Files
George V. 2293dcbb9f Merge remote-tracking branch 'Revelations/main' into upstream-merge
# Conflicts:
#	.github/workflows/nightly.yml
#	CMakeLists.txt
#	Minecraft.Client/CMakeLists.txt
#	Minecraft.Client/StringTable.cpp
#	Minecraft.Server/FourKitNatives.cpp
#	Minecraft.Server/Windows64/ServerMain.cpp
#	Minecraft.World/BiomeDecorator.cpp
#	Minecraft.World/BiomeSource.cpp
#	Minecraft.World/cmake/sources/Common.cmake
#	README.md
#	cmake/ServerTarget.cmake
2026-04-28 03:01:30 +03:00

467 lines
11 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.storage.h"
#include "net.minecraft.world.level.biome.h"
#include "net.minecraft.world.level.newbiome.layer.h"
#include "System.h"
#include "BiomeSource.h"
#include "../Minecraft.Client/Minecraft.h"
#include "../Minecraft.Client/ProgressRenderer.h"
void BiomeSource::_init()
{
layer = nullptr;
zoomedLayer = nullptr;
generatorOptions = L"";
cache = new BiomeCache(this);
playerSpawnBiomes.push_back(Biome::plains);
playerSpawnBiomes.push_back(Biome::forest);
playerSpawnBiomes.push_back(Biome::taiga);
playerSpawnBiomes.push_back(Biome::forestHills);
playerSpawnBiomes.push_back(Biome::taigaHills);
playerSpawnBiomes.push_back(Biome::jungle);
playerSpawnBiomes.push_back(Biome::jungleHills);
}
void BiomeSource::_init(int64_t seed, LevelType *generator, int xzSize)
{
_init();
LayerArray layers = Layer::getDefaultLayers(seed, generator);
if (layers.length >= 2)
{
this->layer = layers.data[0];
this->zoomedLayer = layers.data[1];
layers.data = nullptr;
layers.length = 0;
}
}
BiomeSource::BiomeSource()
{
_init();
}
BiomeSource::BiomeSource(int64_t seed, LevelType *generator, int xzSize)
{
_init(seed, generator, xzSize);
}
BiomeSource::BiomeSource(Level *level)
{
_init(level->getSeed(), level->getLevelData()->getGenerator(), level->getLevelData()->getXZSize());
}
BiomeSource::~BiomeSource()
{
if (cache) {
delete cache;
cache = nullptr;
}
if (layer) { layer = nullptr; }
if (zoomedLayer) { zoomedLayer = nullptr; }
}
Biome *BiomeSource::getBiome(ChunkPos *cp)
{
return getBiome(cp->x << 4, cp->z << 4);
}
Biome *BiomeSource::getBiome(int x, int z)
{
return cache->getBiome(x, z);
}
float BiomeSource::getDownfall(int x, int z) const
{
return cache->getDownfall(x, z);
}
floatArray BiomeSource::getDownfallBlock(int x, int z, int w, int h) const
{
floatArray downfalls;
getDownfallBlock(downfalls, x, z, w, h);
return downfalls;
}
void BiomeSource::getDownfallBlock(floatArray &downfalls, int x, int z, int w, int h) const
{
IntCache::releaseAll();
if (downfalls.data == nullptr || downfalls.length < w * h)
{
if(downfalls.data != nullptr) delete [] downfalls.data;
downfalls = floatArray(w * h);
}
intArray result = zoomedLayer->getArea(x, z, w, h);
for (int i = 0; i < w * h; i++)
{
float d = static_cast<float>(Biome::biomes[result[i]]->getDownfallInt()) / 65536.0f;
if (d > 1) d = 1;
downfalls[i] = d;
}
}
BiomeCache::Block *BiomeSource::getBlockAt(int x, int y)
{
return cache->getBlockAt(x, y);
}
float BiomeSource::getTemperature(int x, int y, int z) const
{
return scaleTemp(cache->getTemperature(x, z), y);
}
float BiomeSource::scaleTemp(float temp, int y ) const
{
return temp;
}
floatArray BiomeSource::getTemperatureBlock(int x, int z, int w, int h) const
{
floatArray temperatures;
getTemperatureBlock(temperatures, x, z, w, h);
return temperatures;
}
void BiomeSource::getTemperatureBlock(floatArray& temperatures, int x, int z, int w, int h) const
{
IntCache::releaseAll();
if (temperatures.data == nullptr || temperatures.length < w * h)
{
if( temperatures.data != nullptr ) delete [] temperatures.data;
temperatures = floatArray(w * h);
}
intArray result = zoomedLayer->getArea(x, z, w, h);
for (int i = 0; i < w * h; i++)
{
float t = static_cast<float>(Biome::biomes[result[i]]->getTemperatureInt()) / 65536.0f;
if (t > 1) t = 1;
temperatures[i] = t;
}
}
BiomeArray BiomeSource::getRawBiomeBlock(int x, int z, int w, int h) const
{
BiomeArray biomes;
getRawBiomeBlock(biomes, x, z, w, h);
return biomes;
}
void BiomeSource::getRawBiomeIndices(intArray &biomes, int x, int z, int w, int h) const
{
IntCache::releaseAll();
intArray result = layer->getArea(x, z, w, h);
for (int i = 0; i < w * h; i++)
{
biomes[i] = result[i];
}
}
void BiomeSource::getRawBiomeBlock(BiomeArray &biomes, int x, int z, int w, int h) const
{
IntCache::releaseAll();
if (biomes.data == nullptr || biomes.length < w * h)
{
if(biomes.data != nullptr) delete [] biomes.data;
biomes = BiomeArray(w * h);
}
intArray result = layer->getArea(x, z, w, h);
for (int i = 0; i < w * h; i++)
{
biomes[i] = Biome::biomes[result[i]];
#ifndef _CONTENT_PACKAGE
if(biomes[i] == nullptr)
{
app.DebugPrintf("Tried to assign null biome %d\n", result[i]);
DEBUG_BREAK();
}
#endif
}
}
BiomeArray BiomeSource::getBiomeBlock(int x, int z, int w, int h) const
{
if (w == 16 && h == 16 && (x & 0xf) == 0 && (z & 0xf) == 0)
{
return cache->getBiomeBlockAt(x, z);
}
BiomeArray biomes;
getBiomeBlock(biomes, x, z, w, h, true);
return biomes;
}
void BiomeSource::getBiomeBlock(BiomeArray& biomes, int x, int z, int w, int h, bool useCache) const
{
IntCache::releaseAll();
if (biomes.data == nullptr || biomes.length < w * h)
{
if(biomes.data != nullptr) delete [] biomes.data;
biomes = BiomeArray(w * h);
}
if (useCache && w == 16 && h == 16 && (x & 0xf) == 0 && (z & 0xf) == 0)
{
BiomeArray tmp = cache->getBiomeBlockAt(x, z);
System::arraycopy(tmp, 0, &biomes, 0, w * h);
delete tmp.data;
}
intArray result = zoomedLayer->getArea(x, z, w, h);
for (int i = 0; i < w * h; i++)
{
biomes[i] = Biome::biomes[result[i]];
}
}
byteArray BiomeSource::getBiomeIndexBlock(int x, int z, int w, int h) const
{
if (w == 16 && h == 16 && (x & 0xf) == 0 && (z & 0xf) == 0)
{
return cache->getBiomeIndexBlockAt(x, z);
}
byteArray biomeIndices;
getBiomeIndexBlock(biomeIndices, x, z, w, h, true);
return biomeIndices;
}
void BiomeSource::getBiomeIndexBlock(byteArray& biomeIndices, int x, int z, int w, int h, bool useCache) const
{
IntCache::releaseAll();
if (biomeIndices.data == nullptr || biomeIndices.length < w * h)
{
if(biomeIndices.data != nullptr) delete [] biomeIndices.data;
biomeIndices = byteArray(w * h);
}
if (useCache && w == 16 && h == 16 && (x & 0xf) == 0 && (z & 0xf) == 0)
{
byteArray tmp = cache->getBiomeIndexBlockAt(x, z);
System::arraycopy(tmp, 0, &biomeIndices, 0, w * h);
}
intArray result = zoomedLayer->getArea(x, z, w, h);
for (int i = 0; i < w * h; i++)
{
biomeIndices[i] = static_cast<byte>(result[i]);
}
}
bool BiomeSource::containsOnly(int x, int z, int r, vector<Biome *> allowed)
{
IntCache::releaseAll();
int x0 = ((x - r) >> 2);
int z0 = ((z - r) >> 2);
int x1 = ((x + r) >> 2);
int z1 = ((z + r) >> 2);
int w = x1 - x0 + 1;
int h = z1 - z0 + 1;
intArray biomes = layer->getArea(x0, z0, w, h);
for (int i = 0; i < w * h; i++)
{
Biome *b = Biome::biomes[biomes[i]];
if (find(allowed.begin(), allowed.end(), b) == allowed.end()) return false;
}
return true;
}
bool BiomeSource::containsOnly(int x, int z, int r, Biome *allowed)
{
IntCache::releaseAll();
int x0 = ((x - r) >> 2);
int z0 = ((z - r) >> 2);
int x1 = ((x + r) >> 2);
int z1 = ((z + r) >> 2);
int w = x1 - x0;
int h = z1 - z0;
int biomesCount = w*h;
intArray biomes = layer->getArea(x0, z0, w, h);
for (unsigned int i = 0; i < biomesCount; i++)
{
Biome *b = Biome::biomes[biomes[i]];
if (allowed != b) return false;
}
return true;
}
TilePos *BiomeSource::findBiome(int x, int z, int r, Biome *toFind, Random *random)
{
IntCache::releaseAll();
int x0 = ((x - r) >> 2);
int z0 = ((z - r) >> 2);
int x1 = ((x + r) >> 2);
int z1 = ((z + r) >> 2);
int w = x1 - x0 + 1;
int h = z1 - z0 + 1;
intArray biomes = layer->getArea(x0, z0, w, h);
TilePos *res = nullptr;
int found = 0;
int biomesCount = w*h;
for (unsigned int i = 0; i < biomesCount; i++)
{
int xx = x0 + i % w;
int zz = z0 + i / w;
Biome *b = Biome::biomes[biomes[i]];
if (b == toFind)
{
if (res == nullptr || random->nextInt(found + 1) == 0)
{
res = new TilePos(xx, 0, zz);
found++;
}
}
}
return res;
}
TilePos *BiomeSource::findBiome(int x, int z, int r, vector<Biome *> allowed, Random *random)
{
IntCache::releaseAll();
int x0 = ((x - r) >> 2);
int z0 = ((z - r) >> 2);
int x1 = ((x + r) >> 2);
int z1 = ((z + r) >> 2);
int w = x1 - x0 + 1;
int h = z1 - z0 + 1;
MemSect(50);
intArray biomes = layer->getArea(x0, z0, w, h);
TilePos *res = nullptr;
int found = 0;
for (unsigned int i = 0; i < w * h; i++)
{
int xx = (x0 + i % w) << 2;
int zz = (z0 + i / w) << 2;
Biome *b = Biome::biomes[biomes[i]];
if (find(allowed.begin(), allowed.end(), b) != allowed.end())
{
if (res == nullptr || random->nextInt(found + 1) == 0)
{
delete res;
res = new TilePos(xx, 0, zz);
found++;
}
}
}
MemSect(0);
return res;
}
void BiomeSource::update()
{
cache->update();
}
#ifdef __PSVITA__
int64_t BiomeSource::findSeed(LevelType *generator, bool* pServerRunning)
#else
int64_t BiomeSource::findSeed(LevelType *generator)
#endif
{
Random pr;
int64_t seed;
float fracs[256];
float groupFracs[8];
bool matchFound = false;
int tryCount = 0;
if (generator != nullptr && generator->m_generatorName != L"default")
{
return pr.nextLong();
}
do {
seed = pr.nextLong();
BiomeSource bs(seed, generator);
intArray indices = bs.layer->getArea(-100, -100, 200, 200);
if (indices.data != nullptr && indices.length > 0)
{
bs.getFracs(indices, fracs, groupFracs);
matchFound = bs.getIsMatch(fracs, groupFracs);
}
tryCount++;
if (tryCount >= 100)
{
matchFound = true;
}
IntCache::releaseAll();
#ifdef __PSVITA__
} while (!matchFound && (*pServerRunning));
#else
} while (!matchFound);
#endif
return seed;
}
int BiomeSource::getBiomeGroup(int id)
{
return 0;
}
void BiomeSource::getFracs(intArray indices, float *fracs, float *groupFracs)
{
for (int i = 0; i < 256; i++) fracs[i] = 0.0f;
for (int i = 0; i < 8; i++) groupFracs[i] = 0.0f;
for (int i = 0; i < indices.length; i++)
{
int id = indices[i];
if (id >= 0 && id < 256)
{
fracs[id] += 1.0f;
int group = getBiomeGroup(id);
if (group >= 0 && group < 8)
{
groupFracs[group] += 1.0f;
}
}
}
float invLen = 1.0f / (float)indices.length;
for (int i = 0; i < 256; i++) fracs[i] *= invLen;
for (int i = 0; i < 8; i++) groupFracs[i] *= invLen;
}
bool BiomeSource::getIsMatch(float *fracs, float *groupFracs)
{
if (fracs[0] + fracs[24] > 0.15f) return false;
int varietyCount = 0;
for (int i = 0; i < 8; i++)
{
if (groupFracs[i] > 0.0f)
{
varietyCount++;
}
}
return varietyCount >= 5;
}