Files
neoStudiosLCE-neoLegacy/Minecraft.World/SavannaTreeFeature.cpp
Lord_Cambion 41d4334e80 fix: savanna biome + savanna tree
used compilation to change savanna biome generation and savanna tree teatures using abstractTreeFeature that was missing.
2026-04-26 16:12:20 +02:00

188 lines
4.8 KiB
C++

#include "stdafx.h"
#include "SavannaTreeFeature.h"
#include "net.minecraft.world.level.tile.h"
#include "Level.h"
#include "Random.h"
#include "Direction.h"
SavannaTreeFeature::SavannaTreeFeature(bool doUpdate) : AbstractTreeFeature(doUpdate)
{
}
void SavannaTreeFeature::placeLog(Level* level, int x, int y, int z)
{
placeBlock(level, x, y, z, Tile::tree2Trunk_Id, 0);
}
void SavannaTreeFeature::placeLeafAt(Level* level, int x, int y, int z)
{
int tile = level->getTile(x, y, z);
if (tile == 0 || tile == Tile::leaves_Id || tile == Tile::leaves2_Id)
{
placeBlock(level, x, y, z, Tile::leaves2_Id, 0);
}
}
void SavannaTreeFeature::placeLeavesLayer3(Level* level, int cx, int cy, int cz)
{
for (int dx = -3; dx <= 3; ++dx)
{
for (int dz = -3; dz <= 3; ++dz)
{
if (abs(dx) != 3 || abs(dz) != 3)
{
placeLeafAt(level, cx + dx, cy, cz + dz);
}
}
}
}
void SavannaTreeFeature::placeLeavesLayer1(Level* level, int cx, int cy, int cz)
{
for (int dx = -1; dx <= 1; ++dx)
{
for (int dz = -1; dz <= 1; ++dz)
{
placeLeafAt(level, cx + dx, cy, cz + dz);
}
}
placeLeafAt(level, cx + 2, cy, cz);
placeLeafAt(level, cx - 2, cy, cz);
placeLeafAt(level, cx, cy, cz + 2);
placeLeafAt(level, cx, cy, cz - 2);
}
bool SavannaTreeFeature::place(Level* level, Random* random, int x, int y, int z)
{
int height = random->nextInt(3) + random->nextInt(3) + 5;
if (y <= 0 || y + height + 1 > 256)
return false;
bool canPlace = true;
for (int j = y; j <= y + 1 + height && canPlace; ++j)
{
int radius = 1;
if (j == y) radius = 0;
if (j >= y + 1 + height - 2) radius = 2;
for (int lx = x - radius; lx <= x + radius && canPlace; ++lx)
{
for (int lz = z - radius; lz <= z + radius && canPlace; ++lz)
{
if (j >= 0 && j < 256)
{
if (!AbstractTreeFeature::isFree(level, lx, j, lz))
canPlace = false;
}
else
{
canPlace = false;
}
}
}
}
if (!canPlace)
return false;
int belowTile = level->getTile(x, y - 1, z);
if (belowTile != Tile::grass_Id && belowTile != Tile::dirt_Id)
return false;
if (y >= 255 - height)
return false;
setDirtAt(level, x, y - 1, z);
int facing1 = Direction::Plane::getRandomFace(random);
int branchStart = height - random->nextInt(4) - 1;
int branchLen = 3 - random->nextInt(3);
int curX = x;
int curZ = z;
int topY = y;
for (int l1 = 0; l1 < height; ++l1)
{
int curY = y + l1;
if (l1 >= branchStart && branchLen > 0)
{
curX += Direction::getStepX(facing1);
curZ += Direction::getStepZ(facing1);
--branchLen;
}
int tile = level->getTile(curX, curY, curZ);
if (tile == 0 || tile == Tile::leaves_Id || tile == Tile::leaves2_Id)
{
placeLog(level, curX, curY, curZ);
topY = curY;
}
}
placeLeavesLayer3(level, curX, topY, curZ);
placeLeavesLayer1(level, curX, topY + 1, curZ);
int curX2 = x;
int curZ2 = z;
int facing2 = Direction::Plane::getRandomFace(random);
if (facing2 != facing1)
{
int start2 = branchStart - random->nextInt(2) - 1;
int steps2 = 1 + random->nextInt(3);
int topY2 = 0;
for (int l4 = start2; l4 < height && steps2 > 0; --steps2)
{
if (l4 >= 1)
{
int curY2 = y + l4;
curX2 += Direction::getStepX(facing2);
curZ2 += Direction::getStepZ(facing2);
int tile2 = level->getTile(curX2, curY2, curZ2);
if (tile2 == 0 || tile2 == Tile::leaves_Id || tile2 == Tile::leaves2_Id)
{
placeLog(level, curX2, curY2, curZ2);
topY2 = curY2;
}
}
++l4;
}
if (topY2 > 0)
{
for (int dx = -2; dx <= 2; ++dx)
{
for (int dz = -2; dz <= 2; ++dz)
{
if (abs(dx) != 2 || abs(dz) != 2)
{
placeLeafAt(level, curX2 + dx, topY2, curZ2 + dz);
}
}
}
for (int dx = -1; dx <= 1; ++dx)
{
for (int dz = -1; dz <= 1; ++dz)
{
placeLeafAt(level, curX2 + dx, topY2 + 1, curZ2 + dz);
}
}
}
}
return true;
}