF dosyalar\u0131n\u0131 FFDec ba\u011flam men\u00fcs\u00fcne ekle
menu.settings.language = Dili de\u011fi\u015ftir
menu.settings.cacheOnDisk = Diskte \u00f6nbelle\u011fe almay\u0131 kullan
menu.settings.gotoMainClassOnStartup = Ba\u015flang\u0131\u00e7ta belge s\u0131n\u0131f\u0131n\u0131 vurgula
menu.help = Yard\u0131m
menu.help.checkupdates = G\u00fcncellemeleri kontrol et...
menu.help.helpus = Bize yard\u0131m et!
menu.help.homepage = Ana sayfay\u0131 ziyaret et
menu.help.about = Hakk\u0131nda...
contextmenu.remove = Kald\u0131r
button.save = Kaydet
button.edit = D\u00fczenle
button.cancel = \u0130ptal
button.replace = De\u011fi\u015ftir...
notavailonthisplatform = Bu nesnenin \u00f6nizlemesi bu platformda mevcut de\u011fil (yaln\u0131zca Windows).
swfpreview = SWF \u00f6nizleme
swfpreview.internal = SWF \u00f6nizleme (Dahili g\u00f6r\u00fcnt\u00fcleyici)
parameters = Parametreler
rename.enternew = Yeni isim girin:
rename.finished.identifier = Tan\u0131mlay\u0131c\u0131 yeniden adland\u0131r\u0131ld\u0131.
rename.finished.multiname = %count% \u00e7oklu isim(ler) yeniden adland\u0131r\u0131ld\u0131.
node.texts = metinler
node.images = g\u00f6r\u00fcnt\u00fcler
node.movies = filmler
node.sounds = sesler
node.binaryData = binaryData
node.fonts = yaz\u0131 tipleri
node.sprites = hareketliler
node.shapes = \u015fekiller
node.morphshapes = de\u011fi\u015fik \u015fekiller
node.buttons = d\u00fc\u011fmeler
node.frames = \u00e7er\u00e7eveler
node.scripts = komut dosyalar\u0131
message.warning = Uyar\u0131
message.confirm.experimental = A\u015fa\u011f\u0131daki prosed\u00fcr SWF dosyas\u0131na zarar verebilir ve daha sonra oynat\u0131lamaz hale gelebilir.\r\nKEND\u0130 R\u0130SK\u0130N\u0130ZE G\u00d6RE KULLANIN. Devam etmek istiyor musunuz?
message.confirm.parallel = Paralellik y\u00fckleme ve ayr\u0131\u015ft\u0131rmay\u0131 h\u0131zland\u0131rabilir ancak daha fazla bellek kullan\u0131r.
message.confirm.on = Bunu A\u00c7MAK istiyor musunuz?
message.confirm.off = Bunu KAPATMAK istiyor musunuz?
message.confirm = Onayla
message.confirm.autodeobfuscate = Otomatik kod a\u00e7\u0131\u011fa \u00e7\u0131karma, karart\u0131lm\u0131\u015f kodu kaynak koda d\u00f6n\u00fc\u015ft\u00fcrmenin bir yoludur.\r\nKod a\u00e7\u0131\u011fa \u00e7\u0131karma, daha yava\u015f kaynak koda d\u00f6n\u00fc\u015ft\u00fcrmeye yol a\u00e7ar ve \u00f6l\u00fc kodun bir k\u0131sm\u0131 ortadan kald\u0131r\u0131labilir.\r\nKod karart\u0131lmam\u0131\u015fsa, otomatik kod a\u00e7\u0131\u011fa \u00e7\u0131karmay\u0131 kapatmak daha iyidir.
message.parallel = Paralellik
message.trait.saved = \u00d6zellik ba\u015far\u0131yla kaydedildi
message.constant.new.string = "%value%" dizesi sabitler tablosunda mevcut de\u011fil. Eklemek istiyor musunuz?
message.constant.new.string.title = Dize Ekle
message.constant.new.integer = "%value%" tamsay\u0131 de\u011feri sabitler tablosunda mevcut de\u011fil. Eklemek istiyor musunuz?
message.constant.new.integer.title = Tamsay\u0131 Ekle
message.constant.new.unsignedinteger = "%value%" i\u015faretsiz tamsay\u0131 de\u011feri sabitler tablosunda mevcut de\u011fil. Eklemek istiyor musunuz?
message.constant.new.unsignedinteger.title = \u0130\u015faretsiz tamsay\u0131 ekle
message.constant.new.double = "%value%" \u00e7ift de\u011feri sabitler tablosunda mevcut de\u011fil. Eklemek istiyor musunuz?
message.constant.new.double.title = \u00c7ift Ekle
work.buffering = Arabelle\u011fe al\u0131n\u0131yor
work.waitingfordissasembly = S\u00f6k\u00fcm i\u00e7in bekleniyor
work.gettinghilights = \u00d6ne \u00e7\u0131kanlar al\u0131n\u0131yor
work.disassembling = S\u00f6k\u00fcl\u00fcyor
work.exporting = D\u0131\u015fa aktar\u0131l\u0131yor
work.searching = Aran\u0131yor
work.renaming = Yeniden adland\u0131r\u0131l\u0131yor
work.exporting.fla = FLA olarak d\u0131\u015fa aktar\u0131l\u0131yor
work.renaming.identifiers = Tan\u0131mlay\u0131c\u0131lar yeniden adland\u0131r\u0131l\u0131yor
work.deobfuscating = A\u00e7\u0131\u011fa \u00e7\u0131kar\u0131l\u0131yor
work.decompiling = Ayr\u0131\u015ft\u0131r\u0131l\u0131yor
work.gettingvariables = De\u011fi\u015fkenler al\u0131n\u0131yor
work.reading.swf = SWF okunuyor
work.creatingwindow = Pencere olu\u015fturuluyor
work.buildingscripttree = Komut dosyas\u0131 a\u011fac\u0131 olu\u015fturuluyor
work.deobfuscating.complete = A\u00e7\u0131\u011fa \u00e7\u0131karma tamamland\u0131
message.search.notfound = "%searchtext%" dizesi bulunamad\u0131.
message.search.notfound.title = Bulunamad\u0131
message.rename.notfound.multiname = \u0130mle\u00e7 alt\u0131nda \u00e7oklu isim bulunamad\u0131
message.rename.notfound.identifier = \u0130mle\u00e7 alt\u0131nda tan\u0131mlay\u0131c\u0131 bulunamad\u0131
message.rename.notfound.title = Bulunamad\u0131
message.rename.renamed = Tan\u0131mlay\u0131c\u0131lar yeniden adland\u0131r\u0131ld\u0131: %count%
filter.images = G\u00f6r\u00fcnt\u00fcler (%extensions%)
filter.fla = %version% Belge (*.fla)
filter.xfl = %version% S\u0131k\u0131\u015ft\u0131r\u0131lmam\u0131\u015f Belge (*.xfl)
filter.swf = SWF dosyalar\u0131 (*.swf)
error = Hata
error.image.invalid = Ge\u00e7ersiz g\u00f6r\u00fcnt\u00fc.
error.text.invalid = Ge\u00e7ersiz metin: %line% sat\u0131r\u0131nda %text%
error.file.save = Dosya kaydedilemiyor
error.file.write = Dosyaya yaz\u0131lam\u0131yor
error.export = D\u0131\u015fa aktarma s\u0131ras\u0131nda hata
export.select.directory = D\u0131\u015fa aktar\u0131lacak dizini se\u00e7
export.finishedin = %time% i\u00e7inde d\u0131\u015fa aktar\u0131ld\u0131
update.check.title = G\u00fcncelleme kontrol\u00fc
update.check.nonewversion = Yeni s\u00fcr\u00fcm mevcut de\u011fil.
message.helpus = Ayr\u0131nt\u0131lar i\u00e7in l\u00fctfen\r\n%url%\r\n adresini ziyaret edin.
message.homepage = Ana sayfay\u0131 ziyaret edin: \r\n%url%
proxy = Proxy
proxy.start = Proxy'i ba\u015flat
proxy.stop = Proxy'i durdur
proxy.show = Proxy'i g\u00f6ster
exit = \u00c7\u0131k\u0131\u015f
panel.disassembled = P kodu kayna\u011f\u0131
panel.decompiled = ActionScript kayna\u011f\u0131
search.info = "%text%" i\u00e7in aray\u0131n:
search.script = Komut
constants = Sabitler
traits = \u00d6zellikler
pleasewait = L\u00fctfen bekle
#DEPRECATED - see abc.detail.trait.*
abc.detail.methodtrait = Y\u00f6ntem/Al\u0131c\u0131/Ayarlay\u0131c\u0131 \u00d6zelli\u011fi
abc.detail.unsupported = -
#DEPRECATED - see abc.detail.trait.*
abc.detail.slotconsttrait = Yuva/Sabit \u00d6zellik
abc.detail.traitname = \u0130sim:
abc.detail.body.params.maxstack = Maksimum y\u0131\u011f\u0131n:
abc.detail.body.params.localregcount = Yerel kay\u0131t say\u0131s\u0131:
abc.detail.body.params.minscope = Minimum kapsam derinli\u011fi:
abc.detail.body.params.maxscope = Maksimum kapsam derinli\u011fi:
abc.detail.body.params.autofill = Kod kaydetmede otomatik doldurma (GLOBAL AYAR)
abc.detail.body.params.autofill.experimental = ...DENEYSEL
abc.detail.methodinfo.methodindex = Y\u00f6ntem Dizini:
abc.detail.methodinfo.parameters = Parametreler:
abc.detail.methodinfo.returnvalue = D\u00f6n\u00fc\u015f de\u011feri t\u00fcr\u00fc:
error.methodinfo.params = MethodInfo Parametre Hatas\u0131
error.methodinfo.returnvalue = MethodInfo D\u00f6n\u00fc\u015f de\u011feri t\u00fcr\u00fc Hatas\u0131
abc.detail.methodinfo = MethodInfo
abc.detail.body.code = MethodBody Kodu
abc.detail.body.params = MethodBody parametreleri
abc.detail.slotconst.typevalue = T\u00fcr ve De\u011fer:
error.slotconst.typevalue = SlotConst t\u00fcr de\u011feri Hatas\u0131
message.autofill.failed = Otomatik g\u00f6vde parametreleri i\u00e7in kod istatistikleri al\u0131nam\u0131yor.\r\nBu mesaj\u0131 \u00f6nlemek i\u00e7in otomatik doldurman\u0131n i\u015faretini kald\u0131r\u0131n.
info.selecttrait = S\u0131n\u0131f\u0131 se\u00e7in ve d\u00fczenlemek i\u00e7in Actionscript kayna\u011f\u0131nda bir \u00f6zelli\u011fe t\u0131klay\u0131n.
button.viewgraph = Grafi\u011fi G\u00f6r\u00fcnt\u00fcle
button.viewhex = Hex G\u00f6r\u00fcnt\u00fcle
action.edit.experimental = (Deneysel)
message.action.saved = Kod ba\u015far\u0131yla kaydedildi
error.action.save = %line% sat\u0131r\u0131nda %error%
message.confirm.remove = %item%\n ve ona ba\u011fl\u0131 t\u00fcm nesneleri kald\u0131rmak istedi\u011finizden emin misiniz?
#after version 1.6.5u1:
button.ok = TAMAM
font.name = Yaz\u0131 tipi ismi:
font.isbold = Koyu:
font.isitalic = \u0130talik:
font.ascent = \u00c7\u0131k\u0131\u015f:
font.descent = \u0130ni\u015f:
font.leading = \u00d6nde:
font.characters = Karakterler:
font.characters.add = Karakter ekle:
value.unknown = ?
yes = evet
no = hay\u0131r
errors.present = G\u00fcnl\u00fc\u011f\u00fcnde HATALAR var. G\u00f6r\u00fcnt\u00fclemek i\u00e7in t\u0131klay\u0131n.
errors.none = G\u00fcnl\u00fc\u011f\u00fcnde hata yok.
#after version 1.6.6:
dialog.message.title = Mesaj
dialog.select.title = Bir Se\u00e7enek Se\u00e7in
button.yes = Evet
button.no = Hay\u0131r
FileChooser.openButtonText = A\u00e7
FileChooser.openButtonToolTipText = A\u00e7
FileChooser.lookInLabelText = Bak:
FileChooser.acceptAllFileFilterText = T\u00fcm Dosyalar
FileChooser.filesOfTypeLabelText = Dosya t\u00fcr\u00fc:
FileChooser.fileNameLabelText = Dosya ismi:
FileChooser.listViewButtonToolTipText = Liste
FileChooser.listViewButtonAccessibleName = Liste
FileChooser.detailsViewButtonToolTipText = Detaylar
FileChooser.detailsViewButtonAccessibleName = Detaylar
FileChooser.upFolderToolTipText = Bir Seviye Yukar\u0131
FileChooser.upFolderAccessibleName = Bir Seviye Yukar\u0131
FileChooser.homeFolderToolTipText = Giri\u015f
FileChooser.homeFolderAccessibleName = Giri\u015f
FileChooser.fileNameHeaderText = \u0130sim
FileChooser.fileSizeHeaderText = Boyut
FileChooser.fileTypeHeaderText = T\u00fcr
FileChooser.fileDateHeaderText = Tarih
FileChooser.fileAttrHeaderText = \u00d6znitelikler
FileChooser.openDialogTitleText = A\u00e7
FileChooser.directoryDescriptionText = Dizin
FileChooser.directoryOpenButtonText = A\u00e7
FileChooser.directoryOpenButtonToolTipText = Se\u00e7ili dizini a\u00e7
FileChooser.fileDescriptionText = Genel Dosya
FileChooser.helpButtonText = Yard\u0131m
FileChooser.helpButtonToolTipText = FileChooser yard\u0131m\u0131
FileChooser.newFolderAccessibleName = Yeni Klas\u00f6r
FileChooser.newFolderErrorText = Yeni klas\u00f6r olu\u015fturma hatas\u0131
FileChooser.newFolderToolTipText = Yeni Klas\u00f6r Olu\u015ftur
FileChooser.other.newFolder = NewFolder
FileChooser.other.newFolder.subsequent = NewFolder.{0}
FileChooser.win32.newFolder = Yeni Klas\u00f6r
FileChooser.win32.newFolder.subsequent = Yeni Klas\u00f6r ({0})
FileChooser.saveButtonText = Kaydet
FileChooser.saveButtonToolTipText = Se\u00e7ilen dosyay\u0131 kaydet
FileChooser.saveDialogTitleText = Kaydet
FileChooser.saveInLabelText = Kaydet:
FileChooser.updateButtonText = G\u00fcncelle
FileChooser.updateButtonToolTipText = Dizin listesini g\u00fcncelle
#after version 1.6.6u2:
FileChooser.detailsViewActionLabel.textAndMnemonic = Detaylar
FileChooser.detailsViewButtonToolTip.textAndMnemonic = Detaylar
FileChooser.fileAttrHeader.textAndMnemonic = \u00d6znitellikler
FileChooser.fileDateHeader.textAndMnemonic = De\u011fi\u015ftirilmi\u015f
FileChooser.fileNameHeader.textAndMnemonic = \u0130sim
FileChooser.fileNameLabel.textAndMnemonic = Dosya ismi:
FileChooser.fileSizeHeader.textAndMnemonic = Boyut
FileChooser.fileTypeHeader.textAndMnemonic = T\u00fcr
FileChooser.filesOfTypeLabel.textAndMnemonic = Dosya t\u00fcr\u00fc:
FileChooser.folderNameLabel.textAndMnemonic = Klas\u00f6r ismi:
FileChooser.homeFolderToolTip.textAndMnemonic = Giri\u015f
FileChooser.listViewActionLabel.textAndMnemonic = Liste
FileChooser.listViewButtonToolTip.textAndMnemonic = Liste
FileChooser.lookInLabel.textAndMnemonic = Bak:
FileChooser.newFolderActionLabel.textAndMnemonic = Yeni Klas\u00f6r
FileChooser.newFolderToolTip.textAndMnemonic = Yeni Klas\u00f6r Olu\u015ftur
FileChooser.refreshActionLabel.textAndMnemonic = Yenile
FileChooser.saveInLabel.textAndMnemonic = Kaydet:
FileChooser.upFolderToolTip.textAndMnemonic = Bir Seviye Yukar\u0131
FileChooser.viewMenuButtonAccessibleName = Men\u00fcy\u00fc G\u00f6r\u00fcnt\u00fcle
FileChooser.viewMenuButtonToolTipText = Men\u00fcy\u00fc G\u00f6r\u00fcnt\u00fcle
FileChooser.viewMenuLabel.textAndMnemonic = G\u00f6r\u00fcnt\u00fcle
FileChooser.newFolderActionLabelText = Yeni Klas\u00f6r
FileChooser.listViewActionLabelText = Liste
FileChooser.detailsViewActionLabelText = Detaylar
FileChooser.refreshActionLabelText = Yenile
FileChooser.sortMenuLabelText = Simgeleri D\u00fczenle
FileChooser.viewMenuLabelText = G\u00f6r\u00fcnt\u00fcle
FileChooser.fileSizeKiloBytes = {0} KB
FileChooser.fileSizeMegaBytes = {0} MB
FileChooser.fileSizeGigaBytes = {0} GB
FileChooser.folderNameLabelText = Klas\u00f6r ismi:
error.occured = Hata olu\u015ftu: %error%
button.abort = Vazge\u00e7
button.retry = Tekrar dene
button.ignore = Yoksay
font.source = Kaynak Yaz\u0131 Tipi:
#after version 1.6.7:
menu.export = D\u0131\u015fa aktar
menu.general = Genel
menu.language = Dil
startup.welcometo = Ho\u015fgeldiniz
startup.selectopen = Ba\u015flamak i\u00e7in \u00fcst paneldeki A\u00e7 simgesine t\u0131klay\u0131n veya SWF dosyas\u0131n\u0131 bu pencereye s\u00fcr\u00fckleyin.
error.font.nocharacter = Se\u00e7ilen kaynak yaz\u0131 tipi "%char%" karakterini i\u00e7ermiyor.
warning.initializers = Statik alanlar ve sabitler genellikle ba\u015flat\u0131c\u0131larda ba\u015flat\u0131l\u0131r.\nBurada de\u011feri d\u00fczenlemek genellikle yeterli de\u011fildir!
#after version 1.7.0u1:
menu.tools.searchMemory = Bellekteki SWF'leri ara
menu.file.reload = Yeniden y\u00fckle
message.confirm.reload = Bu i\u015flem kaydedilmemi\u015f t\u00fcm de\u011fi\u015fiklikleri iptal eder ve SWF dosyas\u0131n\u0131 yeniden y\u00fckler.\nDevam etmek ister misiniz?
dialog.selectbkcolor.title = SWF ekran\u0131 i\u00e7in arka plan rengini se\u00e7in
button.selectbkcolor.hint = Arka plan rengini se\u00e7
ColorChooser.okText = TAMAM
ColorChooser.cancelText = \u0130ptal
ColorChooser.resetText = S\u0131f\u0131rla
ColorChooser.previewText = \u00d6nizleme
ColorChooser.swatchesNameText = Renk \u00f6rnekleri
ColorChooser.swatchesRecentText = Son:
ColorChooser.sampleText = \u00d6rnek Metin \u00d6rnek Metin
#after version 1.7.1:
preview.play = Oynat
preview.pause = Duraklat
preview.stop = Durdur
message.confirm.removemultiple = %count% \u00f6\u011feyi\n ve buna ba\u011fl\u0131 t\u00fcm nesneleri kald\u0131rmak istedi\u011finizden emin misiniz?
menu.tools.searchCache = Taray\u0131c\u0131 \u00f6nbelle\u011finde ara
#after version 1.7.2u2
error.trait.exists = "%name%" isimli \u00f6zellik zaten mevcut..
button.addtrait = \u00d6zellik ekle
button.font.embed = G\u00f6m...
button.yes.all = T\u00fcm\u00fcne evet
button.no.all = T\u00fcm\u00fcne hay\u0131r
message.font.add.exists = %char% karakteri yaz\u0131 tipi etiketinde zaten mevcut.\nDe\u011fi\u015ftirmek ister misiniz?
filter.gfx = ScaleForm GFx dosyalar\u0131 (*.gfx)
filter.supported = T\u00fcm desteklenen dosya t\u00fcrleri
work.canceled = \u0130ptal edildi
work.restoringControlFlow = Kontrol ak\u0131\u015f\u0131 geri y\u00fckleniyor
menu.advancedsettings.advancedsettings = Geli\u015fmi\u015f Ayarlar
menu.recentFiles = Son dosyalar
#after version 1.7.4
work.restoringControlFlow.complete = Kontrol ak\u0131\u015f\u0131 geri y\u00fcklendi
message.confirm.recentFileNotFound = Dosya bulunamad\u0131. Son dosya listesinden kald\u0131rmak istiyor musunuz?
contextmenu.closeSwf = SWF'i kapat
menu.settings.autoRenameIdentifiers = Tan\u0131mlay\u0131c\u0131lar\u0131 otomatik yeniden adland\u0131r
menu.file.saveasexe = Exe olarak kaydet...
filter.exe = Y\u00fcr\u00fct\u00fclebilir dosyalar (*.exe)
#after version 1.8.0
font.updateTexts = Metinleri g\u00fcncelle
#after version 1.8.0u1
menu.file.close = Kapat
menu.file.closeAll = T\u00fcm\u00fcn\u00fc kapat
menu.tools.otherTools = Di\u011fer
menu.tools.otherTools.clearRecentFiles = Son dosyalar\u0131 temizle
fontName.name = Yaz\u0131 tipi g\u00f6r\u00fcnen ad\u0131:
fontName.copyright = Yaz\u0131 tipi telif hakk\u0131:
button.preview = \u00d6nizleme
button.reset = S\u0131f\u0131rla
errors.info = G\u00fcnl\u00fc\u011f\u00fcnde B\u0130LG\u0130LER var. G\u00f6r\u00fcnt\u00fclemek i\u00e7in t\u0131klay\u0131n.
errors.warning = G\u00fcnl\u00fc\u011f\u00fcnde UYARILAR var. G\u00f6r\u00fcnt\u00fclemek i\u00e7in t\u0131klay\u0131n.
decompilationError = Ayr\u0131\u015ft\u0131rma hatas\u0131
disassemblingProgress.toString = toString
disassemblingProgress.reading = Okunuyor
disassemblingProgress.deobfuscating = A\u00e7\u0131\u011fa \u00e7\u0131kar\u0131l\u0131yor
contextmenu.moveTag = Etiketi \u015furaya ta\u015f\u0131
filter.swc = SWC bile\u015fen dosyalar\u0131 (*.swc)
filter.zip = ZIP s\u0131k\u0131\u015ft\u0131r\u0131lm\u0131\u015f dosyalar (*.zip)
filter.binary = \u0130kili arama - t\u00fcm dosyalar (*.*)
open.error = Hata
open.error.fileNotFound = Dosya bulunamad\u0131
open.error.cannotOpen = Dosya a\u00e7\u0131lam\u0131yor
node.others = di\u011ferleri
#after version 1.8.1
menu.tools.search = Metin ara
#after version 1.8.1u1
menu.tools.timeline = Zaman \u00e7izelgesi
dialog.selectcolor.title = Renk se\u00e7
button.selectcolor.hint = Renk se\u00e7mek i\u00e7in t\u0131klay\u0131n
#default item name, will be used in following sentences
generictag.array.item = \u00f6\u011fe
generictag.array.insertbeginning = Ba\u015flang\u0131\u00e7ta %item% ekle
generictag.array.insertbefore = \u00d6nce %item% ekle
generictag.array.remove = %item% kald\u0131r
generictag.array.insertafter = Sonra %item% ekle
generictag.array.insertend = Sonunda %item% ekle
#after version 2.0.0
contextmenu.expandAll = T\u00fcm\u00fcn\u00fc geni\u015flet
filter.sounds = Desteklenen ses bi\u00e7imleri (*.wav, *.mp3)
filter.sounds.wav = Dalga dosyas\u0131 bi\u00e7imi (*.wav)
filter.sounds.mp3 = MP3 s\u0131k\u0131\u015ft\u0131r\u0131lm\u0131\u015f bi\u00e7imi (*.mp3)
error.sound.invalid = Ge\u00e7ersiz ses.
button.prev = \u00d6nceki
button.next = Sonraki
#after version 2.1.0
message.action.playerglobal.title = PlayerGlobal kitapl\u0131\u011f\u0131 gerekli
message.action.playerglobal.needed = ActionScript 3 do\u011frudan d\u00fczenlemesi i\u00e7in Adobe ana sayfas\u0131ndan "PlayerGlobal.swc" adl\u0131 bir kitapl\u0131\u011f\u0131n indirilmesi gerekir.\r\n%adobehomepage%\r\n\u0130ndirme sayfas\u0131na gitmek i\u00e7in Tamam'a bas\u0131n.
message.action.playerglobal.place = PlayerGlobal(.swc) adl\u0131 kitapl\u0131\u011f\u0131 indirin ve\r\n%libpath%\r\n dizinine yerle\u015ftirin Devam etmek i\u00e7in Tamam'a bas\u0131n.
message.confirm.experimental.function = Bu fonksiyon DENEYSELD\u0130R. Bu, sonu\u00e7lara g\u00fcvenmemeniz gerekti\u011fi anlam\u0131na gelir ve SWF dosyas\u0131 kaydedildikten sonra i\u015flevsiz olabilir.
message.confirm.donotshowagain = Tekrar g\u00f6sterme
menu.import = \u0130\u00e7e aktar
menu.file.import.text = Metni i\u00e7e aktar
import.select.directory = \u0130\u00e7e aktarma dizini se\u00e7
error.text.import = Metni i\u00e7e aktarma i\u015flemi s\u0131ras\u0131nda hata olu\u015ftu. Devam etmek istiyor musun?
#after version 2.1.1
contextmenu.removeWithDependencies = Ba\u011f\u0131ml\u0131l\u0131klarla kald\u0131r
abc.action.find-usages = Kullan\u0131mlar\u0131 bul
abc.action.find-declaration = Bildirim bul
contextmenu.rawEdit = Ham d\u00fczenle
contextmenu.jumpToCharacter = Karaktere atla
menu.settings.dumpView = D\u00f6k\u00fcm g\u00f6r\u00fcn\u00fcm\u00fc
menu.view = G\u00f6r\u00fcn\u00fcm
menu.file.view.resources = Kaynaklar
menu.file.view.hex = Onalt\u0131l\u0131 d\u00f6k\u00fcm
node.header = ba\u015fl\u0131k
header.signature = \u0130mza:
header.compression = S\u0131k\u0131\u015ft\u0131rma:
header.compression.lzma = LZMA
header.compression.zlib = ZLIB
header.compression.none = S\u0131k\u0131\u015ft\u0131rma yok
header.version = SWF S\u00fcr\u00fcm\u00fc:
header.gfx = GFX:
header.filesize = Dosya boyutu:
header.framerate = Kare h\u0131z\u0131:
header.framecount = Kare say\u0131s\u0131:
header.displayrect = Ekran dikd\u00f6rtgeni:
header.displayrect.value.twips = %xmin%,%ymin% => %xmax%,%ymax% twips
header.displayrect.value.pixels = %xmin%,%ymin% => %xmax%,%ymax% piksel
#after version 2.1.2
contextmenu.saveToFile = Dosyaya kaydet
contextmenu.parseActions = Ayr\u0131\u015ft\u0131rma eylemleri
contextmenu.parseABC = ABC ayr\u0131\u015ft\u0131r
contextmenu.parseInstructions = AVM2 Talimatlar\u0131n\u0131 Ayr\u0131\u015ft\u0131r
#after version 2.1.3
menu.deobfuscation = A\u00e7\u0131\u011fa \u00e7\u0131kar
menu.file.deobfuscation.old = Eski stil
menu.file.deobfuscation.new = Yeni stil
#after version 2.1.4
contextmenu.openswfinside = SWF'i i\u00e7eriden a\u00e7
binarydata.swfInside = Bu ikili veri etiketinin i\u00e7inde SWF varm\u0131\u015f gibi g\u00f6r\u00fcn\u00fcyor. Alt a\u011fac\u0131 olarak y\u00fcklemek i\u00e7in buray\u0131 t\u0131klay\u0131n.
#after version 3.0.0
button.zoomin.hint = Yak\u0131nla\u015ft\u0131r
button.zoomout.hint = Uzakla\u015ft\u0131r
button.zoomfit.hint = S\u0131\u011fd\u0131rmak i\u00e7in yak\u0131nla\u015ft\u0131r
button.zoomnone.hint = 1:1'e yak\u0131nla\u015ft\u0131r
button.snapshot.hint = Panoya anl\u0131k g\u00f6r\u00fcnt\u00fc al\u0131n
editorTruncateWarning = Metin hata ay\u0131klama modunda %chars% konumunda kesildi.
#Font name which is presented in the SWF Font tag
font.name.intag = Etiketteki yaz\u0131 tipi ismi:
menu.debugger = Hata ay\u0131klay\u0131c\u0131
menu.debugger.switch = Hata ay\u0131klay\u0131c\u0131
menu.debugger.replacetrace = \u0130zleme \u00e7a\u011fr\u0131lar\u0131n\u0131 de\u011fi\u015ftir
menu.debugger.showlog = G\u00fcnl\u00fc\u011f\u00fc G\u00f6ster
message.debugger = Bu SWF Hata Ay\u0131klay\u0131c\u0131 yaln\u0131zca g\u00fcnl\u00fck penceresine, taray\u0131c\u0131 konsoluna veya uyar\u0131lara mesajlar\u0131 yazd\u0131rmak i\u00e7in kullan\u0131labilir.\r\nAd\u0131m kodu, kesme noktalar\u0131 vb. \u00f6zellikler i\u00e7in TASARLANMAMI\u015eTIR.
contextmenu.addTag = Etiket ekle
deobfuscation.comment.tryenable = \u0130pucu: Ayarlar'da "Otomatik a\u00e7\u0131\u011fa \u00e7\u0131karma" \u00f6zelli\u011fini etkinle\u015ftirmeyi deneyebilirsiniz
deobfuscation.comment.failed = A\u00e7\u0131\u011fa \u00e7\u0131karma etkinle\u015ftirildi ancak kaynak koda d\u00f6n\u00fc\u015ft\u00fcrme hala ba\u015far\u0131s\u0131z oldu. Dosya karart\u0131lmam\u0131\u015fsa, daha iyi sonu\u00e7 almak i\u00e7in "Otomatik a\u00e7\u0131\u011fa \u00e7\u0131karma" \u00f6zelli\u011fini devre d\u0131\u015f\u0131 b\u0131rak\u0131n.
#after version 4.0.2
preview.nextframe = Sonraki \u00e7er\u00e7eve
preview.prevframe = \u00d6nceki \u00e7er\u00e7eve
preview.gotoframe = \u00c7er\u00e7eveye git ...
preview.gotoframe.dialog.title = \u00c7er\u00e7eveye git
preview.gotoframe.dialog.message = \u00c7er\u00e7eve numaras\u0131n\u0131 girin (%min% - %max%)
preview.gotoframe.dialog.frame.error = Ge\u00e7ersiz \u00e7er\u00e7eve numaras\u0131. %min% ile %max% aras\u0131nda bir say\u0131 olmal\u0131d\u0131r.
error.text.invalid.continue = Ge\u00e7ersiz metin: %line% sat\u0131r \u00fczerinde %text%. Devam etmek istiyor musunuz?
#after version 4.0.5
contextmenu.copyTag = Etiketi \u015furaya kopyala
fit = uydur
button.setAdvanceValues = Geli\u015fmi\u015f de\u011ferleri ayarla
menu.tools.replace = Metin De\u011fi\u015ftir
message.confirm.close = Kaydedilmemi\u015f de\u011fi\u015fiklikler var. Ger\u00e7ekten {swfName} dosyas\u0131n\u0131 kapatmak istiyor musunuz?
message.confirm.closeAll = Kaydedilmemi\u015f de\u011fi\u015fiklikler var. Ger\u00e7ekten t\u00fcm SWF'leri kapatmak istiyor musunuz?
contextmenu.exportJavaSource = Java Kayna\u011f\u0131n\u0131 D\u0131\u015fa Aktar
contextmenu.exportSwfXml = SWF'i XML Olarak D\u0131\u015fa Aktar
contextmenu.importSwfXml = SWF XML'i \u0130\u00e7e Aktar
filter.xml = XML
#after version 4.1.0
contextmenu.undo = Geri al
text.align.left = Sola hizala
text.align.right = Sa\u011fa hizala
text.align.center = Merkeze hizala
text.align.justify = Yaslamay\u0131 hizala
text.undo = De\u011fi\u015fiklikleri geri al
menu.file.import.xml = SWF XML'i \u0130\u00e7e Aktar
menu.file.export.xml = SWF XML'i D\u0131\u015fa Aktar
#after version 4.1.1
text.align.translatex.decrease = TranslateX'i azalt
text.align.translatex.increase = TranslateX'i art\u0131r
selectPreviousTag = \u00d6nceki etiketi se\u00e7
selectNextTag = Sonraki etiketi se\u00e7
button.ignoreAll = T\u00fcm\u00fcn\u00fc Yoksay
menu.file.import.symbolClass = Sembol S\u0131n\u0131f\u0131n\u0131 \u0130\u00e7e Aktar
text.toggleCase = B\u00fcy\u00fck/k\u00fc\u00e7\u00fck harf de\u011fi\u015ftir
#after version 5.0.2
preview.loop = D\u00f6ng\u00fc
menu.file.import.script = Komut dosyalar\u0131n\u0131 i\u00e7e aktar
contextmenu.copyTagWithDependencies = Ba\u011f\u0131ml\u0131l\u0131klar\u0131 olan etiketi \u015furaya kopyala
button.replaceWithTag = Di\u011fer karakter etiketi ile de\u011fi\u015ftir
button.resolveConstants = Sabitleri \u00e7\u00f6z
#after version 5.1.0
button.viewConstants = Sabitleri G\u00f6r\u00fcnt\u00fcle
work.exported = D\u0131\u015fa aktar\u0131ld\u0131
button.replaceAlphaChannel = Alfa kanal\u0131n\u0131 de\u011fi\u015ftir...
tagInfo.header.name = \u0130sim
tagInfo.header.value = De\u011fer
tagInfo.tagType = Etiket T\u00fcr\u00fc
tagInfo.characterId = Karakter Kimli\u011fi
tagInfo.offset = Ofset
tagInfo.length = Uzunluk
tagInfo.bounds = S\u0131n\u0131rlar
tagInfo.width = Geni\u015flik
tagInfo.height = Y\u00fckseklik
tagInfo.neededCharacters = Gerekli Karakterler
button.viewhexpcode = Talimatlar\u0131 ile Onalt\u0131l\u0131\u011f\u0131 g\u00f6r\u00fcnt\u00fcle
taginfo.header = Temel etiket bilgisi
tagInfo.dependentCharacters = Ba\u011f\u0131ml\u0131 Karakterler
#after version 5.3.0
header.uncompressed = S\u0131k\u0131\u015ft\u0131r\u0131lmam\u0131\u015f
header.warning.unsupportedGfxCompression = GFX yaln\u0131zca s\u0131k\u0131\u015ft\u0131r\u0131lmam\u0131\u015f veya Zlib s\u0131k\u0131\u015ft\u0131r\u0131lm\u0131\u015f i\u00e7eri\u011fi destekler.
header.warning.minimumZlibVersion = Zlib s\u0131k\u0131\u015ft\u0131rmas\u0131 i\u00e7in SWF s\u00fcr\u00fcm 6 veya \u00fcst\u00fc gerekir.
header.warning.minimumLzmaVersion = LZMA s\u0131k\u0131\u015ft\u0131rmas\u0131 i\u00e7in SWF s\u00fcr\u00fcm 13 veya \u00fcst\u00fc gerekir.
tagInfo.codecName = Kodek \u0130smi
tagInfo.exportFormat = D\u0131\u015fa Aktarma Bi\u00e7imi
tagInfo.samplingRate = \u00d6rnekleme Oran\u0131
tagInfo.stereo = Stereo
tagInfo.sampleCount = \u00d6rnek Say\u0131s\u0131
filter.dmg = Mac Y\u00fcr\u00fct\u00fclebilir dosyalar\u0131 (*.dmg)
filter.linuxExe = Linux Y\u00fcr\u00fct\u00fclebilir dosyalar\u0131
import.script.result = %count% komut dosyas\u0131 i\u00e7e aktar\u0131ld\u0131.
import.script.as12warning = \u0130\u00e7e aktarma komut dosyas\u0131 yaln\u0131zca AS1/2 komut dosyalar\u0131n\u0131 i\u00e7e aktarabilir.
error.constantPoolTooBig = Sabit havuz \u00e7ok b\u00fcy\u00fck.dizin=%indeks%, boyut=%size%
error.image.alpha.invalid = Ge\u00e7ersiz alfa kanal\u0131 verileri.
#after version 6.0.2
contextmenu.saveUncompressedToFile = S\u0131k\u0131\u015ft\u0131r\u0131lmam\u0131\u015f Dosyaya Kaydet
menu.settings.autoOpenLoadedSWFs = Oynat\u0131rken y\u00fcklenen SWF'leri a\u00e7
#after version 6.1.1
menu.file.start = Ba\u015flat
menu.file.start.run = \u00c7al\u0131\u015ft\u0131r
menu.file.start.stop = Durdur
menu.file.start.debug = Hata ay\u0131kla
menu.debugging = Hata ay\u0131klan\u0131yor
menu.debugging.debug = Hata ay\u0131kla
menu.debugging.debug.stop = Durdur
menu.debugging.debug.pause = Duraklat
menu.debugging.debug.stepOver = Ad\u0131m at
menu.debugging.debug.stepInto = \u0130\u00e7ine ad\u0131m at
menu.debugging.debug.stepOut = D\u0131\u015far\u0131 ad\u0131m at
menu.debugging.debug.continue = Devam et
menu.debugging.debug.stack = Y\u0131\u011f\u0131n...
menu.debugging.debug.watch = Yeni izle...
message.playerpath.notset = Flash Player projekt\u00f6r\u00fc bulunamad\u0131. L\u00fctfen Geli\u015fmi\u015f Ayarlar / Yollar (1) b\u00f6l\u00fcm\u00fcnden yolunu yap\u0131land\u0131r\u0131n.
message.playerpath.debug.notset = Flash Player projekt\u00f6r i\u00e7erik hata ay\u0131klay\u0131c\u0131s\u0131 bulunamad\u0131. L\u00fctfen Geli\u015fmi\u015f Ayarlar / Yollar (2) b\u00f6l\u00fcm\u00fcnden yolunu yap\u0131land\u0131r\u0131n.
message.playerpath.lib.notset = PlayerGlobal (.SWC) bulunamad\u0131. L\u00fctfen Geli\u015fmi\u015f Ayarlar / Yollar (3) b\u00f6l\u00fcm\u00fcnden yolunu yap\u0131land\u0131r\u0131n.
debugpanel.header = Hata ay\u0131klan\u0131yor
variables.header.registers = Kay\u0131tlar
variables.header.locals = Yerliler
variables.header.arguments = De\u011fi\u015fkenler
variables.header.scopeChain = Kapsam zinciri
variables.column.name = \u0130sim
variables.column.type = T\u00fcr
variables.column.value = De\u011fer
callStack.header = \u00c7a\u011fr\u0131 y\u0131\u011f\u0131n\u0131
callStack.header.file = Dosya
callStack.header.line = Sat\u0131r
stack.header = Y\u0131\u011f\u0131n
stack.header.item = \u00d6\u011fe
constantpool.header = Sabit havuz
constantpool.header.id = Kimlik
constantpool.header.value = De\u011fer
work.running = \u00c7al\u0131\u015f\u0131yor
work.debugging = Hata ay\u0131klan\u0131yor
work.debugging.instrumenting = Hata ay\u0131klama i\u00e7in SWF haz\u0131rlan\u0131yor
work.breakat = Ara ver
work.halted = Hata ay\u0131klama ba\u015flat\u0131ld\u0131, y\u00fcr\u00fctme durduruldu. Kesme noktalar\u0131 ekleyin ve \u00e7al\u0131\u015fmaya devam etmek i\u00e7in Devam et (F5) d\u00fc\u011fmesine t\u0131klay\u0131n.
debuglog.header = G\u00fcnl\u00fck
debuglog.button.clear = Temizle
#after 7.0.1
work.debugging.wait = Flash hata ay\u0131klama projekt\u00f6r\u00fcn\u00fcn ba\u011flanmas\u0131 bekleniyor
error.debug.listen = %port% ba\u011flant\u0131 noktas\u0131nda dinlenemiyor. \u00c7al\u0131\u015fan ba\u015fka bir flash hata ay\u0131klay\u0131c\u0131 olabilir.
debug.break.reason.unknown = (Bilinmeyen)
debug.break.reason.breakpoint = (Kesme noktas\u0131)
debug.break.reason.watch = (\u0130zle)
debug.break.reason.fault = (Ar\u0131za)
debug.break.reason.stopRequest = (Durdurma iste\u011fi)
debug.break.reason.step = (Ad\u0131m)
debug.break.reason.halt = (Dur)
debug.break.reason.scriptLoaded = (Komut dosyas\u0131 y\u00fcklendi))
menu.file.start.debugpcode = Hata ay\u0131klama P kodu
#after 7.1.2
button.replaceNoFill = De\u011fi\u015ftir - s\u0131n\u0131rlar\u0131 g\u00fcncelle ...
message.warning.svgImportExperimental = T\u00fcm SVG \u00f6zellikleri desteklenmez. L\u00fctfen i\u00e7e aktard\u0131ktan sonra g\u00fcnl\u00fc\u011f\u00fc kontrol edin.
message.imported.swf = SWF dosyas\u0131 i\u00e7e aktar\u0131lan bir SWF dosyas\u0131ndaki varl\u0131klar\u0131 kullan\u0131yor:\n%url%\nVarl\u0131klar\u0131n bu URL'den y\u00fcklenmesini istiyor musunuz?
message.imported.swf.manually = \u0130\u00e7e aktar\u0131lan SWF y\u00fcklenemiyor\n%url%\nDosya veya URL mevcut de\u011fil.\nYerel dosya se\u00e7mek istiyor musunuz?
message.warning.hexViewNotUpToDate = Hex View g\u00fcncel de\u011fil. Hex View'i g\u00fcncellemek i\u00e7in l\u00fctfen dosyay\u0131 kaydedin ve yeniden y\u00fckleyin.
message.font.replace.updateTexts = Baz\u0131 karakterler de\u011fi\u015ftirildi. Mevcut metinleri g\u00fcncellemek istiyor musunuz?
menu.settings.simplifyExpressions = \u0130fadeleri sadele\u015ftir
#after 8.0.1
menu.recentFiles.empty = Son dosya listesi bo\u015f
message.warning.outOfMemory32BitJre = OutOfMemory hatas\u0131 olu\u015ftu. 64bit sistemde 32bit Java \u00e7al\u0131\u015ft\u0131r\u0131yorsunuz. L\u00fctfen 64bit Java kullan\u0131n.
menu.file.reloadAll = T\u00fcm\u00fcn\u00fc yeniden y\u00fckle
message.confirm.reloadAll = Bu eylem t\u00fcm SWF dosyalar\u0131ndaki kaydedilmemi\u015f t\u00fcm de\u011fi\u015fiklikleri iptal eder ve t\u00fcm uygulamay\u0131 yeniden y\u00fckler.\nDevam etmek istiyor musunuz?
export.script.singleFilePallelModeWarning = Paralel h\u0131zland\u0131rma etkinle\u015ftirildi\u011finde tek dosya komut dosyas\u0131 d\u0131\u015fa aktar\u0131m\u0131 desteklenmez
button.showOriginalBytesInPcodeHex = Orijinal baytlar\u0131 g\u00f6ster
button.remove = Kald\u0131r
button.showFileOffsetInPcodeHex = Dosya ofsetini g\u00f6ster
generic.editor.amf3.title = AMF3 d\u00fczenleyici
generic.editor.amf3.help = AMF3 de\u011feri s\u00f6zdizimi:\n\
------------------\n\
\u00f6l\u00e7ek t\u00fcrleri:\n\
%scalar_samples%\
di\u011fer t\u00fcrler:\n\
%nonscalar_samples%\
\n\
Notlar:\n\
* \u00d6l\u00e7eksiz veri tiplerine # s\u00f6zdizimi ile \u00f6nceden bildirilen "id" \u00f6znitelikleri taraf\u0131ndan ba\u015fvurulabilir:\n\
%reference_sample%\n\
* S\u00f6zl\u00fck giri\u015flerindeki anahtarlar herhangi bir t\u00fcrde olabilir\n
contextmenu.showInResources = Kaynaklarda G\u00f6ster
message.flexpath.notset = Flex SDK bulunamad\u0131. L\u00fctfen Geli\u015fmi\u015f Ayarlar / Yollar (4) b\u00f6l\u00fcm\u00fcnde yolunu yap\u0131land\u0131r\u0131n.
#add after panel.disassembled string
abc.detail.split = :
abc.detail.trait = \u00d6zellik - %trait_type%
abc.detail.trait.method = Y\u00f6ntem
abc.detail.trait.getter = Al\u0131c\u0131
abc.detail.trait.setter = Ayarlay\u0131c\u0131
abc.detail.trait.slot = Yuva
abc.detail.trait.const = Sabit
abc.detail.trait.class = S\u0131n\u0131f
abc.detail.trait.function = \u0130\u015flev
abc.detail.specialmethod = \u00d6zel y\u00f6ntem - %specialmethod_type%
abc.detail.specialmethod.scriptinitializer = Komut dosyas\u0131 ba\u015flat\u0131c\u0131
abc.detail.specialmethod.classinitializer = S\u0131n\u0131f ba\u015flat\u0131c\u0131
abc.detail.specialmethod.instanceinitializer = \u00d6rnek ba\u015flat\u0131c\u0131
abc.detail.innerfunction = \u0130\u00e7 i\u015flev
button.edit.script.decompiled = ActionScript d\u00fczenle
button.edit.script.disassembled = P kodu d\u00fczenle
debug.watch.add = \u0130zlemeyi %name% i\u00e7in ekle
debug.watch.add.read = Oku
debug.watch.add.write = Yaz
debug.watch.add.readwrite = Oku+yaz-
error.debug.watch.add = Bu de\u011fi\u015fkene izleme eklenemez.
variables.column.scope = Kapsam
variables.column.flags = Bayraklar
variables.column.trait = \u00d6zellik
message.font.setadvancevalues = Bu i\u015flem, bu etiket i\u00e7indeki T\u00dcM karakterlerin ilerlemesini se\u00e7ilen yaz\u0131 tipi kayna\u011f\u0131 ilerlemelerine ayarlayacakt\u0131r.
menu.tools.deobfuscation.renameColliding = Z\u0131t d\u00fc\u015fen \u00f6zellikleri/s\u0131n\u0131flar\u0131 yeniden adland\u0131r
filter.iggy = Iggy dosyalar\u0131 (*.iggy)
#after 11.1.0
script.seemsBroken = <b>UYARI</b>: Kod ayr\u0131\u015ft\u0131rmas\u0131 <font color=red>\u00a7\u00a7 talimatlar\u0131n\u0131</font> i\u00e7erir. \
Buna genellikle bir a\u00e7\u0131\u011fa \u00e7\u0131karma neden olur (Bkz. Ayarlar/Otomatik kod a\u00e7\u0131\u011fa \u00e7\u0131karma)\
veya kullan\u0131lan standart olmayan bir derleyici (Haxe, vb.).
#after 13.0.3
button.removetrait = \u00d6zellik kald\u0131r
message.confirm.removetrait = Se\u00e7ilen \u00f6zelli\u011fi ger\u00e7ekten kald\u0131rmak istiyor musunuz?
contextmenu.addScript = Komut dosyas\u0131 ekle
contextmenu.addClass = S\u0131n\u0131f ekle
contextmenu.removeScript = Komut dosyas\u0131n\u0131 kald\u0131r
message.confirm.remove.nodep = %item%'i kald\u0131rmak istedi\u011finizden emin misiniz?
message.confirm.removemultiple.nodep = %count% \u00f6\u011feyi kald\u0131rmak istedi\u011finizden emin misiniz?
menu.recentSearches = Ge\u00e7erli dosya i\u00e7in son aramalar
menu.recentSearches.empty = Son aramalar listesi bo\u015f
#after 14.1.0
menu.tools.otherTools.clearRecentSearches = T\u00fcm son aramalar\u0131 temizle
menu.recentSearches.clear = arama sonu\u00e7lar\u0131n\u0131 temizle
message.confirm.recentSearches.clear = Ge\u00e7erli dosya i\u00e7in son aramalar\u0131 ger\u00e7ekten silmek istiyor musunuz?
message.input.gotoCharacter.title = Karaktere git
message.input.gotoCharacter = Karakter kimli\u011fini gir
message.character.notfound = %characterid% karakteri bulunamad\u0131.
FileChooser.preview = \u00d6nizleme
FileChooser.previewNotAvailable = (\u00f6nizleme mevcut de\u011fil)
#after 14.2.1
button.freetransform = Serbest d\u00f6n\u00fc\u015f\u00fcm
#after 14.3.1
error.outOfMemory.title = Hata - bellek yetersiz
error.outOfMemory = Derleyicinin belle\u011fi doldu. Ge\u00e7erli maksimum Java Heap boyutu %maxheap% olarak ayarland\u0131.
error.outOfMemory.windows = Uygulamay\u0131 "ffdec.exe" ile \u00e7al\u0131\u015ft\u0131rd\u0131\u011f\u0131n\u0131zda maksimum kullan\u0131labilir de\u011fere ayarlan\u0131r.\nUygulamay\u0131 "ffdec.bat" ile \u00e7al\u0131\u015ft\u0131r\u0131rsan\u0131z, bu dosyada manuel olarak daha y\u00fcksek bir de\u011fere yap\u0131land\u0131rabilirsiniz.
error.outOfMemory.unixmac = "ffdec.sh" dosyas\u0131n\u0131 d\u00fczenleyerek bu maksimum de\u011feri art\u0131rabilirsiniz.
error.outOfMemory.64bit = Yakla\u015f\u0131k 1GB'tan daha fazla bellek kullanmak i\u00e7in 64 bit i\u015fletim sistemine ve 64 bit Java'ya ihtiyac\u0131n\u0131z var.
error.outOfMemory.32BitJreOn64bitOs = UYARI: 64bit sistem \u00fczerinde 32bit Java \u00e7al\u0131\u015ft\u0131r\u0131yorsunuz. L\u00fctfen 64bit Java kullan\u0131n.
notavailable.internalviewer = Bu nesnenin \u00f6nizlemesi yaln\u0131zca Flash ActiveX bile\u015feni arac\u0131l\u0131\u011f\u0131yla kullan\u0131labilir.\n \
Flash ActiveX kullan\u0131m\u0131n\u0131 kontrol ederek etkinle\u015ftirebilirsiniz\n \
Geli\u015fmi\u015f Ayarlar / Di\u011fer / (Kullan\u0131mdan Kald\u0131r\u0131ld\u0131) Nesnelerin \u00f6nizlemesi i\u00e7in Adobe Flash player kullan\u0131n
notavailable.activex = Flash ActiveX bile\u015feni sisteminizde d\u00fczg\u00fcn \u00e7al\u0131\u015fmad\u0131\u011f\u0131 i\u00e7in bu nesnenin \u00f6nizlemesi kullan\u0131lam\u0131yor.\n \
Adobe, 2021'de deste\u011fi kesti\u011fi i\u00e7in bu olduk\u00e7a yayg\u0131n bir durumdur.
notavailable.activex.disable = Se\u00e7imi kald\u0131rarak dahili g\u00f6r\u00fcnt\u00fcleyiciyi etkinle\u015ftirebilirsiniz\n\
Geli\u015fmi\u015f Ayarlar / Di\u011fer / (Kullan\u0131mdan Kald\u0131r\u0131ld\u0131) Nesnelerin \u00f6nizlemesi i\u00e7in Adobe Flash player kullan\u0131n\n\
Ancak ne yaz\u0131k ki, bu film etiketleri i\u00e7in i\u015fe yaramaz.
#after 14.5.2
button.showin.flashprojector = Fla\u015f projekt\u00f6rde g\u00f6ster
message.info = Bilgi
message.info.importScripts = Komut dosyalar\u0131n\u0131 i\u00e7e aktar\u0131rken bir KLAS\u00d6R se\u00e7meniz gerekir.\r\n\
Klas\u00f6r "komut dosyalar\u0131" alt klas\u00f6r\u00fcn\u00fc i\u00e7ermeli ve a\u011fac\u0131 mevcut se\u00e7ili SWF'deki mevcut komut dosyas\u0131 a\u011fac\u0131yla e\u015fle\u015fmelidir.\r\n\
Yap\u0131y\u0131 do\u011fru hale getirmenin en iyi yolu, \u00f6nce mevcut SWF dosyas\u0131ndaki komut dosyalar\u0131n\u0131 d\u0131\u015fa aktarmakt\u0131r. \r\n\r\n\
Ayr\u0131ca bu i\u00e7e aktarman\u0131n, FFDec penceresindeki standart AS d\u00fczenlemesindekiyle ayn\u0131 derleyiciyi kulland\u0131\u011f\u0131na dikkat edin (AS3 i\u00e7in Deneysel).
message.info.importTexts = Metni i\u00e7e aktar\u0131rken bir KLAS\u00d6R se\u00e7meniz gerekir.\r\n\
Klas\u00f6r, "metinler" alt klas\u00f6r\u00fcn\u00fc i\u00e7ermeli ve i\u00e7indeki dosya adlar\u0131, se\u00e7ili ge\u00e7erli SWF'deki mevcut metinlerle e\u015fle\u015fmelidir.\r\n\
Yap\u0131y\u0131 do\u011fru hale getirmenin en iyi yolu, \u00f6nce mevcut SWF dosyas\u0131ndaki metinleri d\u0131\u015fa aktarmakt\u0131r.
message.info.importSymbolClass = Sembol-S\u0131n\u0131f\u0131 i\u00e7e aktar\u0131l\u0131rken, "%file%" dosyas\u0131n\u0131 i\u00e7eren bir KLAS\u00d6R se\u00e7meniz gerekir.\r\n \
Bu, d\u0131\u015fa aktar\u0131l\u0131rken kullan\u0131lan dosya ad\u0131yla ayn\u0131d\u0131r.
message.info.importXml = XML i\u00e7e aktarma i\u00e7in, \u00f6zel bi\u00e7imde bir XML dosyas\u0131na ihtiyac\u0131n\u0131z vard\u0131r - FFDec'in d\u0131\u015fa aktard\u0131\u011f\u0131 bi\u00e7im.\r\n\
B\u00f6yle bir XML dosyas\u0131 olu\u015fturman\u0131n en iyi yolu, \u00f6nce XML'i mevcut SWF'den d\u0131\u015fa aktarmakt\u0131r.
#after 14.6.0
tagInfo.dependentFrames = Ba\u011f\u0131ml\u0131 \u00c7er\u00e7eveler
#after 15.0.0
imagePanel.depth = derinlik:
work.importing_as = Komut dosyas\u0131 i\u00e7e aktar\u0131l\u0131yor
importing_as.finishedin = %time% i\u00e7inde i\u00e7e aktar\u0131ld\u0131
work.deobfuscating_pcode = P kodu a\u00e7\u0131\u011fa \u00e7\u0131kar\u0131l\u0131yor
work.injecting_debuginfo = Hata ay\u0131klama bilgisi enjekte ediliyor
work.generating_swd = SWD dosyas\u0131 olu\u015fturuluyor
#after 15.1.1
button.replaceRefs = Referanslar\u0131 di\u011fer karakter kimli\u011fi ile de\u011fi\u015ftirin
contextmenu.cloneTag = Etiketi klonla
contextmenu.moveTagAround = Etiketi ta\u015f\u0131
contextmenu.addTagBefore = \u00d6ncesine etiket ekle
contextmenu.addTagAfter = Sonras\u0131na etiket ekle
menu.file.view.tagList = Etiket listesi
contextmenu.showInTagList = Etiket listesinde g\u00f6ster
message.input.addFrames.title = \u00c7er\u00e7eveler ekle
message.input.addFrames.howmany = Ka\u00e7 \u00e7er\u00e7eve eklenece\u011fi
contextmenu.addFramesBefore = \u00d6ncesine \u00e7er\u00e7eve ekle
contextmenu.addFramesAfter = Sonras\u0131na \u00e7er\u00e7eve ekle
contextmenu.addFrames = \u00c7er\u00e7eveler ekle
error.readonly.cannotSave = Dosya KAYDED\u0130LMEYECEKT\u0130R. Bu SWF dosya kayna\u011f\u0131, de\u011fi\u015fikliklerin kaydedilmesine izin vermiyor.\r\n\
Bu genellikle ikili veri dosyas\u0131n\u0131n veya bilinmeyen uzant\u0131l\u0131 dosyan\u0131n ikili modda y\u00fcklenmesinden kaynaklan\u0131r.\r\n\
Belirli bir SWF dosyas\u0131n\u0131 d\u0131\u015fa aktarmak i\u00e7in l\u00fctfen "Farkl\u0131 Kaydet" komutunu kullan\u0131n.
warning.readonly = "%file%" dosyas\u0131 SADECE OKUMA modunda y\u00fcklendi. \r\n\
"Farkl\u0131 Kaydet" d\u00fc\u011fmesini kullanmad\u0131\u011f\u0131n\u0131z s\u00fcrece yapt\u0131\u011f\u0131n\u0131z de\u011fi\u015fiklikler kaydedilmeyecektir.\r\n\
Bu genellikle dosyan\u0131n ikili arama modunda a\u00e7\u0131lmas\u0131ndan kaynaklan\u0131r\r\n\
dosya muhtemelen bilinmeyen bir uzant\u0131ya sahip ve bu durumda kaydetme i\u015flemi ger\u00e7ekle\u015ftirilemiyor \u00e7\u00fcnk\u00fc\r\n\
dosya bi\u00e7imi bilinmiyor.
#after 16.0.0
contextmenu.addTagInside = \u0130\u00e7ine etiket ekle
contextmenu.cloneFrame = \u00c7er\u00e7eve klonla
contextmenu.clone = Klon
#after 16.0.4
error.action.save.valueTooLarge = Kod kaydedilemiyor. FFDecs derleyicisi taraf\u0131ndan olu\u015fturulan bu komut dosyas\u0131n\u0131n ikili g\u00f6sterimi,\r\nizin verilen maksimum\
bayt s\u0131n\u0131r\u0131ndan daha fazla alan gerektirir.\r\nBir i\u015flem etiketinde ka\u00e7 bayt depolanabilece\u011fi konusunda bir s\u0131n\u0131r vard\u0131r.\
ve/veya ActionDefineFunction/2.\r\nKomut dosyas\u0131n\u0131 ve/veya i\u00e7erdi\u011fi i\u015flevleri k\u0131saltmay\u0131 deneyebilir ve tekrar deneyebilirsiniz.
contextmenu.attachTag = Etiket ili\u015ftirin
contextmenu.showInHexDump = Onalt\u0131l\u0131 d\u00f6k\u00fcm\u00fc g\u00f6ster
menu.file.new = Yeni bo\u015f
new.filename = ba\u015fl\u0131ks\u0131z
error.missing.characterTag.single = HATA: Etiket, %tag% karakter etiketini gerektiriyor ancak bu etiketten \u00f6nce tan\u0131mlanmam\u0131\u015f. \
Bu karakteri tan\u0131mlay\u0131n veya etiketi uygun konuma ta\u015f\u0131yarak etiket s\u0131ras\u0131n\u0131 de\u011fi\u015ftirin.
error.missing.characterTag.multi = HATA: Etiket, %tags% karakter etiketlerini gerektiriyor ancak bu etiketten \u00f6nce tan\u0131mlanmam\u0131\u015flar. \
Bu karakterleri tan\u0131mlay\u0131n veya etiketleri uygun konuma ta\u015f\u0131yarak etiket s\u0131ras\u0131n\u0131 de\u011fi\u015ftirin.
#after 16.1.0
contextmenu.clipboard = Etiket panosu
contextmenu.cutTag = Etiket panosuna kes
contextmenu.cutTagWithDependencies = Ba\u011f\u0131ml\u0131l\u0131klarla etiket panosuna kes
contextmenu.paste = Yap\u0131\u015ft\u0131r
contextmenu.pasteBefore = \u00d6ncesine yap\u0131\u015ft\u0131r
contextmenu.pasteAfter = Sonras\u0131na yap\u0131\u015ft\u0131r
contextmenu.pasteInside = \u0130\u00e7ine yap\u0131\u015ft\u0131r
menu.file.import.other = Di\u011ferlerini i\u00e7e aktar...
menu.file.import.image = G\u00f6r\u00fcnt\u00fcleri i\u00e7e aktar
message.info.importImages = G\u00f6r\u00fcnt\u00fcleri i\u00e7e aktar\u0131rken bir KLAS\u00d6R se\u00e7meniz gerekir.\r\n \
Klas\u00f6r "g\u00f6r\u00fcnt\u00fcler" alt klas\u00f6r\u00fcn\u00fc i\u00e7ermeli ve i\u00e7indeki dosya adlar\u0131 mevcut se\u00e7ili SWF'deki mevcut g\u00f6r\u00fcnt\u00fclerle e\u015fle\u015fmelidir.\r\n \
Yap\u0131y\u0131 do\u011fru hale getirmenin en iyi yolu, \u00f6nce mevcut SWF dosyas\u0131ndaki g\u00f6r\u00fcnt\u00fcleri d\u0131\u015fa aktarmakt\u0131r.
work.importing = \u0130\u00e7e aktar\u0131l\u0131yor
import.finishedin = %time% i\u00e7inde i\u00e7e aktar\u0131ld\u0131
error.import = \u0130\u00e7e aktarma s\u0131ras\u0131nda hata
import.image.result = %count% g\u00f6r\u00fcnt\u00fc i\u00e7e aktar\u0131ld\u0131.
clipboard.hint = Etiket panosundaki \u00f6\u011felerin say\u0131s\u0131
clipboard.item = 1 \u00f6\u011fe
clipboard.items = %count% \u00f6\u011fe
clipboard.clear = Etiket panosunu temizle
#after 16.2.0
contextmenu.moveTagWithDependencies = Etiketi ba\u011f\u0131ml\u0131l\u0131klarla birlikte \u015furaya ta\u015f\u0131
contextmenu.moveUp = Yukar\u0131 ta\u015f\u0131
contextmenu.moveDown = A\u015fa\u011f\u0131 ta\u015f\u0131
contextmenu.changeCharset = Karakter k\u00fcmesini de\u011fi\u015ftir (Ge\u00e7erli: %charset%)
contextmenu.more = Daha fazlas\u0131...
error.charset.nocharacter = Se\u00e7ilen karakter k\u00fcmesi "%char%" karakterini i\u00e7ermiyor.
#after 16.3.1
button.show = \u00d6nizlemeyi G\u00f6ster / Gizle
button.freeze = Dondur (Alt hareketlilere animasyon uygulamay\u0131n)
library = Kitapl\u0131k:
message.airpath.lib.notset = AirGlobal (.SWC) bulunamad\u0131. L\u00fctfen Geli\u015fmi\u015f Ayarlar / Yollar (6) b\u00f6l\u00fcm\u00fcnden yolunu yap\u0131land\u0131r\u0131n.
message.action.airglobal.title = AirGlobal kitapl\u0131\u011f\u0131 gerekli
menu.file.import.shape = \u015eekilleri i\u00e7e aktar
menu.file.import.shapeNoFill = \u015eekilleri i\u00e7e aktar - s\u0131n\u0131rlar\u0131 g\u00fcncelle
message.info.importShapes = \u015eekilleri i\u00e7e aktar\u0131rken bir KLAS\u00d6R se\u00e7meniz gerekir.\r\n\
Klas\u00f6r, "\u015fekiller" alt klas\u00f6r\u00fcn\u00fc i\u00e7ermeli ve i\u00e7indeki dosya adlar\u0131, se\u00e7ili ge\u00e7erli SWF'deki mevcut \u015fekillerle e\u015fle\u015fmelidir.\r\n\
Yap\u0131y\u0131 do\u011fru hale getirmenin en iyi yolu, \u00f6nce mevcut SWF dosyas\u0131ndaki \u015fekilleri d\u0131\u015fa aktarmakt\u0131r.
import.shape.result = %count% \u015fekil i\u00e7e aktar\u0131ld\u0131.
pin = Bu \u00f6\u011feyi sabitlemek i\u00e7in t\u0131klay\u0131n
unpin = Sabitlendi - bu \u00f6\u011fenin sabitlemesini kald\u0131rmak i\u00e7in t\u0131klay\u0131n.
contextmenu.unpin = Sabitlemeyi kald\u0131r
contextmenu.unpin.all = T\u00fcm\u00fcn\u00fcn sabitlemesini kald\u0131r
contextmenu.unpin.others = Di\u011ferlerinin sabitlemesini kald\u0131r
menu.tools.otherTools.clearPinnedItems = Sabitlenmi\u015f \u00f6\u011feleri temizle
menu.settings.flattenASPackages = ActionScript paketlerini d\u00fczle\u015ftir
work.reading.abc = ABC Okuma
filter.abc = ActionScript 3 bayt kodu dosyalar\u0131 (*.abc)
contextmenu.exportAbc = ABC'yi d\u0131\u015fa aktar
contextmenu.pin = Sabitle
#after 17.0.4
productinfo.product = \u00dcr\u00fcn:
productinfo.product.unknown = Bilinmeyen
productinfo.edition = D\u00fczenleme:
productinfo.edition.none = Hi\u00e7biri
productinfo.version = S\u00fcr\u00fcm:
productinfo.build = Yap\u0131:
productinfo.compileDate = Derleme tarihi:
message.video.installvlc = "%file%" dosyas\u0131 video etiketleri i\u00e7eriyor (DefineVideoStream).\r\n\
Bunlar\u0131 derleyicide d\u00fczg\u00fcn bir \u015fekilde g\u00f6r\u00fcnt\u00fclemek i\u00e7in VLC medya oynat\u0131c\u0131s\u0131n\u0131n y\u00fckl\u00fc olmas\u0131 gerekir (minimum s\u00fcr\u00fcm 3.0.0).\r\n\
Bununla birlikte, videolar\u0131 FLV dosya bi\u00e7imine bu olmadan da aktarabilirsiniz.
button.mute = \u00c7er\u00e7eve seslerini kapat
button.transform = D\u00f6n\u00fc\u015f\u00fcm
transform = D\u00f6n\u00fc\u015f\u00fcm
transform.transformPoint = D\u00f6n\u00fc\u015f\u00fcm noktas\u0131
transform.basic = Temel
transform.basic.flip.horizontally = Yatay olarak \u00e7evir
transform.basic.flip.vertically = Dikey olarak \u00e7evir
transform.basic.rotate90.clockwise = +90\u00b0 d\u00f6nd\u00fcr
transform.basic.rotate90.anticlockwise = -90\u00b0 d\u00f6nd\u00fcr
transform.basic.rotate180 = 180\u00b0 d\u00f6nd\u00fcr
transform.move = Ta\u015f\u0131
transform.move.horizontal = Yatay:
transform.move.vertical = Dikey:
transform.move.relative = G\u00f6receli ta\u015f\u0131
transform.scale = \u00d6l\u00e7ek
transform.scale.width = Geni\u015flik:
transform.scale.height = Y\u00fckseklik:
transform.scale.proportionally = Orant\u0131l\u0131 olarak \u00f6l\u00e7eklendir
transform.rotate = D\u00f6nd\u00fcr
transform.rotate.angle = A\u00e7\u0131:
transform.skew = E\u011fri
transform.skew.horizontal = Yatay:
transform.skew.vertical = Dikey:
transform.matrix = Matris
transform.matrix.a = A
transform.matrix.b = B
transform.matrix.c = C
transform.matrix.d = D
transform.matrix.e = E
transform.matrix.f = F
transform.matrix.editCurrent = Ge\u00e7erli matrisi d\u00fczenle
transform.apply = Uygula
transform.clear = Temizle
status.editing = D\u00dcZENLEME modundas\u0131n\u0131z. De\u011fi\u015fiklikleri yap\u0131n, ard\u0131ndan Kaydet d\u00fc\u011fmesine bas\u0131n. Veya \u0130ptal d\u00fc\u011fmesi ile de\u011fi\u015fiklikleri iptal edin. D\u00fczenleme s\u0131ras\u0131nda ba\u015fka bir \u00f6\u011feye ge\u00e7emezsiniz.
#after 18.0.0
button.deobfuscate = A\u00e7\u0131\u011fa \u00e7\u0131kar
button.deobfuscate_options = A\u00e7\u0131\u011fa \u00e7\u0131karma se\u00e7enekleri
deobfuscate_options.simplify_expressions = \u0130fadeleri sadele\u015ftirme
deobfuscate_options.remove_obfuscated_declarations = Tek atanan karart\u0131lm\u0131\u015f bildirimleri kald\u0131r\u0131n
message.confirm.autoRenameIdentifiers = Tan\u0131mlay\u0131c\u0131lar\u0131 otomatik olarak yeniden adland\u0131rma \u00f6zelli\u011fi, SWF dosyas\u0131n\u0131 a\u00e7arken\r\nstandart olmayan t\u00fcm adlar\u0131 ge\u00e7erli tan\u0131mlay\u0131c\u0131lara yeniden adland\u0131r\u0131r.\r\nBu \u00f6zellik, kaydettikten sonra SWF dosyas\u0131na zarar verebilir - R\u0130SK\u0130 KEND\u0130N\u0130ZE A\u0130T OLARAK KULLANIN.
error.deobfuscation = A\u00e7\u0131\u011fa \u00e7\u0131karma, baz\u0131 y\u00f6ntemler i\u00e7in ba\u015far\u0131s\u0131z oldu.
message.info.importShapes2 = \u015eekilleri i\u00e7e aktar\u0131rken bir KLAS\u00d6R se\u00e7meniz gerekir.\r\n\
Klas\u00f6r\u00fcn i\u00e7indeki dosya adlar\u0131, se\u00e7ili ge\u00e7erli SWF'deki mevcut \u015fekillerle e\u015fle\u015fmelidir.\r\n\
\u0130\u00e7inde "\u015fekiller" klas\u00f6r\u00fc varsa bunun yerine o se\u00e7ilir\r\n\
Yap\u0131y\u0131 do\u011fru hale getirmenin en iyi yolu, \u00f6nce mevcut SWF dosyas\u0131ndaki \u015fekilleri d\u0131\u015fa aktarmakt\u0131r.
message.info.importScripts2 = Komut dosyalar\u0131n\u0131 i\u00e7e aktar\u0131rken bir KLAS\u00d6R se\u00e7meniz gerekir.\r\n\
A\u011fac\u0131, ge\u00e7erli se\u00e7ili SWF'deki mevcut komut dosyas\u0131 a\u011fac\u0131yla e\u015fle\u015fmelidir.\r\n\
\u0130\u00e7erisinde "komut dosyalar\u0131" klas\u00f6r\u00fc varsa bunun yerine o se\u00e7ilir.\r\n\
Yap\u0131y\u0131 do\u011fru hale getirmenin en iyi yolu, \u00f6nce mevcut SWF dosyas\u0131ndaki komut dosyalar\u0131n\u0131 d\u0131\u015fa aktarmakt\u0131r. \r\n\r\n\
Ayr\u0131ca bu i\u00e7e aktarman\u0131n, FFDec penceresindeki standart AS d\u00fczenlemesindekiyle ayn\u0131 derleyiciyi kulland\u0131\u011f\u0131na dikkat edin (AS3 i\u00e7in Deneysel).
message.info.importTexts2 = Metni i\u00e7e aktar\u0131rken bir KLAS\u00d6R se\u00e7meniz gerekiyor.\r\n\
Klas\u00f6r\u00fcn i\u00e7indeki dosya adlar\u0131, se\u00e7ili ge\u00e7erli SWF'deki mevcut metinlerle e\u015fle\u015fmelidir.\r\n\
\u0130\u00e7erisinde "metinler" klas\u00f6r\u00fc varsa bunun yerine o se\u00e7ilir.\r\n\
Yap\u0131y\u0131 do\u011fru hale getirmenin en iyi yolu, \u00f6nce mevcut SWF dosyas\u0131ndaki metinleri d\u0131\u015fa aktarmakt\u0131r.
message.info.importImages2 = G\u00f6r\u00fcnt\u00fcleri i\u00e7e aktar\u0131rken bir KLAS\u00d6R se\u00e7meniz gerekir.\r\n\
Klas\u00f6r\u00fcn i\u00e7indeki dosya adlar\u0131, se\u00e7ili ge\u00e7erli SWF'deki mevcut resimlerle e\u015fle\u015fmelidir.\r\n\
\u0130\u00e7erisinde "g\u00f6r\u00fcnt\u00fcler" klas\u00f6r\u00fc varsa bunun yerine o se\u00e7ilir\r\n\
Yap\u0131y\u0131 do\u011fru hale getirmenin en iyi yolu, \u00f6nce mevcut SWF dosyas\u0131ndaki g\u00f6r\u00fcnt\u00fcleri d\u0131\u015fa aktarmakt\u0131r.
transform.clipboard = Pano
transform.clipboard.copy = Matrisi panoya kopyala
transform.clipboard.paste = Panodan matris yap\u0131\u015ft\u0131r
status.editing.autosave = D\u00dcZENLEME modundas\u0131n\u0131z. De\u011fi\u015fiklikleri yap\u0131n, ard\u0131ndan Kaydet d\u00fc\u011fmesine bas\u0131n. Veya \u0130ptal d\u00fc\u011fmesi ile de\u011fi\u015fiklikleri iptal edin. Di\u011fer etikete ge\u00e7erseniz, mevcut d\u00fczenleme otomatik olarak kaydedilecektir.
error.sound.rate = Giri\u015f sesi desteklenmeyen \u00f6rnekleme oran\u0131na sahip: %saplingRate%.\r\n\
\u0130\u00e7e aktarmadan \u00f6nce baz\u0131 ses d\u00fczenleyicilerle desteklenen oranlardan\r\n\
birine (%supportedRates%) d\u00f6n\u00fc\u015ft\u00fcrmelisiniz.
filter.movies = Desteklenen film bi\u00e7imleri (%extensions%)
error.movie.invalid = Ge\u00e7ersiz film.
menu.file.import.movie = Filmleri i\u00e7e aktar
message.info.importMovies2 = Filmleri i\u00e7e aktar\u0131rken bir KLAS\u00d6R se\u00e7meniz gerekir.\r\n\
Klas\u00f6r\u00fcn i\u00e7indeki dosya adlar\u0131, se\u00e7ili ge\u00e7erli SWF'deki mevcut filmlerle e\u015fle\u015fmelidir.\r\n\
\u0130\u00e7inde "filmler" klas\u00f6r\u00fc varsa bunun yerine o se\u00e7ilir.\r\n\
Yap\u0131y\u0131 do\u011fru hale getirmenin en iyi yolu, \u00f6nce mevcut SWF dosyas\u0131ndaki g\u00f6r\u00fcnt\u00fcleri d\u0131\u015fa aktarmakt\u0131r.
import.movie.result = %count% film i\u00e7e aktar\u0131ld\u0131.
menu.file.import.sound = Sesleri i\u00e7e aktar
message.info.importSounds2 = Sesleri i\u00e7e aktar\u0131rken bir KLAS\u00d6R se\u00e7meniz gerekiyor.\r\n\
Klas\u00f6r\u00fcn i\u00e7indeki dosya adlar\u0131, se\u00e7ili ge\u00e7erli SWF'deki mevcut seslerle e\u015fle\u015fmelidir.\r\n\
\u0130\u00e7inde "sesler" klas\u00f6r\u00fc varsa bunun yerine o se\u00e7ilir.\r\n\
Yap\u0131y\u0131 do\u011fru hale getirmenin en iyi yolu, \u00f6nce mevcut SWF dosyas\u0131ndaki sesleri d\u0131\u015fa aktarmakt\u0131r.
import.sound.result = %count% ses i\u00e7e aktar\u0131ld\u0131.
#after 18.2.1
button.edit.points = Noktalar\u0131 d\u00fczenle
edit.points.x = X:
edit.points.y = Y:
button.morph.show = G\u00f6ster:
button.morph.animation = Animasyon
button.morph.start = Ba\u015flat
button.morph.end = Bitir
header.displayrect.unit.pixels = piksel
header.displayrect.unit.twips = twip
#after 18.3.6
button.abc.linkedSwfs.hint = Di\u011fer SWF ba\u011f\u0131ml\u0131l\u0131klar\u0131
abc.linkedSwfs.one = +1 swf
abc.linkedSwfs.more = +%num% swf
#class trait P-code editor
error.class = S\u0131n\u0131f hatas\u0131
warning.initializers.class = "Extends" nesnesi, kapsam y\u0131\u011f\u0131n\u0131 i\u00e7in kod ba\u015flat\u0131c\u0131da da kullan\u0131l\u0131r.\nBuradaki de\u011feri s\u0131n\u0131f \u00f6zelli\u011finde d\u00fczenlemek yeterli de\u011fildir.
contextmenu.addScript.doaction = \u00c7er\u00e7eve komut dosyas\u0131 ekle - DoAction
contextmenu.addScript.buttoncondaction = D\u00fc\u011fme etkinli\u011fi komut dosyas\u0131 ekle - D\u00dc\u011eME \u0130LET\u0130M\u0130
contextmenu.addScript.clipactionrecord = \u00d6rnek etkinlik komut dosyas\u0131 ekle - KESME EYLEM KAYDI
contextmenu.addScript.doinitaction = Hareketli ba\u015flang\u0131\u00e7 \u200b\u200bkomut dosyas\u0131 ekle - DoInitAction
#after 18.4.1
warning.cannotencrypt = UYARI: %file% dosyas\u0131 HARMAN Air \u015fifrelemesi kullan\u0131larak \u015fifrelendi.\r\nY\u00fcklenmek \u00fczere \u015fifresi ba\u015far\u0131yla \u00e7\u00f6z\u00fcld\u00fc, ancak de\u011fi\u015ftirilen dosyay\u0131 daha sonra kaydetmek isterseniz,\r\n\u015fifreleme kald\u0131r\u0131lacak ( = \u015fifrelenmemi\u015f).