Files
2026-03-25 21:41:35 +03:00

31 lines
848 B
C++

#pragma once
#include "Tile.h"
class Sponge : public Tile
{
friend class Tile;
public:
static const int SPONGE_NAMES_LENGTH = 2;
static const unsigned int SPONGE_NAMES[SPONGE_NAMES_LENGTH];
static const unsigned int SPONGE_DESCRIPTIONS[SPONGE_NAMES_LENGTH];
static const wstring TEXTURE_NAMES[];
bool wet;
private:
Icon* icon_wet;
Icon* icon;
protected:
Sponge(int id);
void onPlace(Level* level, int x, int y, int z);
void neighborChanged(Level* level, int x, int y, int z, int type);
void tryAbsorb(Level* level, int x, int y, int z);
bool absorb(Level* level, int x, int y, int z);
void animateTick(Level* level, int x, int y, int z, Random* random);
void registerIcons(IconRegister* iconRegister);
unsigned int getDescriptionId(int iData);
Icon* getTexture(int face, int data);
int getSpawnResourcesAuxValue(int data);
};