Files
2026-04-26 17:59:15 +03:00

156 lines
6.1 KiB
CMake

include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Common.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Durango.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/ORBIS.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/PS3.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/PSVita.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Windows.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Xbox360.cmake")
include("${CMAKE_SOURCE_DIR}/cmake/CommonSources.cmake")
include("${CMAKE_SOURCE_DIR}/cmake/Utils.cmake")
# Combine all source files into a single variable for the target
# We cant use CMAKE_CONFIGURE_PRESET here as VS doesn't set it, so just rely on the folder
set(MINECRAFT_CLIENT_SOURCES
${MINECRAFT_CLIENT_COMMON}
$<$<STREQUAL:${PLATFORM_NAME},Durango>:${MINECRAFT_CLIENT_DURANGO}>
$<$<STREQUAL:${PLATFORM_NAME},Orbis>:${MINECRAFT_CLIENT_ORBIS}>
$<$<STREQUAL:${PLATFORM_NAME},PS3>:${MINECRAFT_CLIENT_PS3}>
$<$<STREQUAL:${PLATFORM_NAME},PSVita>:${MINECRAFT_CLIENT_PSVITA}>
$<$<STREQUAL:${PLATFORM_NAME},Windows64>:${MINECRAFT_CLIENT_WINDOWS}>
$<$<STREQUAL:${PLATFORM_NAME},Xbox>:${MINECRAFT_CLIENT_XBOX360}>
${SOURCES_COMMON}
)
add_executable(Minecraft.Client ${MINECRAFT_CLIENT_SOURCES})
set(MINECRAFT_CLIENT_COMPILETIME_STRINGS_HEADER "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}Media/strings.h")
if(PLATFORM_NAME STREQUAL "Windows64")
set(MINECRAFT_CLIENT_COMPILETIME_STRINGS_HEADER "${CMAKE_BINARY_DIR}/generated/Windows64Media/strings.h")
file(GLOB_RECURSE MINECRAFT_CLIENT_WINDOWS_LOCALIZATION_XML CONFIGURE_DEPENDS
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64Media/loc/*.xml"
)
add_custom_command(
OUTPUT "${MINECRAFT_CLIENT_COMPILETIME_STRINGS_HEADER}"
COMMAND ${CMAKE_COMMAND}
"-DXML_ROOT=${CMAKE_CURRENT_SOURCE_DIR}/Windows64Media/loc"
"-DOUTPUT_FILE=${MINECRAFT_CLIENT_COMPILETIME_STRINGS_HEADER}"
-P "${CMAKE_SOURCE_DIR}/cmake/GenerateStringsHeaderFromXml.cmake"
DEPENDS
${MINECRAFT_CLIENT_WINDOWS_LOCALIZATION_XML}
"${CMAKE_SOURCE_DIR}/cmake/GenerateStringsHeaderFromXml.cmake"
COMMENT "Generating compile-time string IDs from XML"
VERBATIM
)
add_custom_target(GenerateStringsHeader_Minecraft.Client DEPENDS "${MINECRAFT_CLIENT_COMPILETIME_STRINGS_HEADER}")
set_property(TARGET GenerateStringsHeader_Minecraft.Client PROPERTY FOLDER "Build")
add_dependencies(Minecraft.Client GenerateStringsHeader_Minecraft.Client)
add_dependencies(Minecraft.Client GenerateStringIdLookup)
endif()
# Only define executable on windows
if(PLATFORM_NAME STREQUAL "Windows64")
set_target_properties(Minecraft.Client PROPERTIES WIN32_EXECUTABLE TRUE)
endif()
target_include_directories(Minecraft.Client PRIVATE
"${CMAKE_BINARY_DIR}/generated" # This is for the generated BuildVer.h
"${CMAKE_CURRENT_SOURCE_DIR}"
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/Iggy/include"
"${CMAKE_SOURCE_DIR}/include"
)
target_compile_definitions(Minecraft.Client PRIVATE
${MINECRAFT_SHARED_DEFINES}
)
target_precompile_headers(Minecraft.Client PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:stdafx.h>")
set_source_files_properties(compat_shims.cpp PROPERTIES SKIP_PRECOMPILE_HEADERS ON) # This redefines internal MSVC CRT symbols which will cause an issue with PCH
configure_compiler_target(Minecraft.Client)
set(MINECRAFT_CLIENT_USE_4J_DEBUG_LIBS TRUE)
if(CMAKE_CROSSCOMPILING AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(MINECRAFT_CLIENT_USE_4J_DEBUG_LIBS FALSE)
endif()
set_target_properties(Minecraft.Client PROPERTIES
OUTPUT_NAME "Minecraft.Client"
VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:Minecraft.Client>"
)
if(MINECRAFT_CLIENT_USE_4J_DEBUG_LIBS)
target_link_libraries(Minecraft.Client PRIVATE
Minecraft.World
d3d11
dxgi
d3dcompiler
XInput9_1_0
wsock32
legacy_stdio_definitions
4JLibs.${PLATFORM_NAME}.Input
4JLibs.${PLATFORM_NAME}.Profile
4JLibs.${PLATFORM_NAME}.Storage
4JLibs.${PLATFORM_NAME}.Render
)
else()
target_link_libraries(Minecraft.Client PRIVATE
Minecraft.World
d3d11
dxgi
d3dcompiler
XInput9_1_0
wsock32
legacy_stdio_definitions
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Input.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Storage.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Render_PC.lib"
)
endif()
# Iggy libs
foreach(lib IN LISTS IGGY_LIBS)
target_link_libraries(Minecraft.Client PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/Iggy/lib/${lib}")
endforeach()
# ---
# Asset / redist copy
# ---
include("${CMAKE_SOURCE_DIR}/cmake/CopyAssets.cmake")
set(ASSET_FOLDER_PAIRS
"${CMAKE_CURRENT_SOURCE_DIR}/music" "music"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Media" "Common/Media"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/res" "Common/res"
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}Media" "${PLATFORM_NAME}Media"
)
setup_asset_folder_copy(Minecraft.Client "${ASSET_FOLDER_PAIRS}")
# copy prebuilt loc folder and use it lmao
if(PLATFORM_NAME STREQUAL "Windows64")
add_custom_target(AssetLocalizationCopy_Minecraft.Client ALL
COMMAND ${CMAKE_COMMAND} -E rm -f "$<TARGET_FILE_DIR:Minecraft.Client>/Common/Localization/strings.h"
COMMAND ${CMAKE_COMMAND} -E rm -f "$<TARGET_FILE_DIR:Minecraft.Client>/Common/Localization/4J_strings.h"
COMMAND ${CMAKE_COMMAND}
"-DCOPY_SOURCE=${CMAKE_CURRENT_SOURCE_DIR}/Windows64Media/loc"
"-DCOPY_DEST=$<TARGET_FILE_DIR:Minecraft.Client>/Common/Localization"
-P "${CMAKE_SOURCE_DIR}/cmake/CopyFolderScript.cmake"
COMMAND ${CMAKE_COMMAND} -E rm -f "$<TARGET_FILE_DIR:Minecraft.Client>/Windows64Media/strings.h"
COMMAND ${CMAKE_COMMAND} -E rm -f "$<TARGET_FILE_DIR:Minecraft.Client>/Windows64Media/4J_strings.h"
COMMENT "Copying language files into build folder..."
VERBATIM
)
add_dependencies(Minecraft.Client AssetLocalizationCopy_Minecraft.Client)
set_property(TARGET AssetLocalizationCopy_Minecraft.Client PROPERTY FOLDER "Build")
endif()
# Copy redist files
add_copyredist_target(Minecraft.Client)
# Make sure GameHDD exists on Windows
if(PLATFORM_NAME STREQUAL "Windows64")
add_gamehdd_target(Minecraft.Client)
endif()