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34 lines
915 B
C++
34 lines
915 B
C++
#pragma once
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#include "LeafTile.h"
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class IconRegister;
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class LeafTile2 : public LeafTile
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{
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public:
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static const int ACACIA_LEAF = 0;
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static const int DARK_OAK_LEAF = 1;
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static const int LEAF2_NAMES_SIZE = 2;
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static const unsigned int LEAF2_NAMES[LEAF2_NAMES_SIZE];
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private:
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//[0] = Fancy (Trasparenti), [1] = Fast (Opache)
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static const wstring TEXTURES[2][2];
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Icon *icons[2][2];
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public:
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LeafTile2(int id);
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virtual Icon *getTexture(int face, int data);
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virtual unsigned int getDescriptionId(int iData = -1);
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virtual void registerIcons(IconRegister *iconRegister);
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virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel) override;
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virtual int getColor(int data);
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virtual int getColor(LevelSource *level, int x, int y, int z, int data);
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virtual void playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data);
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}; |