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Lord_Cambion 4c8e38c721 feat: stoneslab2
fully implemented stoneslab2 with craftings and revisited existing slabs according to wii u decomp

todo:Material.cs
2026-04-21 01:32:02 +03:00

172 lines
4.1 KiB
C++

#include "stdafx.h"
#include "HalfSlabTile.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.h"
#include "Facing.h"
HalfSlabTile::HalfSlabTile(int id, Material *material)
: Tile(id, material, true)
{
Tile::lightBlock[id] = 0xFF;
}
void HalfSlabTile::DerivedInit()
{
if (!isFullSize())
setShape(0.0f, 0.0f, 0.0f, 1.0f, 0.5f, 1.0f);
else
Tile::solid[id] = true;
}
void HalfSlabTile::updateDefaultShape()
{
if (isFullSize())
setShape(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
else
setShape(0.0f, 0.0f, 0.0f, 1.0f, 0.5f, 1.0f);
}
void HalfSlabTile::updateShape(
LevelSource *level, int x, int y, int z,
int forceData, shared_ptr<TileEntity> forceEntity)
{
if (isFullSize())
{
setShape(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
return;
}
int data = (forceData >= 0) ? forceData : level->getData(x, y, z);
bool isUpper = (data & TOP_SLOT_BIT) != 0;
if (isUpper)
setShape(0.0f, 0.5f, 0.0f, 1.0f, 1.0f, 1.0f);
else
setShape(0.0f, 0.0f, 0.0f, 1.0f, 0.5f, 1.0f);
}
void HalfSlabTile::addAABBs(
Level *level, int x, int y, int z,
AABB *box, AABBList *boxes, shared_ptr<Entity> source)
{
updateShape(level, x, y, z);
Tile::addAABBs(level, x, y, z, box, boxes, source);
}
bool HalfSlabTile::isSolidRender(bool isServerLevel)
{
return isFullSize() != 0;
}
bool HalfSlabTile::isSilkTouchable()
{
return false;
}
int HalfSlabTile::getResourceCount(Random *random)
{
return isFullSize() ? 2 : 1;
}
bool HalfSlabTile::isCubeShaped()
{
return isFullSize() != 0;
}
bool HalfSlabTile::shouldRenderFace(
LevelSource *level, int x, int y, int z, int face)
{
if (isFullSize())
return Tile::shouldRenderFace(level, x, y, z, face);
if (face != Facing::UP && face != Facing::DOWN
&& !Tile::shouldRenderFace(level, x, y, z, face))
return false;
int oppFace = Facing::getOpposite(face);
int nx = x, ny = y, nz = z;
if (oppFace == Facing::DOWN) ny--;
if (oppFace == Facing::UP) ny++;
if (oppFace == Facing::NORTH) nz--;
if (oppFace == Facing::SOUTH) nz++;
if (oppFace == Facing::WEST) nx--;
if (oppFace == Facing::EAST) nx++;
int currentData = level->getData(x, y, z);
int neighborData = level->getData(nx, ny, nz);
int currentTile = level->getTile(x, y, z);
int neighborTile = level->getTile(nx, ny, nz);
bool currentIsUpper = (currentData & TOP_SLOT_BIT) != 0;
bool neighborIsUpper = (neighborData & TOP_SLOT_BIT) != 0;
bool currentIsSlab = isHalfSlab(currentTile);
bool neighborIsSlab = isHalfSlab(neighborTile);
if (neighborIsSlab && neighborIsUpper)
{
if (face == Facing::DOWN)
return true;
if (face == Facing::UP && !Tile::shouldRenderFace(level, x, y, z, face))
return currentIsSlab && !currentIsUpper ? false : true;
return !(currentIsSlab && currentIsUpper);
}
if (face == Facing::UP || (face == Facing::DOWN
&& Tile::shouldRenderFace(level, x, y, z, face)))
return true;
return !(currentIsSlab && !currentIsUpper);
}
int HalfSlabTile::getSpawnResourcesAuxValue(int data)
{
return data & TYPE_MASK;
}
int HalfSlabTile::cloneTileData(Level *level, int x, int y, int z)
{
return level->getData(x, y, z) & TYPE_MASK;
}
int HalfSlabTile::cloneTileId(Level *level, int x, int y, int z)
{
return id;
}
int HalfSlabTile::getPlacedOnFaceDataValue(
Level *level, int x, int y, int z,
int face, float clickX, float clickY, float clickZ,
int itemValue)
{
if (face == Facing::DOWN)
return itemValue | TOP_SLOT_BIT;
if (face == Facing::UP)
return itemValue;
return (clickY > 0.5f) ? (itemValue | TOP_SLOT_BIT) : itemValue;
}
bool HalfSlabTile::isHalfSlab(int tileId)
{
if (tileId <= 0 || Tile::tiles[tileId] == nullptr)
return false;
return dynamic_cast<HalfSlabTile *>(Tile::tiles[tileId]) != nullptr
&& !Tile::tiles[tileId]->isCubeShaped();
}