Files
2026-03-20 13:53:31 -04:00

19 lines
527 B
C++

#pragma once
#include "HeavyTile.h"
class SandTile : public HeavyTile
{
public:
static const int RED_SAND = 1;
static const int SAND_NAMES_LENGTH = 2;
static const unsigned int SAND_NAMES[SAND_NAMES_LENGTH];
static const wstring TEXTURE_NAMES[];
SandTile(int type, bool isSolidRender = true);
virtual int getSpawnResourcesAuxValue(int data) override;
virtual Icon* getTexture(int face, int data) override;
void registerIcons(IconRegister* iconRegister) override;
private:
Icon** icons;
};