Files
neoStudiosLCE-neoLegacy/Minecraft.World/RedSandStoneTile.h
2026-03-14 23:21:19 +03:00

38 lines
891 B
C++

#pragma once
using namespace std;
#include "Tile.h"
class ChunkRebuildData;
class RedSandStoneTile : public Tile
{
friend class ChunkRebuildData;
public:
static const int TYPE_DEFAULT = 0;
static const int TYPE_HEIROGLYPHS = 1;
static const int TYPE_SMOOTHSIDE = 2;
// Add this in when we need it
//static final String[] SANDSTONE_NAMES = {"default", "chiseled", "smooth"};
static const int SANDSTONE_BLOCK_NAMES = 3;
static int SANDSTONE_NAMES[SANDSTONE_BLOCK_NAMES];
private:
static const wstring TEXTURE_TOP;
static const wstring TEXTURE_BOTTOM;
static const wstring TEXTURE_NAMES[];
static const int SANDSTONE_TILE_TEXTURE_COUNT = 3;
Icon** icons;
Icon* iconTop;
Icon* iconBottom;
public:
RedSandStoneTile(int id);
public:
Icon* getTexture(int face, int data);
virtual int getSpawnResourcesAuxValue(int data);
void registerIcons(IconRegister* iconRegister);
};