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Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.
Build layout:
Minecraft.Server vanilla, no plugin support, no .NET dep
Minecraft.Server.FourKit FourKit-enabled, ships with bundled
.NET 10 self-contained runtime in runtime/
and an empty plugins/ folder
Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.
Native bridge (Minecraft.Server/FourKit*.{cpp,h}):
* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
(the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
stubs for the standalone build so gameplay code can call them
unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers
Managed plugin host (Minecraft.Server.FourKit/):
* Bukkit-style API: Player, World, Block, Inventory, Command,
Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
always live next to Minecraft.Server.exe regardless of where the
managed assembly itself is loaded from
Engine hooks (Minecraft.Client/, Minecraft.World/):
* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
Teleport, Portal, Death) wired into PendingConnection and
PlayerConnection without disturbing the cipher handshake or
identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
teleport hooks
Regression fixes preserved while applying donor diffs:
* ServerPlayer::die() retains the LCE-Revelations hardcore branch
(setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
loop required by the client's handleAddMob offset, fixing Ender
Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
cached frictionTile, both Revelations perf wins that the donor
silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
bounds-check are intact
Build system:
* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
subdirectory and pulls in the new shared cmake/ServerTarget.cmake
helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
_MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
rollforward
Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.
CI:
* nightly.yml builds both server flavours, ships
LCE-Revelations-Server-Win64.zip and
LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
publish step works in PR validation
* All zip artifacts and the client zip are renamed from
LCREWindows64 to LCE-Revelations-{Client,Server}-Win64
Documentation:
* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
events FourKit fires
Docker:
* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
at the vanilla CMake output. The FourKit Docker image is
intentionally NOT shipped yet because hosting .NET 10 self
contained inside Wine has not been smoke-tested
115 lines
2.9 KiB
C++
115 lines
2.9 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.levelgen.feature.h"
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#include "net.minecraft.world.h"
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#include "Dimension.h"
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#include "Mushroom.h"
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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#include "../Minecraft.Server/FourKitBridge.h"
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#endif
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Mushroom::Mushroom(int id) : Bush(id)
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{
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this->updateDefaultShape();
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this->setTicking(true);
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}
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// 4J Added override
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void Mushroom::updateDefaultShape()
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{
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float ss = 0.2f;
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this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, ss * 2, 0.5f + ss);
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}
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void Mushroom::tick(Level *level, int x, int y, int z, Random *random)
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{
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if (random->nextInt(25) == 0)
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{
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int r = 4;
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int max = 5;
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for (int xx = x - r; xx <= x + r; xx++)
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for (int zz = z - r; zz <= z + r; zz++)
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for (int yy = y - 1; yy <= y + 1; yy++)
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{
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if (level->getTile(xx, yy, zz) == id && --max <= 0) return;
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}
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int x2 = x + random->nextInt(3) - 1;
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int y2 = y + random->nextInt(2) - random->nextInt(2);
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int z2 = z + random->nextInt(3) - 1;
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for (int i = 0; i < 4; i++)
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{
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if (level->isEmptyTile(x2, y2, z2) && canSurvive(level, x2, y2, z2))
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{
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x = x2;
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y = y2;
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z = z2;
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}
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x2 = x + random->nextInt(3) - 1;
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y2 = y + random->nextInt(2) - random->nextInt(2);
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z2 = z + random->nextInt(3) - 1;
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}
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if (level->isEmptyTile(x2, y2, z2) && canSurvive(level, x2, y2, z2))
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{
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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if (!FourKitBridge::FireBlockSpread(level->dimension->id, x2, y2, z2, x, y, z, id, 0))
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#endif
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level->setTileAndData(x2, y2, z2, id, 0, UPDATE_CLIENTS);
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}
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}
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}
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bool Mushroom::mayPlace(Level *level, int x, int y, int z)
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{
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return Bush::mayPlace(level, x, y, z) && canSurvive(level, x, y, z);
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}
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bool Mushroom::mayPlaceOn(int tile)
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{
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return Tile::solid[tile];
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}
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bool Mushroom::canSurvive(Level *level, int x, int y, int z)
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{
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if (y < 0 || y >= Level::maxBuildHeight) return false;
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int below = level->getTile(x, y - 1, z);
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return below == Tile::mycel_Id || (level->getDaytimeRawBrightness(x, y, z) < 13 && mayPlaceOn(below));
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}
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bool Mushroom::growTree(Level *level, int x, int y, int z, Random *random, bool naturalGrowth, int entityId)
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{
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int data = level->getData(x, y, z);
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level->removeTile(x, y, z);
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Feature *f = nullptr;
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if (id == Tile::mushroom_brown_Id)
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{
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f = new HugeMushroomFeature(0);
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}
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else if (id == Tile::mushroom_red_Id)
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{
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f = new HugeMushroomFeature(1);
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}
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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if (FourKitBridge::FireStructureGrow(level->dimension->id, x, y, z, (id == Tile::mushroom_brown_Id ? 6 : 7), !naturalGrowth, entityId)) {
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if (f != nullptr) delete f;
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f = nullptr;
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}
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#endif
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if (f == nullptr || !f->place(level, random, x, y, z))
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{
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level->setTileAndData(x, y, z, id, data, Tile::UPDATE_ALL);
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if( f != nullptr )
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delete f;
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return false;
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}
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if( f != nullptr )
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delete f;
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return true;
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} |