#include "stdafx.h" #include "CustomizableSourceSettings.h" CustomizableSourceSettings::Builder::Builder() { setDefaults(this); } CustomizableSourceSettings::Builder* CustomizableSourceSettings::Builder::setDefaults(Builder* b) { b->coordinateScale = 684.412f; b->heightScale = 684.412f; b->upperLimitScale = 512.0f; b->lowerLimitScale = 512.0f; b->mainNoiseScaleX = 80.0f; b->mainNoiseScaleY = 160.0f; b->mainNoiseScaleZ = 80.0f; b->depthNoiseScaleX = 200.0f; b->depthNoiseScaleZ = 200.0f; b->depthNoiseExponent = 0.5f; b->biomeDepthWeight = 1.0f; b->biomeDepthOffset = 0.0f; b->biomeScaleWeight = 1.0f; b->biomeScaleOffset = 0.0f; b->baseSize = 8.5f; b->stretchY = 12.0f; b->seaLevel = 63; b->useCaves = true; b->useStrongholds = true; b->biomeOverride = -1; b->useDungeons = true; b->dungeonChance = 8; b->useTemples = true; b->useMineShafts = true; b->useVillages = true; b->useRavines = true; b->useWaterLakes = true; b->waterLakeChance = 4; b->useLavaLakes = true; b->lavaLakeChance = 80; b->useNether = false; b->dirtSize = 33; b->dirtCount = 10; b->gravelSize = 33; b->gravelCount = 8; b->graniteSize = 33; b->graniteCount = 10; b->dioriteSize = 33; b->dioriteCount = 10; b->andesiteSize = 33; b->andesiteCount = 10; b->coalOreSize = 17; b->coalOreCount = 20; b->ironOreSize = 9; b->ironOreCount = 20; b->goldOreSize = 9; b->goldOreCount = 2; b->redstoneOreSize = 8; b->redstoneOreCount = 8; b->diamondOreSize = 8; b->diamondOreCount = 1; b->lapisOreSize = 7; b->lapisOreCount = 1; b->lapisOreHeight = 16; b->lapisOreSpread = 16; return b; } CustomizableSourceSettings::Builder* CustomizableSourceSettings::Builder::fromString(void* superflatConfig) { Builder* b = new Builder(); setDefaults(b); // Logic to parse superflatConfig should go here if needed. return b; } CustomizableSourceSettings* CustomizableSourceSettings::Builder::build(Builder* b) { CustomizableSourceSettings* s = new CustomizableSourceSettings(); s->coordinateScale = b->coordinateScale; s->heightScale = b->heightScale; s->upperLimitScale = b->upperLimitScale; s->lowerLimitScale = b->lowerLimitScale; s->mainNoiseScaleX = b->mainNoiseScaleX; s->mainNoiseScaleY = b->mainNoiseScaleY; s->mainNoiseScaleZ = b->mainNoiseScaleZ; s->depthNoiseScaleX = b->depthNoiseScaleX; s->depthNoiseScaleZ = b->depthNoiseScaleZ; s->depthNoiseExponent = b->depthNoiseExponent; s->biomeDepthWeight = b->biomeDepthWeight; s->biomeDepthOffset = b->biomeDepthOffset; s->biomeScaleWeight = b->biomeScaleWeight; s->biomeScaleOffset = b->biomeScaleOffset; s->baseSize = b->baseSize; s->stretchY = b->stretchY; s->seaLevel = b->seaLevel; s->useCaves = b->useCaves; s->useStrongholds = b->useStrongholds; s->biomeOverride = b->biomeOverride; s->useDungeons = b->useDungeons; s->dungeonChance = b->dungeonChance; s->useTemples = b->useTemples; s->useMineShafts = b->useMineShafts; s->useVillages = b->useVillages; s->useRavines = b->useRavines; s->useWaterLakes = b->useWaterLakes; s->waterLakeChance = b->waterLakeChance; s->useLavaLakes = b->useLavaLakes; s->lavaLakeChance = b->lavaLakeChance; s->useNether = b->useNether; s->dirtSize = b->dirtSize; s->dirtCount = b->dirtCount; s->gravelSize = b->gravelSize; s->gravelCount = b->gravelCount; s->graniteSize = b->graniteSize; s->graniteCount = b->graniteCount; s->dioriteSize = b->dioriteSize; s->dioriteCount = b->dioriteCount; s->andesiteSize = b->andesiteSize; s->andesiteCount = b->andesiteCount; s->coalOreSize = b->coalOreSize; s->coalOreCount = b->coalOreCount; s->ironOreSize = b->ironOreSize; s->ironOreCount = b->ironOreCount; s->goldOreSize = b->goldOreSize; s->goldOreCount = b->goldOreCount; s->redstoneOreSize = b->redstoneOreSize; s->redstoneOreCount = b->redstoneOreCount; s->diamondOreSize = b->diamondOreSize; s->diamondOreCount = b->diamondOreCount; s->lapisOreSize = b->lapisOreSize; s->lapisOreCount = b->lapisOreCount; s->lapisOreHeight = b->lapisOreHeight; s->lapisOreSpread = b->lapisOreSpread; return s; }