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- Implement catch type random selection from decompiled java 1.7.2 code instead of using a WeighedRandomItemArray - Fix fishingTreasuresArray length being set to 5 instead of 6 - Remove testing values for nibbleTimer - Cast maxDamage of item to double before applying damage. - Add include for EnchantmentCategory in LureEnchantment.cpp and LuckOfTheSeaEnchantment.cpp. - sky obstruction is now checked before other checks.
62 lines
1.4 KiB
C++
62 lines
1.4 KiB
C++
#pragma once
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using namespace std;
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#include "../Minecraft.World/WeighedTreasure.h"
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#include "../Minecraft.World/ItemInstance.h"
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#include "net.minecraft.world.item.h"
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#include <unordered_map>
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#include <memory>
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enum CatchType {
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FISH,
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TREASURE,
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JUNK
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};
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class CatchWeighedItem : public WeighedRandomItem {
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protected:
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int itemId;
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int count;
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int auxValue;
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public:
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CatchWeighedItem(int itemId, int count, int auxValue, int weight) : WeighedRandomItem(weight)
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{
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this->itemId = itemId;
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this->count = count;
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this->auxValue = auxValue;
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}
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int getItemId()
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{
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return this->itemId;
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}
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int getCount()
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{
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return this->count;
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}
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int getAuxValue()
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{
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return this->auxValue;
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}
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};
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class FishingHelper
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{
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private:
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FishingHelper();
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WeighedRandomItemArray fishingFishArray;
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WeighedRandomItemArray fishingJunkArray;
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WeighedRandomItemArray fishingTreasuresArray;
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CatchWeighedItem* getRandCatch(CatchType catchType, Random* random);
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std::shared_ptr<ItemInstance> handleCatch(CatchWeighedItem* weighedCatch, CatchType catchType, Random* random);
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CatchType getRandCatchType(int luckLevel, int lureLevel, Random* random);
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public:
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// Setup singleton
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FishingHelper(const FishingHelper&) = delete;
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FishingHelper& operator=(const FishingHelper&) = delete;
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static FishingHelper* getInstance();
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std::shared_ptr<ItemInstance> getCatch(int luckLevel, int lureLevel, Random* random);
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}; |