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304 lines
7.9 KiB
C++

#include "stdafx.h"
#include "TallGrass2.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.biome.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.h"
#include "net.minecraft.h"
#include "../Minecraft.Client/Minecraft.h"
#include "net.minecraft.stats.h"
// tranq please i beg you make sure the ids are correct so we dont get corrupted worlds from people
static const int TILE_IDS[TallGrass2::VARIANT_COUNT] = {
IDS_TILE_SUNFLOWER, // 0 - Sunflower, not implemented yet
IDS_TILE_LILAC, // 1 - Lilac
IDS_TILE_DOUBLE_TALL_GRASS, // 2 - Tall Grass
IDS_TILE_LARGE_FERN, // 3 - Large Fern
IDS_TILE_ROSE_BUSH, // 4 - Rose Bush
IDS_TILE_PEONY, // 5 - Peony
};
static const int DESCRIPTION_IDS[TallGrass2::VARIANT_COUNT] = {
IDS_DESC_SUNFLOWER, // 0 - Sunflower, not implemented yet
IDS_DESC_LILAC, // 1 - Lilac
IDS_DESC_DOUBLE_TALL_GRASS, // 2 - Tall Grass
IDS_DESC_LARGE_FERN, // 3 - Large Fern
IDS_DESC_ROSE_BUSH, // 4 - Rose Bush
IDS_DESC_PEONY, // 5 - Peony
};
static const wstring TEXTURE_BOTTOM[TallGrass2::VARIANT_COUNT] = {
L"tallgrass2_tall_grass_lower", // Sunflower, not implemented yet
L"tallgrass2_lilac_lower",
L"tallgrass2_tall_grass_lower",
L"tallgrass2_large_fern_lower",
L"tallgrass2_rose_bush_lower",
L"tallgrass2_peony_lower",
};
static const wstring TEXTURE_TOP[TallGrass2::VARIANT_COUNT] = {
L"tallgrass2_tall_grass_upper", // Sunflower, not implemented yet
L"tallgrass2_lilac_upper",
L"tallgrass2_tall_grass_upper",
L"tallgrass2_large_fern_upper",
L"tallgrass2_rose_bush_upper",
L"tallgrass2_peony_upper"
};
TallGrass2::TallGrass2(int id) : Bush(id, Material::replaceable_plant)
{
this->updateDefaultShape();
}
void TallGrass2::updateDefaultShape()
{
float ss = 0.4f;
this->setShape(0.5f - ss, 0.0f, 0.5f - ss, 0.5f + ss, 1.0f, 0.5f + ss);
}
bool TallGrass2::blocksLight() { return false; }
bool TallGrass2::isSolidRender(bool) { return false; }
bool TallGrass2::isCubeShaped() { return false; }
int TallGrass2::getRenderShape() { return Tile::SHAPE_CROSS_TEXTURE; }
bool TallGrass2::isGrassColored(int variant)
{
return variant == TALL_GRASS || variant == LARGE_FERN;
}
void TallGrass2::registerIcons(IconRegister* iconRegister)
{
for (int i = 0; i < VARIANT_COUNT; i++)
{
iconBottom[i] = iconRegister->registerIcon(TEXTURE_BOTTOM[i]);
iconTop[i] = iconRegister->registerIcon(TEXTURE_TOP[i]);
}
icon = iconTop[TALL_GRASS];
}
Icon* TallGrass2::getTexture(int face, int data)
{
bool isUpper = (data & UPPER_BIT) != 0;
int variant = data & ~UPPER_BIT;
if (variant < 0 || variant >= VARIANT_COUNT) variant = 0;
if (face == Facing::UP && !isUpper) return iconTop[variant];
return isUpper ? iconTop[variant] : iconBottom[variant];
}
Icon* TallGrass2::getTexture(LevelSource* level, int x, int y, int z, int face)
{
int data = level->getData(x, y, z);
bool isUpper = (data & UPPER_BIT) != 0;
int variant = data & ~UPPER_BIT;
if (variant < 0 || variant >= VARIANT_COUNT) variant = 0;
return isUpper ? iconTop[variant] : iconBottom[variant];
}
int TallGrass2::getVariant(LevelSource* level, int x, int y, int z)
{
int data = level->getData(x, y, z);
bool isUpper = (data & UPPER_BIT) != 0;
int lowerData = isUpper ? level->getData(x, y - 1, z) : data;
int variant = lowerData & ~UPPER_BIT;
if (variant < 0 || variant >= VARIANT_COUNT) variant = 0;
return variant;
}
int TallGrass2::getColor(int auxData)
{
int variant = auxData & ~UPPER_BIT;
if (variant < 0 || variant >= VARIANT_COUNT) variant = 0;
if (!isGrassColored(variant)) return 0xFFFFFF;
return Minecraft::GetInstance()->getColourTable()->getColor(eMinecraftColour_Grass_Common);
}
int TallGrass2::getColor() const
{
return Minecraft::GetInstance()->getColourTable()->getColor(eMinecraftColour_Grass_Common);
}
int TallGrass2::getColor(LevelSource* level, int x, int y, int z)
{
return getColor(level, x, y, z, level->getData(x, y, z));
}
int TallGrass2::getColor(LevelSource* level, int x, int y, int z, int data)
{
int variant = data & ~UPPER_BIT;
if (variant < 0 || variant >= VARIANT_COUNT) variant = 0;
if (!isGrassColored(variant)) return 0xFFFFFF;
return level->getBiome(x, z)->getGrassColor();
}
bool TallGrass2::mayPlace(Level* level, int x, int y, int z)
{
if (y >= Level::maxBuildHeight - 1) return false;
return Bush::mayPlaceOn(level->getTile(x, y - 1, z))
&& level->getTile(x, y, z) == 0
&& level->getTile(x, y + 1, z) == 0;
}
void TallGrass2::finalizePlacement(Level* level, int x, int y, int z, int data)
{
if ((data & UPPER_BIT) != 0) return;
int variant = data & ~UPPER_BIT;
level->setTileAndData(x, y + 1, z, id, variant | UPPER_BIT, Tile::UPDATE_ALL);
level->setTilesDirty(x - 1, y - 1, z - 1, x + 1, y + 2, z + 1);
}
void TallGrass2::onPlace(Level* level, int x, int y, int z)
{
int data = level->getData(x, y, z);
if ((data & UPPER_BIT) != 0) return;
int variant = data & ~UPPER_BIT;
level->setTileAndData(x, y + 1, z, id, variant | UPPER_BIT, Tile::UPDATE_ALL);
level->setTilesDirty(x - 1, y - 1, z - 1, x + 1, y + 2, z + 1);
}
bool TallGrass2::canSurvive(Level* level, int x, int y, int z)
{
int data = level->getData(x, y, z);
bool isUpper = (data & UPPER_BIT) != 0;
if (isUpper)
return level->getTile(x, y - 1, z) == id;
return (level->getDaytimeRawBrightness(x, y, z) >= 8 || level->canSeeSky(x, y, z))
&& mayPlaceOn(level->getTile(x, y - 1, z));
}
void TallGrass2::neighborChanged(Level* level, int x, int y, int z, int type)
{
int data = level->getData(x, y, z);
bool isUpper = (data & UPPER_BIT) != 0;
if (!isUpper)
{
if (!canSurvive(level, x, y, z))
{
spawnResources(level, x, y, z, data, 0);
level->setTileAndData(x, y, z, 0, 0, Tile::UPDATE_CLIENTS);
if (level->getTile(x, y + 1, z) == id)
level->removeTile(x, y + 1, z);
}
}
else
{
if (level->getTile(x, y - 1, z) != id)
level->removeTile(x, y, z);
}
}
void TallGrass2::tick(Level* level, int x, int y, int z, Random* random)
{
int data = level->getData(x, y, z);
bool isUpper = (data & UPPER_BIT) != 0;
if (!isUpper)
{
if (!canSurvive(level, x, y, z))
{
spawnResources(level, x, y, z, data, 0);
level->setTileAndData(x, y, z, 0, 0, Tile::UPDATE_CLIENTS);
if (level->getTile(x, y + 1, z) == id)
level->removeTile(x, y + 1, z);
}
}
}
int TallGrass2::getResource(int data, Random* random, int playerBonusLevel)
{
return -1;
}
int TallGrass2::getResourceCountForLootBonus(int bonusLevel, Random* random)
{
return 1;
}
bool TallGrass2::isSilkTouchable()
{
return true;
}
shared_ptr<ItemInstance> TallGrass2::getSilkTouchItemInstance(int data)
{
if ((data & UPPER_BIT) != 0) return nullptr;
int variant = data & ~UPPER_BIT;
return std::make_shared<ItemInstance>(this, 1, variant);
}
void TallGrass2::playerDestroy(Level* level, shared_ptr<Player> player, int x, int y, int z, int data)
{
if (!level->isClientSide
&& player->getSelectedItem() != nullptr
&& player->getSelectedItem()->id == Item::shears->id)
{
player->awardStat(
GenericStats::blocksMined(id),
GenericStats::param_blocksMined(id, data, 1));
if ((data & UPPER_BIT) == 0)
{
int variant = data & ~UPPER_BIT;
popResource(level, x, y, z, std::make_shared<ItemInstance>(this, 1, variant));
}
}
else
{
Tile::playerDestroy(level, player, x, y, z, data);
}
}
void TallGrass2::playerWillDestroy(Level* level, int x, int y, int z, int data, shared_ptr<Player> player)
{
if (player->abilities.instabuild)
{
if ((data & UPPER_BIT) != 0)
{
if (level->getTile(x, y - 1, z) == id)
level->removeTile(x, y - 1, z);
}
else
{
if (level->getTile(x, y + 1, z) == id)
level->removeTile(x, y + 1, z);
}
}
}
int TallGrass2::cloneTileData(Level* level, int x, int y, int z)
{
return getVariant(level, x, y, z);
}
unsigned int TallGrass2::getDescriptionId(int iData)
{
if (iData < 0) iData = 0;
if (iData >= VARIANT_COUNT) iData = 0;
return DESCRIPTION_IDS[iData];
}
int TallGrass2::getPistonPushReaction()
{
return Material::PUSH_DESTROY;
}