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now rabbits in panic state are ok and doesnt jump far away. They spawn in a group 1 adult 1-2 baby different weight spawn based on the biome, also they have correct variants per biome as far as i could check online
34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.levelgen.feature.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.level.biome.h"
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DesertBiome::DesertBiome(int id) : Biome(id)
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{
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// remove default mob spawn settings
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friendlies.clear();
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friendlies_chicken.clear(); // 4J added
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friendlies_wolf.clear(); // 4J added
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friendlies.push_back(new MobSpawnerData(eTYPE_RABBIT, 12, 2, 3));
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topMaterial = static_cast<BYTE>(Tile::sand_Id);
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material = static_cast<BYTE>(Tile::sand_Id);
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decorator->treeCount = -999;
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decorator->deadBushCount = 2;
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decorator->reedsCount = 50;
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decorator->cactusCount = 10;
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}
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void DesertBiome::decorate(Level *level, Random *random, int xo, int zo)
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{
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Biome::decorate(level, random, xo, zo);
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if (random->nextInt(1000) == 0)
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{
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int x = xo + random->nextInt(16) + 8;
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int z = zo + random->nextInt(16) + 8;
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Feature *well = new DesertWellFeature();
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well->place(level, random, x, level->getHeightmap(x, z) + 1, z);
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}
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} |