#include "stdafx.h" #include "ItemInHandLayer.h" #include "LivingEntityRenderer.h" #include "ModelPart.h" #include "../Minecraft.World/ItemInstance.h" #include "../Minecraft.World/Item.h" #include "../Minecraft.World/LivingEntity.h" #include "../Minecraft.World/Tile.h" ItemInHandLayer::ItemInHandLayer(LivingEntityRenderer* renderer) : renderer(renderer) { } int ItemInHandLayer::colorsOnDamage() { return 0; } void ItemInHandLayer::render(shared_ptr mob, float wp, float ws, float bob, float headRot, float headRotX, float scale, bool useCompiled) { ItemInstanceArray slots = mob->getEquipmentSlots(); if (slots.length == 0) return; shared_ptr item = slots[0]; if (!item) return; Item* heldItem = item->getItem(); if (!heldItem) return; glPushMatrix(); glTranslatef(-0.0625f, 0.4375f, 0.0625f); int itemId = heldItem->id; if (itemId > 0 && itemId < 0x100) { if (Tile::tiles[itemId]) { int shape = Tile::tiles[itemId]->getRenderShape(); if (shape == Tile::SHAPE_BLOCK) { glTranslatef(0.0f, 0.1875f, -0.3125f); glRotatef(20.0f, 1.0f, 0.0f, 0.0f); glRotatef(45.0f, 0.0f, 1.0f, 0.0f); glScalef(-0.375f, -0.375f, 0.375f); } } } else { glTranslatef(0.25f, 0.1875f, -0.1875f); glScalef(0.375f, 0.375f, 0.375f); glRotatef(60.0f, 0.0f, 0.0f, 1.0f); glRotatef(-90.0f, 1.0f, 0.0f, 0.0f); glRotatef(20.0f, 0.0f, 0.0f, 1.0f); } // TODO: renderItem glPopMatrix(); }