Files
neoStudiosLCE-neoLegacy/Minecraft.World/DataOutputStream.h
neoapps-dev 89a64882ef fix(PlayerConnection): /tp fix
fix(PlayerConnection): pointer

fix(PlayerConnection): bytearray

fix(PlayerConnection): bytearray

fix(PlayerConnection): bytearray

fix(TeleportCommand): crash on coords

fix(TeleportCommand): crash on coords

fix: sunflower randomly spawning
2026-05-03 17:59:26 +03:00

41 lines
1.2 KiB
C++

#pragma once
// 4J Stu - Represents Java standard library class (although we miss out an intermediate inheritance class that we don't care about)
#include "OutputStream.h"
#include "DataOutput.h"
class DataOutputStream : public OutputStream, public DataOutput
{
private:
OutputStream *stream;
protected :
int written; //The number of bytes written to the data output stream so far.
public:
DataOutputStream( OutputStream *out );
// 4J Stu Added
void deleteChildStream();
virtual void write(unsigned int b);
virtual void write(byteArray b);
virtual void write(byteArray b, unsigned int offset, unsigned int length);
virtual void close();
virtual void writeByte(byte a);
virtual void writeDouble(double a);
virtual void writeFloat(float a);
virtual void writeInt(int a);
virtual void writeLong(int64_t a);
virtual void writeShort(short a);
virtual void writeUnsignedShort(unsigned short a);
virtual void writeChar(wchar_t a);
virtual void writeChars(const wstring& a);
virtual void writeBoolean(bool b);
virtual void writeUTF(const wstring& a);
virtual void writePlayerUID(PlayerUID player);
virtual void flush();
//neo: added for future use cases, dont ask.
virtual OutputStream* getChildOutputStream();
};