Files
2026-04-10 22:00:17 +03:00

59 lines
1.6 KiB
C++

#pragma once
#include "LeafTile.h"
#include "LeafTile2.h"
#include "Bush.h"
class Random;
class ChunkRebuildData;
class Tile;
class Sapling : public Bush
{
friend class Tile;
friend class ChunkRebuildData;
public:
static const int TYPE_DEFAULT = LeafTile::NORMAL_LEAF;
static const int TYPE_EVERGREEN = LeafTile::EVERGREEN_LEAF;
static const int TYPE_BIRCH = LeafTile::BIRCH_LEAF;
static const int TYPE_JUNGLE = LeafTile::JUNGLE_LEAF;
static const int TYPE_ACACIA = LeafTile2::ACACIA_LEAF + 4;
static const int TYPE_DARK_OAK = LeafTile2::DARK_OAK_LEAF + 4;
static const int SAPLING_NAMES_SIZE = 6;
static int SAPLING_NAMES[SAPLING_NAMES_SIZE];
private:
static const wstring TEXTURE_NAMES[];
Icon **icons;
static const int TYPE_MASK = 7;
static const int AGE_BIT = 8;
protected:
Sapling(int id);
public:
virtual void updateDefaultShape(); // 4J Added override
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual Icon *getTexture(int face, int data);
virtual void advanceTree(Level *level, int x, int y, int z, Random *random,
bool naturalGrowth = true, int entityId = -1);
void growTree(Level *level, int x, int y, int z, Random *random,
bool naturalGrowth = true, int entityId = -1);
virtual unsigned int getDescriptionId(int iData = -1);
bool isSapling(Level *level, int x, int y, int z, int type);
virtual bool fertilize(Level *level, int x, int y, int z);
protected:
int getSpawnResourcesAuxValue(int data);
public:
void registerIcons(IconRegister *iconRegister);
};