Files
neoStudiosLCE-neoLegacy/Minecraft.World/RemoveTooMuchOceanLayer.cpp
2026-04-21 18:48:04 +02:00

43 lines
1.2 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.biome.h"
#include "IntCache.h"
#include "RemoveTooMuchOceanLayer.h"
RemoveTooMuchOceanLayer::RemoveTooMuchOceanLayer(int64_t seed, shared_ptr<Layer> parent, int64_t seedMixup) : Layer(seedMixup)
{
this->parent = parent;
}
intArray RemoveTooMuchOceanLayer::getArea(int xo, int yo, int w, int h)
{
int i = xo - 1;
int j = yo - 1;
int k = w + 2;
int l = h + 2;
intArray aint = this->parent->getArea(i, j, k, l);
intArray aint1 = IntCache::allocate(w * h);
for (int i1 = 0; i1 < h; ++i1)
{
for (int j1 = 0; j1 < w; ++j1)
{
int k1 = aint[(j1 + 1) + (i1) * k];
int l1 = aint[(j1 + 2) + (i1 + 1) * k];
int i2 = aint[(j1) + (i1 + 1) * k];
int j2 = aint[(j1 + 1) + (i1 + 2) * k];
int k2 = aint[(j1 + 1) + (i1 + 1) * k];
this->initRandom((int64_t)(j1 + xo), (int64_t)(i1 + yo));
aint1[j1 + i1 * w] = k2;
if (k2 == 0 && k1 == 0 && l1 == 0 && i2 == 0 && j2 == 0)
{
if (this->nextRandom(2) == 0)
{
aint1[j1 + i1 * w] = 1;
}
}
}
}
return aint1;
}