mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
synced 2026-05-22 01:15:17 +00:00
25 lines
693 B
C++
25 lines
693 B
C++
#pragma once
|
|
#include "Model.h"
|
|
|
|
class ModelPart;
|
|
|
|
class GuardianModel : public Model
|
|
{
|
|
public:
|
|
ModelPart *guardianBody;
|
|
ModelPart *guardianEye;
|
|
ModelPart *guardianSpines[12];
|
|
ModelPart *guardianTail[3];
|
|
|
|
GuardianModel();
|
|
|
|
|
|
int getTextureHeight() { return 64; }
|
|
|
|
virtual void setupAnim(float time, float r, float bob, float yRot, float xRot,
|
|
float scale, shared_ptr<Entity> entity,
|
|
unsigned int uiBitmaskOverrideAnim = 0) override;
|
|
|
|
virtual void render(shared_ptr<Entity> entity, float time, float r, float bob,
|
|
float yRot, float xRot, float scale, bool usecompiled) override;
|
|
}; |