#include "stdafx.h" #include "UI.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h" #include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h" #include "..\..\Minecraft.h" #include "..\..\LocalPlayer.h" #include "UIScene_ClassicCraftingMenu.h" UIScene_ClassicCraftingMenu::UIScene_ClassicCraftingMenu(int iPad, void* _initData, UILayer* parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); CraftingPanelScreenInput* initData = static_cast(_initData); m_labelTitle.init(app.GetString(IDS_HOW_TO_PLAY_MENU_CRAFTING)); Minecraft* pMinecraft = Minecraft::GetInstance(); if (pMinecraft->localgameModes[m_iPad] != nullptr) { TutorialMode* gameMode = static_cast(pMinecraft->localgameModes[m_iPad]); m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_3x3Crafting_Menu, this); } //TODO: Add Fireworks check // m_labelTitle.init(app.GetString(IDS_HOW_TO_PLAY_MENU_FIREWORKS)); // FireworksMenu *m_menu = new FireworksMenu(initData->player->inventory, initData->player->level, initData->x, initData->y, initData->z); CraftingMenu* m_menu = new CraftingMenu(initData->player->inventory, initData->player->level, initData->x, initData->y, initData->z); Initialize(initData->iPad, m_menu, true, CraftingMenu::INV_SLOT_START, eSectionClassicCraftingHotbar, eSectionClassicCraftingMax); m_slotListResult.addSlots(CraftingMenu::RESULT_SLOT, 1); m_slotListCrafting.addSlots(CraftingMenu::CRAFT_SLOT_START, 9); app.SetRichPresenceContext(m_iPad, CONTEXT_GAME_STATE_CRAFTING); delete initData; } wstring UIScene_ClassicCraftingMenu::getMoviePath() { if (app.GetLocalPlayerCount() > 1) return L"ClassicCraftingMenuSplit"; else return L"ClassicCraftingMenu"; } void UIScene_ClassicCraftingMenu::handleReload() { Initialize(m_iPad, m_menu, true, CraftingMenu::INV_SLOT_START, eSectionClassicCraftingHotbar, eSectionClassicCraftingMax); m_slotListResult.addSlots(CraftingMenu::RESULT_SLOT, 1); m_slotListCrafting.addSlots(CraftingMenu::CRAFT_SLOT_START, 9); } int UIScene_ClassicCraftingMenu::getSectionColumns(ESceneSection eSection) { int cols = 0; switch (eSection) { case eSectionClassicCraftingHotbar: cols = 9; break; case eSectionClassicCraftingInventory: cols = 9; break; case eSectionClassicCraftingGrid: cols = 3; break; case eSectionClassicCraftingResult: cols = 1; break; default: assert(false); break; } return cols; } int UIScene_ClassicCraftingMenu::getSectionRows(ESceneSection eSection) { int rows = 0; switch (eSection) { case eSectionClassicCraftingHotbar: rows = 1; break; case eSectionClassicCraftingInventory: rows = 3; break; case eSectionClassicCraftingGrid: rows = 3; break; case eSectionClassicCraftingResult: rows = 1; break; default: assert(false); break; } return rows; } void UIScene_ClassicCraftingMenu::GetPositionOfSection(ESceneSection eSection, UIVec2D* pPosition) { switch (eSection) { case eSectionClassicCraftingHotbar: pPosition->x = m_slotListHotbar.getXPos(); pPosition->y = m_slotListHotbar.getYPos(); break; case eSectionClassicCraftingInventory: pPosition->x = m_slotListInventory.getXPos(); pPosition->y = m_slotListInventory.getYPos(); break; case eSectionClassicCraftingGrid: pPosition->x = m_slotListCrafting.getXPos(); pPosition->y = m_slotListCrafting.getYPos(); break; case eSectionClassicCraftingResult: pPosition->x = m_slotListResult.getXPos(); pPosition->y = m_slotListResult.getYPos(); break; default: assert(false); break; } } void UIScene_ClassicCraftingMenu::GetItemScreenData(ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize) { UIVec2D sectionSize; switch (eSection) { case eSectionClassicCraftingHotbar: sectionSize.x = m_slotListHotbar.getWidth(); sectionSize.y = m_slotListHotbar.getHeight(); break; case eSectionClassicCraftingInventory: sectionSize.x = m_slotListInventory.getWidth(); sectionSize.y = m_slotListInventory.getHeight(); break; case eSectionClassicCraftingGrid: sectionSize.x = m_slotListCrafting.getWidth(); sectionSize.y = m_slotListCrafting.getHeight(); break; case eSectionClassicCraftingResult: sectionSize.x = m_slotListResult.getWidth(); sectionSize.y = m_slotListResult.getHeight(); break; default: assert(false); break; } int rows = getSectionRows(eSection); int cols = getSectionColumns(eSection); pSize->x = sectionSize.x / cols; pSize->y = sectionSize.y / rows; int itemCol = iItemIndex % cols; int itemRow = iItemIndex / cols; pPosition->x = itemCol * pSize->x; pPosition->y = itemRow * pSize->y; } void UIScene_ClassicCraftingMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y) { int cols = getSectionColumns(eSection); int index = (y * cols) + x; UIControl_SlotList* slotList = nullptr; switch (eSection) { case eSectionClassicCraftingHotbar: slotList = &m_slotListHotbar; break; case eSectionClassicCraftingInventory: slotList = &m_slotListInventory; break; case eSectionClassicCraftingGrid: slotList = &m_slotListCrafting; break; case eSectionClassicCraftingResult: slotList = &m_slotListResult; break; default: assert(false); break; } slotList->setHighlightSlot(index); } UIControl* UIScene_ClassicCraftingMenu::getSection(ESceneSection eSection) { UIControl* control = nullptr; switch (eSection) { case eSectionClassicCraftingHotbar: control = &m_slotListHotbar; break; case eSectionClassicCraftingInventory: control = &m_slotListInventory; break; case eSectionClassicCraftingGrid: control = &m_slotListCrafting; break; case eSectionClassicCraftingResult: control = &m_slotListResult; break; default: assert(false); break; } return control; }