#include "stdafx.h" #include "BiomeEdgeLayer.h" #include "net.minecraft.world.level.biome.h" #include "IntCache.h" BiomeEdgeLayer::BiomeEdgeLayer(int64_t seed, shared_ptr parent, int64_t seedMixup) : Layer(seedMixup) { this->parent = parent; } intArray BiomeEdgeLayer::getArea(int xo, int yo, int w, int h) { intArray b = parent->getArea(xo - 1, yo - 1, w + 2, h + 2); intArray result = IntCache::allocate(w * h); int stride = w + 2; for (int iy = 0; iy < h; ++iy) { for (int ix = 0; ix < w; ++ix) { initRandom(ix + xo, iy + yo); int center = b[(ix + 1) + (iy + 1) * stride]; if (!checkEdge(b, result, ix, iy, stride, Biome::extremeHills->id, Biome::smallerExtremeHills->id, center) && !checkEdge(b, result, ix, iy, stride, Biome::mesaPlateauF->id, Biome::mesaPlateau->id, center) && !checkEdge(b, result, ix, iy, stride, Biome::mesaPlateau->id, Biome::mesaPlateau->id, center) && !checkEdge(b, result, ix, iy, stride, Biome::megaTaiga->id, Biome::megaTaiga->id, center)) { if (center == Biome::desert->id) { int n = b[(ix + 1) + (iy + 0) * stride]; int e = b[(ix + 2) + (iy + 1) * stride]; int w1 = b[(ix + 0) + (iy + 1) * stride]; int s = b[(ix + 1) + (iy + 2) * stride]; if (n == Biome::iceFlats->id || e == Biome::iceFlats->id || w1 == Biome::iceFlats->id || s == Biome::iceFlats->id) { center = Biome::extremeHills->id; } } result[ix + iy * w] = center; } } } return result; } bool BiomeEdgeLayer::checkEdge(intArray& b, intArray& result, int x, int y, int w, int biome, int target, int center) { if (center != biome) return false; int n = b[(x + 1) + (y + 0) * w]; int e = b[(x + 2) + (y + 1) * w]; int w1 = b[(x + 0) + (y + 1) * w]; int s = b[(x + 1) + (y + 2) * w]; if (n != biome || e != biome || w1 != biome || s != biome) { result[x + y * (w-2)] = target; return true; } return false; } bool BiomeEdgeLayer::isValidTemperatureEdge(int a1biome, int a2biome) { if (a1biome == a2biome) return true; return true; }