Files
neoStudiosLCE-neoLegacy/Minecraft.World/net.minecraft.world.level.levelgen.feature.h
Lord_Cambion aaae8b01a9 feat: Melon Feature
fix: polished stone variants spawning on top of certain biomes.
2026-04-08 00:11:07 +02:00

42 lines
1.0 KiB
C

#pragma once
#include "BasicTree.h"
#include "BirchFeature.h"
#include "CactusFeature.h"
#include "CaveFeature.h"
#include "ClayFeature.h"
#include "DeadBushFeature.h"
#include "Feature.h"
#include "FlowerFeature.h"
#include "HellFireFeature.h"
#include "HellPortalFeature.h"
#include "HellSpringFeature.h"
#include "HouseFeature.h"
#include "LakeFeature.h"
#include "LightGemFeature.h"
#include "MonsterRoomFeature.h"
#include "OreFeature.h"
#include "PineFeature.h"
#include "PumpkinFeature.h"
#include "MelonFeature.h"
#include "ReedsFeature.h"
#include "SpringFeature.h"
#include "SpruceFeature.h"
#include "TallGrassFeature.h"
#include "DoublePlantFeature.h"
#include "TreeFeature.h"
#include "HugeMushroomFeature.h"
#include "SandFeature.h"
#include "SwampTreeFeature.h"
#include "BonusChestFeature.h"
#include "SpikeFeature.h"
#include "EndPodiumFeature.h"
#include "SavannaTreeFeature.h"
#include "RoofTreeFeature.h"
#include "DesertWellFeature.h"
#include "MegaTreeFeature.h"
#include "VinesFeature.h"
#include "GroundBushFeature.h"