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perf(server): hold 20 TPS at 50-player scale
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29
tools/stress-test/test_fourkit_steady.bat
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29
tools/stress-test/test_fourkit_steady.bat
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@echo off
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REM FourKit steady-state TPS validation: 50 concurrent moving bots that stay
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REM connected for the full duration with NO disconnect/reconnect rotation. The
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REM "real workload" complement to test_fourkit_chunk.bat. Isolates steady-state
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REM per-tick cost from the mass-disconnect cleanup spikes that bot rotation
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REM triggers. Validates that chunk-send throttles hold 20 TPS at scale once
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REM the initial scatter chunk-load wave has drained.
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REM
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REM Suggested in-game routine while this is running:
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REM 1. Wait ~10s for bots to fully join.
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REM 2. Run /fktest scatter to spread them across the world.
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REM 3. Wait ~30-60s for chunk-load wave to drain.
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REM 4. Run /fktest tps and read the 5s/30s/60s windows.
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REM
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REM Set require-secure-client=false in server.properties before running. The
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REM 100-tick cipher handshake grace cannot keep up with 50 simultaneous bot
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REM joins, which is unrelated to what this test is measuring.
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set /p HOST="Server IP [127.0.0.1]: " || set HOST=127.0.0.1
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set /p PORT="Server Port [25565]: " || set PORT=25565
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if "%HOST%"=="" set HOST=127.0.0.1
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if "%PORT%"=="" set PORT=25565
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REM --hold 99999 99999 : bots never reach the hold timeout during the run, so
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REM they stay connected for the full duration.
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REM --cycles 0 : the spawner keeps launching until --bots is reached.
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REM (cycles is a global spawn counter, NOT a per-bot
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REM reconnect cap; cycles=1 would cap total spawns at 1.)
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REM --duration 600 : 10-minute run; cap at whatever you need
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python "%~dp0stress_test.py" %HOST% %PORT% --bots 50 --burst 10 --move --hold 99999 99999 --ramp 0.5 --duration 600 --cycles 0 --quiet
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pause
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