Files
2026-03-26 20:21:36 +03:00

171 lines
3.5 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.h"
#include "net.minecraft.world.level.tile.h"
#include "FenceTile.h"
FenceTile::FenceTile(int id, const wstring &texture, Material *material) : Tile( id, material, isSolidRender())
{
this->texture = texture;
}
static const int fences[] = {
Tile::fence_Id, Tile::netherFence_Id, Tile::spruceFence_Id,
Tile::birchFence_Id, Tile::jungleFence_Id, Tile::acaciaFence_Id, Tile::darkFence_Id
};
void FenceTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source)
{
bool n = connectsTo(level, x, y, z - 1);
bool s = connectsTo(level, x, y, z + 1);
bool w = connectsTo(level, x - 1, y, z);
bool e = connectsTo(level, x + 1, y, z);
float west = 6.0f / 16.0f;
float east = 10.0f / 16.0f;
float north = 6.0f / 16.0f;
float south = 10.0f / 16.0f;
if (n)
{
north = 0;
}
if (s)
{
south = 1;
}
if (n || s)
{
setShape(west, 0, north, east, 1.5f, south);
Tile::addAABBs(level, x, y, z, box, boxes, source);
}
north = 6.0f / 16.0f;
south = 10.0f / 16.0f;
if (w)
{
west = 0;
}
if (e)
{
east = 1;
}
if (w || e || (!n && !s))
{
setShape(west, 0, north, east, 1.5f, south);
Tile::addAABBs(level, x, y, z, box, boxes, source);
}
if (n)
{
north = 0;
}
if (s)
{
south = 1;
}
setShape(west, 0, north, east, 1.0f, south);
}
void FenceTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
{
bool n = connectsTo(level, x, y, z - 1);
bool s = connectsTo(level, x, y, z + 1);
bool w = connectsTo(level, x - 1, y, z);
bool e = connectsTo(level, x + 1, y, z);
float west = 6.0f / 16.0f;
float east = 10.0f / 16.0f;
float north = 6.0f / 16.0f;
float south = 10.0f / 16.0f;
if (n)
{
north = 0;
}
if (s)
{
south = 1;
}
if (w)
{
west = 0;
}
if (e)
{
east = 1;
}
setShape(west, 0, north, east, 1.0f, south);
}
bool FenceTile::isSolidRender(bool isServerLevel)
{
return false;
}
bool FenceTile::isCubeShaped()
{
return false;
}
bool FenceTile::isPathfindable(LevelSource *level, int x, int y, int z)
{
return false;
}
int FenceTile::getRenderShape()
{
return Tile::SHAPE_FENCE;
}
bool FenceTile::connectsTo(LevelSource *level, int x, int y, int z)
{
int tile = level->getTile(x, y, z);
Tile* tileInstance = Tile::tiles[tile];
if (tileInstance == nullptr)
return false;
FenceTile* asFence = dynamic_cast<FenceTile*>(tileInstance);
// more reliable fence check
if (asFence && asFence->material == this->material)
return true;
// check if its a fencegate
if (dynamic_cast<FenceGateTile*>(tileInstance))
return true;
if (tileInstance->material->isSolidBlocking() && tileInstance->isCubeShaped())
return tileInstance->material != Material::vegetable;
return false;
}
bool FenceTile::isFence(int tile)
{
return std::any_of(std::begin(fences), std::end(fences),
[&](int id) { return tile == id; });
}
void FenceTile::registerIcons(IconRegister *iconRegister)
{
icon = iconRegister->registerIcon(texture);
}
bool FenceTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
{
return true;
}
bool FenceTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)
{
if (level->isClientSide) return true;
if (LeashItem::bindPlayerMobs(player, level, x, y, z))
{
return true;
}
return false;
}