mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
synced 2026-05-28 13:35:04 +00:00
129 lines
3.5 KiB
C++
129 lines
3.5 KiB
C++
#include "stdafx.h"
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#include "IUIScene_ClassicCraftingMenu.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
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IUIScene_AbstractContainerMenu::ESceneSection IUIScene_ClassicCraftingMenu::GetSectionAndSlotInDirection(ESceneSection eSection, ETapState eTapDirection, int* piTargetX, int* piTargetY)
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{
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ESceneSection newSection = eSection;
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int xOffset = 0;
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int yOffset = 0;
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// Find the new section if there is one
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switch (eSection)
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{
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case eSectionClassicCraftingGrid:
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if (eTapDirection == eTapStateDown)
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{
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newSection = eSectionClassicCraftingInventory;
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xOffset = -1;
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}
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else if (eTapDirection == eTapStateUp)
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{
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newSection = eSectionClassicCraftingHotbar;
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xOffset = -1;
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}
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else if (eTapDirection == eTapStateLeft)
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{
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newSection = eSectionClassicCraftingResult;
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}
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else if (eTapDirection == eTapStateRight)
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{
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newSection = eSectionClassicCraftingResult;
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}
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break;
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case eSectionClassicCraftingResult:
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if (eTapDirection == eTapStateDown)
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{
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newSection = eSectionClassicCraftingInventory;
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xOffset = -7;
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}
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else if (eTapDirection == eTapStateUp)
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{
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newSection = eSectionClassicCraftingHotbar;
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xOffset = -7;
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}
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else if (eTapDirection == eTapStateLeft)
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{
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newSection = eSectionClassicCraftingGrid;
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yOffset = -1;
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*piTargetX = getSectionColumns(eSectionClassicCraftingGrid);
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}
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else if (eTapDirection == eTapStateRight)
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{
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newSection = eSectionClassicCraftingGrid;
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yOffset = -1;
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*piTargetX = 0;
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}
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break;
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case eSectionClassicCraftingInventory:
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if (eTapDirection == eTapStateDown)
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{
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newSection = eSectionClassicCraftingHotbar;
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}
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else if (eTapDirection == eTapStateUp)
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{
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if (*piTargetX < 6)
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{
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newSection = eSectionClassicCraftingGrid;
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xOffset = 1;
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}
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else
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{
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newSection = eSectionClassicCraftingResult;
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}
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}
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break;
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case eSectionClassicCraftingHotbar:
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if (eTapDirection == eTapStateDown)
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{
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if (*piTargetX < 6)
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{
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newSection = eSectionClassicCraftingGrid;
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xOffset = 1;
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}
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else
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{
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newSection = eSectionClassicCraftingResult;
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}
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}
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else if (eTapDirection == eTapStateUp)
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{
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newSection = eSectionClassicCraftingInventory;
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}
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break;
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default:
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assert(false);
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break;
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}
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updateSlotPosition(eSection, newSection, eTapDirection, piTargetX, piTargetY, xOffset, yOffset);
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return newSection;
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}
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int IUIScene_ClassicCraftingMenu::getSectionStartOffset(ESceneSection eSection)
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{
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int offset = 0;
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switch (eSection)
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{
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case eSectionClassicCraftingHotbar:
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offset = CraftingMenu::INV_SLOT_START + 27;
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break;
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case eSectionClassicCraftingInventory:
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offset = CraftingMenu::INV_SLOT_START;
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break;
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case eSectionClassicCraftingGrid:
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offset = CraftingMenu::CRAFT_SLOT_START;
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break;
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case eSectionClassicCraftingResult:
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offset = CraftingMenu::RESULT_SLOT;
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break;
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default:
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assert(false);
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break;
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}
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return offset;
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} |