Files
neoStudiosLCE-neoLegacy/Minecraft.Client/Common/UI/UIControl_AchievementsList.cpp
SevenToaster509 34504b7b93 feat: achievements
fully functional but some achievements dont work yet

EXPERIMENTAL!!!!
2026-04-26 15:27:19 +01:00

104 lines
3.2 KiB
C++

#include "UIControl_AchievementsList.h"
#include "stdafx.h"
#include "UI.h"
#include "../../../Minecraft.World/JavaMath.h"
UIControl_AchievementsList::UIControl_AchievementsList()
{
}
void UIControl_AchievementsList::init(int id)
{
m_id = id;
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = id;
IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_initFunc, 1, value);
//Hardcoded from SWF since it techinically won't ever change, and getting the x and y just doesnt work through the intended way
m_x = 221;
m_y = 204;
}
void UIControl_AchievementsList::setCurrentSelection(int iSelection)
{
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = iSelection;
IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcHighlightItem, 1, value);
}
bool UIControl_AchievementsList::setupControl(UIScene* scene, IggyValuePath* parent, const string& controlName)
{
UIControl::setControlType(UIControl::eAchievementList);
bool success = UIControl_Base::setupControl(scene, parent, controlName);
//Label specific initialisers
m_funcAddNewItem = registerFastName(L"addNewItem");
m_funcHighlightItem = registerFastName(L"HighlightItem");
m_funcSetTouchFocus = registerFastName(L"SetTouchFocus");
m_funcEnableButton = registerFastName(L"EnableButton");
return success;
}
void UIControl_AchievementsList::UpdateControl()
{
F64 fwidth, fheight;
IggyValueGetF64RS(getIggyValuePath(), m_nameWidth, nullptr, &fwidth);
IggyValueGetF64RS(getIggyValuePath(), m_nameHeight, nullptr, &fheight);
m_width = static_cast<S32>(Math::round(fwidth));
m_height = static_cast<S32>(Math::round(fheight));
}
void UIControl_AchievementsList::SetTouchFocus(S32 iX, S32 iY, bool bRepeat)
{
IggyDataValue result;
IggyDataValue value[3];
value[0].type = IGGY_DATATYPE_number;
value[0].number = iX;
value[1].type = IGGY_DATATYPE_number;
value[1].number = iY;
value[2].type = IGGY_DATATYPE_boolean;
value[2].boolval = bRepeat;
IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcSetTouchFocus, 3, value);
}
void UIControl_AchievementsList::addnewItem(int id, wstring textureName)
{
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number;
value[0].number = id;
value[1].type = IGGY_DATATYPE_string_UTF16;
IggyStringUTF16 stringVal;
stringVal.string = (IggyUTF16*)textureName.c_str();
stringVal.length = textureName.length();
value[1].string16 = stringVal;
IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcAddNewItem, 2, value);
++m_itemCount;
}
void UIControl_AchievementsList::EnableButton(int id, bool bEnable) {
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number;
value[0].number = id;
value[1].type = IGGY_DATATYPE_boolean;
value[1].boolval = bEnable;
IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcEnableButton, 2, value);
}
void UIControl_AchievementsList::updateChildFocus(int iChild)
{
m_iCurrentSelection = iChild;
}