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38 lines
891 B
C++
38 lines
891 B
C++
#pragma once
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using namespace std;
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#include "Tile.h"
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class ChunkRebuildData;
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class RedSandStoneTile : public Tile
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{
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friend class ChunkRebuildData;
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public:
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static const int TYPE_DEFAULT = 0;
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static const int TYPE_HEIROGLYPHS = 1;
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static const int TYPE_SMOOTHSIDE = 2;
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// Add this in when we need it
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//static final String[] SANDSTONE_NAMES = {"default", "chiseled", "smooth"};
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static const int SANDSTONE_BLOCK_NAMES = 3;
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static int SANDSTONE_NAMES[SANDSTONE_BLOCK_NAMES];
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private:
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static const wstring TEXTURE_TOP;
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static const wstring TEXTURE_BOTTOM;
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static const wstring TEXTURE_NAMES[];
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static const int SANDSTONE_TILE_TEXTURE_COUNT = 3;
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Icon** icons;
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Icon* iconTop;
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Icon* iconBottom;
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public:
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RedSandStoneTile(int id);
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public:
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Icon* getTexture(int face, int data);
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virtual int getSpawnResourcesAuxValue(int data);
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void registerIcons(IconRegister* iconRegister);
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}; |