Files
Lord_Cambion 4c8e38c721 feat: stoneslab2
fully implemented stoneslab2 with craftings and revisited existing slabs according to wii u decomp

todo:Material.cs
2026-04-21 01:32:02 +03:00

44 lines
1.2 KiB
C++

#pragma once
#include "HalfSlabTile.h"
class ChunkRebuildData;
class StoneSlabTile2 : public HalfSlabTile
{
friend class ChunkRebuildData;
public:
static const int RED_SANDSTONE_SLAB = 0;
static const int SLAB_NAMES_LENGTH = 1;
static const unsigned int SLAB_NAMES[SLAB_NAMES_LENGTH];
private:
Icon *iconSide;
public:
StoneSlabTile2(int id);
virtual int isFullSize() = 0;
virtual Icon *getTexture(int face, int data) override;
virtual void registerIcons(IconRegister *iconRegister) override;
virtual int getResource(int data, Random *random, int playerBonusLevel) override;
virtual unsigned int getDescriptionId(int iData = -1) override;
virtual int getAuxName(int auxValue) override;
protected:
virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data) override;
};
class HalfStoneSlabTile2 : public StoneSlabTile2
{
public:
HalfStoneSlabTile2(int id) : StoneSlabTile2(id) { DerivedInit(); }
virtual int isFullSize() override { return 0; }
};
class FullStoneSlabTile2 : public StoneSlabTile2
{
public:
FullStoneSlabTile2(int id) : StoneSlabTile2(id) { DerivedInit(); }
virtual int isFullSize() override { return 1; }
};