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fully implemented stoneslab2 with craftings and revisited existing slabs according to wii u decomp todo:Material.cs
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
#pragma once
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#include "HalfSlabTile.h"
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class ChunkRebuildData;
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class StoneSlabTile2 : public HalfSlabTile
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{
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friend class ChunkRebuildData;
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public:
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static const int RED_SANDSTONE_SLAB = 0;
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static const int SLAB_NAMES_LENGTH = 1;
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static const unsigned int SLAB_NAMES[SLAB_NAMES_LENGTH];
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private:
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Icon *iconSide;
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public:
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StoneSlabTile2(int id);
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virtual int isFullSize() = 0;
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virtual Icon *getTexture(int face, int data) override;
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virtual void registerIcons(IconRegister *iconRegister) override;
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virtual int getResource(int data, Random *random, int playerBonusLevel) override;
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virtual unsigned int getDescriptionId(int iData = -1) override;
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virtual int getAuxName(int auxValue) override;
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protected:
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virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data) override;
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};
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class HalfStoneSlabTile2 : public StoneSlabTile2
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{
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public:
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HalfStoneSlabTile2(int id) : StoneSlabTile2(id) { DerivedInit(); }
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virtual int isFullSize() override { return 0; }
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};
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class FullStoneSlabTile2 : public StoneSlabTile2
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{
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public:
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FullStoneSlabTile2(int id) : StoneSlabTile2(id) { DerivedInit(); }
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virtual int isFullSize() override { return 1; }
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}; |