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23 lines
573 B
C++
23 lines
573 B
C++
#pragma once
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#include "Particle.h"
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class BarrierParticle : public Particle
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{
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public:
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virtual eINSTANCEOF GetType() { return eType_BARRIERPARTICLE; }
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private:
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void init(Level* level, double x, double y, double z, float scale);
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public:
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float oSize;
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BarrierParticle(Level* level,
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double x, double y, double z,
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double xa, double ya, double za);
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virtual int getParticleTexture();
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virtual void render(Tesselator* t, float a, float xa, float ya, float za, float xa2, float za2);
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virtual void tick();
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}; |