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fully implemented stoneslab2 with craftings and revisited existing slabs according to wii u decomp todo:Material.cs
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.h"
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#include "StoneSlabTile2.h"
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#include "RedSandStoneTile.h"
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const unsigned int StoneSlabTile2::SLAB_NAMES[SLAB_NAMES_LENGTH] = {
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IDS_TILE_STONESLAB_REDSAND,
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};
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StoneSlabTile2::StoneSlabTile2(int id)
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: HalfSlabTile(id, Material::stone)
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{
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}
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Icon *StoneSlabTile2::getTexture(int face, int data)
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{
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int type = data & TYPE_MASK;
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if (isFullSize() && (data & TOP_SLOT_BIT) != 0)
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face = Facing::UP;
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switch (type)
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{
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case RED_SANDSTONE_SLAB:
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return Tile::red_sandstone->getTexture(face);
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}
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return icon;
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}
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void StoneSlabTile2::registerIcons(IconRegister *iconRegister)
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{
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icon = iconRegister->registerIcon(L"red_sandstone_top");
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iconSide = iconRegister->registerIcon(L"red_sandstone_normal");
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}
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int StoneSlabTile2::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Tile::stone_slab2_Id;
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}
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unsigned int StoneSlabTile2::getDescriptionId(int iData)
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{
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if (iData < 0) iData = 0;
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return StoneSlabTile2::SLAB_NAMES[iData];
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}
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int StoneSlabTile2::getAuxName(int auxValue)
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{
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if (auxValue < 0 || auxValue >= SLAB_NAMES_LENGTH)
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auxValue = 0;
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return SLAB_NAMES[auxValue];//super.getDescriptionId() + "." + SLAB_NAMES[auxValue];
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}
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shared_ptr<ItemInstance> StoneSlabTile2::getSilkTouchItemInstance(int data)
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{
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return make_shared<ItemInstance>(Tile::stone_slab2_Id, 2, data & TYPE_MASK);
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} |