Files
neoStudiosLCE-neoLegacy/Minecraft.World/EnchantmentMenu.cpp
Riley M. a2f200fd98 fix: nix flake (#101)
* fix: unbroke import paths in EnchantmentMenu.cpp

* fix: patch nix flakes for new 4JLibs

* style: format nix flake

* refactor(nix): rely on build-linux.sh functions for nix builds

* fix(nix): patch dev shell for build-linux.sh

* feat(nix): derive package version from network version
2026-05-21 19:49:56 +03:00

462 lines
12 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.inventory.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.item.enchantment.h"
#include "EnchantmentMenu.h"
#include "../Minecraft.Client/ServerPlayer.h"
#include "../Minecraft.Client/MinecraftServer.h"
#include "../Minecraft.Client/PlayerList.h"
#include "../Minecraft.Client/MultiPlayerLocalPlayer.h"
#include "../Minecraft.Client/PlayerConnection.h"
#include "../Minecraft.World/CustomPayloadPacket.h"
#include "../Minecraft.Client/Minecraft.h"
EnchantmentMenu::EnchantmentMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt)
{
enchantSlots = std::make_shared<EnchantmentContainer>(this);
lapisSlot = std::make_shared<EnchantmentContainer>(this, 64);
playerT = inventory->player;
for(int i = 0; i < 3; ++i)
{
costs[i] = 0;
}
this->level = level;
x = xt;
y = yt;
z = zt;
addSlot(new EnchantmentSlot(enchantSlots, 0, 21 + 4, 43 + 4));
addSlot(new EnchantmentSlot(lapisSlot, 1, 40 + 4, 43 + 4));
for (int y = 0; y < 3; y++)
{
for (int x = 0; x < 9; x++)
{
addSlot(new Slot(inventory, x + y * 9 + 9, 8 + x * 18, 84 + y * 18));
}
}
for (int x = 0; x < 9; x++)
{
addSlot(new Slot(inventory, x, 8 + x * 18, 142));
}
m_costsChanged = false;
}
void EnchantmentMenu::addSlotListener(ContainerListener *listener)
{
AbstractContainerMenu::addSlotListener(listener);
listener->setContainerData(this, 0, costs[0]);
listener->setContainerData(this, 1, costs[1]);
listener->setContainerData(this, 2, costs[2]);
}
void EnchantmentMenu::broadcastChanges()
{
AbstractContainerMenu::broadcastChanges();
// 4J Added m_costsChanged to stop continually sending update packets even when no changes have been made
if(m_costsChanged)
{
/*if (EnchantmentMenu::lapisSlot->getItem(1) == nullptr) {
return;
}*/
for (size_t i = 0; i < containerListeners.size(); i++)
{
ContainerListener *listener = containerListeners.at(i);
listener->setContainerData(this, 0, costs[0]);
listener->setContainerData(this, 1, costs[1]);
listener->setContainerData(this, 2, costs[2]);
}
m_costsChanged = false;
}
}
void EnchantmentMenu::setData(int id, int value)
{
if (id >= 0 && id <= 2)
{
costs[id] = value;
m_costsChanged = true;
}
else
{
AbstractContainerMenu::setData(id, value);
}
}
vector<EnchantmentInstance*> EnchantmentMenu::getEnchantment() {
random.setSeed(playerT->enchantmentSeed);
shared_ptr<ItemInstance> item = enchantSlots->getItem(0);
return *EnchantmentHelper::selectEnchantment(&random, item, costs[2]);
}
void EnchantmentMenu::slotsChanged(int a) // 4J used to take a shared_ptr<Container> container but wasn't using it, so removed to simplify things
{
shared_ptr<ItemInstance> item = enchantSlots->getItem(0);
shared_ptr<ItemInstance> lapis = lapisSlot->getItem(1);
if (item == nullptr || !item->isEnchantable())
{
if (!level->isClientSide)
{
ByteArrayOutputStream baos;
DataOutputStream dos(&baos);
//send reset signal
dos.writeInt(-4);
PlayerList* playerList = MinecraftServer::getInstance()->getPlayers();
playerList->broadcastAll(std::make_shared<CustomPayloadPacket>(CustomPayloadPacket::ENCHANTMENT_LIST_PACKET, baos.toByteArray()));
}
for (int i = 0; i < 3; i++)
{
tempCosts[i] = costs[i];
costs[i] = 0;
}
m_costsChanged = true;
alreadyRan = false;
}
else
{
if (!level->isClientSide)
{
// find book cases
int bookcases = 0;
for (int oz = -1; oz <= 1; oz++)
{
for (int ox = -1; ox <= 1; ox++)
{
if (oz == 0 && ox == 0)
{
continue;
}
if (level->isEmptyTile(x + ox, y, z + oz) && level->isEmptyTile(x + ox, y + 1, z + oz))
{
if (level->getTile(x + ox * 2, y, z + oz * 2) == Tile::bookshelf_Id)
{
bookcases++;
}
if (level->getTile(x + ox * 2, y + 1, z + oz * 2) == Tile::bookshelf_Id)
{
bookcases++;
}
// corners
if (ox != 0 && oz != 0)
{
if (level->getTile(x + ox * 2, y, z + oz) == Tile::bookshelf_Id)
{
bookcases++;
}
if (level->getTile(x + ox * 2, y + 1, z + oz) == Tile::bookshelf_Id)
{
bookcases++;
}
if (level->getTile(x + ox, y, z + oz * 2) == Tile::bookshelf_Id)
{
bookcases++;
}
if (level->getTile(x + ox, y + 1, z + oz * 2) == Tile::bookshelf_Id)
{
bookcases++;
}
}
}
}
}
bookcasesC = bookcases;
random.setSeed(playerT->enchantmentSeed);
for (int i = 0; i < 3; i++)
{
costs[i] = EnchantmentHelper::getEnchantmentCost(&random, i, bookcases, item);
}
std::sort(costs, costs + 3);
if (!alreadyRan) {
en = false;
for (int i = 0; i < 3; i++)
{
//delete cachedEnchantments[i]; // clean up old one first <- doing it elsewhere
cachedEnchantments[i] = EnchantmentHelper::selectEnchantment(&random, item, costs[i]);
}
ByteArrayOutputStream baos;
DataOutputStream dos(&baos);
//dos.writeInt(playerT->enchantmentSeed);
int b = 0;
for (int a = 0; a < 3; a++) {
vector<EnchantmentInstance*>* newEnchantment = cachedEnchantments[a];
if (newEnchantment != nullptr) {
for (int index = 0; index < newEnchantment->size(); index++)
{
EnchantmentInstance* e = newEnchantment->at(index);
dos.writeInt(e->enchantment->id);
dos.writeInt(e->level);
//delete e;
}
}
else {
dos.writeInt(-3);
dos.writeInt(-3);
}
dos.writeInt(-1);
}
dos.writeInt(-2);
//MinecraftServer::getInstance()->getPlayers()->players[0]->connection->send(std::make_shared<CustomPayloadPacket>(CustomPayloadPacket::ENCHANTMENT_LIST_PACKET, baos.toByteArray()));
PlayerList* playerList = MinecraftServer::getInstance()->getPlayers();
playerList->broadcastAll(std::make_shared<CustomPayloadPacket>(CustomPayloadPacket::ENCHANTMENT_LIST_PACKET, baos.toByteArray()));
}
alreadyRan = true;
m_costsChanged = true;
broadcastChanges();
}
}
wasLapis = lapis != nullptr;
}
bool EnchantmentMenu::clickMenuButton(shared_ptr<Player> player, int i)
{
shared_ptr<ItemInstance> item = enchantSlots->getItem(0);
if (costs[i] > 0 && item != nullptr && (player->experienceLevel >= costs[i] || player->abilities.instabuild) )
{
bool enough = getLapisCount() >= i+1;
if (!enough && !player->abilities.instabuild) return false;
if (!level->isClientSide)
{
bool isBook = item->id == Item::book_Id;
vector<EnchantmentInstance *> *newEnchantment = cachedEnchantments[i];
if (newEnchantment != nullptr)
{
player->giveExperienceLevels(-(i + 1));
if (isBook) item->id = Item::enchantedBook_Id;
int randomIndex = isBook ? random.nextInt(newEnchantment->size()) : -1;
for (int index = 0; index < newEnchantment->size(); index++)
{
EnchantmentInstance* e = newEnchantment->at(index);
if (isBook)
{
Item::enchantedBook->addEnchantment(item, e);
en = true;
}
else
{
item->enchant(e->enchantment, e->level);
en = true;
}
delete e;
}
delete newEnchantment;
slotsChanged(1);// Removed enchantSlots parameter as the function can reference it directly
}
}
if (!player->abilities.instabuild) lapisSlot->removeItem(1, i+1);
nameSeed = (long)nameSeed + random.nextInt(10000);
player->enchantmentSeed = random.nextInt(1000000);
alreadyRan = false;
return true;
}
return false;
}
EnchantmentInstance* EnchantmentMenu::predictEnchantment(Player* player, int i)
{
shared_ptr<ItemInstance> item = enchantSlots->getItem(0);
if (costs[i] > 0 && item != nullptr && (player->experienceLevel >= costs[i] || player->abilities.instabuild))
{
if (0 == 0)
{
bool isBook = item->id == Item::book_Id;
Random tempRandom = random;
vector<EnchantmentInstance*>* newEnchantment = cachedEnchantments[i];
if (newEnchantment != nullptr)
{
int randomIndex = isBook ? tempRandom.nextInt(newEnchantment->size()) : -1;
for (int index = 0; index < newEnchantment->size(); index++)
{
EnchantmentInstance* e = newEnchantment->at(index);
if (isBook)
{
return e;
//en = true;
}
else
{
//item->enchant(e->enchantment, e->level);
return e;
//en = true;
}
//delete e;
}
//delete newEnchantment;
//slotsChanged(1);// Removed enchantSlots parameter as the function can reference it directly
}
}
return nullptr;
}
return nullptr;
}
void EnchantmentMenu::removed(shared_ptr<Player> player)
{
AbstractContainerMenu::removed(player);
if (level->isClientSide) return;
shared_ptr<ItemInstance> item = enchantSlots->removeItemNoUpdate(0);
if (item != nullptr)
{
player->drop(item);
}
item = lapisSlot->removeItemNoUpdate(1);
if (item != nullptr)
{
player->drop(item);
}
}
bool EnchantmentMenu::stillValid(shared_ptr<Player> player)
{
if (level->getTile(x, y, z) != Tile::enchantTable_Id) return false;
if (player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 8 * 8) return false;
return true;
}
int EnchantmentMenu::getLapisCount() {
if (lapisSlot->getItem(1) == nullptr) return 0;
return lapisSlot->getItem(1)->count;
}
shared_ptr<ItemInstance> EnchantmentMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
{
if (slotIndex < 0 || slotIndex >= static_cast<int>(slots.size()))
{
return nullptr;
}
shared_ptr<ItemInstance> clicked = nullptr;
Slot *slot = slots.at(slotIndex);
Slot *IngredientSlot = nullptr;
Slot *LapisSlot = nullptr;
if (INGREDIENT_SLOT >= 0 && INGREDIENT_SLOT < static_cast<int>(slots.size()))
{
IngredientSlot = slots.at(INGREDIENT_SLOT);
}
if (LAPIS_SLOT >= 0 && LAPIS_SLOT < static_cast<int>(slots.size()))
{
LapisSlot = slots.at(LAPIS_SLOT);
}
if (slot != nullptr && slot->hasItem())
{
shared_ptr<ItemInstance> stack = slot->getItem();
clicked = stack->copy();
if (slotIndex == INGREDIENT_SLOT)
{
if (!moveItemStackTo(stack, INV_SLOT_START, INV_SLOT_END, true))
{
if (!moveItemStackTo(stack, USE_ROW_SLOT_START, USE_ROW_SLOT_END, false))
{
return nullptr;
}
}
}
else if (slotIndex == LAPIS_SLOT) {
if (!moveItemStackTo(stack, INV_SLOT_START, INV_SLOT_END, true))
{
if (!moveItemStackTo(stack, USE_ROW_SLOT_START, USE_ROW_SLOT_END, false))
{
return nullptr;
}
}
}
else if (slotIndex >= INV_SLOT_START && slotIndex < INV_SLOT_END)
{
// if the item is an enchantable tool
if(stack->isEnchantable() && (!IngredientSlot->hasItem() ) )
{
if(!moveItemStackTo(stack, INGREDIENT_SLOT, INGREDIENT_SLOT+1, false))
{
return nullptr;
}
}
//DyePowderItem::BLACK
else if (stack->getItem()->id == 351 && stack->getItem()->getMaterial() == 11)
{
if(!moveItemStackTo(stack, LAPIS_SLOT, LAPIS_SLOT+1, false))
{
return nullptr;
}
}
else
{
if(!moveItemStackTo(stack, USE_ROW_SLOT_START, USE_ROW_SLOT_END, false))
{
return nullptr;
}
}
}
else if (slotIndex >= USE_ROW_SLOT_START && slotIndex < USE_ROW_SLOT_END)
{
// if the item is an enchantable tool
if(stack->isEnchantable() && (!IngredientSlot->hasItem() ) )
{
if(!moveItemStackTo(stack, INGREDIENT_SLOT, INGREDIENT_SLOT+1, false))
{
return nullptr;
}
}
else if (stack->getItem()->id == 351 && stack->getItem()->getMaterial() == 11)
{
if (!moveItemStackTo(stack, LAPIS_SLOT, LAPIS_SLOT + 1, false))
{
return nullptr;
}
}
else
{
if(!moveItemStackTo(stack, INV_SLOT_START, INV_SLOT_END, false))
{
return nullptr;
}
}
}
else
{
return nullptr;
}
if (stack->count == 0)
{
slot->set(nullptr);
}
else
{
slot->setChanged();
}
if (stack->count == clicked->count)
{
return nullptr;
}
else
{
slot->onTake(player, stack);
}
}
return clicked;
}